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Shift hue of selection handler box to not collide with blueprints
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@ -67,7 +67,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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BorderThickness = BORDER_RADIUS,
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BorderColour = colours.Yellow,
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BorderColour = colours.YellowDark,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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@ -83,13 +83,14 @@ namespace osu.Game.Screens.Edit.Compose.Components
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{
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new Box
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{
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Colour = colours.Yellow,
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Colour = colours.YellowDark,
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RelativeSizeAxes = Axes.Both,
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},
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selectionDetailsText = new OsuSpriteText
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{
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Padding = new MarginPadding(2),
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Colour = colours.Gray0,
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Font = OsuFont.Default.With(size: 11)
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}
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}
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}
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