1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 10:12:54 +08:00

Merge remote-tracking branch 'upstream/master' into visible-playfield-boundary

This commit is contained in:
Yao Chung Hu 2020-09-05 01:50:13 -05:00
commit 96f39dd350
618 changed files with 13091 additions and 5027 deletions

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@ -191,4 +191,7 @@ dotnet_diagnostic.IDE0052.severity = silent
#Rules for disposable
dotnet_diagnostic.IDE0067.severity = none
dotnet_diagnostic.IDE0068.severity = none
dotnet_diagnostic.IDE0069.severity = none
dotnet_diagnostic.IDE0069.severity = none
#Disable operator overloads requiring alternate named methods
dotnet_diagnostic.CA2225.severity = none

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@ -16,7 +16,7 @@
<EmbeddedResource Include="Resources\**\*.*" />
</ItemGroup>
<ItemGroup Label="Code Analysis">
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.3.0" PrivateAssets="All" />
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
</ItemGroup>

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@ -6,35 +6,36 @@ GEM
public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
aws-eventstream (1.1.0)
aws-partitions (1.329.0)
aws-sdk-core (3.99.2)
aws-partitions (1.354.0)
aws-sdk-core (3.104.3)
aws-eventstream (~> 1, >= 1.0.2)
aws-partitions (~> 1, >= 1.239.0)
aws-sigv4 (~> 1.1)
jmespath (~> 1.0)
aws-sdk-kms (1.34.1)
aws-sdk-kms (1.36.0)
aws-sdk-core (~> 3, >= 3.99.0)
aws-sigv4 (~> 1.1)
aws-sdk-s3 (1.68.1)
aws-sdk-core (~> 3, >= 3.99.0)
aws-sdk-s3 (1.78.0)
aws-sdk-core (~> 3, >= 3.104.3)
aws-sdk-kms (~> 1)
aws-sigv4 (~> 1.1)
aws-sigv4 (1.1.4)
aws-eventstream (~> 1.0, >= 1.0.2)
aws-sigv4 (1.2.1)
aws-eventstream (~> 1, >= 1.0.2)
babosa (1.0.3)
claide (1.0.3)
colored (1.2)
colored2 (3.1.2)
commander-fastlane (4.4.6)
highline (~> 1.7.2)
declarative (0.0.10)
declarative (0.0.20)
declarative-option (0.1.0)
digest-crc (0.5.1)
digest-crc (0.6.1)
rake (~> 13.0)
domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0)
dotenv (2.7.5)
emoji_regex (1.0.1)
excon (0.74.0)
dotenv (2.7.6)
emoji_regex (3.0.0)
excon (0.76.0)
faraday (1.0.1)
multipart-post (>= 1.2, < 3)
faraday-cookie_jar (0.0.6)
@ -42,34 +43,32 @@ GEM
http-cookie (~> 1.0.0)
faraday_middleware (1.0.0)
faraday (~> 1.0)
fastimage (2.1.7)
fastlane (2.149.1)
fastimage (2.2.0)
fastlane (2.156.0)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
aws-sdk-s3 (~> 1.0)
babosa (>= 1.0.2, < 2.0.0)
babosa (>= 1.0.3, < 2.0.0)
bundler (>= 1.12.0, < 3.0.0)
colored
commander-fastlane (>= 4.4.6, < 5.0.0)
dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 2.0)
emoji_regex (>= 0.1, < 4.0)
excon (>= 0.71.0, < 1.0.0)
faraday (>= 0.17, < 2.0)
faraday (~> 1.0)
faraday-cookie_jar (~> 0.0.6)
faraday_middleware (>= 0.13.1, < 2.0)
faraday_middleware (~> 1.0)
fastimage (>= 2.1.0, < 3.0.0)
gh_inspector (>= 1.1.2, < 2.0.0)
google-api-client (>= 0.37.0, < 0.39.0)
google-cloud-storage (>= 1.15.0, < 2.0.0)
highline (>= 1.7.2, < 2.0.0)
json (< 3.0.0)
jwt (~> 2.1.0)
jwt (>= 2.1.0, < 3)
mini_magick (>= 4.9.4, < 5.0.0)
multi_xml (~> 0.5)
multipart-post (~> 2.0.0)
plist (>= 3.1.0, < 4.0.0)
public_suffix (~> 2.0.0)
rubyzip (>= 1.3.0, < 2.0.0)
rubyzip (>= 2.0.0, < 3.0.0)
security (= 0.1.3)
simctl (~> 1.6.3)
slack-notifier (>= 2.0.0, < 3.0.0)
@ -97,17 +96,17 @@ GEM
google-cloud-core (1.5.0)
google-cloud-env (~> 1.0)
google-cloud-errors (~> 1.0)
google-cloud-env (1.3.2)
google-cloud-env (1.3.3)
faraday (>= 0.17.3, < 2.0)
google-cloud-errors (1.0.1)
google-cloud-storage (1.26.2)
google-cloud-storage (1.27.0)
addressable (~> 2.5)
digest-crc (~> 0.4)
google-api-client (~> 0.33)
google-cloud-core (~> 1.2)
googleauth (~> 0.9)
mini_mime (~> 1.0)
googleauth (0.12.0)
googleauth (0.13.1)
faraday (>= 0.17.3, < 2.0)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
@ -119,29 +118,29 @@ GEM
domain_name (~> 0.5)
httpclient (2.8.3)
jmespath (1.4.0)
json (2.3.0)
jwt (2.1.0)
json (2.3.1)
jwt (2.2.1)
memoist (0.16.2)
mini_magick (4.10.1)
mini_mime (1.0.2)
mini_portile2 (2.4.0)
multi_json (1.14.1)
multi_xml (0.6.0)
multi_json (1.15.0)
multipart-post (2.0.0)
nanaimo (0.2.6)
nanaimo (0.3.0)
naturally (2.2.0)
nokogiri (1.10.7)
nokogiri (1.10.10)
mini_portile2 (~> 2.4.0)
os (1.1.0)
os (1.1.1)
plist (3.5.0)
public_suffix (2.0.5)
public_suffix (4.0.5)
rake (13.0.1)
representable (3.0.4)
declarative (< 0.1.0)
declarative-option (< 0.2.0)
uber (< 0.2.0)
retriable (3.1.2)
rouge (2.0.7)
rubyzip (1.3.0)
rubyzip (2.3.0)
security (0.1.3)
signet (0.14.0)
addressable (~> 2.3)
@ -160,7 +159,7 @@ GEM
terminal-table (1.8.0)
unicode-display_width (~> 1.1, >= 1.1.1)
tty-cursor (0.7.1)
tty-screen (0.8.0)
tty-screen (0.8.1)
tty-spinner (0.9.3)
tty-cursor (~> 0.7)
uber (0.1.0)
@ -169,12 +168,12 @@ GEM
unf_ext (0.0.7.7)
unicode-display_width (1.7.0)
word_wrap (1.0.0)
xcodeproj (1.16.0)
xcodeproj (1.18.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)
colored2 (~> 3.1)
nanaimo (~> 0.2.6)
nanaimo (~> 0.3.0)
xcpretty (0.3.0)
rouge (~> 2.0.7)
xcpretty-travis-formatter (1.0.0)

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@ -9,7 +9,9 @@
[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)
Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
A free-to-win rhythm game. Rhythm is just a *click* away!
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
## Status

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@ -113,7 +113,7 @@ platform :ios do
souyuz(
platform: "ios",
plist_path: "../osu.iOS/Info.plist"
plist_path: "osu.iOS/Info.plist"
)
end
@ -127,7 +127,7 @@ platform :ios do
end
lane :update_version do |options|
options[:plist_path] = '../osu.iOS/Info.plist'
options[:plist_path] = 'osu.iOS/Info.plist'
app_version(options)
end

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@ -5,6 +5,6 @@
"version": "3.1.100"
},
"msbuild-sdks": {
"Microsoft.Build.Traversal": "2.0.50"
"Microsoft.Build.Traversal": "2.1.1"
}
}

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.622.1" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.709.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.904.0" />
</ItemGroup>
</Project>

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@ -16,6 +16,7 @@ using osu.Framework.Logging;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
using osu.Desktop.Windows;
namespace osu.Desktop
{
@ -98,6 +99,9 @@ namespace osu.Desktop
LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
LoadComponentAsync(new DiscordRichPresence(), Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
LoadComponentAsync(new GameplayWinKeyBlocker(), Add);
}
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)

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@ -0,0 +1,41 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Desktop.Windows
{
public class GameplayWinKeyBlocker : Component
{
private Bindable<bool> allowScreenSuspension;
private Bindable<bool> disableWinKey;
private GameHost host;
[BackgroundDependencyLoader]
private void load(GameHost host, OsuConfigManager config)
{
this.host = host;
allowScreenSuspension = host.AllowScreenSuspension.GetBoundCopy();
allowScreenSuspension.BindValueChanged(_ => updateBlocking());
disableWinKey = config.GetBindable<bool>(OsuSetting.GameplayDisableWinKey);
disableWinKey.BindValueChanged(_ => updateBlocking(), true);
}
private void updateBlocking()
{
bool shouldDisable = disableWinKey.Value && !allowScreenSuspension.Value;
if (shouldDisable)
host.InputThread.Scheduler.Add(WindowsKey.Disable);
else
host.InputThread.Scheduler.Add(WindowsKey.Enable);
}
}
}

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@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Runtime.InteropServices;
namespace osu.Desktop.Windows
{
internal class WindowsKey
{
private delegate int LowLevelKeyboardProcDelegate(int nCode, int wParam, ref KdDllHookStruct lParam);
private static bool isBlocked;
private const int wh_keyboard_ll = 13;
private const int wm_keydown = 256;
private const int wm_syskeyup = 261;
//Resharper disable once NotAccessedField.Local
private static LowLevelKeyboardProcDelegate keyboardHookDelegate; // keeping a reference alive for the GC
private static IntPtr keyHook;
[StructLayout(LayoutKind.Explicit)]
private readonly struct KdDllHookStruct
{
[FieldOffset(0)]
public readonly int VkCode;
[FieldOffset(8)]
public readonly int Flags;
}
private static int lowLevelKeyboardProc(int nCode, int wParam, ref KdDllHookStruct lParam)
{
if (wParam >= wm_keydown && wParam <= wm_syskeyup)
{
switch (lParam.VkCode)
{
case 0x5B: // left windows key
case 0x5C: // right windows key
return 1;
}
}
return callNextHookEx(0, nCode, wParam, ref lParam);
}
internal static void Disable()
{
if (keyHook != IntPtr.Zero || isBlocked)
return;
keyHook = setWindowsHookEx(wh_keyboard_ll, (keyboardHookDelegate = lowLevelKeyboardProc), Marshal.GetHINSTANCE(System.Reflection.Assembly.GetExecutingAssembly().GetModules()[0]), 0);
isBlocked = true;
}
internal static void Enable()
{
if (keyHook == IntPtr.Zero || !isBlocked)
return;
keyHook = unhookWindowsHookEx(keyHook);
keyboardHookDelegate = null;
keyHook = IntPtr.Zero;
isBlocked = false;
}
[DllImport(@"user32.dll", EntryPoint = @"SetWindowsHookExA")]
private static extern IntPtr setWindowsHookEx(int idHook, LowLevelKeyboardProcDelegate lpfn, IntPtr hMod, int dwThreadId);
[DllImport(@"user32.dll", EntryPoint = @"UnhookWindowsHookEx")]
private static extern IntPtr unhookWindowsHookEx(IntPtr hHook);
[DllImport(@"user32.dll", EntryPoint = @"CallNextHookEx")]
private static extern int callNextHookEx(int hHook, int nCode, int wParam, ref KdDllHookStruct lParam);
}
}

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@ -3,7 +3,7 @@
<TargetFramework>netcoreapp3.1</TargetFramework>
<OutputType>WinExe</OutputType>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Description>click the circles. to the beat.</Description>
<Description>A free-to-win rhythm game. Rhythm is just a *click* away!</Description>
<AssemblyName>osu!</AssemblyName>
<Title>osu!lazer</Title>
<Product>osu!lazer</Product>

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@ -9,8 +9,7 @@
<projectUrl>https://osu.ppy.sh/</projectUrl>
<iconUrl>https://puu.sh/tYyXZ/9a01a5d1b0.ico</iconUrl>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<description>click the circles. to the beat.</description>
<summary>click the circles.</summary>
<description>A free-to-win rhythm game. Rhythm is just a *click* away!</description>
<releaseNotes>testing</releaseNotes>
<copyright>Copyright (c) 2020 ppy Pty Ltd</copyright>
<language>en-AU</language>

