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Commit Graph

812 Commits

Author SHA1 Message Date
Dean Herbert
a2796d2c01 Add repeats display to timeline blueprints 2020-10-06 19:22:35 +09:00
Dan Balasescu
783a463772
Merge branch 'master' into colourise-control-point-table 2020-10-05 20:47:06 +09:00
Dan Balasescu
54f1bcf2ce
Merge pull request #10313 from peppy/control-point-timeline-representation
Display all control point information on the main editor timeline
2020-10-05 20:46:52 +09:00
Dean Herbert
6bc0afdafb Fix remaining conflicts 2020-10-05 20:09:18 +09:00
Dean Herbert
ba55256fb4
Merge branch 'master' into control-point-timeline-representation 2020-10-05 19:24:28 +09:00
Dan Balasescu
6d50a1ed7d
Merge branch 'master' into osu-selection-flip-rotate-buttons 2020-10-05 19:17:33 +09:00
Dan Balasescu
08f7b18dbe
Merge pull request #10294 from peppy/osu-selection-scaling
Add selection scale and rotate support
2020-10-05 19:17:19 +09:00
Dean Herbert
0d3a95d8fc Remove unnecessary string interpolation 2020-10-02 19:54:13 +09:00
Dean Herbert
94996f2cc0
Merge branch 'master' into osu-selection-scaling 2020-10-01 21:09:52 +09:00
Dean Herbert
5ad2944e26 Fix ticks displaying higher than control point info 2020-10-01 19:31:41 +09:00
Dean Herbert
e96e30a19d Move control point colour specifications to common location and use for formatting timing screen table 2020-10-01 19:29:34 +09:00
Dean Herbert
fcccce8b4e Use pink for sample control points to avoid clash with waveform blue 2020-10-01 19:03:17 +09:00
Dean Herbert
589a26a149 Ensure stable display order for control points in the same group 2020-10-01 18:59:35 +09:00
Dean Herbert
b75c202a7e Add sample control point display in timeline 2020-10-01 18:55:34 +09:00
Dean Herbert
0bced34272 Add visualisation of bpm (timing) changes to timeline 2020-10-01 18:55:34 +09:00
Dean Herbert
70931abcb0 Separate out timeline control point display from summary timeline display 2020-10-01 18:55:34 +09:00
Dean Herbert
70d475be1f Fix elements appearing in front of hitobjects 2020-10-01 18:54:59 +09:00
Dean Herbert
00a19b4879 Also add toggle for ticks display 2020-10-01 18:16:49 +09:00
Dean Herbert
0d03084cdc Move control point display to the base timeline class
We want them to display on all screens with a timeline as they are quite
useful in all cases.
2020-10-01 18:16:12 +09:00
Dean Herbert
60e6cfa45c Avoid recreating child hierarchy when unnecessary 2020-10-01 16:36:03 +09:00
Dean Herbert
1aff263419 Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
Dean Herbert
db1ad4243e Remove need for ScaleDragHandle class 2020-10-01 16:27:42 +09:00
Dean Herbert
4e6a505a99 Add new icons and tooltips 2020-10-01 16:25:40 +09:00
Dean Herbert
78c5d57074 Add flip event flow and stop passing raw input events to handle methods 2020-10-01 16:25:29 +09:00
Dean Herbert
02f14ab4b0 Rename operation start/end to be more encompassing 2020-10-01 16:24:09 +09:00
Dean Herbert
b1f2bdd579 Add missing xmldoc 2020-10-01 13:47:49 +09:00
Dan Balasescu
7eb45990a4
Merge pull request #10302 from peppy/timing-screen-clean-up
Fix timing screen tests and add simple view of control points to timeline
2020-09-30 21:33:07 +09:00
Dean Herbert
3422db1bb2 Use top-left colour for deciding the text colour (gradient was added in some cases) 2020-09-30 17:10:22 +09:00
Dean Herbert
5b200a8ca4 Change default zoom of timing screen timeline to most zoomed out 2020-09-30 16:39:27 +09:00
Dean Herbert
ae9e884a48 Fix header casing 2020-09-30 15:35:25 +09:00
Dean Herbert
f1298bed79 Combine scale operations and tidy up scale drag handle construction 2020-09-30 15:08:56 +09:00
Dean Herbert
39b55a85df Move a lot of the implementation to base SelectionHandler 2020-09-30 13:52:57 +09:00
Dean Herbert
f2c26c0927 Move information text underneath the selection box 2020-09-30 13:07:24 +09:00
Dean Herbert
a2e2cca396 Add proper change handler support 2020-09-29 20:08:56 +09:00
Dean Herbert
0a10e40ce0 Add scaling support to osu! editor 2020-09-29 20:08:56 +09:00
Dean Herbert
cd794eaa65 Add basic selection box with drag handles 2020-09-29 20:08:56 +09:00
Dean Herbert
6e1ea00443 Don't apply gradient to non-duration objects 2020-09-29 17:34:50 +09:00
Dean Herbert
c47652c97a Add gradient to hide subtractive colour issues
Good thing is looks better than without.
