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Merge pull request #16065 from frenzibyte/reorder-version-overlay

Display game version overlay behind the overlays layer
This commit is contained in:
Dean Herbert 2021-12-13 13:25:30 +09:00 committed by GitHub
commit c375c87094
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 8 additions and 6 deletions

View File

@ -70,7 +70,9 @@ namespace osu.Desktop
if (!string.IsNullOrEmpty(stableInstallPath) && checkExists(stableInstallPath))
return stableInstallPath;
}
catch { }
catch
{
}
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
@ -113,7 +115,7 @@ namespace osu.Desktop
base.LoadComplete();
if (!noVersionOverlay)
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, ScreenContainer.Add);
LoadComponentAsync(new DiscordRichPresence(), Add);

View File

@ -103,7 +103,7 @@ namespace osu.Game
private Container topMostOverlayContent;
private ScalingContainer screenContainer;
protected ScalingContainer ScreenContainer { get; private set; }
protected Container ScreenOffsetContainer { get; private set; }
@ -179,7 +179,7 @@ namespace osu.Game
}
private void updateBlockingOverlayFade() =>
screenContainer.FadeColour(visibleBlockingOverlays.Any() ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
ScreenContainer.FadeColour(visibleBlockingOverlays.Any() ? OsuColour.Gray(0.5f) : Color4.White, 500, Easing.OutQuint);
public void AddBlockingOverlay(OverlayContainer overlay)
{
@ -698,7 +698,7 @@ namespace osu.Game
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
screenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
ScreenContainer = new ScalingContainer(ScalingMode.ExcludeOverlays)
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
@ -801,7 +801,7 @@ namespace osu.Game
loadComponentSingleFile(userProfile = new UserProfileOverlay(), overlayContent.Add, true);
loadComponentSingleFile(beatmapSetOverlay = new BeatmapSetOverlay(), overlayContent.Add, true);
loadComponentSingleFile(wikiOverlay = new WikiOverlay(), overlayContent.Add, true);
loadComponentSingleFile(skinEditor = new SkinEditorOverlay(screenContainer), overlayContent.Add, true);
loadComponentSingleFile(skinEditor = new SkinEditorOverlay(ScreenContainer), overlayContent.Add, true);
loadComponentSingleFile(new LoginOverlay
{