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@ -9,7 +9,7 @@
<ItemGroup>
<PackageReference Include="BenchmarkDotNet" Version="0.12.1" />
<PackageReference Include="nunit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
</ItemGroup>
<ItemGroup>

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@ -25,6 +25,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
[TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
[TestCase("right-bound-hr-offset", new[] { typeof(CatchModHardRock) })]
public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable<ConvertValue> CreateConvertValue(HitObject hitObject)

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(true)]
[TestCase(false)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}

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@ -0,0 +1,84 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests.Mods
{
public class TestSceneCatchModRelax : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
[Test]
public void TestModRelax() => CreateModTest(new ModTestData
{
Mod = new CatchModRelax(),
Autoplay = false,
PassCondition = passCondition,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Fruit
{
X = CatchPlayfield.CENTER_X,
StartTime = 0
},
new Fruit
{
X = 0,
StartTime = 250
},
new Fruit
{
X = CatchPlayfield.WIDTH,
StartTime = 500
},
new JuiceStream
{
X = CatchPlayfield.CENTER_X,
StartTime = 750,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 })
}
}
}
});
private bool passCondition()
{
var playfield = this.ChildrenOfType<CatchPlayfield>().Single();
switch (Player.ScoreProcessor.Combo.Value)
{
case 0:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
break;
case 1:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomLeft);
break;
case 2:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.BottomRight);
break;
case 3:
InputManager.MoveMouseTo(playfield.ScreenSpaceDrawQuad.Centre);
break;
}
return Player.ScoreProcessor.Combo.Value >= 6;
}
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
@ -38,7 +40,11 @@ namespace osu.Game.Rulesets.Catch.Tests
new Vector2(width, 0)
}),
StartTime = i * 2000,
NewCombo = i % 8 == 0
NewCombo = i % 8 == 0,
Samples = new List<HitSampleInfo>(new[]
{
new HitSampleInfo { Bank = "normal", Name = "hitnormal", Volume = 100 }
})
});
}

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@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
public class TestSceneCatchModHidden : ModTestScene
{
[BackgroundDependencyLoader]
private void load()
{
LocalConfig.Set(OsuSetting.IncreaseFirstObjectVisibility, false);
}
[Test]
public void TestJuiceStream()
{
CreateModTest(new ModTestData
{
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new JuiceStream
{
StartTime = 1000,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }),
X = CatchPlayfield.WIDTH / 2
}
}
},
Mod = new CatchModHidden(),
PassCondition = () => Player.Results.Count > 0
&& Player.ChildrenOfType<DrawableJuiceStream>().Single().Alpha > 0
&& Player.ChildrenOfType<DrawableFruit>().Last().Alpha > 0
});
}
protected override Ruleset CreatePlayerRuleset() => new CatchRuleset();
}
}

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@ -9,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
@ -25,6 +26,11 @@ namespace osu.Game.Rulesets.Catch.Tests
{
private RulesetInfo catchRuleset;
[Resolved]
private OsuConfigManager config { get; set; }
private Catcher catcher => this.ChildrenOfType<CatcherArea>().First().MovableCatcher;
public TestSceneCatcherArea()
{
AddSliderStep<float>("CircleSize", 0, 8, 5, createCatcher);
@ -34,24 +40,43 @@ namespace osu.Game.Rulesets.Catch.Tests
AddRepeatStep("catch fruit", () => catchFruit(new TestFruit(false)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X
X = catcher.X
}), 20);
AddRepeatStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
X = catcher.X,
LastInCombo = true,
}), 20);
AddRepeatStep("catch kiai fruit", () => catchFruit(new TestFruit(true)
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X,
X = catcher.X
}), 20);
AddRepeatStep("miss fruit", () => catchFruit(new Fruit
{
X = this.ChildrenOfType<CatcherArea>().First().MovableCatcher.X + 100,
X = catcher.X + 100,
LastInCombo = true,
}, true), 20);
}
[TestCase(true)]
[TestCase(false)]
public void TestHitLighting(bool enable)
{
AddStep("create catcher", () => createCatcher(5));
AddStep("toggle hit lighting", () => config.Set(OsuSetting.HitLighting, enable));
AddStep("catch fruit", () => catchFruit(new TestFruit(false)
{
X = catcher.X
}));
AddStep("catch fruit last in combo", () => catchFruit(new TestFruit(false)
{
X = catcher.X,
LastInCombo = true
}));
AddAssert("check hit explosion", () => catcher.ChildrenOfType<HitExplosion>().Any() == enable);
}
private void catchFruit(Fruit fruit, bool miss = false)
{
this.ChildrenOfType<CatcherArea>().ForEach(area =>

View File

@ -20,19 +20,19 @@ namespace osu.Game.Rulesets.Catch.Tests
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show {rep}", () => SetContents(() => createDrawable(rep)));
AddStep("show droplet", () => SetContents(createDrawableDroplet));
AddStep("show droplet", () => SetContents(() => createDrawableDroplet()));
AddStep("show tiny droplet", () => SetContents(createDrawableTinyDroplet));
foreach (FruitVisualRepresentation rep in Enum.GetValues(typeof(FruitVisualRepresentation)))
AddStep($"show hyperdash {rep}", () => SetContents(() => createDrawable(rep, true)));
AddStep("show hyperdash droplet", () => SetContents(() => createDrawableDroplet(true)));
}
private Drawable createDrawableTinyDroplet()
{
var droplet = new TinyDroplet
var droplet = new TestCatchTinyDroplet
{
StartTime = Clock.CurrentTime,
Scale = 1.5f,
};
@ -47,12 +47,12 @@ namespace osu.Game.Rulesets.Catch.Tests
};
}
private Drawable createDrawableDroplet()
private Drawable createDrawableDroplet(bool hyperdash = false)
{
var droplet = new Droplet
var droplet = new TestCatchDroplet
{
StartTime = Clock.CurrentTime,
Scale = 1.5f,
HyperDashTarget = hyperdash ? new Banana() : null
};
return new DrawableDroplet(droplet)
@ -95,5 +95,21 @@ namespace osu.Game.Rulesets.Catch.Tests
public override FruitVisualRepresentation VisualRepresentation { get; }
}
public class TestCatchDroplet : Droplet
{
public TestCatchDroplet()
{
StartTime = 1000000000000;
}
}
public class TestCatchTinyDroplet : TinyDroplet
{
public TestCatchTinyDroplet()
{
StartTime = 1000000000000;
}
}
}
}

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
@ -18,23 +19,43 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override bool Autoplay => true;
private int hyperDashCount;
private bool inHyperDash;
[Test]
public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
AddUntilStep("wait for right movement", () => getCatcher().Scale.X > 0); // don't check hyperdashing as it happens too fast.
AddUntilStep("wait for left movement", () => getCatcher().Scale.X < 0);
for (int i = 0; i < 3; i++)
AddStep("reset count", () =>
{
AddUntilStep("wait for right hyperdash", () => getCatcher().Scale.X > 0 && getCatcher().HyperDashing);
AddUntilStep("wait for left hyperdash", () => getCatcher().Scale.X < 0 && getCatcher().HyperDashing);
inHyperDash = false;
hyperDashCount = 0;
// this needs to be done within the frame stable context due to how quickly hyperdash state changes occur.
Player.DrawableRuleset.FrameStableComponents.OnUpdate += d =>
{
var catcher = Player.ChildrenOfType<CatcherArea>().FirstOrDefault()?.MovableCatcher;
if (catcher == null)
return;
if (catcher.HyperDashing != inHyperDash)
{
inHyperDash = catcher.HyperDashing;
if (catcher.HyperDashing)
hyperDashCount++;
}
};
});
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
for (int i = 0; i < 9; i++)
{
int count = i + 1;
AddUntilStep($"wait for hyperdash #{count}", () => hyperDashCount >= count);
}
}
private Catcher getCatcher() => Player.ChildrenOfType<CatcherArea>().First().MovableCatcher;
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
@ -46,6 +67,8 @@ namespace osu.Game.Rulesets.Catch.Tests
}
};
beatmap.ControlPointInfo.Add(0, new TimingControlPoint());
// Should produce a hyper-dash (edge case test)
beatmap.HitObjects.Add(new Fruit { StartTime = 1816, X = 56, NewCombo = true });
beatmap.HitObjects.Add(new Fruit { StartTime = 2008, X = 308, NewCombo = true });
@ -63,6 +86,20 @@ namespace osu.Game.Rulesets.Catch.Tests
createObjects(() => new Fruit { X = right_x });
createObjects(() => new TestJuiceStream(left_x), 1);
beatmap.ControlPointInfo.Add(startTime, new TimingControlPoint
{
BeatLength = 50
});
createObjects(() => new TestJuiceStream(left_x)
{
Path = new SliderPath(new[]
{
new PathControlPoint(Vector2.Zero),
new PathControlPoint(new Vector2(512, 0))
})
}, 1);
return beatmap;
void createObjects(Func<CatchHitObject> createObject, int count = 3)

View File

@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

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@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
@ -23,19 +22,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
Name = @"Fruit Count",
Content = fruits.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
Icon = FontAwesome.Regular.Circle
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Spinners),
}
};
}

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@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
if (amount > 0)
{
// Clamp to the right bound
if (position + amount < 1)
if (position + amount < CatchPlayfield.WIDTH)
position += amount;
}
else
@ -212,6 +212,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
double halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) / 2;
// Todo: This is wrong. osu!stable calculated hyperdashes using the full catcher size, excluding the margins.
// This should theoretically cause impossible scenarios, but practically, likely due to the size of the playfield, it doesn't seem possible.
// For now, to bring gameplay (and diffcalc!) completely in-line with stable, this code also uses the full catcher size.
halfCatcherWidth /= Catcher.ALLOWED_CATCH_RANGE;
int lastDirection = 0;
double lastExcess = halfCatcherWidth;

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@ -21,11 +21,13 @@ using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using System;
using osu.Framework.Testing;
using osu.Game.Rulesets.Catch.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch
{
[ExcludeFromDynamicCompile]
public class CatchRuleset : Ruleset, ILegacyRuleset
{
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => new DrawableCatchRuleset(this, beatmap, mods);

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@ -78,7 +78,6 @@ namespace osu.Game.Rulesets.Catch.Difficulty
if (mods.Any(m => m is ModHidden))
{
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
// Hiddens gives almost nothing on max approach rate, and more the lower it is
if (approachRate <= 10.0)
value *= 1.05 + 0.075 * (10.0 - approachRate); // 7.5% for each AR below 10

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@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
return 0;
case HitResult.Perfect:
return 0.01;
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
}
}

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@ -1,17 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Mods
{
public class CatchModPerfect : ModPerfect
{
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> !(result.Judgement is CatchBananaJudgement)
&& base.FailCondition(healthProcessor, result);
}
}

View File

@ -52,7 +52,7 @@ namespace osu.Game.Rulesets.Catch.Mods
protected override bool OnMouseMove(MouseMoveEvent e)
{
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X);
catcher.UpdatePosition(e.MousePosition.X / DrawSize.X * CatchPlayfield.WIDTH);
return base.OnMouseMove(e);
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Game.Audio;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Judgements;
@ -8,8 +10,27 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public class Banana : Fruit
{
/// <summary>
/// Index of banana in current shower.
/// </summary>
public int BananaIndex;
public override FruitVisualRepresentation VisualRepresentation => FruitVisualRepresentation.Banana;
public override Judgement CreateJudgement() => new CatchBananaJudgement();
private static readonly List<HitSampleInfo> samples = new List<HitSampleInfo> { new BananaHitSampleInfo() };
public Banana()
{
Samples = samples;
}
private class BananaHitSampleInfo : HitSampleInfo
{
private static string[] lookupNames { get; } = { "metronomelow", "catch-banana" };
public override IEnumerable<string> LookupNames => lookupNames;
}
}
}

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@ -30,15 +30,21 @@ namespace osu.Game.Rulesets.Catch.Objects
if (spacing <= 0)
return;
for (double i = StartTime; i <= EndTime; i += spacing)
double time = StartTime;
int i = 0;
while (time <= EndTime)
{
cancellationToken.ThrowIfCancellationRequested();
AddNested(new Banana
{
Samples = Samples,
StartTime = i
StartTime = time,
BananaIndex = i,
});
time += spacing;
i++;
}
}