2020-09-29 17:26:54 +09:00
Dean Herbert
8d8d45a0c0 Add combo index display support 2020-09-29 17:26:54 +09:00
Dean Herbert
f16fc29071 Add combo colour display support 2020-09-29 17:26:54 +09:00
Dean Herbert
53b3d23842 Expose HitObjectComposer for other components in the Compose csreen to use 2020-09-29 17:26:54 +09:00
Dan Balasescu
06ab33645e
Merge branch 'master' into editor-implicit-autoplay 2020-09-28 16:43:08 +09:00
Dan Balasescu
5cceb3c724
Merge pull request #10273 from peppy/editor-fix-missing-update-after-drag
Trigger a hitobject update after blueprint drag ends
2020-09-28 16:34:23 +09:00
Dean Herbert
d9ac5866b6 Merge branch 'editor-default-hit-sample' into editor-implicit-autoplay 2020-09-28 15:48:37 +09:00
Dean Herbert
a4e9c85333 Trigger a hitobject update after blueprint drag ends 2020-09-28 15:37:06 +09:00
Dean Herbert
0ae2266b82 Fix new placement hitobjects in the editor not getting the default sample added 2020-09-28 15:36:13 +09:00
Dean Herbert
1aa8b400d4 Avoid unnecessary object updates from SelectionHandlers 2020-09-28 15:33:49 +09:00
Dan Balasescu
cc41b4bb9e
Merge branch 'master' into editor-sample-addition-buttons 2020-09-25 19:39:12 +09:00
Dean Herbert
8e6bf516d9
Merge branch 'master' into editor-ternary-buttons 2020-09-25 18:30:59 +09:00
Dean Herbert
dbfa05d3b3 Fix placement object not getting updated with initial state 2020-09-25 18:00:17 +09:00
Dean Herbert
b561429f92 Add toolbar toggle buttons for hit samples 2020-09-25 17:53:41 +09:00
Dean Herbert
346d14d40b Rename variables to match 2020-09-25 17:45:19 +09:00
Dean Herbert
22511c36c3 Ensure toggles are not instantiated more than once for safety 2020-09-25 17:43:09 +09:00
Dean Herbert
51cc644b7b
Fix set access to SelectionHandler
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
2020-09-25 17:42:49 +09:00
Dean Herbert
b8e9f19b92 Move common HitSampleInfo lookup to static method 2020-09-25 17:30:31 +09:00
Dean Herbert
98c6027352 Remove unused using 2020-09-25 17:07:58 +09:00
Dean Herbert
ae68dcd962 Add ternary toggle buttons to editor toolbox selection 2020-09-25 16:38:12 +09:00
Dean Herbert
0f8551e9ea Merge branch 'editor-ternary-states' into new-combo-toggle 2020-09-25 15:36:33 +09:00
Dean Herbert
a859fe78ee Expose update ternary state method and use better state determination function 2020-09-25 15:32:36 +09:00
Dean Herbert
50290f3cb4 Rework ternary states to fix context menus not updating after already displayed 2020-09-25 15:10:13 +09:00
Dean Herbert
a6adf8334e Use existing method to update combo state of selection 2020-09-25 14:19:35 +09:00
Dean Herbert
e009264f10 Add new combo toggle to main composer interface 2020-09-25 14:10:30 +09:00
Dan Balasescu
952e84396a
Merge branch 'master' into editor-object-object-snapping 2020-09-25 13:17:30 +09:00
Dean Herbert
158d307126 Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Dean Herbert
44be0ab762 Add basic osu! object to object snapping 2020-09-24 16:24:35 +09:00
Dean Herbert
ccb3ef5020 Merge branch 'new-combo-editor-toggle' into fix-taiko-change-handling 2020-09-23 17:08:27 +09:00
Dean Herbert
02201d0ec6 Fix incorrect cast logic 2020-09-23 17:08:25 +09:00
Dean Herbert
487fc2a2c6 Add missing change handler scopings to taiko context menu operations 2020-09-23 16:58:22 +09:00
Dean Herbert
2d67faeb72 Add xmldoc 2020-09-23 16:40:56 +09:00
Dean Herbert
a1ec167982 Add the ability to toggle new combo state from composer context menu 2020-09-23 16:38:16 +09:00
Dean Herbert
62c55165d4 Merge branch 'editor-fix-multiple-selection' into editor-clipboard 2020-09-14 15:47:20 +09:00
Dean Herbert
b7a06524fb Update comment to make more sense 2020-09-14 15:47:10 +09:00
Dean Herbert
75e4f224e5 Add back accidentally removed remove 2020-09-14 15:47:04 +09:00
Dean Herbert
81f30cd264 Select blueprint if object is already selected at the point of adding 2020-09-12 21:23:11 +09:00
Dean Herbert
94d929d8cd Remove unnecessary contains checks 2020-09-11 22:03:19 +09:00
Dean Herbert
22e6df02b6 Fix editor selected hitobjects containing the selection up to five times 2020-09-11 20:27:07 +09:00
Dean Herbert
c3123bf117 Rename drag blueprint selection method for discoverability 2020-09-08 17:22:59 +09:00
Yao Chung Hu
96f39dd350 Merge remote-tracking branch 'upstream/master' into visible-playfield-boundary 2020-09-05 01:50:13 -05:00
Dean Herbert
249ae5df1b
Merge branch 'master' into beatmap-track-rework 2020-09-02 15:24:46 +09:00
Dean Herbert
d1f79a6a48 Fix potentially incorrect zoom level getting set on very short audio
track
2020-09-01 15:41:36 +09:00
