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Add combo colour display support

This commit is contained in:
Dean Herbert 2020-09-29 16:42:54 +09:00
parent 53b3d23842
commit f16fc29071

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -15,6 +16,7 @@ using osu.Framework.Input.Events;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osuTK;
using osuTK.Graphics;
@ -34,6 +36,10 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly List<Container> shadowComponents = new List<Container>();
private DrawableHitObject drawableHitObject;
private Bindable<Color4> comboColour;
private const float thickness = 5;
private const float shadow_radius = 5;
@ -123,6 +129,30 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
updateShadows();
}
[BackgroundDependencyLoader(true)]
private void load(HitObjectComposer composer)
{
if (composer != null)
{
// best effort to get the drawable representation for grabbing colour and what not.
drawableHitObject = composer.HitObjects.FirstOrDefault(d => d.HitObject == HitObject);
}
}
protected override void LoadComplete()
{
base.LoadComplete();
if (drawableHitObject != null)
{
comboColour = drawableHitObject.AccentColour.GetBoundCopy();
comboColour.BindValueChanged(colour =>
{
Colour = drawableHitObject.AccentColour.Value;
}, true);
}
}
protected override void Update()
{
base.Update();