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Cache and resolve editor clock as EditorClock in all cases
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parent
eefff6cc49
commit
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@ -11,7 +11,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Logging;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Configuration;
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@ -38,14 +37,11 @@ namespace osu.Game.Rulesets.Edit
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protected readonly Ruleset Ruleset;
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[Resolved]
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protected IFrameBasedClock EditorClock { get; private set; }
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protected EditorClock EditorClock { get; private set; }
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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[Resolved]
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protected IBeatSnapProvider BeatSnapProvider { get; private set; }
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@ -68,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
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}
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[BackgroundDependencyLoader]
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private void load(IFrameBasedClock framedClock)
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private void load()
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{
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Config = Dependencies.Get<RulesetConfigCache>().GetConfigFor(Ruleset);
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@ -76,7 +72,7 @@ namespace osu.Game.Rulesets.Edit
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{
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drawableRulesetWrapper = new DrawableEditRulesetWrapper<TObject>(CreateDrawableRuleset(Ruleset, EditorBeatmap.PlayableBeatmap))
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{
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Clock = framedClock,
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Clock = EditorClock,
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ProcessCustomClock = false
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};
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}
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@ -221,8 +217,8 @@ namespace osu.Game.Rulesets.Edit
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{
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EditorBeatmap.Add(hitObject);
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if (adjustableClock.CurrentTime < hitObject.StartTime)
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adjustableClock.Seek(hitObject.StartTime);
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if (EditorClock.CurrentTime < hitObject.StartTime)
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EditorClock.Seek(hitObject.StartTime);
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}
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}
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@ -6,10 +6,10 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Compose;
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using osuTK;
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@ -30,7 +30,8 @@ namespace osu.Game.Rulesets.Edit
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/// </summary>
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protected readonly HitObject HitObject;
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protected IClock EditorClock { get; private set; }
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[Resolved]
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protected EditorClock EditorClock { get; private set; }
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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@ -49,12 +50,10 @@ namespace osu.Game.Rulesets.Edit
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}
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[BackgroundDependencyLoader]
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private void load(IBindable<WorkingBeatmap> beatmap, IAdjustableClock clock)
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private void load(IBindable<WorkingBeatmap> beatmap)
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{
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this.beatmap.BindTo(beatmap);
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EditorClock = clock;
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ApplyDefaultsToHitObject();
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}
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@ -84,7 +83,7 @@ namespace osu.Game.Rulesets.Edit
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}
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[Resolved(canBeNull: true)]
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private IFrameBasedClock editorClock { get; set; }
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private EditorClock editorClock { get; set; }
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/// <summary>
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/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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@ -26,7 +25,7 @@ namespace osu.Game.Screens.Edit.Components
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private IconButton playButton;
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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private EditorClock editorClock { get; set; }
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private readonly BindableNumber<double> tempo = new BindableDouble(1);
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@ -87,17 +86,17 @@ namespace osu.Game.Screens.Edit.Components
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private void togglePause()
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{
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if (adjustableClock.IsRunning)
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adjustableClock.Stop();
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if (editorClock.IsRunning)
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editorClock.Stop();
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else
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adjustableClock.Start();
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editorClock.Start();
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}
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protected override void Update()
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{
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base.Update();
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playButton.Icon = adjustableClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
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playButton.Icon = editorClock.IsRunning ? FontAwesome.Regular.PauseCircle : FontAwesome.Regular.PlayCircle;
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}
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private class PlaybackTabControl : OsuTabControl<double>
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@ -5,7 +5,6 @@ using osu.Framework.Graphics;
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using osu.Game.Graphics.Sprites;
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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namespace osu.Game.Screens.Edit.Components
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@ -15,7 +14,7 @@ namespace osu.Game.Screens.Edit.Components
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private readonly OsuSpriteText trackTimer;
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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private EditorClock editorClock { get; set; }
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public TimeInfoContainer()
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{
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@ -35,7 +34,7 @@ namespace osu.Game.Screens.Edit.Components
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{
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base.Update();
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trackTimer.Text = TimeSpan.FromMilliseconds(adjustableClock.CurrentTime).ToString(@"mm\:ss\:fff");
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trackTimer.Text = TimeSpan.FromMilliseconds(editorClock.CurrentTime).ToString(@"mm\:ss\:fff");
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}
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}
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}
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@ -9,7 +9,6 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Framework.Threading;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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@ -20,14 +19,14 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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/// </summary>
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public class MarkerPart : TimelinePart
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{
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private readonly Drawable marker;
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private Drawable marker;
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private readonly IAdjustableClock adjustableClock;
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[Resolved]
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private EditorClock editorClock { get; set; }
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public MarkerPart(IAdjustableClock adjustableClock)
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[BackgroundDependencyLoader]
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private void load()
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{
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this.adjustableClock = adjustableClock;
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Add(marker = new MarkerVisualisation());
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}
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@ -59,14 +58,14 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
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return;
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float markerPos = Math.Clamp(ToLocalSpace(screenPosition).X, 0, DrawWidth);
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adjustableClock.Seek(markerPos / DrawWidth * Beatmap.Value.Track.Length);
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editorClock.Seek(markerPos / DrawWidth * editorClock.TrackLength);
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});
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}