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@ -27,6 +27,11 @@ namespace osu.Game.Rulesets.Catch.Objects
set => x = value;
}
/// <summary>
/// Whether this object can be placed on the catcher's plate.
/// </summary>
public virtual bool CanBePlated => false;
/// <summary>
/// A random offset applied to <see cref="X"/>, set by the <see cref="CatchBeatmapProcessor"/>.
/// </summary>
@ -100,6 +105,14 @@ namespace osu.Game.Rulesets.Catch.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
/// <summary>
/// Represents a single object that can be caught by the catcher.
/// </summary>
public abstract class PalpableCatchHitObject : CatchHitObject
{
public override bool CanBePlated => true;
}
public enum FruitVisualRepresentation
{
Pear,

View File

@ -40,6 +40,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
float getRandomAngle() => 180 * (RNG.NextSingle() * 2 - 1);
}
public override void PlaySamples()
{
base.PlaySamples();
if (Samples != null)
Samples.Frequency.Value = 0.77f + ((Banana)HitObject).BananaIndex * 0.006f;
}
private Color4 getBananaColour()
{
switch (RNG.Next(0, 3))

View File

@ -15,14 +15,12 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public abstract class PalpableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
where TObject : CatchHitObject
public abstract class PalpableDrawableCatchHitObject<TObject> : DrawableCatchHitObject<TObject>
where TObject : PalpableCatchHitObject
{
public override bool CanBePlated => true;
protected Container ScaleContainer { get; private set; }
protected PalpableCatchHitObject(TObject hitObject)
protected PalpableDrawableCatchHitObject(TObject hitObject)
: base(hitObject)
{
Origin = Anchor.Centre;
@ -65,9 +63,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public abstract class DrawableCatchHitObject : DrawableHitObject<CatchHitObject>
{
public virtual bool CanBePlated => false;
public virtual bool StaysOnPlate => CanBePlated;
public virtual bool StaysOnPlate => HitObject.CanBePlated;
public float DisplayRadius => DrawSize.X / 2 * Scale.X * HitObject.Scale;

View File

@ -4,12 +4,11 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableDroplet : PalpableCatchHitObject<Droplet>
public class DrawableDroplet : PalpableDrawableCatchHitObject<Droplet>
{
public override bool StaysOnPlate => false;
@ -21,11 +20,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
[BackgroundDependencyLoader]
private void load()
{
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new Pulp
{
Size = Size / 4,
AccentColour = { BindTarget = AccentColour }
});
ScaleContainer.Child = new SkinnableDrawable(new CatchSkinComponent(CatchSkinComponents.Droplet), _ => new DropletPiece());
}
protected override void UpdateInitialTransforms()

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@ -8,7 +8,7 @@ using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DrawableFruit : PalpableCatchHitObject<Fruit>
public class DrawableFruit : PalpableDrawableCatchHitObject<Fruit>
{
public DrawableFruit(Fruit h)
: base(h)

View File

@ -0,0 +1,69 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Catch.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Rulesets.Catch.Objects.Drawables
{
public class DropletPiece : CompositeDrawable
{
public DropletPiece()
{
Size = new Vector2(CatchHitObject.OBJECT_RADIUS / 2);
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject drawableObject)
{
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
var hitObject = drawableCatchObject.HitObject;
InternalChild = new Pulp
{
RelativeSizeAxes = Axes.Both,
AccentColour = { BindTarget = drawableObject.AccentColour }
};
if (hitObject.HyperDash)
{
AddInternal(new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Size = new Vector2(2f),
Depth = 1,
Children = new Drawable[]
{
new Circle
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BorderColour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
BorderThickness = 6,
Children = new Drawable[]
{
new Box
{
AlwaysPresent = true,
Alpha = 0.3f,
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
Colour = Catcher.DEFAULT_HYPER_DASH_COLOUR,
}
}
}
}
});
}
}
}
}

View File

@ -3,7 +3,6 @@
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -21,11 +20,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
public const float RADIUS_ADJUST = 1.1f;
private Circle border;
private CatchHitObject hitObject;
private readonly IBindable<Color4> accentColour = new Bindable<Color4>();
public FruitPiece()
{
RelativeSizeAxes = Axes.Both;
@ -37,8 +33,6 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
DrawableCatchHitObject drawableCatchObject = (DrawableCatchHitObject)drawableObject;
hitObject = drawableCatchObject.HitObject;
accentColour.BindTo(drawableCatchObject.AccentColour);
AddRangeInternal(new[]
{
getFruitFor(drawableCatchObject.HitObject.VisualRepresentation),

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables.Pieces
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = Size.X / 2,
Radius = DrawWidth / 2,
Colour = colour.NewValue.Darken(0.2f).Opacity(0.75f)
};
}

View File

@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Catch.Objects
{
public class Droplet : CatchHitObject
public class Droplet : PalpableCatchHitObject
{
public override Judgement CreateJudgement() => new CatchDropletJudgement();
}

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@ -6,7 +6,7 @@ using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Catch.Objects
{
public class Fruit : CatchHitObject
public class Fruit : PalpableCatchHitObject
{
public override Judgement CreateJudgement() => new CatchJudgement();
}

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@ -35,18 +35,15 @@ namespace osu.Game.Rulesets.Catch.Replays
}
}
public override List<IInput> GetPendingInputs()
public override void CollectPendingInputs(List<IInput> inputs)
{
if (!Position.HasValue) return new List<IInput>();
if (!Position.HasValue) return;
return new List<IInput>
inputs.Add(new CatchReplayState
{
new CatchReplayState
{
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
CatcherX = Position.Value
},
};
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
CatcherX = Position.Value
});
}
public class CatchReplayState : ReplayState<CatchAction>

View File

@ -0,0 +1,17 @@
{
"Mappings": [{
"StartTime": 3368,
"Objects": [{
"StartTime": 3368,
"Position": 374
}]
},
{
"StartTime": 3501,
"Objects": [{
"StartTime": 3501,
"Position": 446
}]
}
]
}

View File

@ -0,0 +1,20 @@
osu file format v14
[General]
StackLeniency: 0.7
Mode: 2
[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:9.6
ApproachRate:9.6
SliderMultiplier:1.9
SliderTickRate:1
[TimingPoints]
2169,266.666666666667,4,2,1,70,1,0
[HitObjects]
374,60,3368,1,0,0:0:0:0:
410,146,3501,1,2,0:1:0:0:

View File

@ -6,6 +6,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Skinning
{
@ -61,7 +62,12 @@ namespace osu.Game.Rulesets.Catch.Skinning
switch (lookup)
{
case CatchSkinColour colour:
return Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
var result = (Bindable<Color4>)Source.GetConfig<SkinCustomColourLookup, TValue>(new SkinCustomColourLookup(colour));
if (result == null)
return null;
result.Value = LegacyColourCompatibility.DisallowZeroAlpha(result.Value);
return (IBindable<TValue>)result;
}
return Source.GetConfig<TLookup, TValue>(lookup);

View File

@ -40,7 +40,6 @@ namespace osu.Game.Rulesets.Catch.Skinning
colouredSprite = new Sprite
{
Texture = skin.GetTexture(lookupName),
Colour = drawableObject.AccentColour.Value,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
@ -76,7 +75,7 @@ namespace osu.Game.Rulesets.Catch.Skinning
{
base.LoadComplete();
accentColour.BindValueChanged(colour => colouredSprite.Colour = colour.NewValue, true);
accentColour.BindValueChanged(colour => colouredSprite.Colour = LegacyColourCompatibility.DisallowZeroAlpha(colour.NewValue), true);
}
}
}

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@ -35,22 +35,25 @@ namespace osu.Game.Rulesets.Catch.UI
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> createDrawableRepresentation)
{
Container explodingFruitContainer;
InternalChildren = new Drawable[]
var explodingFruitContainer = new Container
{
explodingFruitContainer = new Container
{
RelativeSizeAxes = Axes.Both,
},
CatcherArea = new CatcherArea(difficulty)
{
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
},
HitObjectContainer
RelativeSizeAxes = Axes.Both,
};
CatcherArea = new CatcherArea(difficulty)
{
CreateDrawableRepresentation = createDrawableRepresentation,
ExplodingFruitTarget = explodingFruitContainer,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
};
InternalChildren = new[]
{
explodingFruitContainer,
CatcherArea.MovableCatcher.CreateProxiedContent(),
HitObjectContainer,
CatcherArea
};
}

View File

@ -10,15 +10,21 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchPlayfieldAdjustmentContainer : PlayfieldAdjustmentContainer
{
private const float playfield_size_adjust = 0.8f;
protected override Container<Drawable> Content => content;
private readonly Container content;
public CatchPlayfieldAdjustmentContainer()
{
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
// because we are using centre anchor/origin, we will need to limit visibility in the future
// to ensure tall windows do not get a readability advantage.
// it may be possible to bake the catch-specific offsets (-100..340 mentioned below) into new values
// which are compatible with TopCentre alignment.
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
Size = new Vector2(0.86f); // matches stable's vertical offset for catcher plate
Size = new Vector2(playfield_size_adjust);
InternalChild = new Container
{
@ -27,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
RelativeSizeAxes = Axes.Both,
FillMode = FillMode.Fit,
FillAspectRatio = 4f / 3,
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both }
Child = content = new ScalingContainer { RelativeSizeAxes = Axes.Both, }
};
}
@ -40,8 +46,14 @@ namespace osu.Game.Rulesets.Catch.UI
{
base.Update();
// in stable, fruit fall vertically from -100 to 340.
// to emulate this, we want to make our playfield 440 gameplay pixels high.
// we then offset it -100 vertically in the position set below.
const float stable_v_offset_ratio = 440 / 384f;
Scale = new Vector2(Parent.ChildSize.X / CatchPlayfield.WIDTH);
Size = Vector2.Divide(Vector2.One, Scale);
Position = new Vector2(0, -100 * stable_v_offset_ratio + Scale.X);
Size = Vector2.Divide(new Vector2(1, stable_v_offset_ratio), Scale);
}
}
}

