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Implement IDistanceSnapProvider in timeline for now

This commit is contained in:
Dean Herbert 2020-01-21 18:00:36 +09:00
parent 6dd50572d2
commit 6187b2e77c

View File

@ -10,11 +10,15 @@ using osu.Framework.Graphics.Audio;
using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public class Timeline : ZoomableScrollContainer
[Cached(typeof(IDistanceSnapProvider))]
public class Timeline : ZoomableScrollContainer, IDistanceSnapProvider
{
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
@ -162,5 +166,51 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
if (trackWasPlaying)
adjustableClock.Start();
}
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public float GetBeatSnapDistanceAt(double referenceTime)
{
DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
return (float)(100 * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatDivisor.Value);
}
public float DurationToDistance(double referenceTime, double duration)
{
double beatLength = beatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
}
public double DistanceToDuration(double referenceTime, float distance)
{
double beatLength = beatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
}
public double GetSnappedDurationFromDistance(double referenceTime, float distance)
=> beatSnap(referenceTime, DistanceToDuration(referenceTime, distance));
public float GetSnappedDistanceFromDistance(double referenceTime, float distance)
=> DurationToDistance(referenceTime, beatSnap(referenceTime, DistanceToDuration(referenceTime, distance)));
/// <summary>
/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
/// </summary>
/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
/// <param name="duration">The duration to snap.</param>
/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
private double beatSnap(double referenceTime, double duration)
{
double beatLength = beatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
// A 1ms offset prevents rounding errors due to minute variations in duration
return (int)((duration + 1) / beatLength) * beatLength;
}
}
}