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Improve xmldocs
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@ -17,8 +17,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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public abstract class BeatSnapGrid : CompositeDrawable
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{
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/// <summary>
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/// The velocity of the beatmap at the point of placement in pixels per millisecond.
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/// </summary>
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protected double Velocity { get; private set; }
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/// <summary>
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/// The spacing between each tick of the beat snapping grid.
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/// </summary>
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protected float DistanceSpacing { get; private set; }
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protected readonly Vector2 StartPosition;
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@ -88,32 +94,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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/// <summary>
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/// Draws the grid.
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/// Creates the content which visualises the grid ticks.
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/// </summary>
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protected abstract void CreateGrid(Vector2 startPosition);
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/// <summary>
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/// Retrieves the velocity of gameplay at a time.
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/// Retrieves the velocity of gameplay at a point in time in pixels per millisecond.
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/// </summary>
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/// <param name="time">The time to retrieve the velocity at.</param>
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/// <param name="controlPointInfo">The beatmap's <see cref="ControlPointInfo"/> at the requested time.</param>
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/// <param name="difficulty">The beatmap's <see cref="BeatmapDifficulty"/> at the requested time.</param>
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/// <returns>The velocity in pixels per millisecond.</returns>
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/// <param name="controlPointInfo">The beatmap's <see cref="ControlPointInfo"/> at the point in time.</param>
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/// <param name="difficulty">The beatmap's <see cref="BeatmapDifficulty"/> at the point in time.</param>
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/// <returns>The velocity.</returns>
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protected abstract float GetVelocity(double time, ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty);
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/// <summary>
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/// Snaps a position to this grid.
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/// Snaps a screen-space position to this grid.
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/// </summary>
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/// <param name="screenSpacePosition">The original screen-space position.</param>
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/// <returns>The snapped position.</returns>
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/// <returns>The snapped screen-space position.</returns>
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public abstract Vector2 GetSnapPosition(Vector2 screenSpacePosition);
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/// <summary>
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/// Retrieves the time at a snapped position.
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/// Retrieves the time at a snapped screen-space position.
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/// </summary>
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/// <param name="snappedPosition">The snapped position.</param>
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/// <param name="screenSpacePosition">The snapped screen-space position.</param>
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/// <returns>The time at the snapped position.</returns>
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public double GetSnapTime(Vector2 snappedPosition) => startTime + (ToLocalSpace(snappedPosition) - StartPosition).Length / Velocity;
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public double GetSnapTime(Vector2 screenSpacePosition) => startTime + (ToLocalSpace(screenSpacePosition) - CentrePosition).Length / Velocity;
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/// <summary>
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/// Retrieves the applicable colour for a beat index.
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