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Fix delete button test failures
Can be tested by adding a Thread.Sleep() in DrawableRoomPlaylistItem.load().
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@ -110,6 +110,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("finish current item", () => Client.FinishCurrentItem());
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AddUntilStep("wait for next item to be selected", () => Client.Room?.Settings.PlaylistItemId == 2);
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AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
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assertDeleteButtonVisibility(0, false);
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assertDeleteButtonVisibility(1, false);
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@ -136,7 +137,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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private void assertDeleteButtonVisibility(int index, bool visible)
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=> AddUntilStep($"delete button {index} {(visible ? "is" : "is not")} visible",
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() => (playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(index).Alpha > 0) == visible);
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=> AddUntilStep($"delete button {index} {(visible ? "is" : "is not")} visible", () =>
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{
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var button = playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAtOrDefault(index);
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return (button?.Alpha > 0) == visible;
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});
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}
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}
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