View File

@ -5,12 +5,14 @@ using System;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Skinning;
@ -46,6 +48,12 @@ namespace osu.Game.Rulesets.Catch.UI
public Container ExplodingFruitTarget;
private Container<DrawableHitObject> caughtFruitContainer { get; } = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
};
[NotNull]
private readonly Container trailsTarget;
@ -56,7 +64,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// <summary>
/// The width of the catcher which can receive fruit. Equivalent to "catchMargin" in osu-stable.
/// </summary>
private const float allowed_catch_range = 0.8f;
public const float ALLOWED_CATCH_RANGE = 0.8f;
/// <summary>
/// The drawable catcher for <see cref="CurrentState"/>.
@ -83,8 +91,6 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
private readonly float catchWidth;
private Container<DrawableHitObject> caughtFruit;
private CatcherSprite catcherIdle;
private CatcherSprite catcherKiai;
private CatcherSprite catcherFail;
@ -99,6 +105,7 @@ namespace osu.Game.Rulesets.Catch.UI
private double hyperDashModifier = 1;
private int hyperDashDirection;
private float hyperDashTargetPosition;
private Bindable<bool> hitLighting;
public Catcher([NotNull] Container trailsTarget, BeatmapDifficulty difficulty = null)
{
@ -114,15 +121,13 @@ namespace osu.Game.Rulesets.Catch.UI
}
[BackgroundDependencyLoader]
private void load()
private void load(OsuConfigManager config)
{
hitLighting = config.GetBindable<bool>(OsuSetting.HitLighting);
InternalChildren = new Drawable[]
{
caughtFruit = new Container<DrawableHitObject>
{
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
caughtFruitContainer,
catcherIdle = new CatcherSprite(CatcherAnimationState.Idle)
{
Anchor = Anchor.TopCentre,
@ -145,6 +150,11 @@ namespace osu.Game.Rulesets.Catch.UI
updateCatcher();
}
/// <summary>
/// Creates proxied content to be displayed beneath hitobjects.
/// </summary>
public Drawable CreateProxiedContent() => caughtFruitContainer.CreateProxy();
/// <summary>
/// Calculates the scale of the catcher based off the provided beatmap difficulty.
/// </summary>
@ -156,7 +166,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
/// <param name="scale">The scale of the catcher.</param>
internal static float CalculateCatchWidth(Vector2 scale)
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * allowed_catch_range;
=> CatcherArea.CATCHER_SIZE * Math.Abs(scale.X) * ALLOWED_CATCH_RANGE;
/// <summary>
/// Calculates the width of the area used for attempting catches in gameplay.
@ -176,7 +186,7 @@ namespace osu.Game.Rulesets.Catch.UI
const float allowance = 10;
while (caughtFruit.Any(f =>
while (caughtFruitContainer.Any(f =>
f.LifetimeEnd == double.MaxValue &&
Vector2Extensions.Distance(f.Position, fruit.Position) < (ourRadius + (theirRadius = f.DrawSize.X / 2 * f.Scale.X)) / (allowance / 2)))
{
@ -187,13 +197,16 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.X = Math.Clamp(fruit.X, -CatcherArea.CATCHER_SIZE / 2, CatcherArea.CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
caughtFruitContainer.Add(fruit);
AddInternal(new HitExplosion(fruit)
if (hitLighting.Value)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
AddInternal(new HitExplosion(fruit)
{
X = fruit.X,
Scale = new Vector2(fruit.HitObject.Scale)
});
}
}
/// <summary>
@ -203,6 +216,9 @@ namespace osu.Game.Rulesets.Catch.UI
/// <returns>Whether the catch is possible.</returns>
public bool AttemptCatch(CatchHitObject fruit)
{
if (!fruit.CanBePlated)
return false;
var halfCatchWidth = catchWidth * 0.5f;
// this stuff wil disappear once we move fruit to non-relative coordinate space in the future.
@ -213,9 +229,8 @@ namespace osu.Game.Rulesets.Catch.UI
catchObjectPosition >= catcherPosition - halfCatchWidth &&
catchObjectPosition <= catcherPosition + halfCatchWidth;
// only update hyperdash state if we are catching a fruit.
// exceptions are Droplets and JuiceStreams.
if (!(fruit is Fruit)) return validCatch;
// only update hyperdash state if we are not catching a tiny droplet.
if (fruit is TinyDroplet) return validCatch;
if (validCatch && fruit.HyperDash)
{
@ -270,8 +285,6 @@ namespace osu.Game.Rulesets.Catch.UI
private void runHyperDashStateTransition(bool hyperDashing)
{
trails.HyperDashTrailsColour = hyperDashColour;
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
updateTrailVisibility();
if (hyperDashing)
@ -342,7 +355,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Drop()
{
foreach (var f in caughtFruit.ToArray())
foreach (var f in caughtFruitContainer.ToArray())
Drop(f);
}
@ -351,7 +364,7 @@ namespace osu.Game.Rulesets.Catch.UI
/// </summary>
public void Explode()
{
foreach (var f in caughtFruit.ToArray())
foreach (var f in caughtFruitContainer.ToArray())
Explode(f);
}
@ -388,6 +401,9 @@ namespace osu.Game.Rulesets.Catch.UI
skin.GetConfig<CatchSkinColour, Color4>(CatchSkinColour.HyperDashAfterImage)?.Value ??
hyperDashColour;
trails.HyperDashTrailsColour = hyperDashColour;
trails.EndGlowSpritesColour = hyperDashEndGlowColour;
runHyperDashStateTransition(HyperDashing);
}
@ -450,9 +466,9 @@ namespace osu.Game.Rulesets.Catch.UI
if (ExplodingFruitTarget != null)
{
fruit.Anchor = Anchor.TopLeft;
fruit.Position = caughtFruit.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
fruit.Position = caughtFruitContainer.ToSpaceOfOtherDrawable(fruit.DrawPosition, ExplodingFruitTarget);
if (!caughtFruit.Remove(fruit))
if (!caughtFruitContainer.Remove(fruit))
// we may have already been removed by a previous operation (due to the weird OnLoadComplete scheduling).
// this avoids a crash on potentially attempting to Add a fruit to ExplodingFruitTarget twice.
return;

View File

@ -22,6 +22,8 @@ namespace osu.Game.Rulesets.Catch.UI
public Func<CatchHitObject, DrawableHitObject<CatchHitObject>> CreateDrawableRepresentation;
public readonly Catcher MovableCatcher;
public Container ExplodingFruitTarget
{
set => MovableCatcher.ExplodingFruitTarget = value;
@ -53,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.UI
lastPlateableFruit.OnLoadComplete += _ => action();
}
if (result.IsHit && fruit.CanBePlated)
if (result.IsHit && fruit.HitObject.CanBePlated)
{
// create a new (cloned) fruit to stay on the plate. the original is faded out immediately.
var caughtFruit = (DrawableCatchHitObject)CreateDrawableRepresentation?.Invoke(fruit.HitObject);
@ -104,7 +106,5 @@ namespace osu.Game.Rulesets.Catch.UI
if (state?.CatcherX != null)
MovableCatcher.X = state.CatcherX.Value;
}
protected internal readonly Catcher MovableCatcher;
}
}

View File

@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly Container<CatcherTrailSprite> hyperDashTrails;
private readonly Container<CatcherTrailSprite> endGlowSprites;
private Color4 hyperDashTrailsColour;
private Color4 hyperDashTrailsColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
public Color4 HyperDashTrailsColour
{
@ -35,11 +35,11 @@ namespace osu.Game.Rulesets.Catch.UI
return;
hyperDashTrailsColour = value;
hyperDashTrails.FadeColour(hyperDashTrailsColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
hyperDashTrails.Colour = hyperDashTrailsColour;
}
}
private Color4 endGlowSpritesColour;
private Color4 endGlowSpritesColour = Catcher.DEFAULT_HYPER_DASH_COLOUR;
public Color4 EndGlowSpritesColour
{
@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.UI
return;
endGlowSpritesColour = value;
endGlowSprites.FadeColour(endGlowSpritesColour, Catcher.HYPER_DASH_TRANSITION_DURATION, Easing.OutQuint);
endGlowSprites.Colour = endGlowSpritesColour;
}
}

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@ -23,6 +23,7 @@ namespace osu.Game.Rulesets.Mania.Tests
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
[TestCase(LegacyMods.Flashlight | LegacyMods.Mirror, new[] { typeof(ManiaModFlashlight), typeof(ManiaModMirror) })]
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
protected override Ruleset CreateRuleset() => new ManiaRuleset();

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModInvert : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestInversion() => CreateModTest(new ModTestData
{
Mod = new ManiaModInvert(),
PassCondition = () => Player.ScoreProcessor.JudgedHits >= 2
});
}
}

View File

@ -22,18 +22,22 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[Cached]
private readonly Column column;
public ColumnTestContainer(int column, ManiaAction action)
public ColumnTestContainer(int column, ManiaAction action, bool showColumn = false)
{
this.column = new Column(column)
InternalChildren = new[]
{
Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd
};
InternalChild = content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
RelativeSizeAxes = Axes.Both
this.column = new Column(column)
{
Action = { Value = action },
AccentColour = Color4.Orange,
ColumnType = column % 2 == 0 ? ColumnType.Even : ColumnType.Odd,
Alpha = showColumn ? 1 : 0
},
content = new ManiaInputManager(new ManiaRuleset().RulesetInfo, 4)
{
RelativeSizeAxes = Axes.Both
},
this.column.TopLevelContainer.CreateProxy()
};
}
}

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
Direction = FillDirection.Horizontal,
Children = new Drawable[]
{
new ColumnTestContainer(0, ManiaAction.Key1)
new ColumnTestContainer(0, ManiaAction.Key1, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -45,7 +45,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
}));
})
},
new ColumnTestContainer(1, ManiaAction.Key2)
new ColumnTestContainer(1, ManiaAction.Key2, true)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -1,23 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
using osu.Game.Rulesets.Objects;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
{
[TestFixture]
public class TestSceneHitExplosion : ManiaSkinnableTestScene
{
private readonly List<DrawablePool<PoolableHitExplosion>> hitExplosionPools = new List<DrawablePool<PoolableHitExplosion>>();
public TestSceneHitExplosion()
{
int runcount = 0;
@ -29,28 +33,40 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
if (runcount % 15 > 12)
return;
CreatedDrawables.OfType<Container>().ForEach(c =>
int poolIndex = 0;
foreach (var c in CreatedDrawables.OfType<Container>())
{
c.Add(new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, 0),
_ => new DefaultHitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
});
c.Add(hitExplosionPools[poolIndex].Get(e =>
{
e.Apply(new JudgementResult(new HitObject(), runcount % 6 == 0 ? new HoldNoteTickJudgement() : new ManiaJudgement()));
e.Anchor = Anchor.Centre;
e.Origin = Anchor.Centre;
}));
poolIndex++;
}
}, 100);
}
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new ColumnTestContainer(0, ManiaAction.Key1)
SetContents(() =>
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
var pool = new DrawablePool<PoolableHitExplosion>(5);
hitExplosionPools.Add(pool);
return new ColumnTestContainer(0, ManiaAction.Key1)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativePositionAxes = Axes.Y,
Y = -0.25f,
Size = new Vector2(Column.COLUMN_WIDTH, DefaultNotePiece.NOTE_HEIGHT),
Child = pool
};
});
}
}

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Skinning;
@ -13,7 +14,8 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground), _ => new DefaultStageBackground())
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageBackground, stageDefinition: new StageDefinition { Columns = 4 }),
_ => new DefaultStageBackground())
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -3,6 +3,7 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Tests.Skinning
@ -12,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
[BackgroundDependencyLoader]
private void load()
{
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground), _ => null)
SetContents(() => new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.StageForeground, stageDefinition: new StageDefinition { Columns = 4 }), _ => null)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Screens;
using osu.Game.Beatmaps;
@ -10,6 +11,8 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -236,6 +239,53 @@ namespace osu.Game.Rulesets.Mania.Tests
assertTailJudgement(HitResult.Meh);
}
[Test]
public void TestMissReleaseAndHitSecondRelease()
{
var windows = new ManiaHitWindows();
windows.SetDifficulty(10);
var beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
new HoldNote
{
StartTime = 1000,
Duration = 500,
Column = 0,
},
new HoldNote
{
StartTime = 1000 + 500 + windows.WindowFor(HitResult.Miss) + 10,
Duration = 500,
Column = 0,
},
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty
{
SliderTickRate = 4,
OverallDifficulty = 10,
},
Ruleset = new ManiaRuleset().RulesetInfo
},
};
performTest(new List<ReplayFrame>
{
new ManiaReplayFrame(beatmap.HitObjects[1].StartTime, ManiaAction.Key1),
new ManiaReplayFrame(beatmap.HitObjects[1].GetEndTime()),
}, beatmap);
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Miss));
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Perfect));
}
private void assertHeadJudgement(HitResult result)
=> AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
@ -250,11 +300,11 @@ namespace osu.Game.Rulesets.Mania.Tests
private ScoreAccessibleReplayPlayer currentPlayer;
private void performTest(List<ReplayFrame> frames)
private void performTest(List<ReplayFrame> frames, Beatmap<ManiaHitObject> beatmap = null)
{
AddStep("load player", () =>
if (beatmap == null)
{
Beatmap.Value = CreateWorkingBeatmap(new Beatmap<ManiaHitObject>
beatmap = new Beatmap<ManiaHitObject>
{
HitObjects =
{
@ -270,9 +320,14 @@ namespace osu.Game.Rulesets.Mania.Tests
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
Ruleset = new ManiaRuleset().RulesetInfo
},
});
};
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
}
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(beatmap);
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });

View File

@ -0,0 +1,117 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Screens;
using osu.Framework.Utils;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestSceneOutOfOrderHits : RateAdjustedBeatmapTestScene
{
[Test]
public void TestPreviousHitWindowDoesNotExtendPastNextObject()
{
var objects = new List<ManiaHitObject>();
var frames = new List<ReplayFrame>();
for (int i = 0; i < 7; i++)
{
double time = 1000 + i * 100;
objects.Add(new Note { StartTime = time });
if (i > 0)
{
frames.Add(new ManiaReplayFrame(time + 10, ManiaAction.Key1));
frames.Add(new ManiaReplayFrame(time + 11));
}
}
performTest(objects, frames);
addJudgementAssert(objects[0], HitResult.Miss);
for (int i = 1; i < 7; i++)
{
addJudgementAssert(objects[i], HitResult.Perfect);
addJudgementOffsetAssert(objects[i], 10);
}
}
private void addJudgementAssert(ManiaHitObject hitObject, HitResult result)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judgement is {result}",
() => judgementResults.Single(r => r.HitObject == hitObject).Type == result);
}
private void addJudgementOffsetAssert(ManiaHitObject hitObject, double offset)
{
AddAssert($"({hitObject.GetType().ReadableName()} @ {hitObject.StartTime}) judged at {offset}",
() => Precision.AlmostEquals(judgementResults.Single(r => r.HitObject == hitObject).TimeOffset, offset, 100));
}
private ScoreAccessibleReplayPlayer currentPlayer;
private List<JudgementResult> judgementResults;
private void performTest(List<ManiaHitObject> hitObjects, List<ReplayFrame> frames)
{
AddStep("load player", () =>
{
Beatmap.Value = CreateWorkingBeatmap(new ManiaBeatmap(new StageDefinition { Columns = 4 })
{
HitObjects = hitObjects,
BeatmapInfo =
{
Ruleset = new ManiaRuleset().RulesetInfo
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>
{
p.ScoreProcessor.NewJudgement += result =>
{
if (currentPlayer == p) judgementResults.Add(result);
};
};
LoadScreen(currentPlayer = p);
judgementResults = new List<JudgementResult>();
});
AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
AddUntilStep("Wait for completion", () => currentPlayer.ScoreProcessor.HasCompleted.Value);
}
private class ScoreAccessibleReplayPlayer : ReplayPlayer
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
protected override bool PauseOnFocusLost => false;
public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false)
{
}
}
}
}

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@ -0,0 +1,56 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestScenePlayfieldCoveringContainer : OsuTestScene
{
private readonly ScrollingTestContainer scrollingContainer;
private readonly PlayfieldCoveringWrapper cover;
public TestScenePlayfieldCoveringContainer()
{
Child = scrollingContainer = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(300, 500),
Child = cover = new PlayfieldCoveringWrapper(new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Orange
})
{
RelativeSizeAxes = Axes.Both,
}
};
}
[Test]
public void TestScrollingDownwards()
{
AddStep("set down scroll", () => scrollingContainer.Direction = ScrollingDirection.Down);
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
}
[Test]
public void TestScrollingUpwards()
{
AddStep("set up scroll", () => scrollingContainer.Direction = ScrollingDirection.Up);
AddStep("set coverage = 0.5", () => cover.Coverage = 0.5f);
AddStep("set coverage = 0.8f", () => cover.Coverage = 0.8f);
AddStep("set coverage = 0.2f", () => cover.Coverage = 0.2f);
}
}
}

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@ -2,9 +2,9 @@
<Import Project="..\osu.TestProject.props" />
<ItemGroup Label="Package References">
<PackageReference Include="Appveyor.TestLogger" Version="2.0.0" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.6.1" />
<PackageReference Include="Microsoft.NET.Test.Sdk" Version="16.7.1" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.15.1" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
</ItemGroup>
<PropertyGroup Label="Project">

View File

@ -3,7 +3,6 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
@ -41,14 +40,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
new BeatmapStatistic
{
Name = @"Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Circles),
Content = notes.ToString(),
Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
CreateIcon = () => new BeatmapStatisticIcon(BeatmapStatisticsIconType.Sliders),
Content = holdnotes.ToString(),
Icon = FontAwesome.Regular.Circle
},
};
}

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@ -21,14 +21,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>Whether the column is a special column.</returns>
public bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
public readonly bool IsSpecialColumn(int column) => Columns % 2 == 1 && column == Columns / 2;
/// <summary>
/// Get the type of column given a column index.
/// </summary>
/// <param name="column">The 0-based column index.</param>
/// <returns>The type of the column.</returns>
public ColumnType GetTypeOfColumn(int column)
public readonly ColumnType GetTypeOfColumn(int column)
{
if (IsSpecialColumn(column))
return ColumnType.Special;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -15,7 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
AccentColour.Value = colours.Yellow;
Background.Alpha = 0.5f;
Foreground.Alpha = 0;
}
protected override Drawable CreateForeground() => base.CreateForeground().With(d => d.Alpha = 0);
}
}

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@ -7,7 +7,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
protected override int NumericResultFor(HitResult result) => 20;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0;
protected override double HealthIncreaseFor(HitResult result)
{

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@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Judgements
return 300;
case HitResult.Perfect:
return 320;
return 350;
}
}
}

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@ -12,6 +12,7 @@ using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
@ -34,6 +35,7 @@ using osu.Game.Screens.Ranking.Statistics;
namespace osu.Game.Rulesets.Mania
{
[ExcludeFromDynamicCompile]
public class ManiaRuleset : Ruleset, ILegacyRuleset
{
/// <summary>
@ -124,6 +126,9 @@ namespace osu.Game.Rulesets.Mania
if (mods.HasFlag(LegacyMods.Random))
yield return new ManiaModRandom();
if (mods.HasFlag(LegacyMods.Mirror))
yield return new ManiaModMirror();
}
public override LegacyMods ConvertToLegacyMods(Mod[] mods)
@ -173,6 +178,10 @@ namespace osu.Game.Rulesets.Mania
case ManiaModFadeIn _:
value |= LegacyMods.FadeIn;
break;
case ManiaModMirror _:
value |= LegacyMods.Mirror;
break;
}
}
@ -218,6 +227,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModDualStages(),
new ManiaModMirror(),
new ManiaModDifficultyAdjust(),
new ManiaModInvert(),
};
case ModType.Automation:
@ -323,6 +333,16 @@ namespace osu.Game.Rulesets.Mania
Height = 250
}),
}
},
new StatisticRow
{
Columns = new[]
{
new StatisticItem(string.Empty, new SimpleStatisticTable(3, new SimpleStatisticItem[]
{
new UnstableRate(score.HitEvents)
}))
}
}
};
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
@ -14,15 +15,23 @@ namespace osu.Game.Rulesets.Mania
/// </summary>
public readonly int? TargetColumn;
/// <summary>
/// The intended <see cref="StageDefinition"/> for this component.
/// May be null if the component is not a direct member of a <see cref="Stage"/>.
/// </summary>
public readonly StageDefinition? StageDefinition;
/// <summary>
/// Creates a new <see cref="ManiaSkinComponent"/>.
/// </summary>
/// <param name="component">The component.</param>
/// <param name="targetColumn">The intended <see cref="Column"/> index for this component. May be null if the component does not exist in a <see cref="Column"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null)
/// <param name="stageDefinition">The intended <see cref="StageDefinition"/> for this component. May be null if the component is not a direct member of a <see cref="Stage"/>.</param>
public ManiaSkinComponent(ManiaSkinComponents component, int? targetColumn = null, StageDefinition? stageDefinition = null)
: base(component)
{
TargetColumn = targetColumn;
StageDefinition = stageDefinition;
}
protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;

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@ -1,23 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Mania.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModFadeIn : Mod
public class ManiaModFadeIn : ManiaModHidden
{
public override string Name => "Fade In";
public override string Acronym => "FI";
public override IconUsage? Icon => OsuIcon.ModHidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
protected override CoverExpandDirection ExpandDirection => CoverExpandDirection.AlongScroll;
}
}

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@ -2,15 +2,44 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModHidden : ModHidden
public class ManiaModHidden : ModHidden, IApplicableToDrawableRuleset<ManiaHitObject>
{
public override string Description => @"Keys fade out before you hit them!";
public override double ScoreMultiplier => 1;
public override Type[] IncompatibleMods => new[] { typeof(ModFlashlight<ManiaHitObject>) };
/// <summary>
/// The direction in which the cover should expand.
/// </summary>
protected virtual CoverExpandDirection ExpandDirection => CoverExpandDirection.AgainstScroll;
public virtual void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
ManiaPlayfield maniaPlayfield = (ManiaPlayfield)drawableRuleset.Playfield;
foreach (Column column in maniaPlayfield.Stages.SelectMany(stage => stage.Columns))
{
HitObjectContainer hoc = column.HitObjectArea.HitObjectContainer;
Container hocParent = (Container)hoc.Parent;
hocParent.Remove(hoc);
hocParent.Add(new PlayfieldCoveringWrapper(hoc).With(c =>
{
c.RelativeSizeAxes = Axes.Both;
c.Direction = ExpandDirection;
c.Coverage = 0.5f;
}));
}
}
}
}

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@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics.Sprites;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModInvert : Mod, IApplicableAfterBeatmapConversion
{
public override string Name => "Invert";
public override string Acronym => "IN";
public override double ScoreMultiplier => 1;
public override string Description => "Hold the keys. To the beat.";
public override IconUsage? Icon => FontAwesome.Solid.YinYang;
public override ModType Type => ModType.Conversion;
public void ApplyToBeatmap(IBeatmap beatmap)
{
var maniaBeatmap = (ManiaBeatmap)beatmap;
var newObjects = new List<ManiaHitObject>();
foreach (var column in maniaBeatmap.HitObjects.GroupBy(h => h.Column))
{
var newColumnObjects = new List<ManiaHitObject>();
var locations = column.OfType<Note>().Select(n => (startTime: n.StartTime, samples: n.Samples))
.Concat(column.OfType<HoldNote>().SelectMany(h => new[]
{
(startTime: h.StartTime, samples: h.GetNodeSamples(0)),
(startTime: h.EndTime, samples: h.GetNodeSamples(1))
}))
.OrderBy(h => h.startTime).ToList();
for (int i = 0; i < locations.Count - 1; i++)
{
// Full duration of the hold note.
double duration = locations[i + 1].startTime - locations[i].startTime;
// Beat length at the end of the hold note.
double beatLength = beatmap.ControlPointInfo.TimingPointAt(locations[i + 1].startTime).BeatLength;
// Decrease the duration by at most a 1/4 beat to ensure there's no instantaneous notes.
duration = Math.Max(duration / 2, duration - beatLength / 4);
newColumnObjects.Add(new HoldNote
{
Column = column.Key,
StartTime = locations[i].startTime,
Duration = duration,
NodeSamples = new List<IList<HitSampleInfo>> { locations[i].samples, Array.Empty<HitSampleInfo>() }
});
}
newObjects.AddRange(newColumnObjects);
}
maniaBeatmap.HitObjects = newObjects.OrderBy(h => h.StartTime).ToList();
// No breaks
maniaBeatmap.Breaks.Clear();
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
@ -32,7 +33,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
private readonly Container<DrawableHoldNoteTail> tailContainer;
private readonly Container<DrawableHoldNoteTick> tickContainer;
private readonly Drawable bodyPiece;
/// <summary>
/// Contains the size of the hold note covering the whole head/tail bounds. The size of this container changes as the hold note is being pressed.
/// </summary>
private readonly Container sizingContainer;
/// <summary>
/// Contains the contents of the hold note that should be masked as the hold note is being pressed. Follows changes in the size of <see cref="sizingContainer"/>.
/// </summary>
private readonly Container maskingContainer;
private readonly SkinnableDrawable bodyPiece;
/// <summary>
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
@ -44,24 +55,54 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public bool HasBroken { get; private set; }
/// <summary>
/// Whether the hold note has been released potentially without having caused a break.
/// </summary>
private double? releaseTime;
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.X;
AddRangeInternal(new[]
Container maskedContents;
AddRangeInternal(new Drawable[]
{
sizingContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
maskingContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = maskedContents = new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
}
},
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both }
}
},
bodyPiece = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HoldNoteBody, hitObject.Column), _ => new DefaultBodyPiece
{
RelativeSizeAxes = Axes.Both
RelativeSizeAxes = Axes.Both,
})
{
RelativeSizeAxes = Axes.X
},
tickContainer = new Container<DrawableHoldNoteTick> { RelativeSizeAxes = Axes.Both },
headContainer = new Container<DrawableHoldNoteHead> { RelativeSizeAxes = Axes.Both },
tailContainer = new Container<DrawableHoldNoteTail> { RelativeSizeAxes = Axes.Both },
});
maskedContents.AddRange(new[]
{
bodyPiece.CreateProxy(),
tickContainer.CreateProxy(),
tailContainer.CreateProxy(),
});
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
@ -127,7 +168,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
base.OnDirectionChanged(e);
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
if (e.NewValue == ScrollingDirection.Up)
{
bodyPiece.Anchor = bodyPiece.Origin = Anchor.TopLeft;
sizingContainer.Anchor = sizingContainer.Origin = Anchor.BottomLeft;
}
else
{
bodyPiece.Anchor = bodyPiece.Origin = Anchor.BottomLeft;
sizingContainer.Anchor = sizingContainer.Origin = Anchor.TopLeft;
}
}
public override void PlaySamples()
@ -135,13 +185,48 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// Samples are played by the head/tail notes.
}
public override void OnKilled()
{
base.OnKilled();
(bodyPiece.Drawable as IHoldNoteBody)?.Recycle();
}
protected override void Update()
{
base.Update();
// Make the body piece not lie under the head note
if (Time.Current < releaseTime)
releaseTime = null;
// Pad the full size container so its contents (i.e. the masking container) reach under the tail.
// This is required for the tail to not be masked away, since it lies outside the bounds of the hold note.
sizingContainer.Padding = new MarginPadding
{
Top = Direction.Value == ScrollingDirection.Down ? -Tail.Height : 0,
Bottom = Direction.Value == ScrollingDirection.Up ? -Tail.Height : 0,
};
// Pad the masking container to the starting position of the body piece (half-way under the head).
// This is required to make the body start getting masked immediately as soon as the note is held.
maskingContainer.Padding = new MarginPadding
{
Top = Direction.Value == ScrollingDirection.Up ? Head.Height / 2 : 0,
Bottom = Direction.Value == ScrollingDirection.Down ? Head.Height / 2 : 0,
};
// Position and resize the body to lie half-way under the head and the tail notes.
bodyPiece.Y = (Direction.Value == ScrollingDirection.Up ? 1 : -1) * Head.Height / 2;
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
// As the note is being held, adjust the size of the sizing container. This has two effects:
// 1. The contained masking container will mask the body and ticks.
// 2. The head note will move along with the new "head position" in the container.
if (Head.IsHit && releaseTime == null)
{
// How far past the hit target this hold note is. Always a positive value.
float yOffset = Math.Max(0, Direction.Value == ScrollingDirection.Up ? -Y : Y);
sizingContainer.Height = Math.Clamp(1 - yOffset / DrawHeight, 0, 1);
}
}
protected override void UpdateStateTransforms(ArmedState state)
@ -153,7 +238,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (Tail.AllJudged)
{
ApplyResult(r => r.Type = HitResult.Perfect);
endHold();
}
if (Tail.Result.Type == HitResult.Miss)
HasBroken = true;
@ -167,6 +255,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
if (CheckHittable?.Invoke(this, Time.Current) == false)
return false;
// The tail has a lenience applied to it which is factored into the miss window (i.e. the miss judgement will be delayed).
// But the hold cannot ever be started within the late-lenience window, so we should skip trying to begin the hold during that time.
// Note: Unlike below, we use the tail's start time to determine the time offset.
if (Time.Current > Tail.HitObject.StartTime && !Tail.HitObject.HitWindows.CanBeHit(Time.Current - Tail.HitObject.StartTime))
return false;
beginHoldAt(Time.Current - Head.HitObject.StartTime);
Head.UpdateResult();
@ -200,6 +297,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
HasBroken = true;
releaseTime = Time.Current;
}
private void endHold()

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
/// <summary>
@ -17,6 +19,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
public void UpdateResult() => base.UpdateResult(true);
protected override void UpdateStateTransforms(ArmedState state)
{
// This hitobject should never expire, so this is just a safe maximum.
LifetimeEnd = LifetimeStart + 30000;
}
public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
public override void OnReleased(ManiaAction action)

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -8,6 +9,7 @@ using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -34,6 +36,12 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
/// <summary>
/// Whether this <see cref="DrawableManiaHitObject"/> can be hit, given a time value.
/// If non-null, judgements will be ignored whilst the function returns false.
/// </summary>
public Func<DrawableHitObject, double, bool> CheckHittable;
protected DrawableManiaHitObject(ManiaHitObject hitObject)
: base(hitObject)
{
@ -120,10 +128,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
break;
case ArmedState.Hit:
this.FadeOut(150, Easing.OutQuint);
this.FadeOut();
break;
}
}
/// <summary>
/// Causes this <see cref="DrawableManiaHitObject"/> to get missed, disregarding all conditions in implementations of <see cref="DrawableHitObject.CheckForResult"/>.
/// </summary>
public void MissForcefully() => ApplyResult(r => r.Type = HitResult.Miss);
}
public abstract class DrawableManiaHitObject<TObject> : DrawableManiaHitObject

View File

@ -64,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (action != Action.Value)
return false;
if (CheckHittable?.Invoke(this, Time.Current) == false)
return false;
return UpdateResult(true);
}

View File

@ -19,24 +19,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
/// <summary>
/// Represents length-wise portion of a hold note.
/// </summary>
public class DefaultBodyPiece : CompositeDrawable
public class DefaultBodyPiece : CompositeDrawable, IHoldNoteBody
{
protected readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
private readonly IBindable<bool> isHitting = new Bindable<bool>();
protected readonly IBindable<bool> IsHitting = new Bindable<bool>();
protected Drawable Background { get; private set; }
protected BufferedContainer Foreground { get; private set; }
private BufferedContainer subtractionContainer;
private Container subtractionLayer;
private Container foregroundContainer;
public DefaultBodyPiece()
{
Blending = BlendingParameters.Additive;
AddLayout(subtractionCache);
}
[BackgroundDependencyLoader(true)]
@ -45,7 +38,54 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
InternalChildren = new[]
{
Background = new Box { RelativeSizeAxes = Axes.Both },
Foreground = new BufferedContainer
foregroundContainer = new Container { RelativeSizeAxes = Axes.Both }
};
if (drawableObject != null)
{
var holdNote = (DrawableHoldNote)drawableObject;
AccentColour.BindTo(drawableObject.AccentColour);
IsHitting.BindTo(holdNote.IsHitting);
}
AccentColour.BindValueChanged(onAccentChanged, true);
Recycle();
}
public void Recycle() => foregroundContainer.Child = CreateForeground();
protected virtual Drawable CreateForeground() => new ForegroundPiece
{
AccentColour = { BindTarget = AccentColour },
IsHitting = { BindTarget = IsHitting }
};
private void onAccentChanged(ValueChangedEvent<Color4> accent) => Background.Colour = accent.NewValue.Opacity(0.7f);
private class ForegroundPiece : CompositeDrawable
{
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>();
public readonly IBindable<bool> IsHitting = new Bindable<bool>();
private readonly LayoutValue subtractionCache = new LayoutValue(Invalidation.DrawSize);
private BufferedContainer foregroundBuffer;
private BufferedContainer subtractionBuffer;
private Container subtractionLayer;
public ForegroundPiece()
{
RelativeSizeAxes = Axes.Both;
AddLayout(subtractionCache);
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = foregroundBuffer = new BufferedContainer
{
Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
@ -53,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
Children = new Drawable[]
{
new Box { RelativeSizeAxes = Axes.Both },
subtractionContainer = new BufferedContainer
subtractionBuffer = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
// This is needed because we're blending with another object
@ -77,60 +117,51 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
}
}
};
if (drawableObject != null)
{
var holdNote = (DrawableHoldNote)drawableObject;
AccentColour.BindTo(drawableObject.AccentColour);
isHitting.BindTo(holdNote.IsHitting);
}
AccentColour.BindValueChanged(onAccentChanged, true);
isHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent<Color4>(AccentColour.Value, AccentColour.Value)), true);
}
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
Foreground.Colour = accent.NewValue.Opacity(0.5f);
Background.Colour = accent.NewValue.Opacity(0.7f);
const float animation_length = 50;
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
if (isHitting.Value)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (Foreground.BeginDelayedSequence(synchronisedOffset))
Foreground.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(Foreground.Colour, animation_length).Loop();
}
subtractionCache.Invalidate();
}
protected override void Update()
{
base.Update();
if (!subtractionCache.IsValid)
{
subtractionLayer.Width = 5;
subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth);
subtractionLayer.EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.White,
Type = EdgeEffectType.Glow,
Radius = DrawWidth
};
Foreground.ForceRedraw();
subtractionContainer.ForceRedraw();
AccentColour.BindValueChanged(onAccentChanged, true);
IsHitting.BindValueChanged(_ => onAccentChanged(new ValueChangedEvent<Color4>(AccentColour.Value, AccentColour.Value)), true);
}
subtractionCache.Validate();
private void onAccentChanged(ValueChangedEvent<Color4> accent)
{
foregroundBuffer.Colour = accent.NewValue.Opacity(0.5f);
const float animation_length = 50;
foregroundBuffer.ClearTransforms(false, nameof(foregroundBuffer.Colour));
if (IsHitting.Value)
{
// wait for the next sync point
double synchronisedOffset = animation_length * 2 - Time.Current % (animation_length * 2);
using (foregroundBuffer.BeginDelayedSequence(synchronisedOffset))
foregroundBuffer.FadeColour(accent.NewValue.Lighten(0.2f), animation_length).Then().FadeColour(foregroundBuffer.Colour, animation_length).Loop();
}
subtractionCache.Invalidate();
}
protected override void Update()
{
base.Update();
if (!subtractionCache.IsValid)
{
subtractionLayer.Width = 5;
subtractionLayer.Height = Math.Max(0, DrawHeight - DrawWidth);
subtractionLayer.EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.White,
Type = EdgeEffectType.Glow,
Radius = DrawWidth
};
foregroundBuffer.ForceRedraw();
subtractionBuffer.ForceRedraw();
subtractionCache.Validate();
}
}
}
}

View File

@ -0,0 +1,16 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
{
/// <summary>
/// Interface for mania hold note bodies.
/// </summary>
public interface IHoldNoteBody
{
/// <summary>
/// Recycles the contents of this <see cref="IHoldNoteBody"/> to free used resources.
/// </summary>
void Recycle();
}
}

View File

@ -102,14 +102,14 @@ namespace osu.Game.Rulesets.Mania.Objects
{
StartTime = StartTime,
Column = Column,
Samples = getNodeSamples(0),
Samples = GetNodeSamples(0),
});
AddNested(Tail = new TailNote
{
StartTime = EndTime,
Column = Column,
Samples = getNodeSamples((NodeSamples?.Count - 1) ?? 1),
Samples = GetNodeSamples((NodeSamples?.Count - 1) ?? 1),
});
}
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.Objects
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
private IList<HitSampleInfo> getNodeSamples(int nodeIndex) =>
public IList<HitSampleInfo> GetNodeSamples(int nodeIndex) =>
nodeIndex < NodeSamples?.Count ? NodeSamples[nodeIndex] : Samples;
}
}

View File

@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Mania.Replays
protected override bool IsImportant(ManiaReplayFrame frame) => frame.Actions.Any();
public override List<IInput> GetPendingInputs() => new List<IInput> { new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() } };
public override void CollectPendingInputs(List<IInput> inputs)
{
inputs.Add(new ReplayState<ManiaAction> { PressedActions = CurrentFrame?.Actions ?? new List<ManiaAction>() });
}
}
}

View File

@ -7,6 +7,10 @@ namespace osu.Game.Rulesets.Mania.Scoring
{
internal class ManiaScoreProcessor : ScoreProcessor
{
protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultComboPortion => 0.05;
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}

View File

@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class HitTargetInsetContainer : Container
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
protected override Container<Drawable> Content => content;
private readonly Container content;
private float hitPosition;
public HitTargetInsetContainer()
{
RelativeSizeAxes = Axes.Both;
InternalChild = content = new Container { RelativeSizeAxes = Axes.Both };
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
hitPosition = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.HitPosition)?.Value ?? Stage.HIT_TARGET_POSITION;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
content.Padding = direction.NewValue == ScrollingDirection.Up
? new MarginPadding { Top = hitPosition }
: new MarginPadding { Bottom = hitPosition };
}
}
}

