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Use leased bindables
This commit is contained in:
parent
499e06797a
commit
ca5c8d37d1
@ -112,7 +112,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config, IBindableBeatmap beatmap)
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private void load(OsuConfigManager config, IBindable<WorkingBeatmap> beatmap)
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{
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InternalChild = expandTarget = new Container
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{
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@ -85,7 +85,7 @@ namespace osu.Game.Tests.Visual
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}
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[BackgroundDependencyLoader]
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private void load(IAdjustableClock adjustableClock, IBindableBeatmap beatmap)
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private void load(IAdjustableClock adjustableClock, IBindable<WorkingBeatmap> beatmap)
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{
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this.adjustableClock = adjustableClock;
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this.beatmap.BindTo(beatmap);
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@ -63,7 +63,7 @@ namespace osu.Game.Tests.Visual
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this.room = room;
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}
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protected override IEnumerable<IResultPageInfo> CreateResultPages() => new[] { new TestRoomLeaderboardPageInfo(Score, Beatmap, room) };
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protected override IEnumerable<IResultPageInfo> CreateResultPages() => new[] { new TestRoomLeaderboardPageInfo(Score, Beatmap.Value, room) };
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}
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private class TestRoomLeaderboardPageInfo : RoomLeaderboardPageInfo
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@ -12,9 +12,9 @@ namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// A <see cref="Bindable{WorkingBeatmap}"/> for the <see cref="OsuGame"/> beatmap.
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/// This should be used sparingly in-favour of <see cref="IBindableBeatmap"/>.
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/// This should be used sparingly in-favour of <see cref="IBindable<WorkingBeatmap>"/>.
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/// </summary>
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public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>, IBindableBeatmap
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public abstract class BindableBeatmap : NonNullableBindable<WorkingBeatmap>
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{
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private AudioManager audioManager;
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private WorkingBeatmap lastBeatmap;
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@ -62,9 +62,6 @@ namespace osu.Game.Beatmaps
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lastBeatmap = beatmap;
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}
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[NotNull]
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IBindableBeatmap IBindableBeatmap.GetBoundCopy() => GetBoundCopy();
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/// <summary>
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/// Retrieve a new <see cref="BindableBeatmap"/> instance weakly bound to this <see cref="BindableBeatmap"/>.
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/// If you are further binding to events of the retrieved <see cref="BindableBeatmap"/>, ensure a local reference is held.
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@ -1,19 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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namespace osu.Game.Beatmaps
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{
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/// <summary>
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/// Read-only interface for the <see cref="OsuGame"/> beatmap.
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/// </summary>
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public interface IBindableBeatmap : IBindable<WorkingBeatmap>
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{
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/// <summary>
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/// Retrieve a new <see cref="IBindableBeatmap"/> instance weakly bound to this <see cref="IBindableBeatmap"/>.
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/// If you are further binding to events of the retrieved <see cref="IBindableBeatmap"/>, ensure a local reference is held.
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/// </summary>
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IBindableBeatmap GetBoundCopy();
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}
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}
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@ -74,7 +74,7 @@ namespace osu.Game.Graphics.Containers
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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}
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@ -292,7 +292,7 @@ namespace osu.Game
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return;
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}
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if ((screenStack.CurrentScreen as IOsuScreen)?.AllowExternalScreenChange != true)
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if ((screenStack.CurrentScreen as IOsuScreen)?.DisallowExternalBeatmapRulesetChanges != false)
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{
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notifications.Post(new SimpleNotification
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{
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@ -723,46 +723,13 @@ namespace osu.Game
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{
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base.UpdateAfterChildren();
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// we only want to apply these restrictions when we are inside a screen stack.
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// the use case for not applying is in visual/unit tests.
