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Separate out mouse down/click/up handling
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parent
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commit
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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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@ -128,27 +129,27 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
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{
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if (blueprint.IsHovered)
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{
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selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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break;
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}
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}
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beginClickSelection(e);
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return true;
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}
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protected override bool OnClick(ClickEvent e)
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{
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if (selectionBlueprints.AliveBlueprints.Any(b => b.IsHovered))
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// clickSelectionBegan will be true if a mouse down occurred on the blueprint but the click event was received outside of the blueprint
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// otherwise, deselection should only occur if the click event did not occur on top of a selected blueprint
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if (clickSelectionBegan || selectionHandler.SelectedBlueprints.Any(b => b.IsHovered))
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return true;
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deselectAll();
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return true;
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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endClickSelection();
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return true;
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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if (currentPlacement != null)
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@ -227,6 +228,40 @@ namespace osu.Game.Screens.Edit.Compose.Components
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currentPlacement.UpdatePosition(snappedScreenSpacePosition);
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}
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#region Selection
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/// <summary>
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/// Whether a blueprint was selected by a previous click event.
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/// </summary>
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private bool clickSelectionBegan;
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/// <summary>
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/// Attempts to select any hovered blueprints.
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/// </summary>
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/// <param name="e">The input event that triggered this selection.</param>
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private void beginClickSelection(UIEvent e)
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{
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Debug.Assert(!clickSelectionBegan);
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
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{
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if (blueprint.IsHovered)
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{
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selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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break;
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}
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}
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}
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/// <summary>
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/// Finishes the current blueprint selection.
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/// </summary>
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private void endClickSelection()
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{
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clickSelectionBegan = false;
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}
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/// <summary>
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/// Select all masks in a given rectangle selection area.
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/// </summary>
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@ -263,6 +298,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
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}
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#endregion
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#region Selection Movement
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private Vector2? screenSpaceMovementStartPosition;
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private SelectionBlueprint movementBlueprint;
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@ -330,6 +369,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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return true;
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}
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#endregion
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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