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Merge branch 'master' into osu-selection-scaling

This commit is contained in:
Dean Herbert 2020-10-01 21:09:52 +09:00 committed by GitHub
commit 94996f2cc0
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132 changed files with 1429 additions and 797 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.904.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.925.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1001.0" />
</ItemGroup>
</Project>

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@ -50,7 +50,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
public void TestDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new Droplet { StartTime = 1000 }), shouldMiss);
// We only care about testing misses, hits are tested via JuiceStream
[TestCase(false)]
[TestCase(true)]
public void TestTinyDroplet(bool shouldMiss) => CreateHitObjectTest(new HitObjectTestData(new TinyDroplet { StartTime = 1000 }), shouldMiss);
}
}

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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Catch.Tests
[Test]
public void TestCatchComboCounter()
{
AddRepeatStep("perform hit", () => performJudgement(HitResult.Perfect), 20);
AddRepeatStep("perform hit", () => performJudgement(HitResult.Great), 20);
AddStep("perform miss", () => performJudgement(HitResult.Miss));
AddStep("randomize judged object colour", () =>

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
mods = Score.Mods;
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Perfect);
fruitsHit = Score.Statistics.GetOrDefault(HitResult.Great);
ticksHit = Score.Statistics.GetOrDefault(HitResult.LargeTickHit);
tinyTicksHit = Score.Statistics.GetOrDefault(HitResult.SmallTickHit);
tinyTicksMissed = Score.Statistics.GetOrDefault(HitResult.SmallTickMiss);

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@ -8,31 +8,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchBananaJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 1100;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 0.75;
}
}
public override HitResult MaxResult => HitResult.LargeBonus;
public override bool ShouldExplodeFor(JudgementResult result) => true;
}

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@ -7,16 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchDropletJudgement : CatchJudgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 30;
}
}
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -9,19 +9,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Perfect;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 300;
}
}
public override HitResult MaxResult => HitResult.Great;
/// <summary>
/// Whether fruit on the platter should explode or drop.

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@ -7,30 +7,6 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
public class CatchTinyDropletJudgement : CatchJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 10;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 0.02;
}
}
public override HitResult MaxResult => HitResult.SmallTickHit;
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Catch.UI;
using osuTK;
using osuTK.Graphics;
@ -86,7 +85,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
if (CheckPosition == null) return;
if (timeOffset >= 0 && Result != null)
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateStateTransforms(ArmedState state)

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@ -11,7 +11,7 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
switch (result)
{
case HitResult.Perfect:
case HitResult.Great:
case HitResult.Miss:
return true;
}

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@ -7,6 +7,5 @@ namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchScoreProcessor : ScoreProcessor
{
public override HitWindows CreateHitWindows() => new CatchHitWindows();
}
}

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@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
if (result.Type == HitResult.Miss)
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnRevertResult(DrawableCatchHitObject judgedObject, JudgementResult result)
{
if (!result.Judgement.AffectsCombo || !result.HasResult)
if (!result.Type.AffectsCombo() || !result.HasResult)
return;
updateCombo(result.ComboAtJudgement, judgedObject.AccentColour.Value);

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawables;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osuTK;
@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
public void OnNewResult(DrawableCatchHitObject fruit, JudgementResult result)
{
if (result.Judgement is IgnoreJudgement)
if (!result.Type.IsScorable())
return;
void runAfterLoaded(Action action)

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@ -45,9 +45,9 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
assertNoteJudgement(HitResult.Perfect);
assertNoteJudgement(HitResult.IgnoreHit);
}
/// <summary>
@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -82,7 +82,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Perfect);
}
@ -141,7 +141,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Miss);
}
@ -161,7 +161,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -199,7 +199,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Miss);
}
@ -217,7 +217,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Perfect);
assertTickJudgement(HitResult.LargeTickHit);
assertTailJudgement(HitResult.Meh);
}
@ -235,7 +235,7 @@ namespace osu.Game.Rulesets.Mania.Tests
});
assertHeadJudgement(HitResult.Miss);
assertTickJudgement(HitResult.Miss);
assertTickJudgement(HitResult.LargeTickMiss);
assertTailJudgement(HitResult.Meh);
}
@ -280,10 +280,10 @@ namespace osu.Game.Rulesets.Mania.Tests
}, beatmap);
AddAssert("first hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[0].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Miss));
.All(j => !j.Type.IsHit()));
AddAssert("second hold note missed", () => judgementResults.Where(j => beatmap.HitObjects[1].NestedHitObjects.Contains(j.HitObject))
.All(j => j.Type == HitResult.Perfect));
.All(j => j.Type.IsHit()));
}
private void assertHeadJudgement(HitResult result)

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@ -7,18 +7,6 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
public class HoldNoteTickJudgement : ManiaJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 20 : 0;
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Perfect:
return 0.01;
}
}
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}

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@ -2,34 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Judgements
{
public class ManiaJudgement : Judgement
{
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
return 300;
case HitResult.Perfect:
return 350;
}
}
}
}

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@ -239,7 +239,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (Tail.AllJudged)
{
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
endHold();
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
@ -17,6 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
/// </summary>
public class DrawableHoldNoteTick : DrawableManiaHitObject<HoldNoteTick>
{
public override bool DisplayResult => false;
/// <summary>
/// References the time at which the user started holding the hold note.
/// </summary>
@ -73,9 +74,9 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
var startTime = HoldStartTime?.Invoke();
if (startTime == null || startTime > HitObject.StartTime)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
else
ApplyResult(r => r.Type = HitResult.Perfect);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
}
}

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@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Mania.Scoring
protected override double DefaultAccuracyPortion => 0.95;
protected override double DefaultComboPortion => 0.05;
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}

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@ -130,6 +130,9 @@ namespace osu.Game.Rulesets.Mania.Skinning
private Drawable getResult(HitResult result)
{
if (!hitresult_mapping.ContainsKey(result))
return null;
string filename = this.GetManiaSkinConfig<string>(hitresult_mapping[result])?.Value
?? default_hitresult_skin_filenames[result];

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@ -114,7 +114,7 @@ namespace osu.Game.Rulesets.Mania.UI
if (result.IsHit)
hitPolicy.HandleHit(judgedObject);
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
if (!result.IsHit || !DisplayJudgements.Value)
return;
HitObjectArea.Explosions.Add(hitExplosionPool.Get(e => e.Apply(result)));

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@ -209,9 +209,9 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Miss);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
@ -252,9 +252,9 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
addJudgementAssert("slider head", () => ((Slider)hitObjects[1]).HeadCircle, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.Great);
addJudgementAssert("slider tick", () => ((Slider)hitObjects[1]).NestedHitObjects[1] as SliderTick, HitResult.LargeTickHit);
}
/// <summary>
@ -331,7 +331,7 @@ namespace osu.Game.Rulesets.Osu.Tests
});
addJudgementAssert(hitObjects[0], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.Great);
addJudgementAssert(hitObjects[1], HitResult.IgnoreHit);
}
private void addJudgementAssert(OsuHitObject hitObject, HitResult result)

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@ -73,7 +73,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_2 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.RightButton }, Time = time_during_slide_1 },
});
AddAssert("Tracking retained", assertGreatJudge);
AddAssert("Tracking retained", assertMaxJudge);
}
/// <summary>
@ -288,7 +288,7 @@ namespace osu.Game.Rulesets.Osu.Tests
new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
});
AddAssert("Tracking kept", assertGreatJudge);
AddAssert("Tracking kept", assertMaxJudge);
}
/// <summary>
@ -312,13 +312,13 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking dropped", assertMidSliderJudgementFail);
}
private bool assertGreatJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == HitResult.Great);
private bool assertMaxJudge() => judgementResults.Any() && judgementResults.All(t => t.Type == t.Judgement.MaxResult);
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.IgnoreHit && judgementResults.First().Type == HitResult.Miss;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.IgnoreHit;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.IgnoreMiss;
private ScoreAccessibleReplayPlayer currentPlayer;

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@ -7,7 +7,6 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Timing;
@ -146,7 +145,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
// multipled by 2 to nullify the score multiplier. (autoplay mod selected)
var totalScore = ((ScoreExposedPlayer)Player).ScoreProcessor.TotalScore.Value * 2;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * SpinnerTick.SCORE_PER_TICK;
return totalScore == (int)(drawableSpinner.RotationTracker.RateAdjustedRotation / 360) * new SpinnerTick().CreateJudgement().MaxNumericResult;
});
addSeekStep(0);
@ -194,13 +193,7 @@ namespace osu.Game.Rulesets.Osu.Tests
addSeekStep(0);
AddStep("adjust track rate", () => MusicController.CurrentTrack.AddAdjustment(AdjustableProperty.Tempo, new BindableDouble(rate)));
// autoplay replay frames use track time;
// if a spin takes 1000ms in track time and we're playing with a 2x rate adjustment, the spin will take 500ms of *real* time.
// therefore we need to apply the rate adjustment to the replay itself to change from track time to real time,
// as real time is what we care about for spinners
// (so we're making the spin take 1000ms in real time *always*, regardless of the track clock's rate).
transformReplay(replay => applyRateAdjustment(replay, rate));
AddStep("adjust track rate", () => Player.GameplayClockContainer.UserPlaybackRate.Value = rate);
addSeekStep(1000);
AddAssert("progress almost same", () => Precision.AlmostEquals(expectedProgress, drawableSpinner.Progress, 0.05));

