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mirror of https://github.com/ppy/osu.git synced 2026-05-17 12:02:58 +08:00

Also add toggle for ticks display

This commit is contained in:
Dean Herbert
2020-10-01 18:14:10 +09:00
Unverified
parent b654396a4c
commit 00a19b4879
2 changed files with 12 additions and 1 deletions
@@ -25,6 +25,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
public readonly Bindable<bool> ControlPointsVisible = new Bindable<bool>();
public readonly Bindable<bool> TicksVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
[Resolved]
@@ -61,6 +63,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private WaveformGraph waveform;
private ControlPointPart controlPoints;
private TimelineTickDisplay ticks;
[BackgroundDependencyLoader]
private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
@@ -80,7 +83,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
RelativeSizeAxes = Axes.Both
},
new TimelineTickDisplay(),
ticks = new TimelineTickDisplay(),
});
// We don't want the centre marker to scroll
@@ -88,6 +91,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
ControlPointsVisible.ValueChanged += visible => controlPoints.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
TicksVisible.ValueChanged += visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
Beatmap.BindTo(beatmap);
Beatmap.BindValueChanged(b =>
@@ -26,6 +26,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
OsuCheckbox waveformCheckbox;
OsuCheckbox controlPointsCheckbox;
OsuCheckbox ticksCheckbox;
InternalChildren = new Drawable[]
{
@@ -72,6 +73,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
LabelText = "Control Points",
Current = { Value = true },
},
ticksCheckbox = new OsuCheckbox
{
LabelText = "Ticks",
Current = { Value = true },
}
}
}
@@ -131,6 +137,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Timeline.WaveformVisible.BindTo(waveformCheckbox.Current);
Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current);
Timeline.TicksVisible.BindTo(ticksCheckbox.Current);
}
private void changeZoom(float change) => Timeline.Zoom += change;