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bool applyBeatmapRulesetRestrictions = !(screenStack.CurrentScreen as IOsuScreen)?.AllowBeatmapRulesetChange ?? false;
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ruleset.Disabled = applyBeatmapRulesetRestrictions;
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Beatmap.Disabled = applyBeatmapRulesetRestrictions;
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screenContainer.Padding = new MarginPadding { Top = ToolbarOffset };
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overlayContent.Padding = new MarginPadding { Top = ToolbarOffset };
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MenuCursorContainer.CanShowCursor = (screenStack.CurrentScreen as IOsuScreen)?.CursorVisible ?? false;
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}
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/// <summary>
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/// Sets <see cref="Beatmap"/> while ignoring any beatmap.
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/// </summary>
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/// <param name="beatmap">The beatmap to set.</param>
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public void ForcefullySetBeatmap(WorkingBeatmap beatmap)
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{
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var beatmapDisabled = Beatmap.Disabled;
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Beatmap.Disabled = false;
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Beatmap.Value = beatmap;
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Beatmap.Disabled = beatmapDisabled;
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}
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/// <summary>
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/// Sets <see cref="Ruleset"/> while ignoring any ruleset restrictions.
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/// </summary>
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/// <param name="beatmap">The beatmap to set.</param>
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public void ForcefullySetRuleset(RulesetInfo ruleset)
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{
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var rulesetDisabled = this.ruleset.Disabled;
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this.ruleset.Disabled = false;
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this.ruleset.Value = ruleset;
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this.ruleset.Disabled = rulesetDisabled;
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}
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protected virtual void ScreenChanged(IScreen lastScreen, IScreen newScreen)
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protected virtual void ScreenChanged(IScreen current, IScreen newScreen)
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{
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switch (newScreen)
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{
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@ -69,8 +69,9 @@ namespace osu.Game
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protected override Container<Drawable> Content => content;
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private OsuBindableBeatmap beatmap;
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protected BindableBeatmap Beatmap => beatmap;
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private Bindable<WorkingBeatmap> beatmap;
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protected Bindable<WorkingBeatmap> Beatmap => beatmap;
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private Bindable<bool> fpsDisplayVisible;
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@ -155,7 +156,6 @@ namespace osu.Game
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dependencies.CacheAs<IAPIProvider>(API);
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var defaultBeatmap = new DummyWorkingBeatmap(this);
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beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
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dependencies.Cache(RulesetStore = new RulesetStore(contextFactory));
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dependencies.Cache(FileStore = new FileStore(contextFactory, Host.Storage));
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@ -174,8 +174,10 @@ namespace osu.Game
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// this adds a global reduction of track volume for the time being.
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Audio.Track.AddAdjustment(AdjustableProperty.Volume, new BindableDouble(0.8));
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dependencies.CacheAs<BindableBeatmap>(beatmap);
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dependencies.CacheAs<IBindableBeatmap>(beatmap);
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beatmap = new OsuBindableBeatmap(defaultBeatmap, Audio);
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dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
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dependencies.CacheAs(beatmap);
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FileStore.Cleanup();
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@ -73,7 +73,7 @@ namespace osu.Game.Overlays.Music
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}
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[BackgroundDependencyLoader]
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private void load(BeatmapManager beatmaps, IBindableBeatmap beatmap)
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private void load(BeatmapManager beatmaps, IBindable<WorkingBeatmap> beatmap)
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{
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beatmaps.GetAllUsableBeatmapSets().ForEach(b => addBeatmapSet(b, false, false));
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beatmaps.ItemAdded += addBeatmapSet;
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@ -34,7 +34,7 @@ namespace osu.Game.Overlays.Music
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private PlaylistList list;
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, BindableBeatmap beatmap, BeatmapManager beatmaps)
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private void load(OsuColour colours, Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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@ -66,7 +66,7 @@ namespace osu.Game.Overlays
