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Merge pull request #16172 from peppy/update-framework

Update framework
This commit is contained in:
Bartłomiej Dach 2021-12-20 11:02:15 +01:00 committed by GitHub
commit e4702b8729
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 69 additions and 58 deletions

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@ -52,7 +52,7 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1217.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.1220.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

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@ -31,16 +31,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
protected BeatmapInfo InitialBeatmap { get; private set; }
protected BeatmapInfo OtherBeatmap { get; private set; }
protected IScreen CurrentScreen => multiplayerScreenStack.CurrentScreen;
protected IScreen CurrentSubScreen => multiplayerScreenStack.MultiplayerScreen.CurrentSubScreen;
protected IScreen CurrentScreen => multiplayerComponents.CurrentScreen;
protected IScreen CurrentSubScreen => multiplayerComponents.MultiplayerScreen.CurrentSubScreen;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private TestMultiplayerScreenStack multiplayerScreenStack;
private TestMultiplayerComponents multiplayerComponents;
protected TestMultiplayerClient Client => multiplayerScreenStack.Client;
protected TestMultiplayerClient Client => multiplayerComponents.Client;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -64,12 +64,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
OtherBeatmap = importedSet.Beatmaps.Last(b => b.RulesetID == 0);
});
AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
AddUntilStep("wait for multiplayer to load", () => multiplayerComponents.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
AddUntilStep("wait for lounge", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(new Room
{
Name = { Value = "Test Room" },
QueueMode = { Value = Mode },
@ -109,8 +109,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
clickReadyButton();
AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player player && player.IsLoaded);
AddStep("exit player", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player player && player.IsLoaded);
AddStep("exit player", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
}
private void clickReadyButton()

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@ -46,10 +46,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private TestMultiplayerScreenStack multiplayerScreenStack;
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerScreenStack.Client;
private TestMultiplayerRoomManager roomManager => multiplayerScreenStack.RoomManager;
private TestMultiplayerClient client => multiplayerComponents.Client;
private TestMultiplayerRoomManager roomManager => multiplayerComponents.RoomManager;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -71,8 +71,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
AddUntilStep("wait for multiplayer to load", () => multiplayerComponents.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
}
@ -419,7 +419,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerScreenStack.CurrentScreen).CurrentSubScreen;
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
});
@ -433,7 +433,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("start match externally", () => client.StartMatch());
AddUntilStep("play started", () => multiplayerScreenStack.CurrentScreen is Player);
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == client.Room?.Playlist.First().BeatmapID);
}
@ -473,7 +473,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("start match externally", () => client.StartMatch());
AddAssert("play not started", () => multiplayerScreenStack.IsCurrentScreen());
AddAssert("play not started", () => multiplayerComponents.IsCurrentScreen());
}
[Test]
@ -517,7 +517,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddUntilStep("play started", () => multiplayerScreenStack.CurrentScreen is SpectatorScreen);
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is SpectatorScreen);
}
[Test]
@ -559,16 +559,16 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("open mod overlay", () => this.ChildrenOfType<RoomSubScreen.UserModSelectButton>().Single().TriggerClick());
AddStep("invoke on back button", () => multiplayerScreenStack.OnBackButton());
AddStep("invoke on back button", () => multiplayerComponents.OnBackButton());
AddAssert("mod overlay is hidden", () => this.ChildrenOfType<UserModSelectOverlay>().Single().State.Value == Visibility.Hidden);
AddAssert("dialog overlay is hidden", () => DialogOverlay.State.Value == Visibility.Hidden);
testLeave("back button", () => multiplayerScreenStack.OnBackButton());
testLeave("back button", () => multiplayerComponents.OnBackButton());
// mimics home button and OS window close
testLeave("forced exit", () => multiplayerScreenStack.Exit());
testLeave("forced exit", () => multiplayerComponents.Exit());
void testLeave(string actionName, Action action)
{
@ -605,7 +605,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep($"wait for time > {i}", () => this.ChildrenOfType<GameplayClockContainer>().SingleOrDefault()?.GameplayClock.CurrentTime > time);
}
AddUntilStep("wait for results", () => multiplayerScreenStack.CurrentScreen is ResultsScreen);
AddUntilStep("wait for results", () => multiplayerComponents.CurrentScreen is ResultsScreen);
}
[Test]
@ -680,15 +680,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
pressReadyButton(1234);
AddUntilStep("wait for gameplay", () => (multiplayerScreenStack.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
AddStep("press back button and exit", () =>
{
multiplayerScreenStack.OnBackButton();
multiplayerScreenStack.Exit();
multiplayerComponents.OnBackButton();
multiplayerComponents.Exit();
});
AddUntilStep("wait for return to match subscreen", () => multiplayerScreenStack.MultiplayerScreen.IsCurrentScreen());
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
}
@ -716,17 +716,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set other user ready", () => client.ChangeUserState(1234, MultiplayerUserState.Ready));
pressReadyButton(1234);
AddUntilStep("wait for gameplay", () => (multiplayerScreenStack.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
AddUntilStep("wait for gameplay", () => (multiplayerComponents.CurrentScreen as MultiSpectatorScreen)?.IsLoaded == true);
AddStep("set other user loaded", () => client.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddStep("set other user finished play", () => client.ChangeUserState(1234, MultiplayerUserState.FinishedPlay));
AddStep("press back button and exit", () =>
{
multiplayerScreenStack.OnBackButton();
multiplayerScreenStack.Exit();
multiplayerComponents.OnBackButton();
multiplayerComponents.Exit();
});
AddUntilStep("wait for return to match subscreen", () => multiplayerScreenStack.MultiplayerScreen.IsCurrentScreen());
AddUntilStep("wait for return to match subscreen", () => multiplayerComponents.MultiplayerScreen.IsCurrentScreen());
AddWaitStep("wait for possible state change", 5);
AddUntilStep("user state is spectating", () => client.LocalUser?.State == MultiplayerUserState.Spectating);
}
@ -758,7 +758,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("item arrived in playlist", () => client.Room?.Playlist.Count == 2);
AddStep("exit gameplay as initial user", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
}
@ -792,7 +792,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("delete item as other user", () => client.RemoveUserPlaylistItem(1234, 2));
AddUntilStep("item removed from playlist", () => client.Room?.Playlist.Count == 1);
AddStep("exit gameplay as initial user", () => multiplayerScreenStack.MultiplayerScreen.MakeCurrent());
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
}
@ -800,7 +800,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
pressReadyButton();
pressReadyButton();
AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player);
AddUntilStep("wait for player", () => multiplayerComponents.CurrentScreen is Player);
}
private ReadyButton readyButton => this.ChildrenOfType<ReadyButton>().Single();
@ -826,8 +826,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void createRoom(Func<Room> room)
{
AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for lounge", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);

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@ -31,9 +31,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private TestMultiplayerScreenStack multiplayerScreenStack;
private TestMultiplayerComponents multiplayerComponents;
private TestMultiplayerClient client => multiplayerScreenStack.Client;
private TestMultiplayerClient client => multiplayerComponents.Client;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
@ -55,8 +55,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddStep("load multiplayer", () => LoadScreen(multiplayerScreenStack = new TestMultiplayerScreenStack()));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreenStack.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerComponents = new TestMultiplayerComponents()));
AddUntilStep("wait for multiplayer to load", () => multiplayerComponents.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
}
@ -103,7 +103,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press own button", () =>
{
InputManager.MoveMouseTo(multiplayerScreenStack.ChildrenOfType<TeamDisplay>().First());
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("user on team 1", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
@ -113,7 +113,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("press other user's button", () =>
{
InputManager.MoveMouseTo(multiplayerScreenStack.ChildrenOfType<TeamDisplay>().ElementAt(1));
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddAssert("user still on team 0", () => (client.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
@ -164,18 +164,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("room type is head to head", () => client.Room?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("team displays are not displaying teams", () => multiplayerScreenStack.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
AddStep("change to team vs", () => client.ChangeSettings(matchType: MatchType.TeamVersus));
AddUntilStep("room type is team vs", () => client.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("team displays are displaying teams", () => multiplayerScreenStack.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
}
private void createRoom(Func<Room> room)
{
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);