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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
@ -181,7 +181,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
int amountHitObjectsWithAccuracy = countHitCircles;
if (amountHitObjectsWithAccuracy > 0)
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countGood * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
betterAccuracyPercentage = ((countGreat - (totalHits - amountHitObjectsWithAccuracy)) * 6 + countOk * 2 + countMeh) / (double)(amountHitObjectsWithAccuracy * 6);
else
betterAccuracyPercentage = 0;
@ -204,7 +204,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
return accuracyValue;
}
private int totalHits => countGreat + countGood + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countGood + countMeh;
private int totalHits => countGreat + countOk + countMeh + countMiss;
private int totalSuccessfulHits => countGreat + countOk + countMeh;
}
}

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@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Osu.Judgements
{
public class OsuIgnoreJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
protected override double HealthIncreaseFor(HitResult result) => 0;
public override HitResult MaxResult => HitResult.IgnoreHit;
}
}

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@ -9,23 +9,5 @@ namespace osu.Game.Rulesets.Osu.Judgements
public class OsuJudgement : Judgement
{
public override HitResult MaxResult => HitResult.Great;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.Meh:
return 50;
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
}
}
}
}

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@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
Tracking.BindValueChanged(updateSlidingSample);
}
private SkinnableSound slidingSample;
private PausableSkinnableSound slidingSample;
protected override void LoadSamples()
{
@ -103,19 +103,22 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "sliderslide";
AddInternal(slidingSample = new SkinnableSound(clone)
AddInternal(slidingSample = new PausableSkinnableSound(clone)
{
Looping = true
});
}
}
public override void StopAllSamples()
{
base.StopAllSamples();
slidingSample?.Stop();
}
private void updateSlidingSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a slider.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
if (tracking.NewValue)
slidingSample?.Play();
else
slidingSample?.Stop();

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Utils;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -50,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (sliderRepeat.StartTime <= Time.Current)
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()

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@ -3,7 +3,6 @@
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
@ -46,7 +45,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (!userTriggered && timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
private void updatePosition() => Position = HitObject.Position - slider.Position;

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@ -10,7 +10,6 @@ using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Skinning;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
@ -64,7 +63,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (timeOffset >= 0)
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : HitResult.Miss);
ApplyResult(r => r.Type = Tracking ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void UpdateInitialTransforms()

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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
isSpinning.BindValueChanged(updateSpinningSample);
}
private SkinnableSound spinningSample;
private PausableSkinnableSound spinningSample;
private const float spinning_sample_initial_frequency = 1.0f;
private const float spinning_sample_modulated_base_frequency = 0.5f;
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
clone.Name = "spinnerspin";
AddInternal(spinningSample = new SkinnableSound(clone)
AddInternal(spinningSample = new PausableSkinnableSound(clone)
{
Volume = { Value = 0 },
Looping = true,
@ -113,10 +113,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private void updateSpinningSample(ValueChangedEvent<bool> tracking)
{
// note that samples will not start playing if exiting a seek operation in the middle of a spinner.
// may be something we want to address at a later point, but not so easy to make happen right now
// (SkinnableSound would need to expose whether the sample is already playing and this logic would need to run in Update).
if (tracking.NewValue && ShouldPlaySamples)
if (tracking.NewValue)
{
spinningSample?.Play();
spinningSample?.VolumeTo(1, 200);
@ -127,6 +124,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
}
}
public override void StopAllSamples()
{
base.StopAllSamples();
spinningSample?.Stop();
}
protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
base.AddNestedHitObject(hitObject);
@ -217,7 +220,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (Progress >= 1)
r.Type = HitResult.Great;
else if (Progress > .9)
r.Type = HitResult.Good;
r.Type = HitResult.Ok;
else if (Progress > .75)
r.Type = HitResult.Meh;
else if (Time.Current >= Spinner.EndTime)

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
public class DrawableSpinnerTick : DrawableOsuHitObject
@ -18,6 +16,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
/// Apply a judgement result.
/// </summary>
/// <param name="hit">Whether this tick was reached.</param>
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : HitResult.Miss);
internal void TriggerResult(bool hit) => ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
}

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@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
/// </summary>
public class SpinnerBonusDisplay : CompositeDrawable
{
private static readonly int score_per_tick = new SpinnerBonusTick().CreateJudgement().MaxNumericResult;
private readonly OsuSpriteText bonusCounter;
public SpinnerBonusDisplay()
@ -36,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
return;
displayedCount = count;
bonusCounter.Text = $"{SpinnerBonusTick.SCORE_PER_TICK * count}";
bonusCounter.Text = $"{score_per_tick * count}";
bonusCounter.FadeOutFromOne(1500);
bonusCounter.ScaleTo(1.5f).Then().ScaleTo(1f, 1000, Easing.OutQuint);
}

View File

@ -2,11 +2,13 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Utils;
using osu.Game.Screens.Play;
using osuTK;
namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
@ -77,6 +79,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
private bool rotationTransferred;
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
protected override void Update()
{
base.Update();
@ -126,7 +131,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
currentRotation += angle;
// rate has to be applied each frame, because it's not guaranteed to be constant throughout playback
// (see: ModTimeRamp)
RateAdjustedRotation += (float)(Math.Abs(angle) * Clock.Rate);
RateAdjustedRotation += (float)(Math.Abs(angle) * (gameplayClock?.TrueGameplayRate ?? Clock.Rate));
}
}
}

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@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderRepeatJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 30 : 0;
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

View File

@ -29,9 +29,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTailJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => 0;
public override bool AffectsCombo => false;
public override HitResult MaxResult => HitResult.IgnoreHit;
}
}
}

View File

@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class SliderTickJudgement : OsuJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? 10 : 0;
public override HitResult MaxResult => HitResult.LargeTickHit;
}
}
}

View File

@ -9,8 +9,6 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerBonusTick : SpinnerTick
{
public new const int SCORE_PER_TICK = 50;
public SpinnerBonusTick()
{
Samples.Add(new HitSampleInfo { Name = "spinnerbonus" });
@ -20,9 +18,7 @@ namespace osu.Game.Rulesets.Osu.Objects
public class OsuSpinnerBonusTickJudgement : OsuSpinnerTickJudgement
{
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
protected override double HealthIncreaseFor(HitResult result) => base.HealthIncreaseFor(result) * 2;
public override HitResult MaxResult => HitResult.LargeBonus;
}
}
}

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@ -9,19 +9,13 @@ namespace osu.Game.Rulesets.Osu.Objects
{
public class SpinnerTick : OsuHitObject
{
public const int SCORE_PER_TICK = 10;
public override Judgement CreateJudgement() => new OsuSpinnerTickJudgement();
protected override HitWindows CreateHitWindows() => HitWindows.Empty;
public class OsuSpinnerTickJudgement : OsuJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => result == MaxResult ? SCORE_PER_TICK : 0;
protected override double HealthIncreaseFor(HitResult result) => result == MaxResult ? 0.6 * base.HealthIncreaseFor(result) : 0;
public override HitResult MaxResult => HitResult.SmallBonus;
}
}
}

View File

@ -137,13 +137,13 @@ namespace osu.Game.Rulesets.Osu.Replays
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Meh), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
else if (h.StartTime - hitWindows.WindowFor(HitResult.Good) > endTime + hitWindows.WindowFor(HitResult.Good) + 50)
else if (h.StartTime - hitWindows.WindowFor(HitResult.Ok) > endTime + hitWindows.WindowFor(HitResult.Ok) + 50)
{
if (!(prev is Spinner) && h.StartTime - endTime < 1000)
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Good), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
AddFrameToReplay(new OsuReplayFrame(endTime + hitWindows.WindowFor(HitResult.Ok), new Vector2(prev.StackedEndPosition.X, prev.StackedEndPosition.Y)));
if (!(h is Spinner))
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Good), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
AddFrameToReplay(new OsuReplayFrame(h.StartTime - hitWindows.WindowFor(HitResult.Ok), new Vector2(h.StackedPosition.X, h.StackedPosition.Y)));
}
}

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@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
private static readonly DifficultyRange[] osu_ranges =
{
new DifficultyRange(HitResult.Great, 80, 50, 20),
new DifficultyRange(HitResult.Good, 140, 100, 60),
new DifficultyRange(HitResult.Ok, 140, 100, 60),
new DifficultyRange(HitResult.Meh, 200, 150, 100),
new DifficultyRange(HitResult.Miss, 400, 400, 400),
};
@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Osu.Scoring
switch (result)
{
case HitResult.Great:
case HitResult.Good:
case HitResult.Ok:
case HitResult.Meh:
case HitResult.Miss:
return true;

View File

@ -25,7 +25,5 @@ namespace osu.Game.Rulesets.Osu.Scoring
return new OsuJudgementResult(hitObject, judgement);
}
}
public override HitWindows CreateHitWindows() => new OsuHitWindows();
}
}

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@ -92,7 +92,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new StrongHitObject(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle);
}
[Test]
@ -102,8 +102,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
createDrawableRuleset();
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Kiai);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
}
@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Miss }, TaikoMascotAnimationState.Fail);
assertStateAfterResult(new JudgementResult(new DrumRoll(), new TaikoDrumRollJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Idle);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Idle);
}
[TestCase(true)]
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
AddRepeatStep("reach 49 combo", () => applyNewResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }), 49);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Good }, TaikoMascotAnimationState.Clear);
assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Ok }, TaikoMascotAnimationState.Clear);
}
[TestCase(true, TaikoMascotAnimationState.Kiai)]

View File

@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public void TestNormalHit()
{
AddStep("Great", () => SetContents(() => getContentFor(createHit(HitResult.Great))));
AddStep("Good", () => SetContents(() => getContentFor(createHit(HitResult.Good))));
AddStep("Ok", () => SetContents(() => getContentFor(createHit(HitResult.Ok))));
AddStep("Miss", () => SetContents(() => getContentFor(createHit(HitResult.Miss))));
}
@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public void TestStrongHit([Values(false, true)] bool hitBoth)
{
AddStep("Great", () => SetContents(() => getContentFor(createStrongHit(HitResult.Great, hitBoth))));
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Good, hitBoth))));
AddStep("Good", () => SetContents(() => getContentFor(createStrongHit(HitResult.Ok, hitBoth))));
}
private Drawable getContentFor(DrawableTestHit hit)

View File

@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
}));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Great : HitResult.Miss }));
AddToggleStep("toggle playback direction", reversed => this.reversed = reversed);
}

View File

@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
DrawableDrumRollTick h;
DrawableRuleset.Playfield.Add(h = new DrawableDrumRollTick(tick) { JudgementType = hitType });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Perfect });
((TaikoPlayfield)DrawableRuleset.Playfield).OnNewResult(h, new JudgementResult(tick, new TaikoDrumRollTickJudgement()) { Type = HitResult.Great });
}
}
}

View File

@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addHitJudgement(bool kiai)
{
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
DrawableRuleset.Playfield.Add(h);
@ -122,7 +122,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
private void addStrongHitJudgement(bool kiai)
{
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Ok : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
@ -130,7 +130,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Good ? -0.1f : -0.05f, hitResult == HitResult.Good ? 0.1f : 0.05f) };
var h = new DrawableTestHit(hit) { X = RNG.NextSingle(hitResult == HitResult.Ok ? -0.1f : -0.05f, hitResult == HitResult.Ok ? 0.1f : 0.05f) };
DrawableRuleset.Playfield.Add(h);

View File

@ -42,9 +42,9 @@ namespace osu.Game.Rulesets.Taiko.Audio
}
}
private SkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
private PausableSkinnableSound addSound(HitSampleInfo hitSampleInfo, double lifetimeStart, double lifetimeEnd)
{
var drawable = new SkinnableSound(hitSampleInfo)
var drawable = new PausableSkinnableSound(hitSampleInfo)
{
LifetimeStart = lifetimeStart,
LifetimeEnd = lifetimeEnd
@ -57,8 +57,8 @@ namespace osu.Game.Rulesets.Taiko.Audio
public class DrumSample
{
public SkinnableSound Centre;
public SkinnableSound Rim;
public PausableSkinnableSound Centre;
public PausableSkinnableSound Rim;
}
}
}

View File

@ -20,7 +20,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
private Mod[] mods;
private int countGreat;
private int countGood;
private int countOk;
private int countMeh;
private int countMiss;
@ -33,7 +33,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
{
mods = Score.Mods;
countGreat = Score.Statistics.GetOrDefault(HitResult.Great);
countGood = Score.Statistics.GetOrDefault(HitResult.Good);
countOk = Score.Statistics.GetOrDefault(HitResult.Ok);
countMeh = Score.Statistics.GetOrDefault(HitResult.Meh);
countMiss = Score.Statistics.GetOrDefault(HitResult.Miss);
@ -102,6 +102,6 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
return accValue * Math.Min(1.15, Math.Pow(totalHits / 1500.0, 0.3));
}
private int totalHits => countGreat + countGood + countMeh + countMiss;
private int totalHits => countGreat + countOk + countMeh + countMiss;
}
}

View File

@ -7,19 +7,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoDrumRollTickJudgement : TaikoJudgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
case HitResult.Great:
return 200;
default:
return 0;
}
}
public override HitResult MaxResult => HitResult.SmallTickHit;
protected override double HealthIncreaseFor(HitResult result)
{

View File

@ -10,21 +10,6 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public override HitResult MaxResult => HitResult.Great;
protected override int NumericResultFor(HitResult result)
{
switch (result)
{
case HitResult.Good:
return 100;
case HitResult.Great:
return 300;
default:
return 0;
}
}
protected override double HealthIncreaseFor(HitResult result)
{
switch (result)
@ -32,7 +17,7 @@ namespace osu.Game.Rulesets.Taiko.Judgements
case HitResult.Miss:
return -1.0;
case HitResult.Good:
case HitResult.Ok:
return 1.1;
case HitResult.Great:

View File

@ -7,9 +7,9 @@ namespace osu.Game.Rulesets.Taiko.Judgements
{
public class TaikoStrongJudgement : TaikoJudgement
{
public override HitResult MaxResult => HitResult.SmallBonus;
// MainObject already changes the HP
protected override double HealthIncreaseFor(HitResult result) => 0;
public override bool AffectsCombo => false;
}
}

View File

@ -129,7 +129,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (countHit >= HitObject.RequiredGoodHits)
{
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Good);
ApplyResult(r => r.Type = countHit >= HitObject.RequiredGreatHits ? HitResult.Great : HitResult.Ok);
}
else
ApplyResult(r => r.Type = HitResult.Miss);
@ -174,7 +174,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;

View File

@ -4,7 +4,6 @@
using System;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -34,14 +33,14 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!userTriggered)
{
if (timeOffset > HitObject.HitWindow)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset) > HitObject.HitWindow)
return;
ApplyResult(r => r.Type = HitResult.Great);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
protected override void UpdateStateTransforms(ArmedState state)
@ -74,7 +73,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Judged)
return;
ApplyResult(r => r.Type = MainObject.IsHit ? HitResult.Great : HitResult.Miss);
ApplyResult(r => r.Type = MainObject.IsHit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
public override bool OnPressed(TaikoAction action) => false;

View File

@ -257,19 +257,19 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
if (!MainObject.Result.IsHit)
{
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (!userTriggered)
{
if (timeOffset - MainObject.Result.TimeOffset > second_hit_window)
ApplyResult(r => r.Type = HitResult.Miss);
ApplyResult(r => r.Type = r.Judgement.MinResult);
return;
}
if (Math.Abs(timeOffset - MainObject.Result.TimeOffset) <= second_hit_window)
ApplyResult(r => r.Type = MainObject.Result.Type);
ApplyResult(r => r.Type = r.Judgement.MaxResult);
}
public override bool OnPressed(TaikoAction action)

View File

@ -175,7 +175,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
}
}
nextTick?.TriggerResult(HitResult.Great);
nextTick?.TriggerResult(true);
var numHits = ticks.Count(r => r.IsHit);
@ -208,10 +208,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
continue;
}
tick.TriggerResult(HitResult.Miss);
tick.TriggerResult(false);
}
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Good : HitResult.Miss;
var hitResult = numHits > HitObject.RequiredHits / 2 ? HitResult.Ok : HitResult.Miss;
ApplyResult(r => r.Type = hitResult);
}

View File

@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
using osu.Game.Skinning;
@ -19,10 +18,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
protected override void UpdateInitialTransforms() => this.FadeOut();
public void TriggerResult(HitResult type)
public void TriggerResult(bool hit)
{
HitObject.StartTime = Time.Current;
ApplyResult(r => r.Type = type);
ApplyResult(r => r.Type = hit ? r.Judgement.MaxResult : r.Judgement.MinResult);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)

View File

@ -10,7 +10,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
private static readonly DifficultyRange[] taiko_ranges =
{
new DifficultyRange(HitResult.Great, 50, 35, 20),
new DifficultyRange(HitResult.Good, 120, 80, 50),
new DifficultyRange(HitResult.Ok, 120, 80, 50),
new DifficultyRange(HitResult.Miss, 135, 95, 70),
};
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Scoring
switch (result)
{
case HitResult.Great:
case HitResult.Good:
case HitResult.Ok:
case HitResult.Miss:
return true;
}

View File

@ -10,7 +10,5 @@ namespace osu.Game.Rulesets.Taiko.Scoring
protected override double DefaultAccuracyPortion => 0.75;
protected override double DefaultComboPortion => 0.25;
public override HitWindows CreateHitWindows() => new TaikoHitWindows();
}
}

View File

@ -1,21 +1,64 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyHitExplosion : CompositeDrawable
{
public LegacyHitExplosion(Drawable sprite)
{
InternalChild = sprite;
private readonly Drawable sprite;
private readonly Drawable strongSprite;
private DrawableStrongNestedHit nestedStrongHit;
private bool switchedToStrongSprite;
/// <summary>
/// Creates a new legacy hit explosion.
/// </summary>
/// <remarks>
/// Contrary to stable's, this implementation doesn't require a frame-perfect hit
/// for the strong sprite to be displayed.
/// </remarks>
/// <param name="sprite">The normal legacy explosion sprite.</param>
/// <param name="strongSprite">The strong legacy explosion sprite.</param>
public LegacyHitExplosion(Drawable sprite, Drawable strongSprite = null)
{
this.sprite = sprite;
this.strongSprite = strongSprite;
}
[BackgroundDependencyLoader]
private void load(DrawableHitObject judgedObject)
{
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
AutoSizeAxes = Axes.Both;
AddInternal(sprite.With(s =>
{
s.Anchor = Anchor.Centre;
s.Origin = Anchor.Centre;
}));
if (strongSprite != null)
{
AddInternal(strongSprite.With(s =>
{
s.Alpha = 0;
s.Anchor = Anchor.Centre;
s.Origin = Anchor.Centre;
}));
}
if (judgedObject is DrawableHit hit)
nestedStrongHit = hit.NestedHitObjects.SingleOrDefault() as DrawableStrongNestedHit;
}
protected override void LoadComplete()
@ -33,5 +76,25 @@ namespace osu.Game.Rulesets.Taiko.Skinning
Expire(true);
}
protected override void Update()
{
base.Update();
if (shouldSwitchToStrongSprite() && !switchedToStrongSprite)
{
sprite.FadeOut(50, Easing.OutQuint);
strongSprite.FadeIn(50, Easing.OutQuint);
switchedToStrongSprite = true;
}
}
private bool shouldSwitchToStrongSprite()
{
if (nestedStrongHit == null || strongSprite == null)
return false;
return nestedStrongHit.IsHit;
}
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
var r = result.NewValue;
// always ignore hitobjects that don't affect combo (drumroll ticks etc.)
if (r?.Judgement.AffectsCombo == false)
if (r?.Type.AffectsCombo() == false)
return;
passing = r == null || r.Type > HitResult.Miss;

