Bartłomiej Dach
28ca21b432
Seal banned method & throw better exception
2020-12-19 14:50:09 +01:00
Dean Herbert
beaced3211
Remove unnecessary async state machine
2020-12-19 13:58:56 +09:00
smoogipoo
772dd0287e
Split submission and import into two methods
2020-12-19 03:32:05 +09:00
Salman Ahmed
030dce5559
Increase leaderboard score width a bit
2020-12-18 13:09:50 +03:00
Salman Ahmed
c9e75e7908
Add user avatar to leaderboard scores
2020-12-18 13:09:05 +03:00
smoogipoo
eccfc8ccd2
Fix potential cross-reference access
2020-12-18 18:31:49 +09:00
smoogipoo
8826d01559
Create completion progress delegate immediately
2020-12-18 18:20:36 +09:00
smoogipoo
1369b75a86
Fix potential multiple submission
2020-12-18 17:48:42 +09:00
smoogipoo
2958cab239
Remove GotoRanking
2020-12-18 17:47:33 +09:00
Dean Herbert
75c5b99ac5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:33:25 +09:00
Dean Herbert
fdad5e86d3
Remove stray newline
2020-12-18 17:33:18 +09:00
Dean Herbert
470c68d6a5
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:30:21 +09:00
Dean Herbert
615352c1e4
Fix shear offset not being included in GameplayLeaderboard's own size
2020-12-18 17:30:11 +09:00
Dean Herbert
668536ce56
Fix vertical size potentially changing during relayout
2020-12-18 17:25:48 +09:00
Dean Herbert
5cc2156801
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:20:20 +09:00
Dean Herbert
e82986b763
Fix panel x positions getting weird duration relayouts
...
Also adjust the transitions a bit to feel better.
2020-12-18 17:19:55 +09:00
Dean Herbert
4cf013c005
Fix animation replacing itself even when score position hasn't changed
2020-12-18 17:19:55 +09:00
Dean Herbert
bca4d83af7
Revert previous player add flow via interface
2020-12-18 17:19:55 +09:00
Dean Herbert
cb3f89d0a5
Hook up with new leaderboard design
2020-12-18 17:13:51 +09:00
Dean Herbert
5e83605026
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 17:07:43 +09:00
Dean Herbert
157a72ec5d
Revert previous player add flow via interface
2020-12-18 17:07:38 +09:00
Dean Herbert
96f23a1135
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:56:21 +09:00
Dean Herbert
70cda680c0
Update to match new implementation
2020-12-18 16:55:55 +09:00
Dean Herbert
869cac819d
Merge branch 'gameplay-leaderboard-update' into spectator-driven-leaderboard
2020-12-18 16:55:44 +09:00
smoogipoo
2db7433c0b
Refactor player score creation and submission process
2020-12-18 16:51:59 +09:00
Dean Herbert
99f2032fdf
Merge branch 'master' into gameplay-leaderboard-update
2020-12-18 16:44:52 +09:00
Dean Herbert
c84807ed5c
Refactor implementation
2020-12-18 16:20:54 +09:00
smoogipoo
c80ecec0b4
Reorder methods
2020-12-18 15:36:24 +09:00
Dean Herbert
4af508235e
Rename long variable
2020-12-18 15:35:18 +09:00
Dean Herbert
fa524d64f8
Merge branch 'master' into spectator-driven-leaderboard
2020-12-18 13:34:03 +09:00
Salman Ahmed
92bf74ba29
localUser -> localOrReplayPlayer
2020-12-18 03:37:24 +03:00
Salman Ahmed
a8abefcd66
Make GameplayLeaderboardScore a model class
2020-12-18 03:34:33 +03:00
Salman Ahmed
0faf3fdfd3
Update gameplay leaderboard scores with the new design
2020-12-17 15:19:10 +03:00
Dean Herbert
3ff70d331a
Mark recordingScore as nullable
2020-12-17 16:17:13 +09:00
Dean Herbert
81b0db0401
Remove double construction of empty replay object
2020-12-17 16:17:08 +09:00
Dean Herbert
de9c21e7d1
Tenatively mark leaderboard class as LongRunningLoad until final integration
2020-12-17 15:48:53 +09:00
Dean Herbert
a01bb3d5a3
Better limit bindable exposure of data class
2020-12-16 16:20:29 +09:00
Dean Herbert
6bce587b59
Pass users in via constructor and correctly unbind on disposal
2020-12-16 16:20:29 +09:00
Dean Herbert
6e2131c164
Don't track local user score in any special way
2020-12-16 16:20:29 +09:00
Dean Herbert
09d0ceb766
Add testing setup to get a better visual idea of how scoreboard will work
...