Dean Herbert
f65991f31f Revert some usages based on review feedback 2020-08-26 23:28:58 +09:00
Dean Herbert
122265ff0e Revert non-track usage 2020-08-22 19:47:08 +09:00
Dean Herbert
70697cf1a0 Restore remaining editor components to use Beatmap.Track 2020-08-21 17:11:29 +09:00
Dean Herbert
0b0ff62647 Switch timeline to use track directly from beatmap again 2020-08-21 14:49:34 +09:00
smoogipoo
070d71ec27 More cleanups 2020-08-12 00:48:38 +09:00
smoogipoo
5002d69f69 Update inspections 2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e Ensure CurrentTrack is never null 2020-08-07 19:43:16 +09:00
smoogipoo
5c05fe3988 Expose track from MusicController 2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Dan Balasescu
288c0402ee
Merge branch 'master' into editor-show-selected-count 2020-07-17 18:00:35 +09:00
Dean Herbert
b4b230288b Shift hue of selection handler box to not collide with blueprints 2020-07-17 17:51:39 +09:00
Dean Herbert
ea6f257dc2 Add a display of count of selected objects in editor 2020-07-17 17:48:27 +09:00
Dean Herbert
222a22182e Fix double-click incorrectly firing across disparate targets 2020-07-17 17:03:57 +09:00
Yao Chung Hu
0d95b768aa Rename and Move EditorPlayfieldBorder to PlayfieldBorder for general purpose 2020-07-10 07:34:48 -05:00
Dan Balasescu
fd9ac3503f
Merge branch 'master' into fix-editor-drag-selection-while-playing 2020-06-23 21:56:31 +09:00
smoogipoo
e7238e25f9 Fix exception when dragging after deleting object 2020-06-23 20:36:09 +09:00
Dean Herbert
a5eac716ec Make work for all editors based on track running state 2020-06-23 18:42:56 +09:00
Dean Herbert
53d542546e Fix editor drag selection not continuing to select unless the mouse is moved 2020-06-23 18:04:50 +09:00
Dean Herbert
abe07b742e Fix drag scroll in editor timeline no longer working correctly 2020-06-14 13:20:58 +09:00
Dean Herbert
dd7dbfd548 Rename to IHasDuration 2020-05-29 16:45:47 +09:00
Dean Herbert
534dccc0c3 Move sett from EndTime to Duration 2020-05-29 16:45:47 +09:00
Dean Herbert
a2eec5d963 Fix strong bindable changes for DrumRolls 2020-05-29 16:45:47 +09:00
Dean Herbert
9a060cfb3a Allow drag selections to occur from outside the playfield 2020-05-27 20:44:15 +09:00
Dean Herbert
7e1e26de2a Allow HandleMovement by default 2020-05-26 17:04:31 +09:00
Dean Herbert
d041de63ce Allow SelectionHandler to provide custom context menu items without local hover check 2020-05-26 13:53:09 +09:00
Dean Herbert
decdc58de5 Merge branch 'editor-clock-cache' into editor-clock-transform 2020-05-24 12:55:47 +09:00
Dean Herbert
a3a9810344 Merge branch 'master' into editor-clock-cache 2020-05-23 00:44:04 +09:00
Dean Herbert
5ea33f4c04 Fix incorrect rounding in DragBar 2020-05-22 19:23:07 +09:00
Dean Herbert
d18eb663b1 Add tweening seek support to EditorClock 2020-05-22 16:47:52 +09:00
Dean Herbert
dd09d7830d Cache and resolve editor clock as EditorClock in all cases 2020-05-22 16:44:06 +09:00
Dean Herbert
8a47e2431b Move distance snap grid implementation to OsuHitObjectComposer 2020-05-21 17:13:22 +09:00
Dean Herbert
82d6549161 Pass down snap result and remove local TimeAt usage 2020-05-20 21:01:29 +09:00
Dean Herbert
23bf0d000e Implement mania beat snapping support 2020-05-20 21:01:19 +09:00
Dean Herbert
ffb8d48fc3 Fix osu!mania editor placement regressions 2020-05-20 21:01:03 +09:00
Dean Herbert
c46bfc2532 Create SnapResult class to hold various snapping results 2020-05-20 21:00:47 +09:00
Dean Herbert
3354d48a38 Change snapping to be screen space coordinate based 2020-05-20 21:00:29 +09:00
smoogipoo
cebc0fc046 Attempt to fix multiple selection movements 2020-04-27 20:35:24 +09:00
smoogipoo
7f5a1d7f44 Merge branch 'master' into fix-mania-selection 2020-04-27 17:09:40 +09:00
smoogipoo
104c61d622 Remove unnecessary scale 2020-04-27 11:06:23 +09:00
Dean Herbert
48168dddce Adjust editor timeline current marker to promote tick visibility 2020-04-27 10:54:32 +09:00
Dean Herbert
1c13fa6c61 Fix editor crashing when entering with no beatmap selected 2020-04-24 10:27:32 +09:00
smoogipoo
4ebb28d3e7 wip 2020-04-23 17:52:54 +09:00
smoogipoo
4a87ac7840 Add support for sample changes 2020-04-10 13:53:09 +09:00
smoogipoo
575b061dd7 Add change state support to more editor components 2020-04-09 22:02:42 +09:00
smoogipoo
683302a77d Fix crash when trying to edit long beatmaps 2020-04-09 20:25:26 +09:00
smoogipoo
1f797207f7 Rework lookups to not require total playfield columns 2020-04-03 12:31:05 +09:00
Dean Herbert
aabcc78162
Merge branch 'master' into editor-song-end 2020-03-25 13:19:21 +09:00
