mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 09:32:55 +08:00
Implement selection time snapping
This commit is contained in:
parent
1dc7c59853
commit
ba4402207a
@ -244,6 +244,8 @@ namespace osu.Game.Rulesets.Edit
|
||||
|
||||
public override Vector2 GetSnappedPosition(Vector2 position) => beatSnapGrid?.GetSnapPosition(position) ?? position;
|
||||
|
||||
public override double GetSnappedTime(double startTime, Vector2 position) => beatSnapGrid?.GetSnapTime(position) ?? startTime;
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
@ -294,5 +296,7 @@ namespace osu.Game.Rulesets.Edit
|
||||
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
|
||||
|
||||
public abstract Vector2 GetSnappedPosition(Vector2 position);
|
||||
|
||||
public abstract double GetSnappedTime(double startTime, Vector2 screenSpacePosition);
|
||||
}
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Edit.Tools;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
@ -237,6 +238,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
// Move the hitobjects
|
||||
selectionHandler.HandleMovement(new MoveSelectionEvent(blueprint, blueprint.ScreenSpaceMovementStartPosition, ToScreenSpace(snappedPosition)));
|
||||
|
||||
// Apply the start time at the newly snapped-to position
|
||||
double offset = composer.GetSnappedTime(draggedObject.StartTime, snappedPosition) - draggedObject.StartTime;
|
||||
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
|
||||
obj.StartTime += offset;
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
|
Loading…
Reference in New Issue
Block a user