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@ -336,12 +336,12 @@ namespace osu.Game.Tests.Visual.Navigation
[Test]
public void TestPushMatchSubScreenAndPressBackButtonImmediately()
{
TestMultiplayerScreenStack multiplayerScreenStack = null;
TestMultiplayerComponents multiplayerComponents = null;
PushAndConfirm(() => multiplayerScreenStack = new TestMultiplayerScreenStack());
PushAndConfirm(() => multiplayerComponents = new TestMultiplayerComponents());
AddUntilStep("wait for lounge", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreenStack.ChildrenOfType<LoungeSubScreen>().Single().Open());
AddUntilStep("wait for lounge", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerComponents.ChildrenOfType<LoungeSubScreen>().Single().Open());
AddStep("press back button", () => Game.ChildrenOfType<BackButton>().First().Action());
AddWaitStep("wait two frames", 2);
}

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@ -26,7 +26,7 @@ namespace osu.Game.Tests.Visual
/// </list>
/// </p>
/// </summary>
public class TestMultiplayerScreenStack : OsuScreen
public class TestMultiplayerComponents : OsuScreen
{
public Screens.OnlinePlay.Multiplayer.Multiplayer MultiplayerScreen => multiplayerScreen;
@ -42,14 +42,18 @@ namespace osu.Game.Tests.Visual
private readonly OsuScreenStack screenStack;
private readonly TestMultiplayer multiplayerScreen;
public TestMultiplayerScreenStack()
public TestMultiplayerComponents()
{
multiplayerScreen = new TestMultiplayer();
InternalChildren = new Drawable[]
{
Client = new TestMultiplayerClient(RoomManager),
screenStack = new OsuScreenStack { RelativeSizeAxes = Axes.Both }
screenStack = new OsuScreenStack
{
Name = nameof(TestMultiplayerComponents),
RelativeSizeAxes = Axes.Both
}
};
screenStack.Push(multiplayerScreen);

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@ -87,7 +87,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Spectate
gameplayContent.Child = new PlayerIsolationContainer(beatmapManager.GetWorkingBeatmap(Score.ScoreInfo.BeatmapInfo), Score.ScoreInfo.Ruleset, Score.ScoreInfo.Mods)
{
RelativeSizeAxes = Axes.Both,
Child = stack = new OsuScreenStack()
Child = stack = new OsuScreenStack
{
Name = nameof(PlayerArea),
}
};
stack.Push(new MultiSpectatorPlayerLoader(Score, () => new MultiSpectatorPlayer(Score, GameplayClock)));

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@ -29,7 +29,11 @@ namespace osu.Game.Tests.Visual
{
base.Content.AddRange(new Drawable[]
{
Stack = new OsuScreenStack { RelativeSizeAxes = Axes.Both },
Stack = new OsuScreenStack
{
Name = nameof(ScreenTestScene),
RelativeSizeAxes = Axes.Both
},
content = new Container { RelativeSizeAxes = Axes.Both },
DialogOverlay = new DialogOverlay()
});

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@ -36,7 +36,7 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.7.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1217.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1220.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
<PackageReference Include="Sentry" Version="3.12.1" />
<PackageReference Include="SharpCompress" Version="0.30.1" />

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@ -60,7 +60,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1217.1" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.1220.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.1215.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
@ -83,7 +83,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1217.1" />
<PackageReference Include="ppy.osu.Framework" Version="2021.1220.0" />
<PackageReference Include="SharpCompress" Version="0.30.0" />
<PackageReference Include="NUnit" Version="3.13.2" />
<PackageReference Include="SharpRaven" Version="2.4.0" />