diff --git a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs index 81d7fa4b32..9b3314e2ad 100644 --- a/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/ComposeBlueprintContainer.cs @@ -212,6 +212,9 @@ namespace osu.Game.Screens.Edit.Compose.Components if (blueprint != null) { + // doing this post-creations as adding the default hit sample should be the case regardless of the ruleset. + blueprint.HitObject.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL }); + placementBlueprintContainer.Child = currentPlacement = blueprint; // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame