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Simplify implementation
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commit
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@ -254,31 +254,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Debug.Assert(!clickSelectionBegan);
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bool hoveringSelected = false;
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// If a select blueprint is already hovered, disallow changes in selection.
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if (selectionHandler.SelectedBlueprints.Any(s => s.IsHovered))
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return;
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// Make sure any already-selected blueprints aren't being hovered over
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foreach (SelectionBlueprint selected in selectionHandler.SelectedBlueprints)
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
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{
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if (selected.IsHovered)
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if (blueprint.IsHovered)
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{
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hoveringSelected = true;
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selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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break;
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}
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}
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// Attempt a new selection at the mouse position
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if (!hoveringSelected)
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{
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
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{
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if (blueprint.IsHovered)
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{
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selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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break;
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}
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}
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}
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}
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/// <summary>
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