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Fix selecting underneath selected blueprints
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parent
621f4387c9
commit
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@ -254,15 +254,31 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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Debug.Assert(!clickSelectionBegan);
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
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bool hoveringSelected = false;
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// Make sure any already-selected blueprints aren't being hovered over
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foreach (SelectionBlueprint selected in selectionHandler.SelectedBlueprints)
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{
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if (blueprint.IsHovered)
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if (selected.IsHovered)
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{
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selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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hoveringSelected = true;
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break;
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}
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}
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// Attempt a new selection at the mouse position
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if (!hoveringSelected)
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{
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foreach (SelectionBlueprint blueprint in selectionBlueprints.AliveBlueprints)
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{
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if (blueprint.IsHovered)
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{
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selectionHandler.HandleSelectionRequested(blueprint, e.CurrentState);
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clickSelectionBegan = true;
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break;
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}
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}
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}
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}
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/// <summary>
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