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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:33:20 +08:00

Show centre point of distance snap grid

This commit is contained in:
smoogipoo 2019-10-23 16:58:56 +09:00
parent 1c6a775338
commit 97383b4a37
3 changed files with 29 additions and 5 deletions

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -14,6 +15,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
@ -25,6 +27,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CircularDistanceSnapGrid)
};
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;

View File

@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osuTK;
@ -18,6 +19,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override void CreateContent(Vector2 centrePosition)
{
AddInternal(new Box
{
Origin = Anchor.Centre,
Position = centrePosition,
Width = 2,
Height = Math.Min(10, DistanceSpacing * 2),
});
AddInternal(new Box
{
Origin = Anchor.Centre,
Position = centrePosition,
Width = Math.Min(10, DistanceSpacing * 2),
Height = 2,
});
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
float maxDistance = new Vector2(dx, dy).Length;

View File

@ -36,15 +36,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
protected readonly Vector2 CentrePosition;
[Resolved]
protected OsuColour Colours { get; private set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private readonly Cached gridCache = new Cached();
private readonly HitObject hitObject;
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected ColourInfo GetColourForBeatIndex(int index)
{
int beat = (index + 1) % beatDivisor.Value;
ColourInfo colour = colours.Gray5;
ColourInfo colour = Colours.Gray5;
for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++)
{
@ -144,7 +144,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if ((beat * divisor) % beatDivisor.Value == 0)
{
colour = BindableBeatDivisor.GetColourFor(divisor, colours);
colour = BindableBeatDivisor.GetColourFor(divisor, Colours);
break;
}
}