mirror of
https://github.com/ppy/osu.git
synced 2025-03-23 00:37:18 +08:00
Add flip event flow and stop passing raw input events to handle methods
This commit is contained in:
parent
983b693858
commit
78c5d57074
@ -3,7 +3,6 @@
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Screens.Edit.Compose.Components;
|
||||
using osuTK;
|
||||
|
||||
@ -20,7 +19,7 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddStep("create box", () =>
|
||||
Child = selectionArea = new Container
|
||||
{
|
||||
Size = new Vector2(300),
|
||||
Size = new Vector2(400),
|
||||
Position = -new Vector2(150),
|
||||
Anchor = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
@ -42,29 +41,29 @@ namespace osu.Game.Tests.Visual.Editing
|
||||
AddToggleStep("toggle y", state => selectionBox.CanScaleY = state);
|
||||
}
|
||||
|
||||
private void handleScale(DragEvent e, Anchor reference)
|
||||
private void handleScale(Vector2 amount, Anchor reference)
|
||||
{
|
||||
if ((reference & Anchor.y1) == 0)
|
||||
{
|
||||
int directionY = (reference & Anchor.y0) > 0 ? -1 : 1;
|
||||
if (directionY < 0)
|
||||
selectionArea.Y += e.Delta.Y;
|
||||
selectionArea.Height += directionY * e.Delta.Y;
|
||||
selectionArea.Y += amount.Y;
|
||||
selectionArea.Height += directionY * amount.Y;
|
||||
}
|
||||
|
||||
if ((reference & Anchor.x1) == 0)
|
||||
{
|
||||
int directionX = (reference & Anchor.x0) > 0 ? -1 : 1;
|
||||
if (directionX < 0)
|
||||
selectionArea.X += e.Delta.X;
|
||||
selectionArea.Width += directionX * e.Delta.X;
|
||||
selectionArea.X += amount.X;
|
||||
selectionArea.Width += directionX * amount.X;
|
||||
}
|
||||
}
|
||||
|
||||
private void handleRotation(DragEvent e)
|
||||
private void handleRotation(float angle)
|
||||
{
|
||||
// kinda silly and wrong, but just showing that the drag handles work.
|
||||
selectionArea.Rotation += e.Delta.X;
|
||||
selectionArea.Rotation += angle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,8 +16,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public class ComposeSelectionBox : CompositeDrawable
|
||||
{
|
||||
public Action<DragEvent> OnRotation;
|
||||
public Action<DragEvent, Anchor> OnScale;
|
||||
public Action<float> OnRotation;
|
||||
public Action<Vector2, Anchor> OnScale;
|
||||
public Action<Direction> OnFlip;
|
||||
|
||||
public Action OperationStarted;
|
||||
public Action OperationEnded;
|
||||
|
@ -100,8 +100,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
OperationStarted = OnOperationBegan,
|
||||
OperationEnded = OnOperationEnded,
|
||||
|
||||
OnRotation = e => HandleRotation(e.Delta.X),
|
||||
OnScale = (e, anchor) => HandleScale(e.Delta, anchor),
|
||||
OnRotation = angle => HandleRotation(angle),
|
||||
OnScale = (amount, anchor) => HandleScale(amount, anchor),
|
||||
OnFlip = direction => HandleFlip(direction),
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
@ -151,6 +152,13 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
|
||||
public virtual bool HandleScale(Vector2 scale, Anchor anchor) => false;
|
||||
|
||||
/// <summary>
|
||||
/// Handled the selected <see cref="DrawableHitObject"/>s being flipped.
|
||||
/// </summary>
|
||||
/// <param name="direction">The direction to flip</param>
|
||||
/// <returns>Whether any <see cref="DrawableHitObject"/>s could be moved.</returns>
|
||||
public virtual bool HandleFlip(Direction direction) => false;
|
||||
|
||||
public bool OnPressed(PlatformAction action)
|
||||
{
|
||||
switch (action.ActionMethod)
|
||||
|
Loading…
x
Reference in New Issue
Block a user