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}
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[BackgroundDependencyLoader]
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private void load(BindableBeatmap beatmap, BeatmapManager beatmaps, OsuColour colours)
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private void load(Bindable<WorkingBeatmap> beatmap, BeatmapManager beatmaps, OsuColour colours)
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{
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this.beatmap.BindTo(beatmap);
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this.beatmaps = beatmaps;
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@ -48,7 +48,7 @@ namespace osu.Game.Rulesets.Edit
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap, IFrameBasedClock framedClock)
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private void load(IBindable<WorkingBeatmap> beatmap, IFrameBasedClock framedClock)
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{
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Beatmap.BindTo(beatmap);
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@ -57,7 +57,7 @@ namespace osu.Game.Rulesets.Edit
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap, IAdjustableClock clock)
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private void load(IBindable<WorkingBeatmap> beatmap, IAdjustableClock clock)
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{
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this.beatmap.BindTo(beatmap);
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@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.UI
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private WorkingBeatmap beatmap;
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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this.beatmap = beatmap.Value;
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Screens.Edit.Components
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap, OsuColour colours)
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
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{
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Beatmap.BindTo(beatmap);
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background.Colour = colours.Gray1;
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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}
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@ -32,7 +32,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private WaveformGraph waveform;
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap, IAdjustableClock adjustableClock, OsuColour colours)
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private void load(IBindable<WorkingBeatmap> beatmap, IAdjustableClock adjustableClock, OsuColour colours)
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{
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this.adjustableClock = adjustableClock;
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@ -29,7 +29,8 @@ namespace osu.Game.Screens.Edit
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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public override bool HideOverlaysOnEnter => true;
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public override bool AllowBeatmapRulesetChange => false;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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private Box bottomBackground;
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private Container screenContainer;
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@ -29,7 +29,7 @@ namespace osu.Game.Screens.Edit
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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Beatmap.BindTo(beatmap);
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}
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@ -1,8 +1,11 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Configuration;
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using osu.Framework.Screens;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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namespace osu.Game.Screens
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{
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@ -12,9 +15,7 @@ namespace osu.Game.Screens
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/// Whether the beatmap or ruleset should be allowed to be changed by the user or game.
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/// Used to mark exclusive areas where this is strongly prohibited, like gameplay.
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/// </summary>
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bool AllowBeatmapRulesetChange { get; }
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bool AllowExternalScreenChange { get; }
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bool DisallowExternalBeatmapRulesetChanges { get; }
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/// <summary>
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/// Whether this <see cref="OsuScreen"/> allows the cursor to be displayed.
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@ -35,5 +36,9 @@ namespace osu.Game.Screens
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/// The amount of parallax to be applied while this screen is displayed.
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/// </summary>
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float BackgroundParallaxAmount { get; }
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Bindable<WorkingBeatmap> Beatmap { get; }
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Bindable<RulesetInfo> Ruleset { get; }
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}
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}
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@ -28,8 +28,6 @@ namespace osu.Game.Screens.Menu
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/// </summary>
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public bool DidLoadMenu;
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private readonly Bindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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private MainMenu mainMenu;
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private SampleChannel welcome;
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private SampleChannel seeya;
