mirror of
https://github.com/ppy/osu.git
synced 2024-11-11 12:17:26 +08:00
Fix distance snap grid test scenes
This commit is contained in:
parent
4ca6a5a0cc
commit
ae011e8ee8
@ -11,6 +11,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Edit;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -38,26 +39,34 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Cached]
|
||||
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
|
||||
|
||||
private TestOsuDistanceSnapGrid grid;
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
private readonly TestOsuDistanceSnapGrid grid;
|
||||
|
||||
public TestSceneOsuDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
|
||||
createGrid();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
|
||||
};
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
beatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
@ -71,53 +80,11 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
}
|
||||
|
||||
[TestCase(100, 100)]
|
||||
[TestCase(200, 100)]
|
||||
public void TestBeatLength(float beatLength, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSpeedMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[TestCase(0.5f, 50)]
|
||||
[TestCase(1, 100)]
|
||||
[TestCase(1.5f, 150)]
|
||||
public void TestSliderMultiplier(float multiplier, float expectedSpacing)
|
||||
{
|
||||
AddStep($"set speed multiplier = {multiplier}", () => editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = multiplier);
|
||||
createGrid();
|
||||
AddAssert($"spacing = {expectedSpacing}", () => Precision.AlmostEquals(expectedSpacing, grid.DistanceSpacing));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestCursorInCentre()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
@ -125,8 +92,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestCursorBeforeMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
|
||||
assertSnappedDistance((float)beat_length);
|
||||
}
|
||||
@ -134,8 +99,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
[Test]
|
||||
public void TestCursorAfterMovementPoint()
|
||||
{
|
||||
createGrid();
|
||||
|
||||
AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
|
||||
assertSnappedDistance((float)beat_length * 2);
|
||||
}
|
||||
@ -147,23 +110,6 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
|
||||
});
|
||||
|
||||
private void createGrid()
|
||||
{
|
||||
AddStep("create grid", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
|
||||
new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private class SnappingCursorContainer : CompositeDrawable
|
||||
{
|
||||
public Func<Vector2, Vector2> GetSnapPosition;
|
||||
@ -212,5 +158,20 @@ namespace osu.Game.Rulesets.Osu.Tests
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
|
||||
|
||||
public float DurationToDistance(double referenceTime, double duration) => 0;
|
||||
|
||||
public double DistanceToDuration(double referenceTime, float distance) => 0;
|
||||
|
||||
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.MathUtils;
|
||||
using osu.Game.Beatmaps.ControlPoints;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
@ -26,27 +25,25 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[Cached(typeof(IEditorBeatmap))]
|
||||
private readonly EditorBeatmap<OsuHitObject> editorBeatmap;
|
||||
|
||||
private TestDistanceSnapGrid grid;
|
||||
[Cached(typeof(IDistanceSnapProvider))]
|
||||
private readonly SnapProvider snapProvider = new SnapProvider();
|
||||
|
||||
public TestSceneDistanceSnapGrid()
|
||||
{
|
||||
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
createGrid();
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
}
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
{
|
||||
Clear();
|
||||
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
|
||||
|
||||
BeatDivisor.Value = 1;
|
||||
});
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
[TestCase(3)]
|
||||
@ -55,82 +52,9 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
[TestCase(8)]
|
||||
[TestCase(12)]
|
||||
[TestCase(16)]
|
||||
public void TestInitialBeatDivisor(int divisor)
|
||||
public void TestBeatDivisor(int divisor)
|
||||
{
|
||||
AddStep($"set beat divisor = {divisor}", () => BeatDivisor.Value = divisor);
|
||||
createGrid();
|
||||
|
||||
float expectedDistance = (float)beat_length / divisor;
|
||||
AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatDivisor()
|
||||
{
|
||||
createGrid();
|
||||
AddStep("set beat divisor = 2", () => BeatDivisor.Value = 2);
|
||||
|
||||
const float expected_distance = (float)beat_length / 2;
|
||||
AddAssert($"spacing is {expected_distance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expected_distance));
|
||||
}
|
||||
|
