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Move beat snapping to its own interface
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parent
cb09c2e144
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@ -5,6 +5,7 @@ using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Rulesets.Osu.Edit;
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@ -19,7 +20,13 @@ namespace osu.Game.Tests.Editor
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private TestHitObjectComposer composer;
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[Cached(typeof(EditorBeatmap))]
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private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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public TestSceneHitObjectComposerDistanceSnapping()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap(), BeatDivisor);
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}
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[SetUp]
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public void Setup() => Schedule(() =>
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@ -3,6 +3,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Beatmaps;
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using osu.Game.Screens.Edit;
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@ -14,6 +15,7 @@ namespace osu.Game.Tests.Visual.Editor
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public class TestSceneComposeScreen : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap =
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new EditorBeatmap(new OsuBeatmap
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{
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@ -13,6 +13,7 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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@ -38,9 +39,10 @@ namespace osu.Game.Tests.Visual.Editor
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{
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Beatmap.Value = new WaveformTestBeatmap(audio);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap);
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var editorBeatmap = new EditorBeatmap((Beatmap<HitObject>)Beatmap.Value.Beatmap, BeatDivisor);
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Dependencies.Cache(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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Children = new Drawable[]
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{
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@ -66,6 +66,7 @@ namespace osu.Game.Tests.Visual.Editor
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Dependencies.CacheAs<IAdjustableClock>(clock);
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Dependencies.CacheAs<IFrameBasedClock>(clock);
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Dependencies.CacheAs(editorBeatmap);
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Dependencies.CacheAs<IBeatSnapProvider>(editorBeatmap);
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Child = new OsuHitObjectComposer(new OsuRuleset());
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}
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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Edit
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private IAdjustableClock adjustableClock { get; set; }
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private IBeatSnapProvider beatSnapProvider { get; set; }
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private IBeatmapProcessor beatmapProcessor;
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@ -259,40 +259,26 @@ namespace osu.Game.Rulesets.Edit
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public override float GetBeatSnapDistanceAt(double referenceTime)
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{
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DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
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return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatDivisor.Value);
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return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatSnapProvider.BeatDivisor);
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}
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public override float DurationToDistance(double referenceTime, double duration)
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{
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double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
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double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime, beatSnapProvider.BeatDivisor);
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return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
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}
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public override double DistanceToDuration(double referenceTime, float distance)
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{
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double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
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double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime, beatSnapProvider.BeatDivisor);
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return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
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}
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public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
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=> beatSnap(referenceTime, DistanceToDuration(referenceTime, distance));
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=> beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance), beatSnapProvider.BeatDivisor);
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public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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=> DurationToDistance(referenceTime, beatSnap(referenceTime, DistanceToDuration(referenceTime, distance)));
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/// <summary>
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/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
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/// <param name="duration">The duration to snap.</param>
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/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
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private double beatSnap(double referenceTime, double duration)
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{
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double beatLength = EditorBeatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
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// A 1ms offset prevents rounding errors due to minute variations in duration
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return (int)((duration + 1) / beatLength) * beatLength;
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}
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=> DurationToDistance(referenceTime, beatSnapProvider.SnapTime(referenceTime, DistanceToDuration(referenceTime, distance), beatSnapProvider.BeatDivisor));
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protected override void Dispose(bool isDisposing)
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{
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30
osu.Game/Rulesets/Edit/IBeatSnapProvider.cs
Normal file
30
osu.Game/Rulesets/Edit/IBeatSnapProvider.cs
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@ -0,0 +1,30 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Edit
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{
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public interface IBeatSnapProvider
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{
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/// <summary>
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/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
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/// <param name="duration">The duration to snap.</param>
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/// <param name="beatDivisor">The divisor to use for snapping purposes.</param>
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/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
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double SnapTime(double referenceTime, double duration, int beatDivisor);
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/// <summary>
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/// Get the most appropriate beat length at a given time.
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/// </summary>
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/// <param name="referenceTime">A reference time used for lookup.</param>
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/// <param name="beatDivisor">The divisor to use for snapping purposes.</param>
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/// <returns>The most appropriate beat length.</returns>
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double GetBeatLengthAtTime(double referenceTime, int beatDivisor);
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/// <summary>
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/// Returns the current beat divisor.
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/// </summary>
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int BeatDivisor { get; }
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio.Track;
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using osu.Framework.Bindables;
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@ -10,7 +11,6 @@ using osu.Framework.Graphics.Audio;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osuTK;
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@ -169,53 +169,25 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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}
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[Resolved]
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private BindableBeatDivisor beatDivisor { get; set; }
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private EditorBeatmap beatmap { get; set; }
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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private IBeatSnapProvider beatSnapProvider { get; set; }
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public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
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{
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var targetTime = (position.X / Content.DrawWidth) * track.Length;
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return (position, beatSnap(targetTime, targetTime));
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return (position, beatSnapProvider.SnapTime(targetTime, targetTime, beatSnapProvider.BeatDivisor));
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}
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public float GetBeatSnapDistanceAt(double referenceTime)
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{
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DifficultyControlPoint difficultyPoint = beatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
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return (float)(100 * beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatDivisor.Value);
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}
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public float GetBeatSnapDistanceAt(double referenceTime) => throw new NotImplementedException();
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public float DurationToDistance(double referenceTime, double duration)
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{
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double beatLength = beatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
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return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
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}
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public float DurationToDistance(double referenceTime, double duration) => throw new NotImplementedException();
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public double DistanceToDuration(double referenceTime, float distance)
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{
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double beatLength = beatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
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return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
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}
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public double DistanceToDuration(double referenceTime, float distance) => throw new NotImplementedException();
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public double GetSnappedDurationFromDistance(double referenceTime, float distance)
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=> beatSnap(referenceTime, DistanceToDuration(referenceTime, distance));
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public double GetSnappedDurationFromDistance(double referenceTime, float distance) => throw new NotImplementedException();
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public float GetSnappedDistanceFromDistance(double referenceTime, float distance)
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=> DurationToDistance(referenceTime, beatSnap(referenceTime, DistanceToDuration(referenceTime, distance)));
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/// <summary>
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/// Snaps a duration to the closest beat of a timing point applicable at the reference time.