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@ -74,15 +74,23 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.TaikoExplosionGood:
case TaikoSkinComponents.TaikoExplosionGoodStrong:
case TaikoSkinComponents.TaikoExplosionGreat:
case TaikoSkinComponents.TaikoExplosionGreatStrong:
case TaikoSkinComponents.TaikoExplosionMiss:
var sprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (sprite != null)
return new LegacyHitExplosion(sprite);
var missSprite = this.GetAnimation(getHitName(taikoComponent.Component), true, false);
if (missSprite != null)
return new LegacyHitExplosion(missSprite);
return null;
case TaikoSkinComponents.TaikoExplosionOk:
case TaikoSkinComponents.TaikoExplosionGreat:
var hitName = getHitName(taikoComponent.Component);
var hitSprite = this.GetAnimation(hitName, true, false);
var strongHitSprite = this.GetAnimation($"{hitName}k", true, false);
if (hitSprite != null)
return new LegacyHitExplosion(hitSprite, strongHitSprite);
return null;
@ -106,20 +114,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
case TaikoSkinComponents.TaikoExplosionMiss:
return "taiko-hit0";
case TaikoSkinComponents.TaikoExplosionGood:
case TaikoSkinComponents.TaikoExplosionOk:
return "taiko-hit100";
case TaikoSkinComponents.TaikoExplosionGoodStrong:
return "taiko-hit100k";
case TaikoSkinComponents.TaikoExplosionGreat:
return "taiko-hit300";
case TaikoSkinComponents.TaikoExplosionGreatStrong:
return "taiko-hit300k";
}
throw new ArgumentOutOfRangeException(nameof(component), "Invalid result type");
throw new ArgumentOutOfRangeException(nameof(component), $"Invalid component type: {component}");
}
public override SampleChannel GetSample(ISampleInfo sampleInfo) => Source.GetSample(new LegacyTaikoSampleInfo(sampleInfo));

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@ -16,10 +16,8 @@ namespace osu.Game.Rulesets.Taiko
PlayfieldBackgroundRight,
BarLine,
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGoodStrong,
TaikoExplosionOk,
TaikoExplosionGreat,
TaikoExplosionGreatStrong,
Scroller,
Mascot,
}

View File

@ -30,7 +30,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
switch (Result.Type)
{
case HitResult.Good:
case HitResult.Ok:
JudgementBody.Colour = colours.GreenLight;
break;

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@ -11,6 +11,7 @@ using osu.Framework.Graphics.Textures;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Screens.Play;
@ -77,7 +78,7 @@ namespace osu.Game.Rulesets.Taiko.UI
lastObjectHit = true;
}
if (!result.Judgement.AffectsCombo)
if (!result.Type.AffectsCombo())
return;
lastObjectHit = result.IsHit;
@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Taiko.UI
}
private bool triggerComboClear(JudgementResult judgementResult)
=> (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Judgement.AffectsCombo && judgementResult.IsHit;
=> (judgementResult.ComboAtJudgement + 1) % 50 == 0 && judgementResult.Type.AffectsCombo() && judgementResult.IsHit;
private bool triggerSwellClear(JudgementResult judgementResult)
=> judgementResult.Judgement is TaikoSwellJudgement && judgementResult.IsHit;

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osuTK;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -10,7 +9,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.UI
@ -50,39 +48,24 @@ namespace osu.Game.Rulesets.Taiko.UI
[BackgroundDependencyLoader]
private void load()
{
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(JudgedObject)), _ => new DefaultHitExplosion(JudgedObject, result));
Child = skinnable = new SkinnableDrawable(new TaikoSkinComponent(getComponentName(result)), _ => new DefaultHitExplosion(JudgedObject, result));
}
private TaikoSkinComponents getComponentName(DrawableHitObject judgedObject)
private static TaikoSkinComponents getComponentName(HitResult result)
{
switch (result)
{
case HitResult.Miss:
return TaikoSkinComponents.TaikoExplosionMiss;
case HitResult.Good:
return useStrongExplosion(judgedObject)
? TaikoSkinComponents.TaikoExplosionGoodStrong
: TaikoSkinComponents.TaikoExplosionGood;
case HitResult.Ok:
return TaikoSkinComponents.TaikoExplosionOk;
case HitResult.Great:
return useStrongExplosion(judgedObject)
? TaikoSkinComponents.TaikoExplosionGreatStrong
: TaikoSkinComponents.TaikoExplosionGreat;
return TaikoSkinComponents.TaikoExplosionGreat;
}
throw new ArgumentOutOfRangeException(nameof(judgedObject), "Invalid result type");
}
private bool useStrongExplosion(DrawableHitObject judgedObject)
{
if (!(judgedObject.HitObject is Hit))
return false;
if (!(judgedObject.NestedHitObjects.SingleOrDefault() is DrawableStrongNestedHit nestedHit))
return false;
return judgedObject.Result.Type == nestedHit.Result.Type;
throw new ArgumentOutOfRangeException(nameof(result), $"Invalid result type: {result}");
}
/// <summary>

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@ -215,16 +215,12 @@ namespace osu.Game.Rulesets.Taiko.UI
private void addDrumRollHit(DrawableDrumRollTick drawableTick) =>
drumRollHitContainer.Add(new DrawableFlyingHit(drawableTick));
/// <remarks>
/// As legacy skins have different explosions for singular and double strong hits,
/// explosion addition is scheduled to ensure that both hits are processed if they occur on the same frame.
/// </remarks>
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type) => Schedule(() =>
private void addExplosion(DrawableHitObject drawableObject, HitResult result, HitType type)
{
hitExplosionContainer.Add(new HitExplosion(drawableObject, result));
if (drawableObject.HitObject.Kiai)
kiaiExplosionContainer.Add(new KiaiHitExplosion(drawableObject, type));
});
}
private class ProxyContainer : LifetimeManagementContainer
{

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@ -170,7 +170,7 @@ namespace osu.Game.Tests.Gameplay
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 0 });
for (double time = 0; time < 5000; time += 100)
beatmap.HitObjects.Add(new JudgeableHitObject(false) { StartTime = time });
beatmap.HitObjects.Add(new JudgeableHitObject(HitResult.LargeBonus) { StartTime = time });
beatmap.HitObjects.Add(new JudgeableHitObject { StartTime = 5000 });
createProcessor(beatmap);
@ -236,23 +236,23 @@ namespace osu.Game.Tests.Gameplay
private class JudgeableHitObject : HitObject
{
private readonly bool affectsCombo;
private readonly HitResult maxResult;
public JudgeableHitObject(bool affectsCombo = true)
public JudgeableHitObject(HitResult maxResult = HitResult.Perfect)
{
this.affectsCombo = affectsCombo;
this.maxResult = maxResult;
}
public override Judgement CreateJudgement() => new TestJudgement(affectsCombo);
public override Judgement CreateJudgement() => new TestJudgement(maxResult);
protected override HitWindows CreateHitWindows() => new HitWindows();
private class TestJudgement : Judgement
{
public override bool AffectsCombo { get; }
public override HitResult MaxResult { get; }
public TestJudgement(bool affectsCombo)
public TestJudgement(HitResult maxResult)
{
AffectsCombo = affectsCombo;
MaxResult = maxResult;
}
}
}
@ -263,7 +263,7 @@ namespace osu.Game.Tests.Gameplay
public double Duration { get; set; } = 5000;
public JudgeableLongHitObject()
: base(false)
: base(HitResult.LargeBonus)
{
}

View File

@ -17,13 +17,13 @@ namespace osu.Game.Tests.Gameplay
[Test]
public void TestNoScoreIncreaseFromMiss()
{
var beatmap = new Beatmap<TestHitObject> { HitObjects = { new TestHitObject() } };
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a miss judgement
scoreProcessor.ApplyResult(new JudgementResult(new TestHitObject(), new TestJudgement()) { Type = HitResult.Miss });
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement()) { Type = HitResult.Miss });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(0.0));
}
@ -31,37 +31,25 @@ namespace osu.Game.Tests.Gameplay
[Test]
public void TestOnlyBonusScore()
{
var beatmap = new Beatmap<TestBonusHitObject> { HitObjects = { new TestBonusHitObject() } };
var beatmap = new Beatmap<HitObject> { HitObjects = { new HitObject() } };
var scoreProcessor = new ScoreProcessor();
scoreProcessor.ApplyBeatmap(beatmap);
// Apply a judgement
scoreProcessor.ApplyResult(new JudgementResult(new TestBonusHitObject(), new TestBonusJudgement()) { Type = HitResult.Perfect });
scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new TestJudgement(HitResult.LargeBonus)) { Type = HitResult.LargeBonus });
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(100));
}
private class TestHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestJudgement();
Assert.That(scoreProcessor.TotalScore.Value, Is.EqualTo(Judgement.LARGE_BONUS_SCORE));
}
private class TestJudgement : Judgement
{
protected override int NumericResultFor(HitResult result) => 100;
}
public override HitResult MaxResult { get; }
private class TestBonusHitObject : HitObject
{
public override Judgement CreateJudgement() => new TestBonusJudgement();
}
private class TestBonusJudgement : Judgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 100;
public TestJudgement(HitResult maxResult = HitResult.Perfect)
{
MaxResult = maxResult;
}
}
}
}

