mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Remove intermediate Screens namespace
This commit is contained in:
parent
ac25718c5a
commit
52f4923c8e
@ -5,8 +5,8 @@ using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose.Components;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components;
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using OpenTK;
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namespace osu.Game.Tests.Visual
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@ -6,7 +6,7 @@ using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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@ -13,7 +13,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using OpenTK.Graphics;
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namespace osu.Game.Tests.Visual
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@ -8,7 +8,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Menus;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Tests.Visual
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{
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@ -16,8 +16,8 @@ using osu.Game.Rulesets.Osu.Edit;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks;
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using osu.Game.Rulesets.Osu.Edit.Masks.HitCircleMasks.Components;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Compose.Components;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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@ -5,9 +5,9 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Edit.Screens.Setup.Components.LabelledComponents;
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using System;
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using System.Collections.Generic;
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using osu.Game.Screens.Edit.Setup.Components.LabelledComponents;
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namespace osu.Game.Tests.Visual
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{
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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.MathUtils;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using OpenTK;
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using OpenTK.Graphics;
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@ -17,7 +17,7 @@ using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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using osu.Game.Screens.Edit.Screens.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components;
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namespace osu.Game.Rulesets.Edit
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{
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@ -10,7 +10,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Compose;
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using OpenTK;
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namespace osu.Game.Rulesets.Edit
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@ -5,7 +5,7 @@ using System;
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using System.Linq;
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using osu.Framework.Configuration;
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namespace osu.Game.Screens.Edit.Screens.Compose
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namespace osu.Game.Screens.Edit
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{
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public class BindableBeatDivisor : BindableNumber<int>
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{
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@ -2,19 +2,18 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using osu.Framework.Input.Events;
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using osu.Game.Screens.Edit.Screens;
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namespace osu.Game.Screens.Edit.Menus
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namespace osu.Game.Screens.Edit.Components.Menus
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{
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public class EditorMenuBar : OsuMenu
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{
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@ -4,7 +4,7 @@
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using System;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Screens.Edit.Menus
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namespace osu.Game.Screens.Edit.Components.Menus
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{
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public class EditorMenuItem : OsuMenuItem
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{
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@ -1,7 +1,7 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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namespace osu.Game.Screens.Edit.Menus
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namespace osu.Game.Screens.Edit.Components.Menus
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{
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public class EditorMenuItemSpacer : EditorMenuItem
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{
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@ -1,7 +1,6 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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@ -9,10 +8,10 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Screens;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Menus
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namespace osu.Game.Screens.Edit.Components.Menus
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{
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public class ScreenSelectionTabControl : OsuTabControl<EditorScreenMode>
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{
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@ -19,7 +19,7 @@ using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Input;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class BeatDivisorControl : CompositeDrawable
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{
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@ -14,7 +14,7 @@ using osu.Game.Rulesets.Edit.Tools;
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using osu.Game.Rulesets.Objects.Drawables;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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public class BlueprintContainer : CompositeDrawable
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{
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@ -10,7 +10,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// A box that displays the drag selection and provides selection events for users to handle.
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@ -6,7 +6,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// Provides a border around the playfield.
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@ -16,7 +16,7 @@ using osu.Game.Rulesets.Edit.Types;
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using OpenTK;
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using OpenTK.Input;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components
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namespace osu.Game.Screens.Edit.Compose.Components
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{
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/// <summary>
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/// A box which surrounds <see cref="SelectionBlueprint"/>s and provides interactive handles, context menus etc.
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@ -8,7 +8,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class CentreMarker : CompositeDrawable
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{
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@ -12,7 +12,7 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class Timeline : ZoomableScrollContainer
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{
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@ -8,7 +8,7 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.UserInterface;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineArea : CompositeDrawable
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{
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@ -10,7 +10,7 @@ using osu.Game.Graphics.UserInterface;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class TimelineButton : CompositeDrawable
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{
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@ -9,7 +9,7 @@ using osu.Framework.Input.Events;
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using osu.Framework.MathUtils;
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using OpenTK;
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namespace osu.Game.Screens.Edit.Screens.Compose.Components.Timeline
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namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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{
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public class ZoomableScrollContainer : ScrollContainer
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{
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@ -3,7 +3,6 @@
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -11,10 +10,11 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Logging;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit.Screens.Compose.Components;
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using osu.Game.Screens.Edit.Screens.Compose.Components.Timeline;
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using osu.Game.Screens.Edit.Compose.Components;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Compose
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namespace osu.Game.Screens.Edit.Compose
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{
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[Cached(Type = typeof(IPlacementHandler))]
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public class Compose : EditorScreen, IPlacementHandler
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit.Screens.Compose
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namespace osu.Game.Screens.Edit.Compose
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{
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public interface IPlacementHandler
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{
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@ -7,7 +7,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.Sprites;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Design
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namespace osu.Game.Screens.Edit.Design
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{
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public class Design : EditorScreen
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{
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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Menus;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.UserInterface;
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@ -16,10 +15,8 @@ using osu.Framework.Input.Events;
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using osu.Framework.Platform;
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using osu.Framework.Timing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens.Edit.Screens;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Screens.Design;
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using osu.Game.Screens.Edit.Components;
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using osu.Game.Screens.Edit.Components.Menus;
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namespace osu.Game.Screens.Edit
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{
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@ -169,10 +166,10 @@ namespace osu.Game.Screens.Edit
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switch (mode)
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{
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case EditorScreenMode.Compose:
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currentScreen = new Compose();
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currentScreen = new Compose.Compose();
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break;
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case EditorScreenMode.Design:
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currentScreen = new Design();
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currentScreen = new Design.Design();
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break;
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default:
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currentScreen = new EditorScreen();
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@ -7,7 +7,6 @@ using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit.Screens.Compose;
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using OpenTK;
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namespace osu.Game.Screens.Edit
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@ -7,7 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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namespace osu.Game.Screens.Edit.Screens
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namespace osu.Game.Screens.Edit
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{
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/// <summary>
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/// TODO: eventually make this inherit Screen and add a local scren stack inside the Editor.
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using System.ComponentModel;
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namespace osu.Game.Screens.Edit.Screens
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namespace osu.Game.Screens.Edit
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{
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public enum EditorScreenMode
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{
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -10,8 +9,9 @@ using osu.Framework.Graphics.UserInterface;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using OpenTK.Graphics;
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namespace osu.Game.Screens.Edit.Screens.Setup.Components.LabelledComponents
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namespace osu.Game.Screens.Edit.Setup.Components.LabelledComponents
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{
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public class LabelledTextBox : CompositeDrawable
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{
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@ -7,7 +7,6 @@ using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Screens.Compose;
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namespace osu.Game.Tests.Visual
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{
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Screens;
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using osu.Game.Tests.Beatmaps;
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namespace osu.Game.Tests.Visual
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@ -8,7 +8,7 @@ using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Screens.Edit.Screens.Compose;
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using osu.Game.Screens.Edit.Compose;
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namespace osu.Game.Tests.Visual
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{
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