View File

@ -1,10 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -18,7 +21,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly IBindable<bool> isHitting = new Bindable<bool>();
private Drawable sprite;
[CanBeNull]
private Drawable bodySprite;
[CanBeNull]
private Drawable lightContainer;
[CanBeNull]
private Drawable light;
public LegacyBodyPiece()
{
@ -31,7 +41,39 @@ namespace osu.Game.Rulesets.Mania.Skinning
string imageName = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteBodyImage)?.Value
?? $"mania-note{FallbackColumnIndex}L";
sprite = skin.GetAnimation(imageName, true, true).With(d =>
string lightImage = GetColumnSkinConfig<string>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightImage)?.Value
?? "lightingL";
float lightScale = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.HoldNoteLightScale)?.Value
?? 1;
// Create a temporary animation to retrieve the number of frames, in an effort to calculate the intended frame length.
// This animation is discarded and re-queried with the appropriate frame length afterwards.
var tmp = skin.GetAnimation(lightImage, true, false);
double frameLength = 0;
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d =>
{
if (d == null)
return;
d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(lightScale);
});
if (light != null)
{
lightContainer = new HitTargetInsetContainer
{
Alpha = 0,
Child = light
};
}
bodySprite = skin.GetAnimation(imageName, WrapMode.ClampToEdge, WrapMode.ClampToEdge, true, true).With(d =>
{
if (d == null)
return;
@ -46,8 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
// Todo: Wrap
});
if (sprite != null)
InternalChild = sprite;
if (bodySprite != null)
InternalChild = bodySprite;
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
@ -59,28 +101,68 @@ namespace osu.Game.Rulesets.Mania.Skinning
private void onIsHittingChanged(ValueChangedEvent<bool> isHitting)
{
if (!(sprite is TextureAnimation animation))
if (bodySprite is TextureAnimation bodyAnimation)
{
bodyAnimation.GotoFrame(0);
bodyAnimation.IsPlaying = isHitting.NewValue;
}
if (lightContainer == null)
return;
animation.GotoFrame(0);
animation.IsPlaying = isHitting.NewValue;
if (isHitting.NewValue)
{
// Clear the fade out and, more importantly, the removal.
lightContainer.ClearTransforms();
// Only add the container if the removal has taken place.
if (lightContainer.Parent == null)
Column.TopLevelContainer.Add(lightContainer);
// The light must be seeked only after being loaded, otherwise a nullref occurs (https://github.com/ppy/osu-framework/issues/3847).
if (light is TextureAnimation lightAnimation)
lightAnimation.GotoFrame(0);
lightContainer.FadeIn(80);
}
else
{
lightContainer.FadeOut(120)
.OnComplete(d => Column.TopLevelContainer.Remove(d));
}
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (sprite == null)
return;
if (direction.NewValue == ScrollingDirection.Up)
{
sprite.Origin = Anchor.BottomCentre;
sprite.Scale = new Vector2(1, -1);
if (bodySprite != null)
{
bodySprite.Origin = Anchor.BottomCentre;
bodySprite.Scale = new Vector2(1, -1);
}
if (light != null)
light.Anchor = Anchor.TopCentre;
}
else
{
sprite.Origin = Anchor.TopCentre;
sprite.Scale = Vector2.One;
if (bodySprite != null)
{
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Scale = Vector2.One;
}
if (light != null)
light.Anchor = Anchor.BottomCentre;
}
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
lightContainer?.Expire();
}
}
}

View File

@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.UI.Scrolling;
@ -18,14 +17,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
public class LegacyColumnBackground : LegacyManiaColumnElement, IKeyBindingHandler<ManiaAction>
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly bool isLastColumn;
private Container lightContainer;
private Sprite light;
public LegacyColumnBackground(bool isLastColumn)
public LegacyColumnBackground()
{
this.isLastColumn = isLastColumn;
RelativeSizeAxes = Axes.Both;
}
@ -35,52 +32,14 @@ namespace osu.Game.Rulesets.Mania.Skinning
string lightImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.LightImage)?.Value
?? "mania-stage-light";
float leftLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LeftLineWidth)
?.Value ?? 1;
float rightLineWidth = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.RightLineWidth)
?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
float lightPosition = GetColumnSkinConfig<float>(skin, LegacyManiaSkinConfigurationLookups.LightPosition)?.Value
?? 0;
Color4 lineColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLineColour)?.Value
?? Color4.White;
Color4 backgroundColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour)?.Value
?? Color4.Black;
Color4 lightColour = GetColumnSkinConfig<Color4>(skin, LegacyManiaSkinConfigurationLookups.ColumnLightColour)?.Value
?? Color4.White;
InternalChildren = new Drawable[]
InternalChildren = new[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = backgroundColour
},
new Box
{
RelativeSizeAxes = Axes.Y,
Width = leftLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour,
Alpha = hasLeftLine ? 1 : 0
},
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
Colour = lineColour,
Alpha = hasRightLine ? 1 : 0
},
lightContainer = new Container
{
Origin = Anchor.BottomCentre,
@ -90,7 +49,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomCentre,
Colour = lightColour,
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lightColour),
Texture = skin.GetTexture(lightImage),
RelativeSizeAxes = Axes.X,
Width = 1,

View File

@ -6,13 +6,16 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Animations;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyHitExplosion : LegacyManiaColumnElement
public class LegacyHitExplosion : LegacyManiaColumnElement, IHitExplosion
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
@ -62,9 +65,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
explosion.Anchor = direction.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void LoadComplete()
public void Animate(JudgementResult result)
{
base.LoadComplete();
if (result.Judgement is HoldNoteTickJudgement)
return;
(explosion as IFramedAnimation)?.GotoFrame(0);
explosion?.FadeInFromZero(80)
.Then().FadeOut(120);

View File

@ -20,11 +20,6 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Container directionContainer;
public LegacyHitTarget()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin, IScrollingInfo scrollingInfo)
{
@ -56,7 +51,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
Anchor = Anchor.CentreLeft,
RelativeSizeAxes = Axes.X,
Height = 1,
Colour = lineColour,
Colour = LegacyColourCompatibility.DisallowZeroAlpha(lineColour),
Alpha = showJudgementLine ? 0.9f : 0
}
}

View File

@ -65,6 +65,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
if (GetColumnSkinConfig<bool>(skin, LegacyManiaSkinConfigurationLookups.KeysUnderNotes)?.Value ?? false)
Column.UnderlayElements.Add(CreateProxy());
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)

View File

@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.OpenGL.Textures;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets.UI.Scrolling;
@ -92,7 +93,7 @@ namespace osu.Game.Rulesets.Mania.Skinning
string noteImage = GetColumnSkinConfig<string>(skin, lookup)?.Value
?? $"mania-note{FallbackColumnIndex}{suffix}";
return skin.GetTexture(noteImage);
return skin.GetTexture(noteImage, WrapMode.ClampToEdge, WrapMode.ClampToEdge);
}
}
}

View File

@ -4,19 +4,27 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Skinning
{
public class LegacyStageBackground : CompositeDrawable
{
private readonly StageDefinition stageDefinition;
private Drawable leftSprite;
private Drawable rightSprite;
private ColumnFlow<Drawable> columnBackgrounds;
public LegacyStageBackground()
public LegacyStageBackground(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
RelativeSizeAxes = Axes.Both;
}
@ -44,8 +52,19 @@ namespace osu.Game.Rulesets.Mania.Skinning
Origin = Anchor.TopLeft,
X = -0.05f,
Texture = skin.GetTexture(rightImage)
},
columnBackgrounds = new ColumnFlow<Drawable>(stageDefinition)
{
RelativeSizeAxes = Axes.Y
},
new HitTargetInsetContainer
{
Child = new LegacyHitTarget { RelativeSizeAxes = Axes.Both }
}
};
for (int i = 0; i < stageDefinition.Columns; i++)
columnBackgrounds.SetContentForColumn(i, new ColumnBackground(i, i == stageDefinition.Columns - 1));
}
protected override void Update()
@ -58,5 +77,72 @@ namespace osu.Game.Rulesets.Mania.Skinning
if (rightSprite?.Height > 0)
rightSprite.Scale = new Vector2(1, DrawHeight / rightSprite.Height);
}
private class ColumnBackground : CompositeDrawable
{
private readonly int columnIndex;
private readonly bool isLastColumn;
public ColumnBackground(int columnIndex, bool isLastColumn)
{
this.columnIndex = columnIndex;
this.isLastColumn = isLastColumn;
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
float leftLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.LeftLineWidth, columnIndex)?.Value ?? 1;
float rightLineWidth = skin.GetManiaSkinConfig<float>(LegacyManiaSkinConfigurationLookups.RightLineWidth, columnIndex)?.Value ?? 1;
bool hasLeftLine = leftLineWidth > 0;
bool hasRightLine = rightLineWidth > 0 && skin.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value >= 2.4m
|| isLastColumn;
Color4 lineColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnLineColour, columnIndex)?.Value ?? Color4.White;
Color4 backgroundColour = skin.GetManiaSkinConfig<Color4>(LegacyManiaSkinConfigurationLookups.ColumnBackgroundColour, columnIndex)?.Value ?? Color4.Black;
InternalChildren = new Drawable[]
{
LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{
RelativeSizeAxes = Axes.Both
}, backgroundColour),
new HitTargetInsetContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
Width = leftLineWidth,
Scale = new Vector2(0.740f, 1),
Alpha = hasLeftLine ? 1 : 0,
Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{
RelativeSizeAxes = Axes.Both
}, lineColour)
},
new Container
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
RelativeSizeAxes = Axes.Y,
Width = rightLineWidth,
Scale = new Vector2(0.740f, 1),
Alpha = hasRightLine ? 1 : 0,
Child = LegacyColourCompatibility.ApplyWithDoubledAlpha(new Box
{
RelativeSizeAxes = Axes.Both
}, lineColour)
},
}
}
};
}
}
}
}

View File

@ -9,6 +9,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Skinning;
using System.Collections.Generic;
using System.Diagnostics;
using osu.Framework.Audio.Sample;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Legacy;
@ -88,10 +89,12 @@ namespace osu.Game.Rulesets.Mania.Skinning
switch (maniaComponent.Component)
{
case ManiaSkinComponents.ColumnBackground:
return new LegacyColumnBackground(maniaComponent.TargetColumn == beatmap.TotalColumns - 1);
return new LegacyColumnBackground();
case ManiaSkinComponents.HitTarget:
return new LegacyHitTarget();
// Legacy skins sandwich the hit target between the column background and the column light.
// To preserve this ordering, it's created manually inside LegacyStageBackground.
return Drawable.Empty();
case ManiaSkinComponents.KeyArea:
return new LegacyKeyArea();
@ -112,7 +115,8 @@ namespace osu.Game.Rulesets.Mania.Skinning
return new LegacyHitExplosion();
case ManiaSkinComponents.StageBackground:
return new LegacyStageBackground();
Debug.Assert(maniaComponent.StageDefinition != null);
return new LegacyStageBackground(maniaComponent.StageDefinition.Value);
case ManiaSkinComponents.StageForeground:
return new LegacyStageForeground();

View File

@ -9,14 +9,15 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Pooling;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.UI
{
@ -33,11 +34,12 @@ namespace osu.Game.Rulesets.Mania.UI
public readonly Bindable<ManiaAction> Action = new Bindable<ManiaAction>();
private readonly ColumnHitObjectArea hitObjectArea;
public readonly ColumnHitObjectArea HitObjectArea;
internal readonly Container TopLevelContainer;
private readonly DrawablePool<PoolableHitExplosion> hitExplosionPool;
private readonly OrderedHitPolicy hitPolicy;
public Container UnderlayElements => hitObjectArea.UnderlayElements;
public Container UnderlayElements => HitObjectArea.UnderlayElements;
public Column(int index)
{
@ -53,9 +55,10 @@ namespace osu.Game.Rulesets.Mania.UI
InternalChildren = new[]
{
hitExplosionPool = new DrawablePool<PoolableHitExplosion>(5),
// For input purposes, the background is added at the highest depth, but is then proxied back below all other elements
background.CreateProxy(),
hitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
HitObjectArea = new ColumnHitObjectArea(Index, HitObjectContainer) { RelativeSizeAxes = Axes.Both },
new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.KeyArea, Index), _ => new DefaultKeyArea())
{
RelativeSizeAxes = Axes.Both
@ -64,10 +67,10 @@ namespace osu.Game.Rulesets.Mania.UI
TopLevelContainer = new Container { RelativeSizeAxes = Axes.Both }
};
TopLevelContainer.Add(hitObjectArea.Explosions.CreateProxy());
}
hitPolicy = new OrderedHitPolicy(HitObjectContainer);
public override Axes RelativeSizeAxes => Axes.Y;
TopLevelContainer.Add(HitObjectArea.Explosions.CreateProxy());
}
public ColumnType ColumnType { get; set; }
@ -91,6 +94,9 @@ namespace osu.Game.Rulesets.Mania.UI
hitObject.AccentColour.Value = AccentColour;
hitObject.OnNewResult += OnNewResult;
DrawableManiaHitObject maniaObject = (DrawableManiaHitObject)hitObject;
maniaObject.CheckHittable = hitPolicy.IsHittable;
HitObjectContainer.Add(hitObject);
}
@ -105,18 +111,13 @@ namespace osu.Game.Rulesets.Mania.UI
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
{
if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
var explosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, Index), _ =>
new DefaultHitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick))
{
RelativeSizeAxes = Axes.Both
};
hitObjectArea.Explosions.Add(explosion);
explosion.Delay(200).Expire(true);
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));
}
public bool OnPressed(ManiaAction action)

