From a4e9c85333b06d293cc88a921ac38612490b1c04 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Mon, 28 Sep 2020 14:37:55 +0900 Subject: [PATCH] Trigger a hitobject update after blueprint drag ends --- .../Screens/Edit/Compose/Components/BlueprintContainer.cs | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs index 8908520cd7..970e16d1c3 100644 --- a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs @@ -201,6 +201,10 @@ namespace osu.Game.Screens.Edit.Compose.Components if (isDraggingBlueprint) { + // handle positional change etc. + foreach (var obj in selectedHitObjects) + Beatmap.UpdateHitObject(obj); + changeHandler?.EndChange(); isDraggingBlueprint = false; }