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Fix potential blueprint nullrefs with the new structure

This commit is contained in:
smoogipoo 2019-10-17 16:14:28 +09:00
parent bc41eb176e
commit 510ce9345f
2 changed files with 32 additions and 18 deletions

View File

@ -20,30 +20,36 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly BodyPiece body;
[Resolved]
private OsuColour colours { get; set; }
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
: base(hold)
{
InternalChildren = new Drawable[]
{
new HoldNoteNoteSelectionBlueprint(hold.Head),
new HoldNoteNoteSelectionBlueprint(hold.Tail),
body = new BodyPiece
{
AccentColour = Color4.Transparent
},
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, IScrollingInfo scrollingInfo)
private void load(IScrollingInfo scrollingInfo)
{
body.BorderColour = colours.Yellow;
direction.BindTo(scrollingInfo.Direction);
}
protected override void LoadComplete()
{
base.LoadComplete();
InternalChildren = new Drawable[]
{
new HoldNoteNoteSelectionBlueprint(HitObject.Head),
new HoldNoteNoteSelectionBlueprint(HitObject.Tail),
new BodyPiece
{
AccentColour = Color4.Transparent,
BorderColour = colours.Yellow
},
};
}
protected override void Update()
{
base.Update();

View File

@ -123,12 +123,20 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (blueprint == null)
return;
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
blueprint.SelectionRequested += onSelectionRequested;
blueprint.DragRequested += onDragRequested;
if (hitObject.IsLoaded)
addBlueprint();
else
hitObject.OnLoadComplete += _ => addBlueprint();
selectionBlueprints.Add(blueprint);
void addBlueprint()
{
blueprint.Selected += onBlueprintSelected;
blueprint.Deselected += onBlueprintDeselected;
blueprint.SelectionRequested += onSelectionRequested;
blueprint.DragRequested += onDragRequested;
selectionBlueprints.Add(blueprint);
}
}
private void removeBlueprintFor(DrawableHitObject hitObject) => removeBlueprintFor(hitObject.HitObject);