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/// </summary>
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/// <param name="referenceTime">The time of the timing point which <paramref name="duration"/> resides in.</param>
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/// <param name="duration">The duration to snap.</param>
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/// <returns>A value that represents <paramref name="duration"/> snapped to the closest beat of the timing point.</returns>
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private double beatSnap(double referenceTime, double duration)
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{
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double beatLength = beatmap.ControlPointInfo.TimingPointAt(referenceTime).BeatLength / beatDivisor.Value;
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// A 1ms offset prevents rounding errors due to minute variations in duration
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return (int)((duration + 1) / beatLength) * beatLength;
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}
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public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => throw new NotImplementedException();
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}
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}
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@ -26,6 +26,7 @@ using osu.Framework.Input.Bindings;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Cursor;
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using osu.Game.Input.Bindings;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osu.Game.Screens.Edit.Setup;
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using osu.Game.Screens.Edit.Timing;
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@ -34,7 +35,8 @@ using osu.Game.Users;
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namespace osu.Game.Screens.Edit
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{
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>
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[Cached(typeof(IBeatSnapProvider))]
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public class Editor : ScreenWithBeatmapBackground, IKeyBindingHandler<GlobalAction>, IBeatSnapProvider
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{
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public override float BackgroundParallaxAmount => 0.1f;
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@ -77,11 +79,14 @@ namespace osu.Game.Screens.Edit
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clock.ChangeSource(sourceClock);
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playableBeatmap = Beatmap.Value.GetPlayableBeatmap(Beatmap.Value.BeatmapInfo.Ruleset);
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editorBeatmap = new EditorBeatmap(playableBeatmap);
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editorBeatmap = new EditorBeatmap(playableBeatmap, beatDivisor);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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dependencies.CacheAs<IAdjustableClock>(clock);
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// todo: remove caching of this and consume via editorBeatmap?
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dependencies.Cache(beatDivisor);
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dependencies.CacheAs(editorBeatmap);
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EditorMenuBar menuBar;
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@ -345,5 +350,11 @@ namespace osu.Game.Screens.Edit
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saveBeatmap();
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beatmapManager.Export(Beatmap.Value.BeatmapSetInfo);
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}
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public double SnapTime(double referenceTime, double duration, int beatDivisor) => editorBeatmap.SnapTime(referenceTime, duration, beatDivisor);
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public double GetBeatLengthAtTime(double referenceTime, int beatDivisor) => editorBeatmap.GetBeatLengthAtTime(referenceTime, beatDivisor);
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public int BeatDivisor => beatDivisor.Value;
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}
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}
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@ -8,11 +8,12 @@ using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Edit
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{
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public class EditorBeatmap : IBeatmap
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public class EditorBeatmap : IBeatmap, IBeatSnapProvider
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{
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/// <summary>
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/// Invoked when a <see cref="HitObject"/> is added to this <see cref="EditorBeatmap"/>.
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@ -33,11 +34,14 @@ namespace osu.Game.Screens.Edit
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public readonly IBeatmap PlayableBeatmap;
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private readonly BindableBeatDivisor beatDivisor;
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private readonly Dictionary<HitObject, Bindable<double>> startTimeBindables = new Dictionary<HitObject, Bindable<double>>();
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public EditorBeatmap(IBeatmap playableBeatmap)
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public EditorBeatmap(IBeatmap playableBeatmap, BindableBeatDivisor beatDivisor = null)
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{
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PlayableBeatmap = playableBeatmap;
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this.beatDivisor = beatDivisor;
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foreach (var obj in HitObjects)
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trackStartTime(obj);
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@ -123,5 +127,17 @@ namespace osu.Game.Screens.Edit
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return list.Count - 1;
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}
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public double SnapTime(double referenceTime, double duration, int beatDivisor)
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{
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double beatLength = GetBeatLengthAtTime(referenceTime, beatDivisor);
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// A 1ms offset prevents rounding errors due to minute variations in duration
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return (int)((duration + 1) / beatLength) * beatLength;
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}
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public double GetBeatLengthAtTime(double referenceTime, int beatDivisor) => ControlPointInfo.TimingPointAt(referenceTime).BeatLength / BeatDivisor;
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public int BeatDivisor => beatDivisor?.Value ?? 1;
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}
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}
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