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Revert "Apply NRT to WorkingBeatmap"

This reverts commit 9e17d7d4e3.
This commit is contained in:
Dean Herbert 2021-12-22 19:14:18 +09:00
parent 9e17d7d4e3
commit bc47801cbb
4 changed files with 31 additions and 37 deletions

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@ -37,12 +37,12 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Retrieves the <see cref="IBeatmap"/> which this <see cref="IWorkingBeatmap"/> represents.
/// </summary>
IBeatmap? Beatmap { get; }
IBeatmap Beatmap { get; }
/// <summary>
/// Retrieves the background for this <see cref="IWorkingBeatmap"/>.
/// </summary>
Texture? Background { get; }
Texture Background { get; }
/// <summary>
/// Retrieves the <see cref="Waveform"/> for the <see cref="Track"/> of this <see cref="IWorkingBeatmap"/>.
@ -57,12 +57,12 @@ namespace osu.Game.Beatmaps
/// <summary>
/// Retrieves the <see cref="Skin"/> which this <see cref="IWorkingBeatmap"/> provides.
/// </summary>
ISkin? Skin { get; }
ISkin Skin { get; }
/// <summary>
/// Retrieves the <see cref="Track"/> which this <see cref="IWorkingBeatmap"/> has loaded.
/// </summary>
Track? Track { get; }
Track Track { get; }
/// <summary>
/// Constructs a playable <see cref="IBeatmap"/> from <see cref="Beatmap"/> using the applicable converters for a specific <see cref="RulesetInfo"/>.
@ -114,7 +114,7 @@ namespace osu.Game.Beatmaps
/// Returns the stream of the file from the given storage path.
/// </summary>
/// <param name="storagePath">The storage path to the file.</param>
Stream? GetStream(string storagePath);
Stream GetStream(string storagePath);
/// <summary>
/// Beings loading the contents of this <see cref="IWorkingBeatmap"/> asynchronously.

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@ -8,6 +8,7 @@ using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
@ -20,8 +21,6 @@ using osu.Game.Rulesets.UI;
using osu.Game.Skinning;
using osu.Game.Storyboards;
#nullable enable
namespace osu.Game.Beatmaps
{
[ExcludeFromDynamicCompile]
@ -31,28 +30,28 @@ namespace osu.Game.Beatmaps
public readonly BeatmapSetInfo BeatmapSetInfo;
// TODO: remove once the fallback lookup is not required (and access via `working.BeatmapInfo.Metadata` directly).
public BeatmapMetadata Metadata => BeatmapInfo.Metadata ?? BeatmapSetInfo.Metadata;
public BeatmapMetadata Metadata => BeatmapInfo.Metadata ?? BeatmapSetInfo?.Metadata ?? new BeatmapMetadata();
public Waveform Waveform => waveform.Value;
public Storyboard Storyboard => storyboard.Value;
public Texture? Background => GetBackground(); // Texture uses ref counting, so we want to return a new instance every usage.
public Texture Background => GetBackground(); // Texture uses ref counting, so we want to return a new instance every usage.
public ISkin? Skin => skin.Value;
public ISkin Skin => skin.Value;
private AudioManager? audioManager { get; }
private AudioManager audioManager { get; }
private CancellationTokenSource? loadCancellationSource;
private CancellationTokenSource loadCancellationSource = new CancellationTokenSource();
private readonly object beatmapFetchLock = new object();
private readonly Lazy<Waveform> waveform;
private readonly Lazy<Storyboard> storyboard;
private readonly Lazy<ISkin?> skin;
private Track? track; // track is not Lazy as we allow transferring and loading multiple times.
private readonly Lazy<ISkin> skin;
private Track track; // track is not Lazy as we allow transferring and loading multiple times.
protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager? audioManager)
protected WorkingBeatmap(BeatmapInfo beatmapInfo, AudioManager audioManager)
{
this.audioManager = audioManager;
@ -61,7 +60,7 @@ namespace osu.Game.Beatmaps
waveform = new Lazy<Waveform>(GetWaveform);
storyboard = new Lazy<Storyboard>(GetStoryboard);
skin = new Lazy<ISkin?>(GetSkin);
skin = new Lazy<ISkin>(GetSkin);
}
#region Resource getters
@ -69,9 +68,9 @@ namespace osu.Game.Beatmaps
protected virtual Waveform GetWaveform() => new Waveform(null);
protected virtual Storyboard GetStoryboard() => new Storyboard { BeatmapInfo = BeatmapInfo };
protected abstract IBeatmap? GetBeatmap();
protected abstract Texture? GetBackground();
protected abstract Track? GetBeatmapTrack();
protected abstract IBeatmap GetBeatmap();
protected abstract Texture GetBackground();
protected abstract Track GetBeatmapTrack();
/// <summary>
/// Creates a new skin instance for this beatmap.
@ -81,7 +80,7 @@ namespace osu.Game.Beatmaps
/// (e.g. for editing purposes, to avoid state pollution).
/// For standard reading purposes, <see cref="Skin"/> should always be used directly.
/// </remarks>
protected internal abstract ISkin? GetSkin();
protected internal abstract ISkin GetSkin();
#endregion
@ -94,6 +93,7 @@ namespace osu.Game.Beatmaps
lock (beatmapFetchLock)
{
loadCancellationSource?.Cancel();
loadCancellationSource = new CancellationTokenSource();
if (beatmapLoadTask?.IsCompleted != true)
beatmapLoadTask = null;
@ -130,7 +130,7 @@ namespace osu.Game.Beatmaps
/// across difficulties in the same beatmap set.
/// </summary>
/// <param name="track">The track to transfer.</param>
public void TransferTrack(Track track) => this.track = track ?? throw new ArgumentNullException(nameof(track));
public void TransferTrack([NotNull] Track track) => this.track = track ?? throw new ArgumentNullException(nameof(track));
/// <summary>
/// Get the loaded audio track instance. <see cref="LoadTrack"/> must have first been called.
@ -143,9 +143,6 @@ namespace osu.Game.Beatmaps
if (!TrackLoaded)
throw new InvalidOperationException($"Cannot access {nameof(Track)} without first calling {nameof(LoadTrack)}.");
// Covered by TrackLoaded call above.
Debug.Assert(track != null);
return track;
}
}
@ -173,7 +170,7 @@ namespace osu.Game.Beatmaps
break;
}
return audioManager?.Tracks.GetVirtual(length) ?? throw new InvalidOperationException($"Attempted to get virtual track without providing an {nameof(AudioManager)}");
return audioManager.Tracks.GetVirtual(length);
}
#endregion
@ -182,7 +179,7 @@ namespace osu.Game.Beatmaps
public virtual bool BeatmapLoaded => beatmapLoadTask?.IsCompleted ?? false;
public IBeatmap? Beatmap
public IBeatmap Beatmap
{
get
{
@ -207,7 +204,7 @@ namespace osu.Game.Beatmaps
}
}
private Task<IBeatmap>? beatmapLoadTask;
private Task<IBeatmap> beatmapLoadTask;
private Task<IBeatmap> loadBeatmapAsync()
{
@ -225,7 +222,7 @@ namespace osu.Game.Beatmaps
b.BeatmapInfo = BeatmapInfo;
return b;
}, (loadCancellationSource = new CancellationTokenSource()).Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
}, loadCancellationSource.Token, TaskCreationOptions.LongRunning, TaskScheduler.Default);
}
}
@ -233,7 +230,7 @@ namespace osu.Game.Beatmaps
#region Playable beatmap
public IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod>? mods = null)
public IBeatmap GetPlayableBeatmap(IRulesetInfo ruleset, IReadOnlyList<Mod> mods = null)
{
try
{
@ -256,9 +253,6 @@ namespace osu.Game.Beatmaps
if (rulesetInstance == null)
throw new RulesetLoadException("Creating ruleset instance failed when attempting to create playable beatmap.");
if (Beatmap == null)
throw new InvalidOperationException("Beatmap could not be loaded.");
IBeatmapConverter converter = CreateBeatmapConverter(Beatmap, rulesetInstance);
// Check if the beatmap can be converted
@ -338,7 +332,7 @@ namespace osu.Game.Beatmaps
public override string ToString() => BeatmapInfo.ToString();
public abstract Stream? GetStream(string storagePath);
public abstract Stream GetStream(string storagePath);
IBeatmapInfo IWorkingBeatmap.BeatmapInfo => BeatmapInfo;

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@ -180,17 +180,17 @@ namespace osu.Game.Beatmaps
protected override Waveform GetWaveform()
{
if (string.IsNullOrEmpty(Metadata?.AudioFile))
return base.GetWaveform();
return null;
try
{
var trackData = GetStream(BeatmapSetInfo.GetPathForFile(Metadata.AudioFile));
return trackData == null ? base.GetWaveform() : new Waveform(trackData);
return trackData == null ? null : new Waveform(trackData);
}
catch (Exception e)
{
Logger.Error(e, "Waveform failed to load");
return base.GetWaveform();
return null;
}
}

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@ -324,7 +324,7 @@ namespace osu.Game.Stores
protected override IBeatmap GetBeatmap() => beatmap;
protected override Texture? GetBackground() => null;
protected override Track GetBeatmapTrack() => null!;
protected override Track? GetBeatmapTrack() => null;
protected internal override ISkin? GetSkin() => null;
public override Stream? GetStream(string storagePath) => null;
}