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Add a display of count of selected objects in editor
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@ -64,6 +64,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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DragBox = CreateDragBox(select),
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selectionHandler,
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SelectionBlueprints = CreateSelectionBlueprintContainer(),
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selectionHandler.CreateProxy(),
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DragBox.CreateProxy().With(p => p.Depth = float.MinValue)
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});
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@ -15,6 +15,7 @@ using osu.Framework.Input.Bindings;
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using osu.Framework.Input.States;
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using osu.Game.Audio;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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@ -35,7 +36,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject);
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private Drawable outline;
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private Drawable content;
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private OsuSpriteText selectionDetailsText;
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[Resolved(CanBeNull = true)]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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@ -55,16 +58,41 @@ namespace osu.Game.Screens.Edit.Compose.Components
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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InternalChild = outline = new Container
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InternalChild = content = new Container
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{
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Masking = true,
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BorderThickness = BORDER_RADIUS,
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BorderColour = colours.Yellow,
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Child = new Box
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Children = new Drawable[]
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = BORDER_RADIUS,
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BorderColour = colours.Yellow,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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AlwaysPresent = true,
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Alpha = 0
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}
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},
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new Container
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{
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Name = "info text",
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colours.Yellow,
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RelativeSizeAxes = Axes.Both,
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},
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selectionDetailsText = new OsuSpriteText
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{
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Padding = new MarginPadding(2),
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Colour = colours.Gray0,
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}
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}
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}
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}
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};
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}
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@ -131,9 +159,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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selectedBlueprints.Remove(blueprint);
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EditorBeatmap.SelectedHitObjects.Remove(blueprint.HitObject);
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// We don't want to update visibility if > 0, since we may be deselecting blueprints during drag-selection
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if (selectedBlueprints.Count == 0)
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UpdateVisibility();
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UpdateVisibility();
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}
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/// <summary>
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@ -179,7 +205,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// </summary>
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internal void UpdateVisibility()
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{
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if (selectedBlueprints.Count > 0)
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int count = selectedBlueprints.Count;
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selectionDetailsText.Text = count > 0 ? count.ToString() : string.Empty;
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if (count > 0)
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Show();
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else
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Hide();
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@ -205,8 +235,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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topLeft -= new Vector2(5);
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bottomRight += new Vector2(5);
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outline.Size = bottomRight - topLeft;
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outline.Position = topLeft;
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content.Size = bottomRight - topLeft;
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content.Position = topLeft;
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}
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#endregion
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