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@ -47,10 +45,8 @@ namespace osu.Game.Screens.Menu
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private WorkingBeatmap introBeatmap;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game, BindableBeatmap beatmap)
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private void load(AudioManager audio, OsuConfigManager config, BeatmapManager beatmaps, Framework.Game game)
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{
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this.beatmap.BindTo(beatmap);
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menuVoice = config.GetBindable<bool>(OsuSetting.MenuVoice);
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menuMusic = config.GetBindable<bool>(OsuSetting.MenuMusic);
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@ -95,7 +91,7 @@ namespace osu.Game.Screens.Menu
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if (!resuming)
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{
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beatmap.Value = introBeatmap;
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Beatmap.Value = introBeatmap;
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if (menuVoice)
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welcome.Play();
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@ -74,7 +74,7 @@ namespace osu.Game.Screens.Menu
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}
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[BackgroundDependencyLoader]
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private void load(ShaderManager shaders, IBindableBeatmap beatmap)
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private void load(ShaderManager shaders, IBindable<WorkingBeatmap> beatmap)
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{
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this.beatmap.BindTo(beatmap);
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shader = shaders.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
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@ -42,7 +42,7 @@ namespace osu.Game.Screens.Menu
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}
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[BackgroundDependencyLoader]
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private void load(IBindableBeatmap beatmap, OsuColour colours)
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
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{
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this.beatmap.BindTo(beatmap);
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@ -19,7 +19,7 @@ namespace osu.Game.Screens.Multi.Match.Components
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private readonly Room room;
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[Resolved]
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private IBindableBeatmap gameBeatmap { get; set; }
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private IBindable<WorkingBeatmap> gameBeatmap { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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@ -20,7 +20,7 @@ namespace osu.Game.Screens.Multi.Match
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{
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public class MatchSubScreen : MultiplayerSubScreen
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{
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public override bool AllowBeatmapRulesetChange => false;
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public override bool DisallowExternalBeatmapRulesetChanges => true;
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public override string Title => room.RoomID.Value == null ? "New room" : room.Name.Value;
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public override string ShortTitle => "room";
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@ -167,7 +167,7 @@ namespace osu.Game.Screens.Multi.Match
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// Retrieve the corresponding local beatmap, since we can't directly use the playlist's beatmap info
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var localBeatmap = beatmap == null ? null : beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == beatmap.OnlineBeatmapID);
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Game?.ForcefullySetBeatmap(beatmapManager.GetWorkingBeatmap(localBeatmap));
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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}
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private void setRuleset(RulesetInfo ruleset)
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@ -175,7 +175,7 @@ namespace osu.Game.Screens.Multi.Match
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if (ruleset == null)
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return;
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Game?.ForcefullySetRuleset(ruleset);
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Ruleset.Value = ruleset;
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}
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private void beatmapAdded(BeatmapSetInfo model, bool existing, bool silent) => Schedule(() =>
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@ -190,7 +190,7 @@ namespace osu.Game.Screens.Multi.Match
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var localBeatmap = beatmapManager.QueryBeatmap(b => b.OnlineBeatmapID == bindings.CurrentBeatmap.Value.OnlineBeatmapID);
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if (localBeatmap != null)
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Game?.ForcefullySetBeatmap(beatmapManager.GetWorkingBeatmap(localBeatmap));
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Beatmap.Value = beatmapManager.GetWorkingBeatmap(localBeatmap);
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});
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private void addPlaylistItem(PlaylistItem item)
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@ -18,6 +18,7 @@ using osu.Game.Online.API;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Overlays;
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using osu.Game.Overlays.BeatmapSet.Buttons;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Menu;
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using osu.Game.Screens.Multi.Lounge;