View File

@ -0,0 +1,105 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// A <see cref="Drawable"/> which flows its contents according to the <see cref="Column"/>s in a <see cref="Stage"/>.
/// Content can be added to individual columns via <see cref="SetContentForColumn"/>.
/// </summary>
/// <typeparam name="TContent">The type of content in each column.</typeparam>
public class ColumnFlow<TContent> : CompositeDrawable
where TContent : Drawable
{
/// <summary>
/// All contents added to this <see cref="ColumnFlow{TContent}"/>.
/// </summary>
public IReadOnlyList<TContent> Content => columns.Children.Select(c => c.Count == 0 ? null : (TContent)c.Child).ToList();
private readonly FillFlowContainer<Container> columns;
private readonly StageDefinition stageDefinition;
public ColumnFlow(StageDefinition stageDefinition)
{
this.stageDefinition = stageDefinition;
AutoSizeAxes = Axes.X;
InternalChild = columns = new FillFlowContainer<Container>
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
};
for (int i = 0; i < stageDefinition.Columns; i++)
columns.Add(new Container { RelativeSizeAxes = Axes.Y });
}
private ISkinSource currentSkin;
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
currentSkin = skin;
skin.SourceChanged += onSkinChanged;
onSkinChanged();
}
private void onSkinChanged()
{
for (int i = 0; i < stageDefinition.Columns; i++)
{
if (i > 0)
{
float spacing = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnSpacing, i - 1))
?.Value ?? Stage.COLUMN_SPACING;
columns[i].Margin = new MarginPadding { Left = spacing };
}
float? width = currentSkin.GetConfig<ManiaSkinConfigurationLookup, float>(
new ManiaSkinConfigurationLookup(LegacyManiaSkinConfigurationLookups.ColumnWidth, i))
?.Value;
if (width == null)
// only used by default skin (legacy skins get defaults set in LegacyManiaSkinConfiguration)
columns[i].Width = stageDefinition.IsSpecialColumn(i) ? Column.SPECIAL_COLUMN_WIDTH : Column.COLUMN_WIDTH;
else
columns[i].Width = width.Value;
}
}
/// <summary>
/// Sets the content of one of the columns of this <see cref="ColumnFlow{TContent}"/>.
/// </summary>
/// <param name="column">The index of the column to set the content of.</param>
/// <param name="content">The content.</param>
public void SetContentForColumn(int column, TContent content) => columns[column].Child = content;
public new MarginPadding Padding
{
get => base.Padding;
set => base.Padding = value;
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (currentSkin != null)
currentSkin.SourceChanged -= onSkinChanged;
}
}
}

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.Skinning;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@ -14,12 +15,14 @@ namespace osu.Game.Rulesets.Mania.UI.Components
public class HitObjectArea : SkinReloadableDrawable
{
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
public readonly HitObjectContainer HitObjectContainer;
public HitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
InternalChild = new Container
{
hitObjectContainer,
RelativeSizeAxes = Axes.Both,
Child = HitObjectContainer = hitObjectContainer
};
}

View File

@ -8,6 +8,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Utils;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@ -15,35 +17,36 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
public class DefaultHitExplosion : CompositeDrawable
public class DefaultHitExplosion : CompositeDrawable, IHitExplosion
{
private const float default_large_faint_size = 0.8f;
public override bool RemoveWhenNotAlive => true;
[Resolved]
private Column column { get; set; }
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly CircularContainer largeFaint;
private readonly CircularContainer mainGlow1;
private CircularContainer largeFaint;
private CircularContainer mainGlow1;
public DefaultHitExplosion(Color4 objectColour, bool isSmall = false)
public DefaultHitExplosion()
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.X;
Height = DefaultNotePiece.NOTE_HEIGHT;
}
// scale roughly in-line with visual appearance of notes
Scale = new Vector2(1f, 0.6f);
if (isSmall)
Scale *= 0.5f;
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
const float angle_variangle = 15; // should be less than 45
const float roundness = 80;
const float initial_height = 10;
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
var colour = Interpolation.ValueAt(0.4f, column.AccentColour, Color4.White, 0, 1);
InternalChildren = new Drawable[]
{
@ -54,12 +57,12 @@ namespace osu.Game.Rulesets.Mania.UI
RelativeSizeAxes = Axes.Both,
Masking = true,
// we want our size to be very small so the glow dominates it.
Size = new Vector2(0.8f),
Size = new Vector2(default_large_faint_size),
Blending = BlendingParameters.Additive,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
Colour = Interpolation.ValueAt(0.1f, column.AccentColour, Color4.White, 0, 1).Opacity(0.3f),
Roundness = 160,
Radius = 200,
},
@ -74,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.UI
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
Colour = Interpolation.ValueAt(0.6f, column.AccentColour, Color4.White, 0, 1),
Roundness = 20,
Radius = 50,
},
@ -114,30 +117,11 @@ namespace osu.Game.Rulesets.Mania.UI
},
}
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(onDirectionChanged, true);
}
protected override void LoadComplete()
{
const double duration = 200;
base.LoadComplete();
largeFaint
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
.FadeOut(duration * 2);
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
this.FadeOut(duration, Easing.Out);
}
private void onDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
{
if (direction.NewValue == ScrollingDirection.Up)
@ -151,5 +135,29 @@ namespace osu.Game.Rulesets.Mania.UI
Y = -DefaultNotePiece.NOTE_HEIGHT / 2;
}
}
public void Animate(JudgementResult result)
{
// scale roughly in-line with visual appearance of notes
Vector2 scale = new Vector2(1, 0.6f);
if (result.Judgement is HoldNoteTickJudgement)
scale *= 0.5f;
this.ScaleTo(scale);
largeFaint
.ResizeTo(default_large_faint_size)
.Then()
.ResizeTo(default_large_faint_size * new Vector2(5, 1), PoolableHitExplosion.DURATION, Easing.OutQuint)
.FadeOut(PoolableHitExplosion.DURATION * 2);
mainGlow1
.ScaleTo(1)
.Then()
.ScaleTo(1.4f, PoolableHitExplosion.DURATION, Easing.OutQuint);
this.FadeOutFromOne(PoolableHitExplosion.DURATION, Easing.Out);
}
}
}

View File

@ -15,6 +15,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
}
public DrawableManiaJudgement()
{
}
[BackgroundDependencyLoader]
private void load()
{

View File

@ -31,12 +31,12 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// The minimum time range. This occurs at a <see cref="relativeTimeRange"/> of 40.
/// </summary>
public const double MIN_TIME_RANGE = 150;
public const double MIN_TIME_RANGE = 340;
/// <summary>
/// The maximum time range. This occurs at a <see cref="relativeTimeRange"/> of 1.
/// </summary>
public const double MAX_TIME_RANGE = 6000;
public const double MAX_TIME_RANGE = 13720;
protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;

View File

@ -0,0 +1,19 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// Common interface for all hit explosion bodies.
/// </summary>
public interface IHitExplosion
{
/// <summary>
/// Begins animating this <see cref="IHitExplosion"/>.
/// </summary>
/// <param name="result">The type of <see cref="JudgementResult"/> that caused this explosion.</param>
void Animate(JudgementResult result);
}
}

View File

@ -0,0 +1,78 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// Ensures that only the most recent <see cref="HitObject"/> is hittable, affectionately known as "note lock".
/// </summary>
public class OrderedHitPolicy
{
private readonly HitObjectContainer hitObjectContainer;
public OrderedHitPolicy(HitObjectContainer hitObjectContainer)
{
this.hitObjectContainer = hitObjectContainer;
}
/// <summary>
/// Determines whether a <see cref="DrawableHitObject"/> can be hit at a point in time.
/// </summary>
/// <remarks>
/// Only the most recent <see cref="DrawableHitObject"/> can be hit, a previous hitobject's window cannot extend past the next one.
/// </remarks>
/// <param name="hitObject">The <see cref="DrawableHitObject"/> to check.</param>
/// <param name="time">The time to check.</param>
/// <returns>Whether <paramref name="hitObject"/> can be hit at the given <paramref name="time"/>.</returns>
public bool IsHittable(DrawableHitObject hitObject, double time)
{
var nextObject = hitObjectContainer.AliveObjects.GetNext(hitObject);
return nextObject == null || time < nextObject.HitObject.StartTime;
}
/// <summary>
/// Handles a <see cref="HitObject"/> being hit to potentially miss all earlier <see cref="HitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="HitObject"/> that was hit.</param>
public void HandleHit(DrawableHitObject hitObject)
{
if (!IsHittable(hitObject, hitObject.HitObject.StartTime + hitObject.Result.TimeOffset))
throw new InvalidOperationException($"A {hitObject} was hit before it became hittable!");
foreach (var obj in enumerateHitObjectsUpTo(hitObject.HitObject.StartTime))
{
if (obj.Judged)
continue;
((DrawableManiaHitObject)obj).MissForcefully();
}
}
private IEnumerable<DrawableHitObject> enumerateHitObjectsUpTo(double targetTime)
{
foreach (var obj in hitObjectContainer.AliveObjects)
{
if (obj.HitObject.GetEndTime() >= targetTime)
yield break;
yield return obj;
foreach (var nestedObj in obj.NestedHitObjects)
{
if (nestedObj.HitObject.GetEndTime() >= targetTime)
break;
yield return nestedObj;
}
}
}
}
}

View File

@ -0,0 +1,133 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
/// <summary>
/// A <see cref="Container"/> that has its contents partially hidden by an adjustable "cover". This is intended to be used in a playfield.
/// </summary>
public class PlayfieldCoveringWrapper : CompositeDrawable
{
/// <summary>
/// The complete cover, including gradient and fill.
/// </summary>
private readonly Drawable cover;
/// <summary>
/// The gradient portion of the cover.
/// </summary>
private readonly Box gradient;
/// <summary>
/// The fully-opaque portion of the cover.
/// </summary>
private readonly Box filled;
private readonly IBindable<ScrollingDirection> scrollDirection = new Bindable<ScrollingDirection>();
public PlayfieldCoveringWrapper(Drawable content)
{
InternalChild = new BufferedContainer
{
RelativeSizeAxes = Axes.Both,
Children = new[]
{
content,
cover = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Blending = new BlendingParameters
{
// Don't change the destination colour.
RGBEquation = BlendingEquation.Add,
Source = BlendingType.Zero,
Destination = BlendingType.One,
// Subtract the cover's alpha from the destination (points with alpha 1 should make the destination completely transparent).
AlphaEquation = BlendingEquation.Add,
SourceAlpha = BlendingType.Zero,
DestinationAlpha = BlendingType.OneMinusSrcAlpha
},
Children = new Drawable[]
{
gradient = new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
RelativePositionAxes = Axes.Both,
Height = 0.25f,
Colour = ColourInfo.GradientVertical(
Color4.White.Opacity(0f),
Color4.White.Opacity(1f)
)
},
filled = new Box
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
Height = 0
}
}
}
}
};
}
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
scrollDirection.BindTo(scrollingInfo.Direction);
scrollDirection.BindValueChanged(onScrollDirectionChanged, true);
}
private void onScrollDirectionChanged(ValueChangedEvent<ScrollingDirection> direction)
=> cover.Rotation = direction.NewValue == ScrollingDirection.Up ? 0 : 180f;
/// <summary>
/// The relative area that should be completely covered. This does not include the fade.
/// </summary>
public float Coverage
{
set
{
filled.Height = value;
gradient.Y = -value;
}
}
/// <summary>
/// The direction in which the cover expands.
/// </summary>
public CoverExpandDirection Direction
{
set => cover.Scale = value == CoverExpandDirection.AlongScroll ? Vector2.One : new Vector2(1, -1);
}
}
public enum CoverExpandDirection
{
/// <summary>
/// The cover expands along the scrolling direction.
/// </summary>
AlongScroll,
/// <summary>
/// The cover expands against the scrolling direction.
/// </summary>
AgainstScroll
}
}

View File

@ -0,0 +1,51 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Rulesets.Judgements;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Mania.UI
{
public class PoolableHitExplosion : PoolableDrawable
{
public const double DURATION = 200;
public JudgementResult Result { get; private set; }
[Resolved]
private Column column { get; set; }
private SkinnableDrawable skinnableExplosion;
public PoolableHitExplosion()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader]
private void load()
{
InternalChild = skinnableExplosion = new SkinnableDrawable(new ManiaSkinComponent(ManiaSkinComponents.HitExplosion, column.Index), _ => new DefaultHitExplosion())
{
RelativeSizeAxes = Axes.Both
};
}
public void Apply(JudgementResult result)
{
Result = result;
}
protected override void PrepareForUse()
{
base.PrepareForUse();
(skinnableExplosion?.Drawable as IHitExplosion)?.Animate(Result);
this.Delay(DURATION).Then().Expire();
}
}
}

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