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protected override void Update()
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{
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base.Update();
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marker.X = (float)adjustableClock.CurrentTime;
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marker.X = (float)editorClock.CurrentTime;
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}
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protected override void LoadBeatmap(WorkingBeatmap beatmap)
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@ -6,7 +6,6 @@ using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Timing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
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@ -18,11 +17,11 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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public class SummaryTimeline : BottomBarContainer
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{
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, IAdjustableClock adjustableClock)
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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new MarkerPart(adjustableClock) { RelativeSizeAxes = Axes.Both },
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new MarkerPart { RelativeSizeAxes = Axes.Both },
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new ControlPointPart
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{
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Anchor = Anchor.Centre,
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@ -13,7 +13,6 @@ using osu.Framework.Graphics.Primitives;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -38,7 +37,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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private IEditorChangeHandler changeHandler { get; set; }
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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private EditorClock editorClock { get; set; }
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[Resolved]
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private EditorBeatmap beatmap { get; set; }
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@ -144,7 +143,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
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if (clickedBlueprint == null)
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return false;
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adjustableClock?.Seek(clickedBlueprint.HitObject.StartTime);
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editorClock?.Seek(clickedBlueprint.HitObject.StartTime);
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return true;
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}
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@ -9,7 +9,6 @@ using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Input.Events;
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using osu.Framework.Timing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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@ -25,7 +24,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
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[Resolved]
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private IAdjustableClock adjustableClock { get; set; }
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private EditorClock editorClock { get; set; }
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public Timeline()
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{
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@ -101,7 +100,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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Content.Margin = new MarginPadding { Horizontal = DrawWidth / 2 };
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// This needs to happen after transforms are updated, but before the scroll position is updated in base.UpdateAfterChildren
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if (adjustableClock.IsRunning)
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if (editorClock.IsRunning)
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scrollToTrackTime();
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}
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@ -111,21 +110,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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if (handlingDragInput)
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seekTrackToCurrent();
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else if (!adjustableClock.IsRunning)
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else if (!editorClock.IsRunning)
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{
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// The track isn't running. There are two cases we have to be wary of:
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// 1) The user flick-drags on this timeline: We want the track to follow us
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// 2) The user changes the track time through some other means (scrolling in the editor or overview timeline): We want to follow the track time
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// The simplest way to cover both cases is by checking whether the scroll position has changed and the audio hasn't been changed externally
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if (Current != lastScrollPosition && adjustableClock.CurrentTime == lastTrackTime)
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if (Current != lastScrollPosition && editorClock.CurrentTime == lastTrackTime)
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seekTrackToCurrent();
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else
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scrollToTrackTime();
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}
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lastScrollPosition = Current;
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lastTrackTime = adjustableClock.CurrentTime;
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lastTrackTime = editorClock.CurrentTime;
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}
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private void seekTrackToCurrent()
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@ -133,7 +132,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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if (!track.IsLoaded)
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return;
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adjustableClock.Seek(Current / Content.DrawWidth * track.Length);
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editorClock.Seek(Current / Content.DrawWidth * track.Length);
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}
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private void scrollToTrackTime()
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@ -141,7 +140,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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if (!track.IsLoaded || track.Length == 0)
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return;
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ScrollTo((float)(adjustableClock.CurrentTime / track.Length) * Content.DrawWidth, false);
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ScrollTo((float)(editorClock.CurrentTime / track.Length) * Content.DrawWidth, false);
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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@ -164,15 +163,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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private void beginUserDrag()
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{
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handlingDragInput = true;
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trackWasPlaying = adjustableClock.IsRunning;
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adjustableClock.Stop();
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trackWasPlaying = editorClock.IsRunning;
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editorClock.Stop();
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}
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private void endUserDrag()
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{
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handlingDragInput = false;
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if (trackWasPlaying)
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adjustableClock.Start();
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editorClock.Start();
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}
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[Resolved]
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@ -83,8 +83,7 @@ namespace osu.Game.Screens.Edit
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clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
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clock.ChangeSource(sourceClock);
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dependencies.CacheAs<IFrameBasedClock>(clock);
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dependencies.CacheAs<IAdjustableClock>(clock);
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dependencies.CacheAs(clock);
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// todo: remove caching of this and consume via editorBeatmap?
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dependencies.Cache(beatDivisor);
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@ -23,7 +23,7 @@ namespace osu.Game.Screens.Edit.Timing
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private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
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[Resolved]
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private IAdjustableClock clock { get; set; }
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private EditorClock clock { get; set; }
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protected override Drawable CreateMainContent() => new GridContainer
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{
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@ -30,8 +30,7 @@ namespace osu.Game.Tests.Visual
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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dependencies.Cache(BeatDivisor);
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dependencies.CacheAs<IFrameBasedClock>(Clock);
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dependencies.CacheAs<IAdjustableClock>(Clock);
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dependencies.CacheAs(Clock);
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return dependencies;
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}
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