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using osu.Game.Screens.Multi.Match;
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@ -28,9 +29,9 @@ namespace osu.Game.Screens.Multi
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[Cached]
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public class Multiplayer : CompositeDrawable, IOsuScreen, IOnlineComponent
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{
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public bool AllowBeatmapRulesetChange => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.AllowBeatmapRulesetChange ?? true;
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public bool AllowExternalScreenChange => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.AllowExternalScreenChange ?? true;
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public bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.AllowExternalScreenChange ?? true;
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public bool DisallowExternalBeatmapRulesetChanges => false;
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public bool CursorVisible => (screenStack.CurrentScreen as IMultiplayerSubScreen)?.CursorVisible ?? true;
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public bool HideOverlaysOnEnter => false;
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public OverlayActivation InitialOverlayActivationMode => OverlayActivation.All;
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@ -51,9 +52,6 @@ namespace osu.Game.Screens.Multi
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[Cached(Type = typeof(IRoomManager))]
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private RoomManager roomManager;
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[Resolved]
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private IBindableBeatmap beatmap { get; set; }
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[Resolved]
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private OsuGameBase game { get; set; }
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@ -63,6 +61,14 @@ namespace osu.Game.Screens.Multi
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[Resolved(CanBeNull = true)]
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private OsuLogo logo { get; set; }
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public Bindable<WorkingBeatmap> Beatmap => screenDependencies.Beatmap;
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public Bindable<RulesetInfo> Ruleset => screenDependencies.Ruleset;
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private OsuScreenDependencies screenDependencies;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, base.CreateChildDependencies(parent));
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public Multiplayer()
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||||
{
|
||||
Anchor = Anchor.Centre;
|
||||
@ -182,6 +188,8 @@ namespace osu.Game.Screens.Multi
|
||||
{
|
||||
waves.Hide();
|
||||
|
||||
screenDependencies.Dispose();
|
||||
|
||||
this.Delay(WaveContainer.DISAPPEAR_DURATION).FadeOut();
|
||||
|
||||
cancelLooping();
|
||||
@ -218,7 +226,7 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
private void cancelLooping()
|
||||
{
|
||||
var track = beatmap.Value.Track;
|
||||
var track = Beatmap.Value.Track;
|
||||
if (track != null)
|
||||
track.Looping = false;
|
||||
}
|
||||
@ -231,7 +239,7 @@ namespace osu.Game.Screens.Multi
|
||||
|
||||
if (screenStack.CurrentScreen is MatchSubScreen)
|
||||
{
|
||||
var track = beatmap.Value.Track;
|
||||
var track = Beatmap.Value.Track;
|
||||
if (track != null)
|
||||
{
|
||||
track.Looping = true;
|
||||
@ -239,7 +247,7 @@ namespace osu.Game.Screens.Multi
|
||||
if (!track.IsRunning)
|
||||
{
|
||||
game.Audio.AddItemToList(track);
|
||||
track.Seek(beatmap.Value.Metadata.PreviewTime);
|
||||
track.Seek(Beatmap.Value.Metadata.PreviewTime);
|
||||
track.Start();
|
||||
}
|
||||
}
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Bindings;
|
||||
@ -10,13 +11,14 @@ using osu.Game.Beatmaps;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
namespace osu.Game.Screens.Multi
|
||||
{
|
||||
public abstract class MultiplayerSubScreen : CompositeDrawable, IMultiplayerSubScreen, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
public virtual bool AllowBeatmapRulesetChange => true;
|
||||
public bool AllowExternalScreenChange => true;
|
||||
public virtual bool DisallowExternalBeatmapRulesetChanges => false;
|
||||
|
||||
public bool CursorVisible => true;
|
||||
|
||||
public bool HideOverlaysOnEnter => false;
|
||||
@ -32,8 +34,13 @@ namespace osu.Game.Screens.Multi
|
||||
public abstract string Title { get; }
|
||||
public virtual string ShortTitle => Title;
|
||||
|
||||
[Resolved]
|
||||
protected IBindableBeatmap Beatmap { get; private set; }
|
||||
public Bindable<WorkingBeatmap> Beatmap => screenDependencies.Beatmap;
|
||||
|
||||
public Bindable<RulesetInfo> Ruleset => screenDependencies.Ruleset;
|
||||
|
||||
private OsuScreenDependencies screenDependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, base.CreateChildDependencies(parent));
|
||||
|
||||
[Resolved(CanBeNull = true)]
|
||||
protected OsuGame Game { get; private set; }
|
||||
@ -60,6 +67,8 @@ namespace osu.Game.Screens.Multi
|
||||
this.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
this.MoveToX(200, WaveContainer.DISAPPEAR_DURATION, Easing.OutQuint);
|
||||
|
||||
screenDependencies.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -22,9 +22,9 @@ namespace osu.Game.Screens.Multi.Ranking
|
||||
|
||||
protected override IEnumerable<IResultPageInfo> CreateResultPages() => new IResultPageInfo[]
|
||||
{
|
||||
new ScoreOverviewPageInfo(Score, Beatmap),
|
||||
new LocalLeaderboardPageInfo(Score, Beatmap),
|
||||
new RoomLeaderboardPageInfo(Score, Beatmap, room),
|
||||
new ScoreOverviewPageInfo(Score, Beatmap.Value),
|
||||
new LocalLeaderboardPageInfo(Score, Beatmap.Value),
|
||||
new RoomLeaderboardPageInfo(Score, Beatmap.Value, room),
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using Microsoft.EntityFrameworkCore.Internal;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
@ -50,15 +51,23 @@ namespace osu.Game.Screens
|
||||
|
||||
protected new OsuGameBase Game => base.Game as OsuGameBase;
|
||||
|
||||
public virtual bool AllowBeatmapRulesetChange => true;
|
||||
|
||||
protected readonly Bindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
|
||||
/// <summary>
|
||||
/// Disallow changes to game-wise Beatmap/Ruleset bindables for this screen (and all children).
