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Clean up nested class implementations
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482409e776
commit
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@ -36,33 +36,32 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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protected override SelectionBlueprintContainer CreateSelectionBlueprintContainer() => new TimelineSelectionBlueprintContainer { RelativeSizeAxes = Axes.Both };
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protected class TimelineSelectionBlueprintContainer : SelectionBlueprintContainer
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{
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protected override Container<SelectionBlueprint> Content { get; }
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public TimelineSelectionBlueprintContainer()
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{
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AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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DragBox.Alpha = 0;
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}
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protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
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protected override bool OnDrag(DragEvent e)
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{
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//var yOffset = content.Count(d => d.X == h.StartTime);
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//var yOffset = 0;
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return new TimelineHitObjectRepresentation(hitObject);
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lastDragEvent = e;
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return base.OnDrag(e);
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}
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protected override void Update()
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{
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if (IsDragged && lastDragEvent != null)
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// trigger every frame so drags continue to update selection while playback is scrolling the timeline.
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DragBox.UpdateDrag(lastDragEvent);
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base.Update();
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}
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protected override SelectionBlueprint CreateBlueprintFor(HitObject hitObject) => new TimelineHitObjectRepresentation(hitObject);
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protected override DragBox CreateDragBox(Action<RectangleF> performSelect) => new CustomDragBox(performSelect);
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internal class CustomDragBox : DragBox
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private class CustomDragBox : DragBox
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{
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public CustomDragBox(Action<RectangleF> performSelect)
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: base(performSelect)
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@ -88,11 +87,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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}
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protected class TimelineSelectionBlueprintContainer : SelectionBlueprintContainer
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{
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protected override Container<SelectionBlueprint> Content { get; }
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public TimelineSelectionBlueprintContainer()
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{
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AddInternal(new TimelinePart<SelectionBlueprint>(Content = new Container<SelectionBlueprint> { RelativeSizeAxes = Axes.Both }) { RelativeSizeAxes = Axes.Both });
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}
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}
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private class TimelineHitObjectRepresentation : SelectionBlueprint
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{
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private readonly Circle circle;
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private Container extensionBar;
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private readonly Container extensionBar;
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public const float THICKNESS = 3;
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