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Add gradient to hide subtractive colour issues
Good thing is looks better than without.
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@ -8,6 +8,7 @@ using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Primitives;
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@ -182,7 +183,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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comboColour = drawableHitObject.AccentColour.GetBoundCopy();
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comboColour.BindValueChanged(colour =>
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{
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mainComponents.Colour = drawableHitObject.AccentColour.Value;
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mainComponents.Colour = ColourInfo.GradientHorizontal(drawableHitObject.AccentColour.Value, Color4.White);
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var col = mainComponents.Colour.AverageColour.Linear;
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float brightness = col.R + col.G + col.B;
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