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Remove unused methods
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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.States;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects;
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@ -127,8 +126,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectionBlueprints.Add(blueprint);
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}
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private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
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@ -239,8 +236,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
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}
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
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private Vector2? screenSpaceMovementStartPosition;
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private SelectionBlueprint movementBlueprint;
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