|
||||
/// </summary>
|
||||
public virtual bool DisallowExternalBeatmapRulesetChanges => false;
|
||||
|
||||
private SampleChannel sampleExit;
|
||||
|
||||
public virtual float BackgroundParallaxAmount => 1;
|
||||
|
||||
protected readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
public Bindable<WorkingBeatmap> Beatmap => screenDependencies.Beatmap;
|
||||
|
||||
private SampleChannel sampleExit;
|
||||
public Bindable<RulesetInfo> Ruleset => screenDependencies.Ruleset;
|
||||
|
||||
private OsuScreenDependencies screenDependencies;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => screenDependencies = new OsuScreenDependencies(DisallowExternalBeatmapRulesetChanges, base.CreateChildDependencies(parent));
|
||||
|
||||
protected BackgroundScreen Background => backgroundStack?.CurrentScreen as BackgroundScreen;
|
||||
|
||||
@ -77,11 +86,8 @@ namespace osu.Game.Screens
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(BindableBeatmap beatmap, OsuGame osu, AudioManager audio, Bindable<RulesetInfo> ruleset)
|
||||
private void load(OsuGame osu, AudioManager audio)
|
||||
{
|
||||
Beatmap.BindTo(beatmap);
|
||||
Ruleset.BindTo(ruleset);
|
||||
|
||||
sampleExit = audio.Sample.Get(@"UI/screen-back");
|
||||
}
|
||||
|
||||
@ -134,7 +140,8 @@ namespace osu.Game.Screens
|
||||
if (localBackground != null && backgroundStack?.CurrentScreen == localBackground)
|
||||
backgroundStack?.Exit();
|
||||
|
||||
Beatmap.UnbindAll();
|
||||
screenDependencies.Dispose();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -201,4 +208,53 @@ namespace osu.Game.Screens
|
||||
/// </summary>
|
||||
protected virtual BackgroundScreen CreateBackground() => null;
|
||||
}
|
||||
|
||||
public class OsuScreenDependencies : DependencyContainer, IDisposable
|
||||
{
|
||||
private readonly bool leaseOwner;
|
||||
|
||||
public Bindable<WorkingBeatmap> Beatmap { get; private set; }
|
||||
|
||||
public Bindable<RulesetInfo> Ruleset { get; private set; }
|
||||
|
||||
public OsuScreenDependencies(bool requireLease, IReadOnlyDependencyContainer parent)
|
||||
: base(parent)
|
||||
{
|
||||
if (requireLease)
|
||||
{
|
||||
Beatmap = parent.Get<LeasedBindable<WorkingBeatmap>>()?.GetBoundCopy();
|
||||
if (Beatmap == null)
|
||||
{
|
||||
leaseOwner = true;
|
||||
Cache(Beatmap = parent.Get<Bindable<WorkingBeatmap>>().BeginLease(true));
|
||||
}
|
||||
|
||||
Ruleset = parent.Get<LeasedBindable<RulesetInfo>>()?.GetBoundCopy();
|
||||
if (Ruleset == null)
|
||||
{
|
||||
leaseOwner = true;
|
||||
Cache(Ruleset = parent.Get<Bindable<RulesetInfo>>().BeginLease(true));
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Beatmap = (parent.Get<LeasedBindable<WorkingBeatmap>>() ?? parent.Get<Bindable<WorkingBeatmap>>()).GetBoundCopy();
|
||||
Ruleset = (parent.Get<LeasedBindable<RulesetInfo>>() ?? parent.Get<Bindable<RulesetInfo>>()).GetBoundCopy();
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
if (leaseOwner)
|
||||
{
|
||||
((LeasedBindable<WorkingBeatmap>)Beatmap).Return();
|
||||
((LeasedBindable<RulesetInfo>)Ruleset).Return();
|
||||
}
|
||||
else
|
||||
{
|
||||
Beatmap.UnbindAll();
|
||||
Ruleset.UnbindAll();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Screens.Play
|
||||
private bool hideOverlays;
|
||||
public override bool HideOverlaysOnEnter => hideOverlays;
|
||||
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
private Task loadTask;
|
||||
|
||||
public PlayerLoader(Func<Player> createPlayer)
|
||||
|
