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Merge branch 'master' into fix-dragbox-first-frame

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Dean Herbert 2019-10-24 23:01:32 +09:00 committed by GitHub
commit 0b3c7f28af
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5 changed files with 52 additions and 8 deletions

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -14,6 +15,7 @@ using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Edit;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Tests.Visual;
using osuTK;
using osuTK.Graphics;
@ -25,6 +27,11 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double beat_length = 100;
private static readonly Vector2 grid_position = new Vector2(512, 384);
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(CircularDistanceSnapGrid)
};
[Cached(typeof(IEditorBeatmap))]
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;

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@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
@ -28,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private readonly List<Segment> segments = new List<Segment>();
private Vector2 cursor;
private InputManager inputManager;
private PlacementState state;
@ -52,6 +54,12 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
setState(PlacementState.Initial);
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
public override void UpdatePosition(Vector2 screenSpacePosition)
{
switch (state)
@ -61,7 +69,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
break;
case PlacementState.Body:
cursor = ToLocalSpace(screenSpacePosition) - HitObject.Position;
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
// is used instead since snapping control points doesn't make much sense
cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
break;
}
}

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@ -162,11 +162,13 @@ namespace osu.Game.Rulesets.Edit
inputManager = GetContainingInputManager();
}
private double lastGridUpdateTime;
protected override void Update()
{
base.Update();
if (EditorClock.ElapsedFrameTime != 0 && blueprintContainer.CurrentTool != null)
if (EditorClock.CurrentTime != lastGridUpdateTime && blueprintContainer.CurrentTool != null)
showGridFor(Enumerable.Empty<HitObject>());
}
@ -213,6 +215,8 @@ namespace osu.Game.Rulesets.Edit
distanceSnapGridContainer.Child = distanceSnapGrid;
distanceSnapGridContainer.Show();
}
lastGridUpdateTime = EditorClock.CurrentTime;
}
private ScheduledDelegate scheduledUpdate;

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@ -3,6 +3,7 @@
using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osuTK;
@ -18,10 +19,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override void CreateContent(Vector2 centrePosition)
{
const float crosshair_thickness = 1;
const float crosshair_max_size = 10;
AddRangeInternal(new[]
{
new Box
{
Origin = Anchor.Centre,
Position = centrePosition,
Width = crosshair_thickness,
EdgeSmoothness = new Vector2(1),
Height = Math.Min(crosshair_max_size, DistanceSpacing * 2),
},
new Box
{
Origin = Anchor.Centre,
Position = centrePosition,
EdgeSmoothness = new Vector2(1),
Width = Math.Min(crosshair_max_size, DistanceSpacing * 2),
Height = crosshair_thickness,
}
});
float dx = Math.Max(centrePosition.X, DrawWidth - centrePosition.X);
float dy = Math.Max(centrePosition.Y, DrawHeight - centrePosition.Y);
float maxDistance = new Vector2(dx, dy).Length;
int requiredCircles = (int)(maxDistance / DistanceSpacing);
for (int i = 0; i < requiredCircles; i++)

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@ -36,15 +36,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// </summary>
protected readonly Vector2 CentrePosition;
[Resolved]
protected OsuColour Colours { get; private set; }
[Resolved]
private IEditorBeatmap beatmap { get; set; }
[Resolved]
private BindableBeatDivisor beatDivisor { get; set; }
[Resolved]
private OsuColour colours { get; set; }
private readonly Cached gridCache = new Cached();
private readonly HitObject hitObject;
@ -136,7 +136,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected ColourInfo GetColourForBeatIndex(int index)
{
int beat = (index + 1) % beatDivisor.Value;
ColourInfo colour = colours.Gray5;
ColourInfo colour = Colours.Gray5;
for (int i = 0; i < BindableBeatDivisor.VALID_DIVISORS.Length; i++)
{
@ -144,7 +144,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
if ((beat * divisor) % beatDivisor.Value == 0)
{
colour = BindableBeatDivisor.GetColourFor(divisor, colours);
colour = BindableBeatDivisor.GetColourFor(divisor, Colours);
break;
}
}