voidedWarranties
b41f3f1cad Fix seeking back to beginning too early 2020-03-23 22:37:53 -07:00
Fuewburvpoa
6c825eb744
Update osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-03-18 00:04:03 +02:00
Fuewburvpoa
bee8e22d18 Fix BeatDivisorControl allow to select value outside of VALID_DIVISORS 2020-03-17 22:27:11 +02:00
Dean Herbert
ed837d3115 Use framework extension method for FromHex 2020-03-11 10:18:41 +09:00
smoogipoo
6c28fd21c7 osu-side changes 2020-02-24 20:52:15 +09:00
smoogipoo
958c891d15 Update with framework-side bindable list changes 2020-02-17 15:06:14 +09:00
recapitalverb
c753cb46c5 Use [Resolved] wherever possible 2020-02-14 20:14:00 +07:00
Dean Herbert
0e439e3a70 Fix missing dependency in ZoomableScrollContainer test 2020-02-14 14:41:55 +09:00
Dan Balasescu
60d796ae3f
Merge branch 'master' into fix-timeline-seek-while-playing 2020-02-14 13:04:38 +09:00
Dan Balasescu
4b7a053544
Merge branch 'master' into update-placement-more-often 2020-02-13 18:43:27 +09:00
Dan Balasescu
c384e3cfc2
Merge branch 'master' into timeline-zoom-button-repeat 2020-02-13 18:04:36 +09:00
Dean Herbert
118f862342 Fix not being able to seek using scroll wheel in timeline while playing track 2020-02-13 12:03:50 +09:00
Dean Herbert
03bf10f9a2 Remove unused using statement 2020-02-13 11:15:00 +09:00
Dean Herbert
487dd47c9e Add mouse down repeat support to timeline zoom buttons 2020-02-13 11:14:09 +09:00
Dean Herbert
e34a24a063 Update placement blueprint more often for better display 2020-02-13 10:45:16 +09:00
Dean Herbert
2b6f99d404 Standardise placement blueprint creation and destruction 2020-02-13 10:12:56 +09:00
Dean Herbert
b65e839bd2 Simplify blueprints by removing visible state 2020-02-13 10:00:09 +09:00
Dean Herbert
0fe41fd50a Fix blueprint showing even when mouse outside of container 2020-02-13 09:03:48 +09:00
Dan Balasescu
28cf5c7a59 Add accessor 2020-02-10 14:28:43 +09:00
Dean Herbert
56a091674b Add placement display to timeline 2020-02-07 18:04:10 +09:00
Dean Herbert
e31d69c749 Add commit status to EndPlacement; call BeginPlacement on initial movement 2020-02-07 18:02:48 +09:00
smoogipoo
6ae0efa40d Fix adjustment not working when dragged before object 2020-02-06 14:47:43 +09:00
smoogipoo
c138e3907e Move methods below ctor 2020-02-06 14:35:45 +09:00
Dean Herbert
f5edad16e6 Improve visuals 2020-02-05 19:43:13 +09:00
Dean Herbert
98ab1f9862 Fix negative spinners 2020-02-05 18:35:31 +09:00
Dean Herbert
3d42973764 Allow scrolling via drag while dragging a hold note handle 2020-02-05 18:35:31 +09:00
Dean Herbert
cef45afbc8 Add a simple hover state 2020-02-05 18:35:31 +09:00
Dean Herbert
d56accaef1 Disallow negative / zero repeat counts (and fix off-by-one) 2020-02-05 18:35:31 +09:00
Dean Herbert
d04cc0123d Initial implementation of timeline blueprint dragbars 2020-02-05 18:35:31 +09:00
Dean Herbert
90caa61245
Reverse comparison for readability
Co-Authored-By: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-02-01 02:05:26 +09:00
Dean Herbert
f51cfa2220 Fix too many ticks being displayed on beatmaps with multiple timing sections
Closes https://github.com/ppy/osu/issues/7681.
2020-01-31 00:24:00 +09:00
Dan Balasescu
66b8d38d42
Merge branch 'master' into selection-composition-conformity 2020-01-29 16:52:45 +09:00
Dan Balasescu
e553a9b9e0
Merge branch 'master' into distance-snap-grid-correct-colouring 2020-01-29 16:09:35 +09:00
Dan Balasescu
63501c188a
Merge pull request #7644 from peppy/standardise-zoom-levels
Standardise editor timeline zoom across maps of all lengths
2020-01-29 16:04:25 +09:00
Dan Balasescu
0d6fd0a54a
Merge branch 'master' into standardise-zoom-levels 2020-01-29 15:32:57 +09:00
Dan Balasescu
65ac412ff8
Merge branch 'master' into fix-beat-snap 2020-01-29 15:32:27 +09:00
smoogipoo
391681b7af Separate calculation to follow other examples 2020-01-29 15:16:48 +09:00
Dean Herbert
8e2159e4eb Ensure selection tool correctly matches selection state
- When a selection is made (via the timeline) the selection tool should become the select tool.
- When the selection tool is changed to anything *but* the select tool, the selection should be cleared.
2020-01-28 15:13:12 +09:00
Dean Herbert
4bb33046ca Standardise editor timeline zoom across maps of all lengths 2020-01-28 13:03:06 +09:00
Dean Herbert
58654f28b6 Fix beat snap implementation being incorrect 2020-01-28 12:48:24 +09:00
Dean Herbert
29daabb40a Fix distance snap grid showing incorrect colouring
Now matches timeline colours (based on timing point).