@ -18,8 +18,6 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected new BackgroundScreenBeatmap Background => base.Background as BackgroundScreenBeatmap;
|
||||
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
|
||||
protected const float BACKGROUND_FADE_DURATION = 800;
|
||||
|
||||
protected float BackgroundOpacity => 1 - (float)DimLevel;
|
||||
|
@ -17,8 +17,8 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override IEnumerable<IResultPageInfo> CreateResultPages() => new IResultPageInfo[]
|
||||
{
|
||||
new ScoreOverviewPageInfo(Score, Beatmap),
|
||||
new LocalLeaderboardPageInfo(Score, Beatmap)
|
||||
new ScoreOverviewPageInfo(Score, Beatmap.Value),
|
||||
new LocalLeaderboardPageInfo(Score, Beatmap.Value)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -32,7 +32,7 @@ namespace osu.Game.Screens.Ranking
|
||||
|
||||
private ResultModeTabControl modeChangeButtons;
|
||||
|
||||
public override bool AllowBeatmapRulesetChange => false;
|
||||
public override bool DisallowExternalBeatmapRulesetChanges => true;
|
||||
|
||||
protected readonly ScoreInfo Score;
|
||||
|
||||
|
@ -40,5 +40,21 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public override bool OnExiting(IScreen next)
|
||||
{
|
||||
Beatmap.Disabled = true;
|
||||
Ruleset.Disabled = true;
|
||||
|
||||
return base.OnExiting(next);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
{
|
||||
base.OnEntering(last);
|
||||
|
||||
Beatmap.Disabled = false;
|
||||
Ruleset.Disabled = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -77,7 +77,7 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
protected readonly BeatmapDetailArea BeatmapDetails;
|
||||
|
||||
protected new readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
|
||||
private readonly Bindable<RulesetInfo> decoupledRuleset = new Bindable<RulesetInfo>();
|
||||
|
||||
[Cached]
|
||||
[Cached(Type = typeof(IBindable<IEnumerable<Mod>>))]
|
||||
@ -267,8 +267,8 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
dependencies.CacheAs(this);
|
||||
dependencies.CacheAs(Ruleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
dependencies.CacheAs(decoupledRuleset);
|
||||
dependencies.CacheAs<IBindable<RulesetInfo>>(decoupledRuleset);
|
||||
|
||||
return dependencies;
|
||||
}
|
||||
@ -333,9 +333,9 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
if (this.IsCurrentScreen() && !Carousel.SelectBeatmap(beatmap?.BeatmapInfo, false))
|
||||
// If selecting new beatmap without bypassing filters failed, there's possibly a ruleset mismatch
|
||||
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != Ruleset.Value)
|
||||
if (beatmap?.BeatmapInfo?.Ruleset != null && beatmap.BeatmapInfo.Ruleset != decoupledRuleset.Value)
|
||||
{
|
||||
base.Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
||||
Ruleset.Value = beatmap.BeatmapInfo.Ruleset;
|
||||
Carousel.SelectBeatmap(beatmap.BeatmapInfo);
|
||||
}
|
||||
}
|
||||
@ -376,12 +376,12 @@ namespace osu.Game.Screens.Select
|
||||
|
||||
bool preview = false;
|
||||
|
||||
if (ruleset?.Equals(Ruleset.Value) == false)
|
||||
if (ruleset?.Equals(decoupledRuleset.Value) == false)
|
||||
{
|
||||
Logger.Log($"ruleset changed from \"{Ruleset.Value}\" to \"{ruleset}\"");
|
||||
Logger.Log($"ruleset changed from \"{decoupledRuleset.Value}\" to \"{ruleset}\"");
|
||||
|
||||
Beatmap.Value.Mods.Value = Enumerable.Empty<Mod>();
|
||||
Ruleset.Value = ruleset;
|
||||
decoupledRuleset.Value = ruleset;
|
||||
|
||||
// force a filter before attempting to change the beatmap.
