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Reorder blueprint addition/removal + add regions
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@ -89,43 +89,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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private void addBlueprintFor(HitObject hitObject)
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{
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var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
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if (drawable == null)
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return;
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addBlueprintFor(drawable);
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}
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private void removeBlueprintFor(HitObject hitObject)
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{
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var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
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if (blueprint == null)
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return;
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blueprint.Deselect();
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blueprint.Selected -= onBlueprintSelected;
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blueprint.Deselected -= onBlueprintDeselected;
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selectionBlueprints.Remove(blueprint);
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}
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private void addBlueprintFor(DrawableHitObject hitObject)
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{
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refreshTool();
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var blueprint = composer.CreateBlueprintFor(hitObject);
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if (blueprint == null)
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return;
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blueprint.Selected += onBlueprintSelected;
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blueprint.Deselected += onBlueprintDeselected;
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selectionBlueprints.Add(blueprint);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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beginClickSelection(e);
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@ -201,6 +164,49 @@ namespace osu.Game.Screens.Edit.Compose.Components
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}
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}
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#region Blueprint Addition/Removal
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private void addBlueprintFor(HitObject hitObject)
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{
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var drawable = composer.HitObjects.FirstOrDefault(d => d.HitObject == hitObject);
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if (drawable == null)
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return;
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addBlueprintFor(drawable);
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}
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private void removeBlueprintFor(HitObject hitObject)
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{
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var blueprint = selectionBlueprints.Single(m => m.DrawableObject.HitObject == hitObject);
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if (blueprint == null)
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return;
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blueprint.Deselect();
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blueprint.Selected -= onBlueprintSelected;
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blueprint.Deselected -= onBlueprintDeselected;
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selectionBlueprints.Remove(blueprint);
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}
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private void addBlueprintFor(DrawableHitObject hitObject)
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{
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refreshTool();
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var blueprint = composer.CreateBlueprintFor(hitObject);
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if (blueprint == null)
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return;
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blueprint.Selected += onBlueprintSelected;
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blueprint.Deselected += onBlueprintDeselected;
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selectionBlueprints.Add(blueprint);
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}
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#endregion
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#region Placement
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/// <summary>
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/// Refreshes the current placement tool.
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/// </summary>
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@ -228,6 +234,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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currentPlacement.UpdatePosition(snappedScreenSpacePosition);
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}
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#endregion
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#region Selection
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/// <summary>
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