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Separate out timeline control point display from summary timeline display
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commit
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@ -0,0 +1,66 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class DifficultyPointPiece : CompositeDrawable
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{
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private OsuSpriteText speedMultiplierText;
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private readonly BindableNumber<double> speedMultiplier;
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public DifficultyPointPiece(DifficultyControlPoint point)
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{
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speedMultiplier = point.SpeedMultiplierBindable.GetBoundCopy();
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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Color4 colour = colours.GreenDark;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colour,
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Width = 2,
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RelativeSizeAxes = Axes.Y,
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},
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new Container
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = colour,
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RelativeSizeAxes = Axes.Both,
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},
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speedMultiplierText = new OsuSpriteText
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{
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Font = OsuFont.Default.With(weight: FontWeight.Bold),
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Colour = Color4.White,
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}
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}
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},
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};
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speedMultiplier.BindValueChanged(multiplier => speedMultiplierText.Text = $"{multiplier.NewValue:n2}x", true);
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}
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}
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}
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@ -13,7 +13,6 @@ using osu.Framework.Input.Events;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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using osuTK;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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@ -63,9 +62,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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private WaveformGraph waveform;
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private ControlPointPart controlPoints;
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private TimelineTickDisplay ticks;
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private TimelineControlPointDisplay controlPoints;
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, OsuColour colours)
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{
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@ -85,10 +86,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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MidColour = colours.BlueDark,
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HighColour = colours.BlueDarker,
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},
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controlPoints = new ControlPointPart
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{
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RelativeSizeAxes = Axes.Both
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},
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controlPoints = new TimelineControlPointDisplay(),
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ticks = new TimelineTickDisplay(),
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}
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},
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@ -0,0 +1,57 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Specialized;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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/// <summary>
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/// The part of the timeline that displays the control points.
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/// </summary>
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public class TimelineControlPointDisplay : TimelinePart<TimelineControlPointGroup>
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{
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private IBindableList<ControlPointGroup> controlPointGroups;
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public TimelineControlPointDisplay()
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{
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RelativeSizeAxes = Axes.Both;
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}
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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{
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base.LoadBeatmap(beatmap);
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controlPointGroups = beatmap.Beatmap.ControlPointInfo.Groups.GetBoundCopy();
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controlPointGroups.BindCollectionChanged((sender, args) =>
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{
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switch (args.Action)
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{
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case NotifyCollectionChangedAction.Reset:
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Clear();
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break;
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case NotifyCollectionChangedAction.Add:
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foreach (var group in args.NewItems.OfType<ControlPointGroup>())
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Add(new TimelineControlPointGroup(group));
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break;
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case NotifyCollectionChangedAction.Remove:
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foreach (var group in args.OldItems.OfType<ControlPointGroup>())
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{
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var matching = Children.SingleOrDefault(gv => gv.Group == group);
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matching?.Expire();
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}
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break;
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}
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}, true);
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}
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}
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}
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@ -0,0 +1,55 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineControlPointGroup : CompositeDrawable
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{
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public readonly ControlPointGroup Group;
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private BindableList<ControlPoint> controlPoints;
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[Resolved]
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private OsuColour colours { get; set; }
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public TimelineControlPointGroup(ControlPointGroup group)
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{
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Origin = Anchor.TopCentre;
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Group = group;
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RelativePositionAxes = Axes.X;
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RelativeSizeAxes = Axes.Y;
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Width = 1;
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X = (float)group.Time;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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controlPoints = (BindableList<ControlPoint>)Group.ControlPoints.GetBoundCopy();
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controlPoints.BindCollectionChanged((_, __) =>
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{
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foreach (var point in controlPoints)
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{
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switch (point)
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{
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case DifficultyControlPoint difficultyPoint:
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AddInternal(new DifficultyPointPiece(difficultyPoint));
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break;
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}
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}
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}, true);
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}
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}
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}
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