|
||||
// we may still be in the wrong ruleset as there is a debounce delay on ruleset changes.
|
||||
@ -538,7 +538,7 @@ namespace osu.Game.Screens.Select
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
Ruleset.UnbindAll();
|
||||
decoupledRuleset.UnbindAll();
|
||||
|
||||
if (beatmaps != null)
|
||||
{
|
||||
@ -599,9 +599,11 @@ namespace osu.Game.Screens.Select
|
||||
if (rulesetNoDebounce == null)
|
||||
{
|
||||
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
|
||||
rulesetNoDebounce = Ruleset.Value = base.Ruleset.Value;
|
||||
base.Ruleset.ValueChanged += updateSelectedRuleset;
|
||||
Ruleset.ValueChanged += r => base.Ruleset.Value = r;
|
||||
rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
|
||||
Ruleset.ValueChanged += updateSelectedRuleset;
|
||||
|
||||
decoupledRuleset.ValueChanged += r => Ruleset.Value = r;
|
||||
decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
|
||||
|
||||
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
|
||||
Beatmap.BindValueChanged(workingBeatmapChanged);
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Animations;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -63,7 +64,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
|
||||
{
|
||||
var basePath = Animation.Path.ToLowerInvariant();
|
||||
for (var frame = 0; frame < Animation.FrameCount; frame++)
|
||||
|
@ -4,6 +4,7 @@
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
@ -28,7 +29,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap)
|
||||
private void load(IBindable<WorkingBeatmap> beatmap)
|
||||
{
|
||||
// Try first with the full name, then attempt with no path
|
||||
channel = beatmap.Value.Skin.GetSample(sample.Path) ?? beatmap.Value.Skin.GetSample(Path.ChangeExtension(sample.Path, null));
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using osuTK;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Configuration;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
@ -62,7 +63,7 @@ namespace osu.Game.Storyboards.Drawables
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(IBindableBeatmap beatmap, TextureStore textureStore)
|
||||
private void load(IBindable<WorkingBeatmap> beatmap, TextureStore textureStore)
|
||||
{
|
||||
var spritePath = Sprite.Path.ToLowerInvariant();
|
||||
var path = beatmap.Value.BeatmapSetInfo.Files.Find(f => f.Filename.ToLowerInvariant() == spritePath)?.FileInfo.StoragePath;
|
||||
|
@ -33,7 +33,7 @@ namespace osu.Game.Tests.Visual
|
||||
beatmap.Default = new DummyWorkingBeatmap(Dependencies.Get<OsuGameBase>());
|
||||
|
||||
Dependencies.CacheAs<BindableBeatmap>(beatmap);
|
||||
Dependencies.CacheAs<IBindableBeatmap>(beatmap);
|
||||
Dependencies.CacheAs<IBindable<WorkingBeatmap>>(beatmap);
|
||||
|
||||
Dependencies.CacheAs(Ruleset);
|
||||
Dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
|
||||
|
@ -68,6 +68,7 @@
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterHidesMember/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002EGlobal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=ParameterOnlyUsedForPreconditionCheck_002ELocal/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleInterfaceMemberAmbiguity/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PossibleMultipleEnumeration/@EntryIndexedValue">HINT</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PrivateVariableCanBeMadeReadonly/@EntryIndexedValue">WARNING</s:String>
|
||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=PublicConstructorInAbstractClass/@EntryIndexedValue">WARNING</s:String>
|
||||
@ -204,6 +205,7 @@
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HID/@EntryIndexedValue">HID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=HUD/@EntryIndexedValue">HUD</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=ID/@EntryIndexedValue">ID</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IL/@EntryIndexedValue">IL</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IP/@EntryIndexedValue">IP</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPC/@EntryIndexedValue">IPC</s:String>
|
||||
<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=LTRB/@EntryIndexedValue">LTRB</s:String>
|
||||
|
Loading…
Reference in New Issue
Block a user