||||
[TestCase(100)]
|
||||
[TestCase(200)]
|
||||
public void TestBeatLength(double beatLength)
|
||||
{
|
||||
AddStep($"set beat length = {beatLength}", () =>
|
||||
{
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
|
||||
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
|
||||
});
|
||||
|
||||
createGrid();
|
||||
AddAssert($"spacing is {beatLength}", () => Precision.AlmostEquals(grid.DistanceSpacing, beatLength));
|
||||
}
|
||||
|
||||
[TestCase(1)]
|
||||
[TestCase(2)]
|
||||
public void TestGridVelocity(float velocity)
|
||||
{
|
||||
// Todo:
|
||||
|
||||
// createGrid(g => g.Velocity = velocity);
|
||||
//
|
||||
// float expectedDistance = (float)beat_length * velocity;
|
||||
// AddAssert($"spacing is {expectedDistance}", () => Precision.AlmostEquals(grid.DistanceSpacing, expectedDistance));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestGetSnappedTime()
|
||||
{
|
||||
//Todo:
|
||||
|
||||
// createGrid();
|
||||
//
|
||||
// Vector2 snapPosition = Vector2.Zero;
|
||||
// AddStep("get first tick position", () => snapPosition = grid_position + new Vector2((float)beat_length, 0));
|
||||
// AddAssert("snap time is 1 beat away", () => Precision.AlmostEquals(beat_length, grid.GetSnappedPosition(snapPosition).time, 0.01));
|
||||
//
|
||||
// createGrid(g => g.Velocity = 2, "with velocity = 2");
|
||||
// AddAssert("snap time is now 0.5 beats away", () => Precision.AlmostEquals(beat_length / 2, grid.GetSnappedPosition(snapPosition).time, 0.01));
|
||||
}
|
||||
|
||||
private void createGrid(Action<TestDistanceSnapGrid> func = null, string description = null)
|
||||
{
|
||||
AddStep($"create grid {description ?? string.Empty}", () =>
|
||||
{
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = Color4.SlateGray
|
||||
},
|
||||
grid = new TestDistanceSnapGrid(new HitObject(), grid_position)
|
||||
};
|
||||
|
||||
func?.Invoke(grid);
|
||||
});
|
||||
}
|
||||
|
||||
private class TestDistanceSnapGrid : DistanceSnapGrid
|
||||
@ -207,5 +131,20 @@ namespace osu.Game.Tests.Visual.Editor
|
||||
public override (Vector2 position, double time) GetSnappedPosition(Vector2 screenSpacePosition)
|
||||
=> (Vector2.Zero, 0);
|
||||
}
|
||||
|
||||
private class SnapProvider : IDistanceSnapProvider
|
||||
{
|
||||
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
|
||||
|
||||
public float GetBeatSnapDistanceAt(double referenceTime) => 10;
|
||||
|
||||
public float DurationToDistance(double referenceTime, double duration) => 0;
|
||||
|
||||
public double DistanceToDuration(double referenceTime, float distance) => 0;
|
||||
|
||||
public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
|
||||
|
||||
public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,11 +2,9 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
|
||||
@ -14,9 +12,6 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
{
|
||||
public abstract class CircularDistanceSnapGrid : DistanceSnapGrid
|
||||
{
|
||||
[Resolved]
|
||||
private HitObjectComposer composer { get; set; }
|
||||
|
||||
protected CircularDistanceSnapGrid(HitObject hitObject, Vector2 centrePosition)
|
||||
: base(hitObject, centrePosition)
|
||||
{
|
||||
@ -83,7 +78,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
Vector2 normalisedDirection = direction * new Vector2(1f / distance);
|
||||
Vector2 snappedPosition = CentrePosition + normalisedDirection * radialCount * radius;
|
||||
|
||||
return (snappedPosition, StartTime + composer.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
|
||||
return (snappedPosition, StartTime + SnapProvider.GetSnappedDurationFromDistance(StartTime, (snappedPosition - CentrePosition).Length));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -38,15 +38,15 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
[Resolved]
|
||||
protected OsuColour Colours { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
protected IDistanceSnapProvider SnapProvider { get; private set; }
|
||||
|
||||
[Resolved]
|
||||
private IEditorBeatmap beatmap { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private BindableBeatDivisor beatDivisor { get; set; }
|
||||
|
||||
[Resolved]
|
||||
private IDistanceSnapProvider snapProvider { get; set; }
|
||||
|
||||
private readonly Cached gridCache = new Cached();
|
||||
private readonly HitObject hitObject;
|
||||
|
||||
@ -73,7 +73,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
|
||||
private void updateSpacing()
|
||||
{
|
||||
DistanceSpacing = snapProvider.GetBeatSnapDistanceAt(StartTime);
|
||||
DistanceSpacing = SnapProvider.GetBeatSnapDistanceAt(StartTime);
|
||||
gridCache.Invalidate();
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user