2020-01-28 11:59:21 +09:00
Dean Herbert
d5fda053f4 Use centre origin/anchors 2020-01-27 18:09:54 +09:00
Dean Herbert
493390b750 Rename class to TimelineTickDisplay 2020-01-27 18:08:01 +09:00
Dean Herbert
084fa2f04a Add timeline beat display 2020-01-27 17:38:50 +09:00
Dean Herbert
e24c4ab901 Adjust zoom defaults for timeline to be more useful 2020-01-27 17:34:40 +09:00
Dean Herbert
df665c3a3c Move beat index colour retrieval to static function 2020-01-27 17:34:40 +09:00
smoogipoo
811ddb02a4 General refactoring 2020-01-24 17:50:36 +09:00
smoogipoo
28727bbafd Fix crash when deselecting via ctrl+click 2020-01-24 17:30:37 +09:00
Dean Herbert
5646f7777e Add comment about custom SelectionHandler 2020-01-23 16:23:42 +09:00
Dean Herbert
5cadbb1ffb Move timeline blueprint to own class 2020-01-23 16:22:43 +09:00
Dean Herbert
9d90799447 Remove useless container 2020-01-23 16:20:42 +09:00
Dean Herbert
289be7a17b Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00
Dean Herbert
56c044c44a Move beat snapping to its own interface 2020-01-23 14:30:25 +09:00
Dean Herbert
cb09c2e144 Add support for dragging outside visible extents 2020-01-23 14:30:25 +09:00
Dean Herbert
477e1b7d27 Rename TimelineHitObjectDisplay to TimelineBlueprintContainer 2020-01-23 14:30:25 +09:00
Dean Herbert
9d2a46df89 Add beat snapping to timeline movement 2020-01-23 14:30:25 +09:00
Dean Herbert
c76f76e5aa Fix being able to drag out of the blueprint intending to be moved 2020-01-23 14:30:25 +09:00
Dean Herbert
aa1a226ab7 Remove unused ScreenSpaceStartPosition field 2020-01-23 14:30:25 +09:00
Dean Herbert
53bdf72592 Allow basic timeline selection temporal movement 2020-01-23 14:30:25 +09:00
Dean Herbert
cb6e7425ae Make dragbox stateful to fix blueprint movement 2020-01-23 14:30:25 +09:00
Dean Herbert
f0d810fe20 Follow start time and duration changes 2020-01-23 14:30:08 +09:00
Dean Herbert
63cef8b8b7 Rename nested classes to be more appropriate 2020-01-23 14:30:08 +09:00
Dean Herbert
89d90fdfa0 Fix drag not updating until mouse is moved while scrolling timeline 2020-01-23 14:30:07 +09:00
Dean Herbert
a8ec4907c4 Fix selections while scrolling timeline 2020-01-23 14:27:21 +09:00
Dean Herbert
c4395b1cea Clean up nested class implementations 2020-01-23 14:27:20 +09:00
Dean Herbert
482409e776 Colour extension bars of long objects 2020-01-23 14:26:33 +09:00
Dean Herbert
a6775d1bd3 Implement custom drag box and allow drag seeking once again 2020-01-23 14:26:33 +09:00
Dean Herbert
8a7f7c5e46 Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework 2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3 Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework 2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30 Apply OnRelease method signature refactorings 2020-01-22 13:22:34 +09:00
Dean Herbert
e3a2b20f63 Fix SelectionHandler visibility on remote selection 2020-01-22 01:32:11 +09:00
Dean Herbert
83fa4a9bb3 Move circle size to a constant 2020-01-21 22:24:04 +09:00
Dean Herbert
a963d652bc Mark readonly 2020-01-21 20:54:50 +09:00
Dean Herbert
c88bdbd4a0 Share selected hitobjects across multiple blueprint containers 2020-01-21 20:46:39 +09:00
Dean Herbert
1ce78afa98 Disable y offset for now 2020-01-21 19:51:44 +09:00
Dean Herbert
f582c42bbd Perform deletion directly via EditorBeatmap 2020-01-21 18:56:09 +09:00
Dean Herbert
a888d148b6 Remove remaining cast 2020-01-21 18:01:10 +09:00
Dean Herbert
6187b2e77c Implement IDistanceSnapProvider in timeline for now 2020-01-21 18:00:36 +09:00
Dean Herbert
353b74b04a Handle selection events in timeline 2020-01-21 17:37:35 +09:00
Dean Herbert
8f16c1cb04 Add non-hiding selection state 2020-01-21 14:21:00 +09:00
Dean Herbert
53fe0ce790 Use AliveChildren 2020-01-21 14:20:52 +09:00
Dean Herbert
bd96cf94a6 Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
smoogipoo
40f502c6d1 Apply input method signature refactorings 2020-01-20 19:35:37 +09:00
smoogipoo
bfb056c612 Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
Dean Herbert
25aff5d96e Merge remote-tracking branch 'upstream/master' into decouple-blueprint-container 2020-01-20 17:08:59 +09:00
smoogipoo
9535b3eeba Fix possible nullref on blueprint removal 2020-01-16 12:00:36 +09:00
smoogipoo
5f178b7755 General refactorings 2020-01-16 11:54:03 +09:00
Dean Herbert
d57f55f053 Apply remaining changes required to restore previous functionality 2020-01-15 19:09:49 +09:00
smoogipoo
91735ff367 Update MathUtils namespace usages 2020-01-09 13:43:44 +09:00
Dean Herbert
d8d12cbbdd wip: Move more functionality into ComposeBlueprintContainer 2020-01-02 19:09:37 +09:00
