mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 10:12:54 +08:00
Use Name/NameScreen format
This commit is contained in:
parent
52f4923c8e
commit
e9e50f41fb
@ -14,13 +14,13 @@ namespace osu.Game.Tests.Visual
|
||||
[TestFixture]
|
||||
public class TestCaseEditorCompose : EditorClockTestCase
|
||||
{
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Compose) };
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(ComposeScreen) };
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Beatmap.Value = new TestWorkingBeatmap(new OsuRuleset().RulesetInfo);
|
||||
Child = new Compose();
|
||||
Child = new ComposeScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ using OpenTK.Graphics;
|
||||
namespace osu.Game.Screens.Edit.Compose
|
||||
{
|
||||
[Cached(Type = typeof(IPlacementHandler))]
|
||||
public class Compose : EditorScreen, IPlacementHandler
|
||||
public class ComposeScreen : EditorScreen, IPlacementHandler
|
||||
{
|
||||
private const float vertical_margins = 10;
|
||||
private const float horizontal_margins = 20;
|
@ -9,9 +9,9 @@ using OpenTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Edit.Design
|
||||
{
|
||||
public class Design : EditorScreen
|
||||
public class DesignScreen : EditorScreen
|
||||
{
|
||||
public Design()
|
||||
public DesignScreen()
|
||||
{
|
||||
Add(new Container
|
||||
{
|
@ -17,6 +17,8 @@ using osu.Framework.Timing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Screens.Edit.Components;
|
||||
using osu.Game.Screens.Edit.Components.Menus;
|
||||
using osu.Game.Screens.Edit.Compose;
|
||||
using osu.Game.Screens.Edit.Design;
|
||||
|
||||
namespace osu.Game.Screens.Edit
|
||||
{
|
||||
@ -166,10 +168,10 @@ namespace osu.Game.Screens.Edit
|
||||
switch (mode)
|
||||
{
|
||||
case EditorScreenMode.Compose:
|
||||
currentScreen = new Compose.Compose();
|
||||
currentScreen = new ComposeScreen();
|
||||
break;
|
||||
case EditorScreenMode.Design:
|
||||
currentScreen = new Design.Design();
|
||||
currentScreen = new DesignScreen();
|
||||
break;
|
||||
default:
|
||||
currentScreen = new EditorScreen();
|
||||
|
Loading…
Reference in New Issue
Block a user