View File

@ -4,10 +4,12 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Audio;
using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Game.Audio;
@ -106,9 +108,14 @@ namespace osu.Game.Tests.Gameplay
Beatmap.Value = new TestCustomSkinWorkingBeatmap(new OsuRuleset().RulesetInfo, Audio);
SelectedMods.Value = new[] { testedMod };
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0));
var beatmapSkinSourceContainer = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin);
gameplayContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
Add(gameplayContainer = new GameplayClockContainer(Beatmap.Value, 0)
{
Child = beatmapSkinSourceContainer
});
beatmapSkinSourceContainer.Add(sample = new TestDrawableStoryboardSample(new StoryboardSampleInfo("test-sample", 1, 1))
{
Clock = gameplayContainer.GameplayClock
});
@ -116,7 +123,7 @@ namespace osu.Game.Tests.Gameplay
AddStep("start", () => gameplayContainer.Start());
AddAssert("sample playback rate matches mod rates", () => sample.Channel.AggregateFrequency.Value == expectedRate);
AddAssert("sample playback rate matches mod rates", () => sample.ChildrenOfType<DrawableSample>().First().AggregateFrequency.Value == expectedRate);
}
private class TestSkin : LegacySkin
@ -168,8 +175,6 @@ namespace osu.Game.Tests.Gameplay
: base(sampleInfo)
{
}
public new SampleChannel Channel => base.Channel;
}
}
}

View File

@ -35,10 +35,10 @@ namespace osu.Game.Tests.Rulesets.Scoring
}
[TestCase(ScoringMode.Standardised, HitResult.Meh, 750_000)]
[TestCase(ScoringMode.Standardised, HitResult.Good, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Ok, 800_000)]
[TestCase(ScoringMode.Standardised, HitResult.Great, 1_000_000)]
[TestCase(ScoringMode.Classic, HitResult.Meh, 50)]
[TestCase(ScoringMode.Classic, HitResult.Good, 100)]
[TestCase(ScoringMode.Classic, HitResult.Ok, 100)]
[TestCase(ScoringMode.Classic, HitResult.Great, 300)]
public void TestSingleOsuHit(ScoringMode scoringMode, HitResult hitResult, int expectedScore)
{

View File

@ -0,0 +1,47 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Audio;
using osu.Framework.Testing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Tests.Visual.Editing
{
public class TestSceneEditorSamplePlayback : EditorTestScene
{
protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
[Test]
public void TestSlidingSampleStopsOnSeek()
{
DrawableSlider slider = null;
DrawableSample[] samples = null;
AddStep("get first slider", () =>
{
slider = Editor.ChildrenOfType<DrawableSlider>().OrderBy(s => s.HitObject.StartTime).First();
samples = slider.ChildrenOfType<DrawableSample>().ToArray();
});
AddStep("start playback", () => EditorClock.Start());
AddUntilStep("wait for slider sliding then seek", () =>
{
if (!slider.Tracking.Value)
return false;
if (!samples.Any(s => s.Playing))
return false;
EditorClock.Seek(20000);
return true;
});
AddAssert("slider samples are not playing", () => samples.Length == 5 && samples.All(s => s.Played && !s.Playing));
}
}
}

View File

@ -4,7 +4,7 @@
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Timing;
@ -17,16 +17,26 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(IBeatSnapProvider))]
private readonly EditorBeatmap editorBeatmap;
protected override bool ScrollUsingMouseWheel => false;
public TestSceneTimingScreen()
{
editorBeatmap = new EditorBeatmap(new OsuBeatmap());
editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
}
[BackgroundDependencyLoader]
private void load()
{
Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
Beatmap.Disabled = true;
Child = new TimingScreen();
}
protected override void Dispose(bool isDisposing)
{
Beatmap.Disabled = false;
base.Dispose(isDisposing);
}
}
}

View File

@ -98,7 +98,7 @@ namespace osu.Game.Tests.Visual.Gameplay
Children = new[]
{
new OsuSpriteText { Text = $@"Great: {hitWindows?.WindowFor(HitResult.Great)}" },
new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Good)}" },
new OsuSpriteText { Text = $@"Good: {hitWindows?.WindowFor(HitResult.Ok)}" },
new OsuSpriteText { Text = $@"Meh: {hitWindows?.WindowFor(HitResult.Meh)}" },
}
});

View File

@ -158,7 +158,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestQuickRetryFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick retry", () => Player.GameplayClockContainer.OfType<HotkeyRetryOverlay>().First().Action?.Invoke());
AddStep("quick retry", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyRetryOverlay>().First().Action?.Invoke());
confirmExited();
}
@ -167,7 +167,7 @@ namespace osu.Game.Tests.Visual.Gameplay
public void TestQuickExitFromFailedGameplay()
{
AddUntilStep("wait for fail", () => Player.HasFailed);
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
}
@ -183,7 +183,7 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestQuickExitFromGameplay()
{
AddStep("quick exit", () => Player.GameplayClockContainer.OfType<HotkeyExitOverlay>().First().Action?.Invoke());
AddStep("quick exit", () => Player.GameplayClockContainer.ChildrenOfType<HotkeyExitOverlay>().First().Action?.Invoke());
confirmExited();
}

View File

@ -22,11 +22,11 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneSkinnableSound : OsuTestScene
{
[Cached]
[Cached(typeof(ISamplePlaybackDisabler))]
private GameplayClock gameplayClock = new GameplayClock(new FramedClock());
private TestSkinSourceContainer skinSource;
private SkinnableSound skinnableSound;
private PausableSkinnableSound skinnableSound;
[SetUp]
public void SetUp() => Schedule(() =>
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
Clock = gameplayClock,
RelativeSizeAxes = Axes.Both,
Child = skinnableSound = new SkinnableSound(new SampleInfo("normal-sliderslide"))
Child = skinnableSound = new PausableSkinnableSound(new SampleInfo("normal-sliderslide"))
},
};
});

View File

@ -28,7 +28,7 @@ namespace osu.Game.Tournament.Components
{
base.Bindable = new Bindable<string>();
((OsuTextBox)Control).OnCommit = (sender, newText) =>
((OsuTextBox)Control).OnCommit += (sender, newText) =>
{
try
{

View File

@ -38,6 +38,7 @@ namespace osu.Game.Online.API.Requests.Responses
Rank = Rank,
Ruleset = ruleset,
Mods = mods,
IsLegacyScore = true
};
if (Statistics != null)

View File

@ -59,12 +59,13 @@ namespace osu.Game.Online.Chat
RelativeSizeAxes = Axes.X,
Height = textbox_height,
PlaceholderText = "type your message",
OnCommit = postMessage,
ReleaseFocusOnCommit = false,
HoldFocus = true,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
});
textbox.OnCommit += postMessage;
}
Channel.BindValueChanged(channelChanged);

View File

@ -11,9 +11,11 @@ using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Leaderboards;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Users.Drawables;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -55,6 +57,11 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
highAccuracyColour = colours.GreenLight;
}
/// <summary>
/// The statistics that appear in the table, in order of appearance.
/// </summary>
private readonly List<HitResult> statisticResultTypes = new List<HitResult>();
private bool showPerformancePoints;
public void DisplayScores(IReadOnlyList<ScoreInfo> scores, bool showPerformanceColumn)
@ -65,11 +72,12 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
return;
showPerformancePoints = showPerformanceColumn;
statisticResultTypes.Clear();
for (int i = 0; i < scores.Count; i++)
backgroundFlow.Add(new ScoreTableRowBackground(i, scores[i], row_height));
Columns = createHeaders(scores.FirstOrDefault());
Columns = createHeaders(scores);
Content = scores.Select((s, i) => createContent(i, s)).ToArray().ToRectangular();
}
@ -79,7 +87,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
backgroundFlow.Clear();
}
private TableColumn[] createHeaders(ScoreInfo score)
private TableColumn[] createHeaders(IReadOnlyList<ScoreInfo> scores)
{
var columns = new List<TableColumn>
{
@ -92,10 +100,17 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
new TableColumn("max combo", Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 70, maxSize: 120))
};
foreach (var statistic in score.SortedStatistics.Take(score.SortedStatistics.Count() - 1))
columns.Add(new TableColumn(statistic.Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60)));
// All statistics across all scores, unordered.
var allScoreStatistics = scores.SelectMany(s => s.GetStatisticsForDisplay().Select(stat => stat.result)).ToHashSet();
columns.Add(new TableColumn(score.SortedStatistics.LastOrDefault().Key.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 45, maxSize: 95)));
foreach (var result in OrderAttributeUtils.GetValuesInOrder<HitResult>())
{
if (!allScoreStatistics.Contains(result))
continue;
columns.Add(new TableColumn(result.GetDescription(), Anchor.CentreLeft, new Dimension(GridSizeMode.Distributed, minSize: 35, maxSize: 60)));
statisticResultTypes.Add(result);
}
if (showPerformancePoints)
columns.Add(new TableColumn("pp", Anchor.CentreLeft, new Dimension(GridSizeMode.Absolute, 30)));
@ -148,13 +163,18 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
}
};
foreach (var kvp in score.SortedStatistics)
var availableStatistics = score.GetStatisticsForDisplay().ToDictionary(tuple => tuple.result);
foreach (var result in statisticResultTypes)
{
if (!availableStatistics.TryGetValue(result, out var stat))
stat = (result, 0, null);
content.Add(new OsuSpriteText
{
Text = $"{kvp.Value}",
Text = stat.maxCount == null ? $"{stat.count}" : $"{stat.count}/{stat.maxCount}",
Font = OsuFont.GetFont(size: text_size),
Colour = kvp.Value == 0 ? Color4.Gray : Color4.White
Colour = stat.count == 0 ? Color4.Gray : Color4.White
});
}

View File

@ -117,7 +117,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
ppColumn.Alpha = value.Beatmap?.Status == BeatmapSetOnlineStatus.Ranked ? 1 : 0;
ppColumn.Text = $@"{value.PP:N0}";
statisticsColumns.ChildrenEnumerable = value.SortedStatistics.Select(kvp => createStatisticsColumn(kvp.Key, kvp.Value));
statisticsColumns.ChildrenEnumerable = value.GetStatisticsForDisplay().Select(s => createStatisticsColumn(s.result, s.count, s.maxCount));
modsColumn.Mods = value.Mods;
if (scoreManager != null)
@ -125,9 +125,9 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
}
}
private TextColumn createStatisticsColumn(HitResult hitResult, int count) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width)
private TextColumn createStatisticsColumn(HitResult hitResult, int count, int? maxCount) => new TextColumn(hitResult.GetDescription(), smallFont, bottom_columns_min_width)
{
Text = count.ToString()
Text = maxCount == null ? $"{count}" : $"{count}/{maxCount}"
};
private class InfoColumn : CompositeDrawable

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@ -146,7 +146,6 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Height = 1,
PlaceholderText = "type your message",
OnCommit = postMessage,
ReleaseFocusOnCommit = false,
HoldFocus = true,
}
@ -186,6 +185,8 @@ namespace osu.Game.Overlays
},
};
textbox.OnCommit += postMessage;
ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
ChannelSelectionOverlay.State.ValueChanged += state =>

View File

@ -75,7 +75,7 @@ namespace osu.Game.Overlays.Music
},
};
filter.Search.OnCommit = (sender, newText) =>
filter.Search.OnCommit += (sender, newText) =>
{
BeatmapInfo toSelect = list.FirstVisibleSet?.Beatmaps?.FirstOrDefault();

View File

@ -236,7 +236,6 @@ namespace osu.Game.Overlays.Settings.Sections.General
PlaceholderText = "password",
RelativeSizeAxes = Axes.X,
TabbableContentContainer = this,
OnCommit = (sender, newText) => performLogin()
},
new SettingsCheckbox
{
@ -276,6 +275,8 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
}
};
password.OnCommit += (sender, newText) => performLogin();
}
public override bool AcceptsFocus => true;

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@ -7,10 +7,6 @@ namespace osu.Game.Rulesets.Judgements
{
public class IgnoreJudgement : Judgement
{
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 0;
protected override double HealthIncreaseFor(HitResult result) => 0;
public override HitResult MaxResult => HitResult.IgnoreHit;
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
@ -11,31 +12,69 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
public class Judgement
{
/// <summary>
/// The score awarded for a small bonus.
/// </summary>
public const int SMALL_BONUS_SCORE = 10;
/// <summary>
/// The score awarded for a large bonus.
/// </summary>
public const int LARGE_BONUS_SCORE = 50;
/// <summary>
/// The default health increase for a maximum judgement, as a proportion of total health.
/// By default, each maximum judgement restores 5% of total health.
/// </summary>
protected const double DEFAULT_MAX_HEALTH_INCREASE = 0.05;
/// <summary>
/// Whether this <see cref="Judgement"/> should affect the current combo.
/// </summary>
[Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328
public virtual bool AffectsCombo => true;
/// <summary>
/// Whether this <see cref="Judgement"/> should be counted as base (combo) or bonus score.
/// </summary>
[Obsolete("Has no effect. Use HitResult members instead (e.g. use small-tick or bonus to not affect combo).")] // Can be removed 20210328
public virtual bool IsBonus => !AffectsCombo;
/// <summary>
/// The maximum <see cref="HitResult"/> that can be achieved.
/// </summary>
public virtual HitResult MaxResult => HitResult.Perfect;
/// <summary>
/// Whether this <see cref="Judgement"/> should affect the current combo.
/// The minimum <see cref="HitResult"/> that can be achieved - the inverse of <see cref="MaxResult"/>.
/// </summary>
public virtual bool AffectsCombo => true;
public HitResult MinResult
{
get
{
switch (MaxResult)
{
case HitResult.SmallBonus:
case HitResult.LargeBonus:
case HitResult.IgnoreHit:
return HitResult.IgnoreMiss;
/// <summary>
/// Whether this <see cref="Judgement"/> should be counted as base (combo) or bonus score.
/// </summary>
public virtual bool IsBonus => !AffectsCombo;
case HitResult.SmallTickHit:
return HitResult.SmallTickMiss;
case HitResult.LargeTickHit:
return HitResult.LargeTickMiss;
default:
return HitResult.Miss;
}
}
}
/// <summary>
/// The numeric score representation for the maximum achievable result.
/// </summary>
public int MaxNumericResult => NumericResultFor(MaxResult);
public int MaxNumericResult => ToNumericResult(MaxResult);
/// <summary>
/// The health increase for the maximum achievable result.
@ -47,14 +86,15 @@ namespace osu.Game.Rulesets.Judgements
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to find the numeric score representation for.</param>
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
protected virtual int NumericResultFor(HitResult result) => result > HitResult.Miss ? 1 : 0;
[Obsolete("Has no effect. Use ToNumericResult(HitResult) (standardised across all rulesets).")] // Can be made non-virtual 20210328
protected virtual int NumericResultFor(HitResult result) => ToNumericResult(result);
/// <summary>
/// Retrieves the numeric score representation of a <see cref="JudgementResult"/>.
/// </summary>
/// <param name="result">The <see cref="JudgementResult"/> to find the numeric score representation for.</param>
/// <returns>The numeric score representation of <paramref name="result"/>.</returns>
public int NumericResultFor(JudgementResult result) => NumericResultFor(result.Type);
public int NumericResultFor(JudgementResult result) => ToNumericResult(result.Type);
/// <summary>
/// Retrieves the numeric health increase of a <see cref="HitResult"/>.
@ -65,26 +105,44 @@ namespace osu.Game.Rulesets.Judgements
{
switch (result)
{
default:
return 0;
case HitResult.SmallTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.SmallTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
case HitResult.LargeTickHit:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeTickMiss:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Miss:
return -DEFAULT_MAX_HEALTH_INCREASE;
case HitResult.Meh:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.05;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.5;
case HitResult.Ok:
return -DEFAULT_MAX_HEALTH_INCREASE * 0.01;
return -DEFAULT_MAX_HEALTH_INCREASE * 0.3;
case HitResult.Good:
return DEFAULT_MAX_HEALTH_INCREASE * 0.5;
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.Great:
return DEFAULT_MAX_HEALTH_INCREASE;
return DEFAULT_MAX_HEALTH_INCREASE * 0.8;
case HitResult.Perfect:
return DEFAULT_MAX_HEALTH_INCREASE * 1.05;
return DEFAULT_MAX_HEALTH_INCREASE;
default:
return 0;
case HitResult.SmallBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.1;
case HitResult.LargeBonus:
return DEFAULT_MAX_HEALTH_INCREASE * 0.2;
}
}
@ -95,6 +153,42 @@ namespace osu.Game.Rulesets.Judgements
/// <returns>The numeric health increase of <paramref name="result"/>.</returns>
public double HealthIncreaseFor(JudgementResult result) => HealthIncreaseFor(result.Type);
public override string ToString() => $"AffectsCombo:{AffectsCombo} MaxResult:{MaxResult} MaxScore:{MaxNumericResult}";
public override string ToString() => $"MaxResult:{MaxResult} MaxScore:{MaxNumericResult}";
public static int ToNumericResult(HitResult result)
{
switch (result)
{
default:
return 0;
case HitResult.SmallTickHit:
return 10;
case HitResult.LargeTickHit:
return 30;
case HitResult.Meh:
return 50;
case HitResult.Ok:
return 100;
case HitResult.Good:
return 200;
case HitResult.Great:
return 300;
case HitResult.Perfect:
return 350;
case HitResult.SmallBonus:
return SMALL_BONUS_SCORE;
case HitResult.LargeBonus:
return LARGE_BONUS_SCORE;
}
}
}
}

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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Judgements
/// <summary>
/// Whether a successful hit occurred.
/// </summary>
public bool IsHit => Type > HitResult.Miss;
public bool IsHit => Type.IsHit();
/// <summary>
/// Creates a new <see cref="JudgementResult"/>.

