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Fix new placement hitobjects in the editor not getting the default sample added

This commit is contained in:
Dean Herbert 2020-09-28 14:51:28 +09:00
parent 600d37cc04
commit 0ae2266b82

View File

@ -212,6 +212,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
if (blueprint != null)
{
// doing this post-creations as adding the default hit sample should be the case regardless of the ruleset.
blueprint.HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
placementBlueprintContainer.Child = currentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame