mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Better signify under construction screens in editor
This commit is contained in:
parent
7e4f0c01b8
commit
63bf8ff832
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Skinning;
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@ -23,8 +22,6 @@ namespace osu.Game.Screens.Edit.Compose
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private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
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private HitObjectComposer composer;
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[BackgroundDependencyLoader(true)]
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private void load([CanBeNull] BindableBeatDivisor beatDivisor)
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{
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@ -107,26 +104,32 @@ namespace osu.Game.Screens.Edit.Compose
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return;
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}
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composer = ruleset.CreateHitObjectComposer();
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var composer = ruleset.CreateHitObjectComposer();
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if (composer == null)
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Drawable content;
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if (composer != null)
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{
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Logger.Log($"Ruleset {ruleset.Description} doesn't support hitobject composition.");
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// ExitRequested?.Invoke();
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return;
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var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
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// full access to all skin sources.
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var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
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// load the skinning hierarchy first.
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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content = beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(ruleset.CreateHitObjectComposer()));
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}
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else
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{
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content = new ScreenWhiteBox.UnderConstructionMessage($"{ruleset.Description}'s composer");
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}
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var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
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// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
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// full access to all skin sources.
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var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider));
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// load the skinning hierarchy first.
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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composerContainer.Add(
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beatmapSkinProvider.WithChild(
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rulesetSkinProvider.WithChild(composer)));
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LoadComponentAsync(content, _ =>
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{
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composerContainer.Add(content);
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content.FadeInFromZero(300, Easing.OutQuint);
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});
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}
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}
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}
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@ -1,52 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Design
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{
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public class DesignScreen : EditorScreen
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{
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public DesignScreen()
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{
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Add(new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.35f
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},
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new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = 0.5f
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},
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new Container
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{
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AutoSizeAxes = Axes.Both,
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Padding = new MarginPadding(20),
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Child = new OsuSpriteText { Text = "Design screen" }
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}
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}
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}
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}
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});
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Child = new ScreenWhiteBox.UnderConstructionMessage("Design mode");
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}
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}
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}
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@ -26,6 +26,8 @@ using System.Collections.Generic;
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using osu.Framework;
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using osu.Framework.Input.Bindings;
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using osu.Game.Input.Bindings;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Edit.Timing;
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using osu.Game.Users;
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namespace osu.Game.Screens.Edit
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@ -258,6 +260,10 @@ namespace osu.Game.Screens.Edit
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switch (e.NewValue)
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{
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case EditorScreenMode.SongSetup:
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currentScreen = new SetupScreen();
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break;
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case EditorScreenMode.Compose:
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currentScreen = new ComposeScreen();
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break;
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@ -266,6 +272,10 @@ namespace osu.Game.Screens.Edit
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currentScreen = new DesignScreen();
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break;
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case EditorScreenMode.Timing:
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currentScreen = new TimingScreen();
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break;
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default:
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currentScreen = new EditorScreen();
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break;
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13
osu.Game/Screens/Edit/Setup/SetupScreen.cs
Normal file
13
osu.Game/Screens/Edit/Setup/SetupScreen.cs
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@ -0,0 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Edit.Setup
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{
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public class SetupScreen : EditorScreen
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{
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public SetupScreen()
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{
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Child = new ScreenWhiteBox.UnderConstructionMessage("Setup mode");
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}
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}
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}
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13
osu.Game/Screens/Edit/Timing/SetupScreen.cs
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13
osu.Game/Screens/Edit/Timing/SetupScreen.cs
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@ -0,0 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Screens.Edit.Timing
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{
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public class TimingScreen : EditorScreen
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{
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public TimingScreen()
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{
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Child = new ScreenWhiteBox.UnderConstructionMessage("Timing mode");
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}
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}
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}
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@ -20,38 +20,17 @@ namespace osu.Game.Screens
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{
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public class ScreenWhiteBox : OsuScreen
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{
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private readonly UnderConstructionMessage message;
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private const double transition_time = 1000;
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protected virtual IEnumerable<Type> PossibleChildren => null;
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private readonly FillFlowContainer textContainer;
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private readonly Container boxContainer;
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg2");
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public override void OnEntering(IScreen last)
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{
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base.OnEntering(last);
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Alpha = 0;
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textContainer.Position = new Vector2(DrawSize.X / 16, 0);
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boxContainer.ScaleTo(0.2f);
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boxContainer.RotateTo(-20);
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using (BeginDelayedSequence(300, true))
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{
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boxContainer.ScaleTo(1, transition_time, Easing.OutElastic);
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boxContainer.RotateTo(0, transition_time / 2, Easing.OutQuint);