Dean Herbert
ee332e0d42 Split out BlueprintContainer functionality further 2020-01-02 18:21:16 +09:00
smoogipoo
8c378dc625 Move EditorBeatmap construction/conversion to Editor 2019-12-30 14:51:14 +09:00
Dean Herbert
bf85f4affb Fix editor crashing when loading a beatmap for an unsupported ruleset 2019-12-18 17:53:26 +09:00
smoogipoo
94a298a82d Refactor distance snap grid to not require hitobjects 2019-12-10 16:00:09 +09:00
Dean Herbert
b1426d1b22 Full impossible nullref 2019-12-06 12:51:43 +09:00
Dean Herbert
9248fbe881 Remove extra checkboxes for now 2019-12-06 12:22:44 +09:00
Dean Herbert
28400aa865 Update test scene 2019-12-06 11:27:24 +09:00
Dean Herbert
12a9843835 Move thickness to a constant 2019-12-06 10:48:18 +09:00
Dean Herbert
e76f8bdd64 Fix warnings 2019-12-05 23:31:21 +09:00
Dean Herbert
d8620a70fb Make work in editor 2019-12-05 20:12:25 +09:00
Dean Herbert
e225b0032a Add basic hitobject display to timeline 2019-12-05 19:31:40 +09:00
Dean Herbert
709ec1404f Centralise End/StartTime retrieval to extension method 2019-11-25 19:09:14 +09:00
Berkan Diler
fccdbffa93 Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Dean Herbert
201f32859a
Merge branch 'master' into slider-control-point-removal 2019-11-21 22:10:52 +09:00
Berkan Diler
6cab517b2d .NET Standard 2.1 implements Math.Clamp , use it instead of MathHelper.Clamp from osuTK. 2019-11-20 13:37:47 +01:00
smoogipoo
76ab0ecd3c Disallow deselections with right clicks 2019-11-13 17:21:55 +09:00
Dean Herbert
4b66ce0c52
Merge branch 'master' into slider-controlpoint-addition 2019-11-12 18:13:27 +09:00
Dean Herbert
dd196385cb
Add Ctrl+A to select all and Escape to deselect all (#6803)
Add Ctrl+A to select all and Escape to deselect all

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-11-12 18:10:45 +09:00
Dean Herbert
cdd87a6903
Merge branch 'master' into delete-selection 2019-11-12 17:59:43 +09:00
smoogipoo
10fd5ef5a7 Merge context menus 2019-11-12 15:02:27 +09:00
Dean Herbert
b4525c1f6e Fix right clicking to select not showing context menu 2019-11-12 14:42:30 +09:00
smoogipoo
9f1d490ac9 Only handle selection input on blueprints 2019-11-12 12:18:24 +09:00
Dean Herbert
a43b0ee01b Apply naming and styling changes 2019-11-12 10:45:46 +09:00
Dean Herbert
b37bf4ea01 Merge remote-tracking branch 'upstream/master' into selection-hitsound-addition 2019-11-12 10:44:53 +09:00
smoogipoo
f3dc38e342 Add Ctrl+A to select all (esc to deselect all) 2019-11-11 13:41:10 +09:00
smoogipoo
97ea07db0e Add delete option to the right-click menu 2019-11-08 19:44:47 +09:00
smoogipoo
998e1dfe47 Fix non-1/1 initial beat divisor control display 2019-11-08 17:23:47 +09:00
smoogipoo
df08a95734 Separate addition/removal into separate methods 2019-11-08 16:46:58 +09:00
smoogipoo
6fc1be64c2 Make hitobject samples a bindable list 2019-11-08 14:04:57 +09:00
smoogipoo
864b8db638 Use three states for the hitsound menu items 2019-11-08 13:52:36 +09:00
smoogipoo
046f0b0fe5 Allow right-clicks to trigger selection 2019-11-08 13:40:47 +09:00
smoogipoo
573d11503e Remove unused using 2019-11-08 13:36:17 +09:00
smoogipoo
abb3a6ca5b Initial right click context menu implementation 2019-11-08 13:36:17 +09:00
Dean Herbert
70cf91fb40
Seek editor when hit objects are double clicked (#6745)
Seek editor when hit objects are double clicked
2019-11-06 19:22:41 +09:00
smoogipoo
3680e7c704 Seek editor when hit objects are double clicked 2019-11-06 18:15:57 +09:00
smoogipoo
2c1bfd62ef Disallow selections to be moved outside of the playfield 2019-11-06 17:28:04 +09:00
smoogipoo
020b08b450 Initial implementation of limited distance snap 2019-11-06 15:27:48 +09:00
Dean Herbert
52dba69a64
Implement slider control point deletion (#6679)
Implement slider control point deletion

Co-authored-by: Dean Herbert <pe@ppy.sh>
2019-11-05 19:15:15 +09:00
Dean Herbert
f4b93ec943 Add exception when holding control 2019-11-05 18:29:08 +09:00
Dean Herbert
f77de7d880 Simplify implementation 2019-11-05 18:25:38 +09:00
smoogipoo
0db34a47f8 Fix selecting underneath selected blueprints 2019-11-05 17:28:42 +09:00
smoogipoo
7c20a589f2 Remove unused usings 2019-11-05 13:56:21 +09:00
smoogipoo
c8beb5296f Use PlatformAction.Delete instead of Delete key 2019-11-05 13:26:44 +09:00
Dan Balasescu
3692846367
Merge branch 'master' into snapping-refactor 2019-10-25 18:26:14 +09:00
smoogipoo
ae011e8ee8 Fix distance snap grid test scenes 2019-10-25 17:25:46 +09:00
smoogipoo
4ca6a5a0cc Interface the distance snap provider 2019-10-25 16:50:21 +09:00
smoogipoo
607b4d874a Refactor flow of snapping through HitObjectComposer 2019-10-25 16:40:30 +09:00
Dean Herbert
0b3c7f28af
Merge branch 'master' into fix-dragbox-first-frame 2019-10-24 23:01:32 +09:00
Dean Herbert
fa3350ce2d
Refactor blueprint movement and selection events (#6588)
Refactor blueprint movement and selection events
2019-10-24 22:58:03 +09:00
smoogipoo
a969914d6e Mention coordinate space 2019-10-24 18:24:22 +09:00
smoogipoo
d83b9ef0e4 Rename grid snapping methods 2019-10-24 18:18:04 +09:00
smoogipoo
f45f17339c Implement slider path distance snapping 2019-10-24 18:17:30 +09:00
smoogipoo
7a71352684 Fix drag box being positioned incorrectly for 1 frame 2019-10-24 17:22:14 +09:00
smoogipoo
fb88001c0e Reorder blueprint addition/removal + add regions 2019-10-24 16:53:34 +09:00
smoogipoo
45bd91f63f Add special cases for click-selection 2019-10-24 16:14:29 +09:00
smoogipoo
8e4a21bee7 Separate out mouse down/click/up handling 2019-10-24 15:58:22 +09:00
smoogipoo
a07e5a269b Extract drag events into multiple methods 2019-10-24 15:33:08 +09:00
smoogipoo
f128e99fb2 Remove unused methods 2019-10-24 15:07:04 +09:00
smoogipoo
e04c77178c Move selection events to BlueprintContainer 2019-10-24 14:58:02 +09:00
smoogipoo
714c89faa4 Move selection drag events to BlueprintContainer 2019-10-24 14:57:58 +09:00
smoogipoo
cef2318cf5 Move drag box drag handling to BlueprintContainer 2019-10-23 18:38:06 +09:00
Dean Herbert
f61d7e4fbe Add smoothing and tidy code a touch 2019-10-23 17:56:09 +09:00
smoogipoo
c9fec50f63 Remove unnecessary whitespace 2019-10-23 17:00:17 +09:00
smoogipoo
97383b4a37 Show centre point of distance snap grid 2019-10-23 16:58:56 +09:00
Dean Herbert
0bf35faae8 Update incorrect reference 2019-10-21 19:25:56 +09:00
Dean Herbert
e3fa5f1da3
Merge branch 'master' into beatsnap-grid-integration 2019-10-21 18:44:34 +09:00
Dean Herbert
b157aaead1 Merge remote-tracking branch 'upstream/master' into beatsnap-grid-integration 2019-10-21 17:09:43 +09:00
smoogipoo
38c2c328ff Rename HitObject -> DrawableObject in selection blueprints 2019-10-21 17:04:56 +09:00
smoogipoo
fc7e4680a7 Split on multiple lines 2019-10-21 14:08:28 +09:00
smoogipoo
463079e148 Implement placement snapping 2019-10-18 13:48:59 +09:00
smoogipoo
ba4402207a Implement selection time snapping 2019-10-18 12:53:38 +09:00
smoogipoo
1dc7c59853 Implement selection position snapping 2019-10-18 12:53:27 +09:00
smoogipoo
bc76a9cb8c Expose selection changed event from BlueprintContainer 2019-10-18 12:40:27 +09:00
smoogipoo
c5ee533524 Merge branch 'dho-apply' into beatsnap-grid-integration 2019-10-18 12:38:29 +09:00
smoogipoo
510ce9345f Fix potential blueprint nullrefs with the new structure 2019-10-17 16:14:28 +09:00
Dean Herbert
f92331531c Rename grid to DistanceSnap to be more in line with its purpose 2019-10-17 15:32:02 +09:00
smoogipoo
b6b8098b98 Add an arbitrary offset to prevent div-by-0 2019-10-16 19:44:53 +09:00
smoogipoo
2d4b7dc361 Remove redundant code 2019-10-16 19:33:18 +09:00
smoogipoo
5ac5e34f85 Use a cleaner distance function 2019-10-16 19:32:45 +09:00
Dean Herbert
f3c38ae089
Merge branch 'master' into osu-beatsnapping-grid 2019-10-13 18:38:57 +09:00
Dean Herbert
00f0957cc3
Merge branch 'master' into editor-grids-2 2019-10-12 23:28:51 +09:00
smoogipoo
45835f97a1 Split out grids into separate files 2019-10-11 18:41:17 +09:00
smoogipoo
050d86a741 Always use the local coordinate space 2019-10-11 18:24:33 +09:00
smoogipoo
9ecec806c2 Rename grid creation method + parameter 2019-10-11 18:24:33 +09:00
smoogipoo
5f0cd356d7 Rename startPosition to centrePosition 2019-10-11 18:24:33 +09:00
smoogipoo
8fb2628f9e Improve xmldocs 2019-10-11 18:24:33 +09:00
smoogipoo
66e0fef85b Expose StartPosition for derived grids to use 2019-10-11 18:24:33 +09:00
smoogipoo
97d4a8e59e Remove unnecessary dependency 2019-10-11 18:24:33 +09:00
smoogipoo
2df519ddfa Simplify colour retrieval function 2019-10-11 18:24:33 +09:00
smoogipoo
2aa3d0bb39 Implement base class for beat snapping grids 2019-10-11 18:24:33 +09:00
smoogipoo
2e2768870f Merge remote-tracking branch 'origin/master' into editor-selection-movement-params 2019-10-10 16:38:41 +09:00
Dean Herbert
0681bb9a2b Fix potential nullref 2019-10-09 16:49:10 +09:00
Dean Herbert
2d8e5615e4 Extract timeline and layout logic from ComposeScreen 2019-10-09 16:05:55 +09:00
smoogipoo
179656788d Remove unnecessary method 2019-10-08 19:27:59 +09:00
smoogipoo
c1db11fa06 More removal of "drag" 2019-10-08 19:24:58 +09:00
smoogipoo
8b661e624d Remove drag from class/method namings + refactor 2019-10-08 19:08:31 +09:00