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@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics.Audio;
namespace osu.Game.Rulesets.Mods
{
@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Mods
/// </summary>
public interface IApplicableToSample : IApplicableMod
{
void ApplyToSample(SampleChannel sample);
void ApplyToSample(DrawableSample sample);
}
}

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@ -52,10 +52,10 @@ namespace osu.Game.Rulesets.Mods
public class NightcoreBeatContainer : BeatSyncedContainer
{
private SkinnableSound hatSample;
private SkinnableSound clapSample;
private SkinnableSound kickSample;
private SkinnableSound finishSample;
private PausableSkinnableSound hatSample;
private PausableSkinnableSound clapSample;
private PausableSkinnableSound kickSample;
private PausableSkinnableSound finishSample;
private int? firstBeat;
@ -69,10 +69,10 @@ namespace osu.Game.Rulesets.Mods
{
InternalChildren = new Drawable[]
{
hatSample = new SkinnableSound(new SampleInfo("nightcore-hat")),
clapSample = new SkinnableSound(new SampleInfo("nightcore-clap")),
kickSample = new SkinnableSound(new SampleInfo("nightcore-kick")),
finishSample = new SkinnableSound(new SampleInfo("nightcore-finish")),
hatSample = new PausableSkinnableSound(new SampleInfo("nightcore-hat")),
clapSample = new PausableSkinnableSound(new SampleInfo("nightcore-clap")),
kickSample = new PausableSkinnableSound(new SampleInfo("nightcore-kick")),
finishSample = new PausableSkinnableSound(new SampleInfo("nightcore-finish")),
};
}

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@ -16,8 +16,7 @@ namespace osu.Game.Rulesets.Mods
public override string Description => "SS or quit.";
protected override bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> !(result.Judgement is IgnoreJudgement)
&& result.Judgement.AffectsCombo
=> result.Type.AffectsAccuracy()
&& result.Type != result.Judgement.MaxResult;
}
}

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@ -2,9 +2,9 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Audio;
namespace osu.Game.Rulesets.Mods
{
@ -17,7 +17,7 @@ namespace osu.Game.Rulesets.Mods
track.AddAdjustment(AdjustableProperty.Tempo, SpeedChange);
}
public virtual void ApplyToSample(SampleChannel sample)
public virtual void ApplyToSample(DrawableSample sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}

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@ -29,6 +29,8 @@ namespace osu.Game.Rulesets.Mods
healthProcessor.FailConditions += FailCondition;
}
protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result) => !result.IsHit && result.Judgement.AffectsCombo;
protected virtual bool FailCondition(HealthProcessor healthProcessor, JudgementResult result)
=> result.Type.AffectsCombo()
&& !result.IsHit;
}
}

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@ -6,11 +6,11 @@ using System.Linq;
using osu.Framework.Audio;
using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Audio;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Objects;
using osu.Framework.Audio.Sample;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mods
{
@ -59,7 +59,7 @@ namespace osu.Game.Rulesets.Mods
AdjustPitch.TriggerChange();
}
public void ApplyToSample(SampleChannel sample)
public void ApplyToSample(DrawableSample sample)
{
sample.AddAdjustment(AdjustableProperty.Frequency, SpeedChange);
}

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@ -10,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
@ -17,7 +18,6 @@ using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
using osu.Game.Skinning;
using osu.Game.Configuration;
using osu.Game.Screens.Play;
using osuTK.Graphics;
namespace osu.Game.Rulesets.Objects.Drawables
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public readonly Bindable<Color4> AccentColour = new Bindable<Color4>(Color4.Gray);
protected SkinnableSound Samples { get; private set; }
protected PausableSkinnableSound Samples { get; private set; }
public virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
+ $" This is an indication that {nameof(HitObject.ApplyDefaults)} has not been invoked on {this}.");
}
Samples = new SkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
Samples = new PausableSkinnableSound(samples.Select(s => HitObject.SampleControlPoint.ApplyTo(s)));
AddInternal(Samples);
}
@ -359,9 +359,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
}
[Resolved(canBeNull: true)]
private GameplayClock gameplayClock { get; set; }
/// <summary>
/// Calculate the position to be used for sample playback at a specified X position (0..1).
/// </summary>
@ -374,24 +371,24 @@ namespace osu.Game.Rulesets.Objects.Drawables
return balance_adjust_amount * (userPositionalHitSounds.Value ? position - 0.5f : 0);
}
/// <summary>
/// Whether samples should currently be playing. Will be false during seek operations.
/// </summary>
protected bool ShouldPlaySamples => gameplayClock?.IsSeeking != true;
/// <summary>
/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
/// This is invoked automatically when this <see cref="DrawableHitObject"/> is hit.
/// </summary>
public virtual void PlaySamples()
{
if (Samples != null && ShouldPlaySamples)
if (Samples != null)
{
Samples.Balance.Value = CalculateSamplePlaybackBalance(SamplePlaybackPosition);
Samples.Play();
}
}
/// <summary>
/// Stops playback of all samples. Automatically called when <see cref="DrawableHitObject{TObject}"/>'s lifetime has been exceeded.
/// </summary>
public virtual void StopAllSamples() => Samples?.Stop();
protected override void Update()
{
base.Update();
@ -460,6 +457,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
foreach (var nested in NestedHitObjects)
nested.OnKilled();
StopAllSamples();
UpdateResult(false);
}
@ -475,6 +474,30 @@ namespace osu.Game.Rulesets.Objects.Drawables
if (!Result.HasResult)
throw new InvalidOperationException($"{GetType().ReadableName()} applied a {nameof(JudgementResult)} but did not update {nameof(JudgementResult.Type)}.");
// Some (especially older) rulesets use scorable judgements instead of the newer ignorehit/ignoremiss judgements.
// Can be removed 20210328
if (Result.Judgement.MaxResult == HitResult.IgnoreHit)
{
HitResult originalType = Result.Type;
if (Result.Type == HitResult.Miss)
Result.Type = HitResult.IgnoreMiss;
else if (Result.Type >= HitResult.Meh && Result.Type <= HitResult.Perfect)
Result.Type = HitResult.IgnoreHit;
if (Result.Type != originalType)
{
Logger.Log($"{GetType().ReadableName()} applied an invalid hit result ({originalType}) when {nameof(HitResult.IgnoreMiss)} or {nameof(HitResult.IgnoreHit)} is expected.\n"
+ $"This has been automatically adjusted to {Result.Type}, and support will be removed from 2020-03-28 onwards.", level: LogLevel.Important);
}
}
if (!Result.Type.IsValidHitResult(Result.Judgement.MinResult, Result.Judgement.MaxResult))
{
throw new InvalidOperationException(
$"{GetType().ReadableName()} applied an invalid hit result (was: {Result.Type}, expected: [{Result.Judgement.MinResult} ... {Result.Judgement.MaxResult}]).");
}
// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
var endTime = HitObject.GetEndTime();

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@ -115,7 +115,7 @@ namespace osu.Game.Rulesets.Scoring
{
base.ApplyResultInternal(result);
if (!result.Judgement.IsBonus)
if (!result.Type.IsBonus())
healthIncreases.Add((result.HitObject.GetEndTime() + result.TimeOffset, GetHealthIncreaseFor(result)));
}

View File

@ -2,15 +2,19 @@
// See the LICENCE file in the repository root for full licence text.
using System.ComponentModel;
using System.Diagnostics;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Scoring
{
[HasOrderedElements]
public enum HitResult
{
/// <summary>
/// Indicates that the object has not been judged yet.
/// </summary>
[Description(@"")]
[Order(14)]
None,
/// <summary>
@ -21,47 +25,169 @@ namespace osu.Game.Rulesets.Scoring
/// "too far in the future). It should also define when a forced miss should be triggered (as a result of no user input in time).
/// </remarks>
[Description(@"Miss")]
[Order(5)]
Miss,
[Description(@"Meh")]
[Order(4)]
Meh,
/// <summary>
/// Optional judgement.
/// </summary>
[Description(@"OK")]
[Order(3)]
Ok,
[Description(@"Good")]
[Order(2)]
Good,
[Description(@"Great")]
[Order(1)]
Great,
/// <summary>
/// Optional judgement.
/// </summary>
[Description(@"Perfect")]
[Order(0)]
Perfect,
/// <summary>
/// Indicates small tick miss.
/// </summary>
[Order(11)]
SmallTickMiss,
/// <summary>
/// Indicates a small tick hit.
/// </summary>
[Description(@"S Tick")]
[Order(7)]
SmallTickHit,
/// <summary>
/// Indicates a large tick miss.
/// </summary>
[Order(10)]
LargeTickMiss,
/// <summary>
/// Indicates a large tick hit.
/// </summary>
LargeTickHit
[Description(@"L Tick")]
[Order(6)]
LargeTickHit,
/// <summary>
/// Indicates a small bonus.
/// </summary>
[Description("S Bonus")]
[Order(9)]
SmallBonus,
/// <summary>
/// Indicates a large bonus.
/// </summary>
[Description("L Bonus")]
[Order(8)]
LargeBonus,
/// <summary>
/// Indicates a miss that should be ignored for scoring purposes.
/// </summary>
[Order(13)]
IgnoreMiss,
/// <summary>
/// Indicates a hit that should be ignored for scoring purposes.
/// </summary>
[Order(12)]
IgnoreHit,
}
public static class HitResultExtensions
{
/// <summary>
/// Whether a <see cref="HitResult"/> increases/decreases the combo, and affects the combo portion of the score.
/// </summary>
public static bool AffectsCombo(this HitResult result)
{
switch (result)
{
case HitResult.Miss:
case HitResult.Meh:
case HitResult.Ok:
case HitResult.Good:
case HitResult.Great:
case HitResult.Perfect:
case HitResult.LargeTickHit:
case HitResult.LargeTickMiss:
return true;
default:
return false;
}
}
/// <summary>
/// Whether a <see cref="HitResult"/> affects the accuracy portion of the score.
/// </summary>
public static bool AffectsAccuracy(this HitResult result)
=> IsScorable(result) && !IsBonus(result);
/// <summary>
/// Whether a <see cref="HitResult"/> should be counted as bonus score.
/// </summary>
public static bool IsBonus(this HitResult result)
{
switch (result)
{
case HitResult.SmallBonus:
case HitResult.LargeBonus:
return true;
default:
return false;
}
}
/// <summary>
/// Whether a <see cref="HitResult"/> represents a successful hit.
/// </summary>
public static bool IsHit(this HitResult result)
{
switch (result)
{
case HitResult.None:
case HitResult.IgnoreMiss:
case HitResult.Miss:
case HitResult.SmallTickMiss:
case HitResult.LargeTickMiss:
return false;
default:
return true;
}
}
/// <summary>
/// Whether a <see cref="HitResult"/> is scorable.
/// </summary>
public static bool IsScorable(this HitResult result) => result >= HitResult.Miss && result < HitResult.IgnoreMiss;
/// <summary>
/// Whether a <see cref="HitResult"/> is valid within a given <see cref="HitResult"/> range.
/// </summary>
/// <param name="result">The <see cref="HitResult"/> to check.</param>
/// <param name="minResult">The minimum <see cref="HitResult"/>.</param>
/// <param name="maxResult">The maximum <see cref="HitResult"/>.</param>
/// <returns>Whether <see cref="HitResult"/> falls between <paramref name="minResult"/> and <paramref name="maxResult"/>.</returns>
public static bool IsValidHitResult(this HitResult result, HitResult minResult, HitResult maxResult)
{
if (result == HitResult.None)
return false;
if (result == minResult || result == maxResult)
return true;
Debug.Assert(minResult <= maxResult);
return result > minResult && result < maxResult;
}
}
}

