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Expose selection changed event from BlueprintContainer
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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@ -19,15 +20,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class BlueprintContainer : CompositeDrawable
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{
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private SelectionBlueprintContainer selectionBlueprints;
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public event Action<IEnumerable<HitObject>> SelectionChanged;
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private SelectionBlueprintContainer selectionBlueprints;
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private Container<PlacementBlueprint> placementBlueprintContainer;
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private PlacementBlueprint currentPlacement;
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private SelectionHandler selectionHandler;
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private InputManager inputManager;
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private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
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[Resolved]
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private HitObjectComposer composer { get; set; }
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@ -196,9 +196,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <param name="rect">The rectangle to perform a selection on in screen-space coordinates.</param>
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private void select(RectangleF rect)
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{
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foreach (var blueprint in selections.ToList())
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foreach (var blueprint in selectionBlueprints)
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{
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if (blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
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if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
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blueprint.Select();
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else
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blueprint.Deselect();
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@ -208,18 +208,22 @@ namespace osu.Game.Screens.Edit.Compose.Components
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/// <summary>
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/// Deselects all selected <see cref="SelectionBlueprint"/>s.
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/// </summary>
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private void deselectAll() => selections.ToList().ForEach(m => m.Deselect());
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private void deselectAll() => selectionHandler.SelectedBlueprints.ToList().ForEach(m => m.Deselect());
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private void onBlueprintSelected(SelectionBlueprint blueprint)
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{
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selectionHandler.HandleSelected(blueprint);
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selectionBlueprints.ChangeChildDepth(blueprint, 1);
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SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
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}
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private void onBlueprintDeselected(SelectionBlueprint blueprint)
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{
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selectionHandler.HandleDeselected(blueprint);
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selectionBlueprints.ChangeChildDepth(blueprint, 0);
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SelectionChanged?.Invoke(selectionHandler.SelectedHitObjects);
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}
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private void onSelectionRequested(SelectionBlueprint blueprint, InputState state) => selectionHandler.HandleSelectionRequested(blueprint, state);
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@ -26,10 +26,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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public const float BORDER_RADIUS = 2;
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protected IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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public IEnumerable<SelectionBlueprint> SelectedBlueprints => selectedBlueprints;
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private readonly List<SelectionBlueprint> selectedBlueprints;
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protected IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
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public IEnumerable<HitObject> SelectedHitObjects => selectedBlueprints.Select(b => b.HitObject.HitObject);
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private Drawable outline;
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