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Merge pull request #16065 from frenzibyte/reorder-version-overlay
Display game version overlay behind the overlays layer
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commit
c375c87094
@ -70,7 +70,9 @@ namespace osu.Desktop
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if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
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return stableInstallPath;
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}
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catch { }
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catch
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{
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}
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}
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stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
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@ -113,7 +115,7 @@ namespace osu.Desktop
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base.LoadComplete();
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if (!noVersionOverlay)
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LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
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LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add);
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LoadComponentAsync(new DiscordRichPresence(), Add);
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@ -103,7 +103,7 @@ namespace osu.Game
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private Container topMostOverlayContent;
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private ScalingContainer screenContainer;
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protected ScalingContainer ScreenContainer { get; private set; }
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protected Container ScreenOffsetContainer { get; private set; }
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@ -179,7 +179,7 @@ namespace osu.Game
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}
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private void updateBlockingOverlayFade() =>
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screenContainer.FadeColour(visibleBlockingOverlays.Any() ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
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ScreenContainer.FadeColour(visibleBlockingOverlays.Any() ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
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public void AddBlockingOverlay(OverlayContainer overlay)
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{
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@ -698,7 +698,7 @@ namespace osu.Game
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
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ScreenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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@ -801,7 +801,7 @@ namespace osu.Game
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loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true);
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loadComponentSingleFile(skinEditor = new SkinEditorOverlay(screenContainer), overlayContent.Add, true);
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loadComponentSingleFile(skinEditor = new SkinEditorOverlay(ScreenContainer), overlayContent.Add, true);
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loadComponentSingleFile(new LoginOverlay
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{
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