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Trigger a hitobject update after blueprint drag ends

This commit is contained in:
Dean Herbert 2020-09-28 14:37:55 +09:00
parent 600d37cc04
commit a4e9c85333

View File

@ -201,6 +201,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (isDraggingBlueprint)
{
// handle positional change etc.
foreach (var obj in selectedHitObjects)
Beatmap.UpdateHitObject(obj);
changeHandler?.EndChange();
isDraggingBlueprint = false;
}