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@ -71,7 +71,6 @@ namespace osu.Game.Rulesets.Scoring
private double maxBaseScore;
private double rollingMaxBaseScore;
private double baseScore;
private double bonusScore;
private readonly List<HitEvent> hitEvents = new List<HitEvent>();
private HitObject lastHitObject;
@ -116,14 +115,15 @@ namespace osu.Game.Rulesets.Scoring
if (result.FailedAtJudgement)
return;
if (result.Judgement.AffectsCombo)
if (!result.Type.IsScorable())
return;
if (result.Type.AffectsCombo())
{
switch (result.Type)
{
case HitResult.None:
break;
case HitResult.Miss:
case HitResult.LargeTickMiss:
Combo.Value = 0;
break;
@ -133,22 +133,16 @@ namespace osu.Game.Rulesets.Scoring
}
}
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
if (result.Judgement.IsBonus)
if (!result.Type.IsBonus())
{
if (result.IsHit)
bonusScore += scoreIncrease;
}
else
{
if (result.HasResult)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
baseScore += scoreIncrease;
rollingMaxBaseScore += result.Judgement.MaxNumericResult;
}
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) + 1;
hitEvents.Add(CreateHitEvent(result));
lastHitObject = result.HitObject;
@ -171,22 +165,19 @@ namespace osu.Game.Rulesets.Scoring
if (result.FailedAtJudgement)
return;
double scoreIncrease = result.Type == HitResult.Miss ? 0 : result.Judgement.NumericResultFor(result);
if (!result.Type.IsScorable())
return;
if (result.Judgement.IsBonus)
{
if (result.IsHit)
bonusScore -= scoreIncrease;
}
else
{
if (result.HasResult)
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
double scoreIncrease = result.Type.IsHit() ? result.Judgement.NumericResultFor(result) : 0;
if (!result.Type.IsBonus())
{
baseScore -= scoreIncrease;
rollingMaxBaseScore -= result.Judgement.MaxNumericResult;
}
scoreResultCounts[result.Type] = scoreResultCounts.GetOrDefault(result.Type) - 1;
Debug.Assert(hitEvents.Count > 0);
lastHitObject = hitEvents[^1].LastHitObject;
hitEvents.RemoveAt(hitEvents.Count - 1);
@ -207,7 +198,7 @@ namespace osu.Game.Rulesets.Scoring
return GetScore(mode, maxHighestCombo,
maxBaseScore > 0 ? baseScore / maxBaseScore : 0,
maxHighestCombo > 0 ? (double)HighestCombo.Value / maxHighestCombo : 0,
bonusScore);
scoreResultCounts);
}
/// <summary>
@ -217,9 +208,9 @@ namespace osu.Game.Rulesets.Scoring
/// <param name="maxCombo">The maximum combo achievable in the beatmap.</param>
/// <param name="accuracyRatio">The accuracy percentage achieved by the player.</param>
/// <param name="comboRatio">The proportion of <paramref name="maxCombo"/> achieved by the player.</param>
/// <param name="bonusScore">Any bonus score to be added.</param>
/// <param name="statistics">Any statistics to be factored in.</param>
/// <returns>The total score.</returns>
public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, double bonusScore)
public double GetScore(ScoringMode mode, int maxCombo, double accuracyRatio, double comboRatio, Dictionary<HitResult, int> statistics)
{
switch (mode)
{
@ -228,14 +219,18 @@ namespace osu.Game.Rulesets.Scoring
double accuracyScore = accuracyPortion * accuracyRatio;
double comboScore = comboPortion * comboRatio;
return (max_score * (accuracyScore + comboScore) + bonusScore) * scoreMultiplier;
return (max_score * (accuracyScore + comboScore) + getBonusScore(statistics)) * scoreMultiplier;
case ScoringMode.Classic:
// should emulate osu-stable's scoring as closely as we can (https://osu.ppy.sh/help/wiki/Score/ScoreV1)
return bonusScore + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25);
return getBonusScore(statistics) + (accuracyRatio * maxCombo * 300) * (1 + Math.Max(0, (comboRatio * maxCombo) - 1) * scoreMultiplier / 25);
}
}
private double getBonusScore(Dictionary<HitResult, int> statistics)
=> statistics.GetOrDefault(HitResult.SmallBonus) * Judgement.SMALL_BONUS_SCORE
+ statistics.GetOrDefault(HitResult.LargeBonus) * Judgement.LARGE_BONUS_SCORE;
private ScoreRank rankFrom(double acc)
{
if (acc == 1)
@ -282,7 +277,6 @@ namespace osu.Game.Rulesets.Scoring
baseScore = 0;
rollingMaxBaseScore = 0;
bonusScore = 0;
TotalScore.Value = 0;
Accuracy.Value = 1;
@ -309,9 +303,7 @@ namespace osu.Game.Rulesets.Scoring
score.Rank = Rank.Value;
score.Date = DateTimeOffset.Now;
var hitWindows = CreateHitWindows();
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r > HitResult.None && hitWindows.IsHitResultAllowed(r)))
foreach (var result in Enum.GetValues(typeof(HitResult)).OfType<HitResult>().Where(r => r.IsScorable()))
score.Statistics[result] = GetStatistic(result);
score.HitEvents = hitEvents;
@ -320,6 +312,7 @@ namespace osu.Game.Rulesets.Scoring
/// <summary>
/// Create a <see cref="HitWindows"/> for this processor.
/// </summary>
[Obsolete("Method is now unused.")] // Can be removed 20210328
public virtual HitWindows CreateHitWindows() => new HitWindows();
}

View File

@ -2,7 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Timing;
@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.UI
{
if (clock != null)
{
stabilityGameplayClock.ParentGameplayClock = parentGameplayClock = clock;
parentGameplayClock = stabilityGameplayClock.ParentGameplayClock = clock;
GameplayClock.IsPaused.BindTo(clock.IsPaused);
}
}
@ -215,7 +218,9 @@ namespace osu.Game.Rulesets.UI
private class StabilityGameplayClock : GameplayClock
{
public IFrameBasedClock ParentGameplayClock;
public GameplayClock ParentGameplayClock;
public override IEnumerable<Bindable<double>> NonGameplayAdjustments => ParentGameplayClock?.NonGameplayAdjustments ?? Enumerable.Empty<Bindable<double>>();
public StabilityGameplayClock(FramedClock underlyingClock)
: base(underlyingClock)

View File

@ -28,37 +28,9 @@ namespace osu.Game.Scoring.Legacy
}
}
public static int? GetCount300(this ScoreInfo scoreInfo)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 0:
case 1:
case 3:
return getCount(scoreInfo, HitResult.Great);
public static int? GetCount300(this ScoreInfo scoreInfo) => getCount(scoreInfo, HitResult.Great);
case 2:
return getCount(scoreInfo, HitResult.Perfect);
}
return null;
}
public static void SetCount300(this ScoreInfo scoreInfo, int value)
{
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
{
case 0:
case 1:
case 3:
scoreInfo.Statistics[HitResult.Great] = value;
break;
case 2:
scoreInfo.Statistics[HitResult.Perfect] = value;
break;
}
}
public static void SetCount300(this ScoreInfo scoreInfo, int value) => scoreInfo.Statistics[HitResult.Great] = value;
public static int? GetCountKatu(this ScoreInfo scoreInfo)
{
@ -94,8 +66,6 @@ namespace osu.Game.Scoring.Legacy
{
case 0:
case 1:
return getCount(scoreInfo, HitResult.Good);
case 3:
return getCount(scoreInfo, HitResult.Ok);
@ -112,9 +82,6 @@ namespace osu.Game.Scoring.Legacy
{
case 0:
case 1:
scoreInfo.Statistics[HitResult.Good] = value;
break;
case 3:
scoreInfo.Statistics[HitResult.Ok] = value;
break;

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