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textContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
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this.FadeIn(transition_time, Easing.OutExpo);
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}
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}
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public override bool OnExiting(IScreen next)
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{
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textContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, Easing.OutExpo);
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message.TextContainer.MoveTo(new Vector2(DrawSize.X / 16, 0), transition_time, Easing.OutExpo);
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this.FadeOut(transition_time, Easing.OutExpo);
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return base.OnExiting(next);
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@ -61,7 +40,7 @@ namespace osu.Game.Screens
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{
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base.OnSuspending(next);
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textContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, Easing.OutExpo);
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message.TextContainer.MoveTo(new Vector2(-(DrawSize.X / 16), 0), transition_time, Easing.OutExpo);
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this.FadeOut(transition_time, Easing.OutExpo);
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}
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@ -69,7 +48,7 @@ namespace osu.Game.Screens
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{
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base.OnResuming(last);
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textContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
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message.TextContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
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this.FadeIn(transition_time, Easing.OutExpo);
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}
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@ -79,65 +58,7 @@ namespace osu.Game.Screens
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InternalChildren = new Drawable[]
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{
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boxContainer = new Container
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{
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Size = new Vector2(0.3f),
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RelativeSizeAxes = Axes.Both,
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CornerRadius = 20,
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Masking = true,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = getColourFor(GetType()),
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Alpha = 0.2f,
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Blending = BlendingParameters.Additive,
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},
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textContainer = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Icon = FontAwesome.Solid.UniversalAccess,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(50),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = GetType().Name,
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Colour = getColourFor(GetType()).Lighten(0.8f),
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Font = OsuFont.GetFont(size: 50),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "is not yet ready for use!",
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Font = OsuFont.GetFont(size: 20),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "please check back a bit later.",
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Font = OsuFont.GetFont(size: 14),
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},
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}
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},
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}
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},
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message = new UnderConstructionMessage(GetType().Name),
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childModeButtons = new FillFlowContainer
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{
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Direction = FillDirection.Vertical,
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@ -155,24 +76,24 @@ namespace osu.Game.Screens
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childModeButtons.Add(new ChildModeButton
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{
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Text = $@"{t.Name}",
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BackgroundColour = getColourFor(t),
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HoverColour = getColourFor(t).Lighten(0.2f),
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BackgroundColour = getColourFor(t.Name),
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HoverColour = getColourFor(t.Name).Lighten(0.2f),
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Action = delegate { this.Push(Activator.CreateInstance(t) as Screen); }
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});
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}
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}
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}
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private Color4 getColourFor(Type type)
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private static Color4 getColourFor(object type)
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{
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int hash = type.Name.GetHashCode();
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int hash = type.GetHashCode();
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byte r = (byte)MathHelper.Clamp(((hash & 0xFF0000) >> 16) * 0.8f, 20, 255);
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byte g = (byte)MathHelper.Clamp(((hash & 0x00FF00) >> 8) * 0.8f, 20, 255);
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byte b = (byte)MathHelper.Clamp((hash & 0x0000FF) * 0.8f, 20, 255);
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return new Color4(r, g, b, 255);
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}
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public class ChildModeButton : TwoLayerButton
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private class ChildModeButton : TwoLayerButton
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{
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public ChildModeButton()
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{
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@ -181,5 +102,104 @@ namespace osu.Game.Screens
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Origin = Anchor.BottomRight;
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}
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}
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public class UnderConstructionMessage : CompositeDrawable
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{
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public FillFlowContainer TextContainer { get; }
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private readonly Container boxContainer;
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public UnderConstructionMessage(string name)
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{
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RelativeSizeAxes = Axes.Both;
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Size = new Vector2(0.3f);
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Anchor = Anchor.Centre;
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Origin = Anchor.Centre;
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var colour = getColourFor(name);
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InternalChildren = new Drawable[]
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{
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boxContainer = new Container
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{
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CornerRadius = 20,
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Masking = true,
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = colour,
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Alpha = 0.2f,
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Blending = BlendingParameters.Additive,
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},
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TextContainer = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new SpriteIcon
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{
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Icon = FontAwesome.Solid.UniversalAccess,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Size = new Vector2(50),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = name,
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Colour = colour.Lighten(0.8f),
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Font = OsuFont.GetFont(size: 36),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "is not yet ready for use!",
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Font = OsuFont.GetFont(size: 20),
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},
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new OsuSpriteText
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Text = "please check back a bit later.",
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Font = OsuFont.GetFont(size: 14),
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},
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}
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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TextContainer.Position = new Vector2(DrawSize.X / 16, 0);
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boxContainer.Hide();
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boxContainer.ScaleTo(0.2f);
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boxContainer.RotateTo(-20);
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using (BeginDelayedSequence(300, true))
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{
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boxContainer.ScaleTo(1, transition_time, Easing.OutElastic);
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boxContainer.RotateTo(0, transition_time / 2, Easing.OutQuint);
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TextContainer.MoveTo(Vector2.Zero, transition_time, Easing.OutExpo);
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boxContainer.FadeIn(transition_time, Easing.OutExpo);
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}
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}
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}
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}
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}
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Block a user