smoogipoo
08d043f447 Move selection relative to the hitobject start positions 2019-10-08 18:57:03 +09:00
Dean Herbert
63bf8ff832 Better signify under construction screens in editor 2019-10-08 14:32:48 +09:00
Dean Herbert
24269c0384 Fix skins not being displayed correctly in the editor 2019-10-08 12:52:34 +09:00
smoogipoo
652acac87f Move placement movement event to BlueprintContainer 2019-10-03 16:14:42 +09:00
smoogipoo
cbbc6aad6e Make method static 2019-08-31 21:32:02 +09:00
smoogipoo
40729356fa Move beat divisor colour retrieval to BindableBeatDivisor 2019-08-30 17:34:58 +09:00
smoogipoo
7927b684d3 Hook up + use editor beatmap 2019-08-29 16:06:40 +09:00
Dean Herbert
48716f8f2b Update framework 2019-08-21 13:29:50 +09:00
Dean Herbert
1b75fbed9a Merge remote-tracking branch 'upstream/master' into update-scrollcontainer 2019-06-14 23:25:17 +09:00
Dean Herbert
bc574520bf Update ScrollContainer usages in line with framework changes 2019-06-14 15:55:32 +09:00
Dean Herbert
15b9b53d35 Fix IconButtons not being scaled correctly 2019-06-14 13:40:32 +09:00
Dan Balasescu
22940373a0
Merge branch 'master' into zoomablescrollcontainer-fix 2019-05-09 13:54:21 +09:00
smoogipoo
5c6b4d923f Reorder methods 2019-05-09 13:53:53 +09:00
David Zhao
d625f3c104 Private method 2019-05-09 13:21:01 +09:00
David Zhao
ff3c226596 Give ZoomableScrollContainer an initial width 2019-05-08 13:37:03 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
0bd35ab7bb Turn on warnings, resolve issues 2019-04-25 17:36:17 +09:00
David Zhao
6502e26d09 Add draw size invalidation to ZoomableScrollContainer 2019-04-19 16:21:15 +09:00
Dean Herbert
f1952c0816 Update font awesome usage 2019-04-02 19:55:24 +09:00
Dean Herbert
c39c37a18d Apply more missed cases 2019-04-01 12:44:46 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
de80fc0eac Update icon usage to match framework changes 2019-03-27 19:29:27 +09:00
Dean Herbert
5487b011d6 Fix some inspections rider isn't able to deal with automatically 2019-03-02 14:34:56 +09:00
Dean Herbert
0788a7e9f1
Merge branch 'master' into more-inspections 2019-02-28 14:32:57 +09:00
Dean Herbert
42be7857d1 Use expression body for property get/set where possible 2019-02-28 13:58:19 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
Dean Herbert
367bc53a06 Revert some more instances of 'e' variable names 2019-02-22 20:15:25 +09:00
Dean Herbert
3015d40f8f
Merge branch 'master' into osu-fontusage 2019-02-22 18:09:23 +09:00
Dean Herbert
3fe4b8fd1c Update variable names
Also cleans up some weird code
2019-02-22 17:51:39 +09:00
smoogipoo
d8c55bc729 Adjust namespaces 2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f Update with framework bindable changes 2019-02-21 18:56:34 +09:00
smoogipoo
4db5531e4b Replace copy-constructor/method with extension method 2019-02-20 19:32:30 +09:00
smoogipoo
0693ab8e7d Merge remote-tracking branch 'origin/master' into osu-fontusage
# Conflicts:
#	osu.Game/Screens/Multi/Components/BeatmapTitle.cs
2019-02-20 15:04:08 +09:00
smoogipoo
a2aa3ec5cb Adjust sprite texts in-line with framework changes 2019-02-20 15:03:20 +09:00
Dean Herbert
ca5c8d37d1 Use leased bindables 2019-02-01 16:44:06 +09:00
Dean Herbert
8617aaa2a7 Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
smoogipoo
8692be9de3 Fix sliderbar not working correctly with TransferValueOnCommit = true 2019-01-08 16:07:54 +09:00
smoogipoo
f9f300b215 Fix drag breaking if scrolling while dragging 2018-11-26 16:08:56 +09:00
smoogipoo
56032a4522 Merge branch 'mania-selection-movement' into inter-column-movements
# Conflicts:
#	osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
#	osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs
2018-11-26 11:45:48 +09:00
smoogipoo
f27bd3ef3e OpenTK -> osuTK 2018-11-20 17:14:59 +09:00
smoogipoo
55edeb095d SelectionBox -> SelectionHandler 2018-11-19 16:58:11 +09:00
smoogipoo
4cbda97b1e Move positional adjustment to SelectionBox 2018-11-16 17:12:24 +09:00
smoogipoo
df7515b66f Pass all selected hitobjects to the selection blueprints 2018-11-15 21:01:09 +09:00
smoogipoo
c963fc7cd2 Reduce chaining 2018-11-14 18:34:13 +09:00
smoogipoo
6d43baf4bf Make show/hide only invoked once each 2018-11-13 13:12:11 +09:00
smoogipoo
fbc20d2d4d Hide placement when cursor is not in the playfield 2018-11-13 12:52:04 +09:00
smoogipoo
5d51719572 Make selection blueprints handle position adjustments 2018-11-07 16:21:32 +09:00
smoogipoo
e9e50f41fb Use Name/NameScreen format 2018-11-07 13:04:17 +09:00
smoogipoo
52f4923c8e Remove intermediate Screens namespace 2018-11-06 18:28:22 +09:00