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mirror of https://github.com/ppy/osu.git synced 2024-09-22 00:47:24 +08:00

Interface the distance snap provider

This commit is contained in:
smoogipoo 2019-10-25 16:50:21 +09:00
parent 607b4d874a
commit 4ca6a5a0cc
3 changed files with 55 additions and 37 deletions

View File

@ -314,7 +314,8 @@ namespace osu.Game.Rulesets.Edit
}
[Cached(typeof(HitObjectComposer))]
public abstract class HitObjectComposer : CompositeDrawable
[Cached(typeof(IDistanceSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
{
internal HitObjectComposer()
{
@ -351,44 +352,10 @@ namespace osu.Game.Rulesets.Edit
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
/// <summary>
/// Retrieves the distance between two points within a timing point that are one beat length apart.
/// </summary>
/// <param name="referenceTime">The time of the timing point.</param>
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
public abstract float GetBeatSnapDistanceAt(double referenceTime);
/// <summary>
/// Converts a duration to a distance.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
/// <param name="duration">The duration to convert.</param>
/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
public abstract float DurationToDistance(double referenceTime, double duration);
/// <summary>
/// Converts a distance to a duration.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
/// <param name="distance">The distance to convert.</param>
/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
public abstract double DistanceToDuration(double referenceTime, float distance);
/// <summary>
/// Converts a distance to a snapped duration.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
/// <param name="distance">The distance to convert.</param>
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
public abstract double GetSnappedDurationFromDistance(double referenceTime, float distance);
/// <summary>
/// Converts an unsnapped distance to a snapped distance.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
/// <param name="distance">The distance to convert.</param>
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
public abstract float GetSnappedDistanceFromDistance(double referenceTime, float distance);
}
}

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@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Edit
{
public interface IDistanceSnapProvider
{
(Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
/// <summary>
/// Retrieves the distance between two points within a timing point that are one beat length apart.
/// </summary>
/// <param name="referenceTime">The time of the timing point.</param>
/// <returns>The distance between two points residing in the timing point that are one beat length apart.</returns>
float GetBeatSnapDistanceAt(double referenceTime);
/// <summary>
/// Converts a duration to a distance.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
/// <param name="duration">The duration to convert.</param>
/// <returns>A value that represents <paramref name="duration"/> as a distance in the timing point.</returns>
float DurationToDistance(double referenceTime, double duration);
/// <summary>
/// Converts a distance to a duration.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
/// <param name="distance">The distance to convert.</param>
/// <returns>A value that represents <paramref name="distance"/> as a duration in the timing point.</returns>
double DistanceToDuration(double referenceTime, float distance);
/// <summary>
/// Converts a distance to a snapped duration.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
/// <param name="distance">The distance to convert.</param>
/// <returns>A value that represents <paramref name="distance"/> as a duration snapped to the closest beat of the timing point.</returns>
double GetSnappedDurationFromDistance(double referenceTime, float distance);
/// <summary>
/// Converts an unsnapped distance to a snapped distance.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="distance"/> resides in.</param>
/// <param name="distance">The distance to convert.</param>
/// <returns>A value that represents <paramref name="distance"/> snapped to the closest beat of the timing point.</returns>
float GetSnappedDistanceFromDistance(double referenceTime, float distance);
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private HitObjectComposer composer { get; set; }
private IDistanceSnapProvider snapProvider { get; set; }
private readonly Cached gridCache = new Cached();
private readonly HitObject hitObject;
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private void updateSpacing()
{
DistanceSpacing = composer.GetBeatSnapDistanceAt(StartTime);
DistanceSpacing = snapProvider.GetBeatSnapDistanceAt(StartTime);
gridCache.Invalidate();
}