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Fix possible nullref on blueprint removal
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@ -208,7 +208,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private void removeBlueprintFor(HitObject hitObject)
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{
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var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
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var blueprint = selectionBlueprints.SingleOrDefault(m => m.DrawableObject.HitObject == hitObject);
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if (blueprint == null)
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return;
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