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Fix SelectionHandler visibility on remote selection
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@ -106,6 +106,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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selectedBlueprints.Add(blueprint);
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editorBeatmap.SelectedHitObjects.Add(blueprint.HitObject);
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UpdateVisibility();
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}
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/// <summary>
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@ -144,8 +146,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
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DeselectAll?.Invoke();
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blueprint.Select();
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}
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UpdateVisibility();
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}
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private void deleteSelected()
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