fixup! Add method to ScoreProcessor to calculate score and accuracy from statistics
2020-12-16 16:20:29 +09:00
Dean Herbert
d009a0be51
Move class to final location
2020-12-16 16:20:29 +09:00
Dean Herbert
88b3bf06e8
Merge branch 'master' into add-bundle-header
2020-12-16 13:40:15 +09:00
Dean Herbert
ea6c196f81
Remove unused using statement
2020-12-15 16:03:18 +09:00
Dean Herbert
e37089af5e
Further code cleanup
2020-12-15 15:44:56 +09:00
Dean Herbert
8b68ccc0ff
Rename class and move inside HUD namespace
2020-12-15 15:34:11 +09:00
Dean Herbert
dd5572b20a
Remove unnecessary methods and event
2020-12-15 15:26:20 +09:00
Dean Herbert
8362ad37e3
Bring up-to-date with code changes
2020-12-15 15:22:14 +09:00
Dean Herbert
70e5d4495a
Merge branch 'master' into ingame-leaderboard-general-implementation
2020-12-15 15:14:56 +09:00
Dean Herbert
ae22f75406
Bind replay recording score to judgement changes
2020-12-14 17:33:33 +09:00
Dean Herbert
1793385e96
Pass a score to the replay recorder to allow reading more general scoring data
2020-12-14 16:52:14 +09:00
Dean Herbert
0d7f53b0b9
Fix gameplay loading too fast the first time entering a beatmap
2020-12-14 14:21:21 +09:00
Bartłomiej Dach
d457926523
Merge branch 'master' into fix-player-load-stuck-at-empty-screen
2020-12-11 20:49:27 +01:00
Dean Herbert
2dd5911256
Rename method to better match purpose
2020-12-11 14:44:01 +09:00
Dean Herbert
01bd765384
Simplify pause handling by moving transform logic to bindable change event
2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83
Fix single threaded seeking not working due to unnecessary seek call
2020-12-10 17:42:28 +09:00
Dean Herbert
437c0506ce
Refactor to allow for special disposal handling to still work
2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a
Move cancelLoad call to OnResuming
...
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059
Schedule pushWhenLoaded once ever
...
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.
To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc
Ensure player is consumed at the point of scheduled push running the first time
2020-12-10 16:32:14 +09:00
Dean Herbert
a147b7186d
Remove unnecessary call to updateVisibility
2020-12-01 14:01:34 +09:00
Dean Herbert
63ff722963
Fix code formatting
2020-12-01 14:00:54 +09:00
Ryan Zmuda
e102f2e8fa
Moved enum to bottom, change defualt bind to Shift-Tab, Fixed Notification
2020-11-30 21:38:16 -05:00
Ryan Zmuda
9145557522
Revert "Revert "forgot to remove something... sorry""
...
This reverts commit 6478bed431
.
2020-11-29 23:15:12 -05:00
Ryan Zmuda
6478bed431
Revert "forgot to remove something... sorry"
...
This reverts commit a780a8bbd8
.
2020-11-29 23:14:43 -05:00
Ryan Zmuda
a780a8bbd8
forgot to remove something... sorry
2020-11-29 21:52:58 -05:00
Ryan Zmuda
3994cf082d
add keybind for in game overlay
2020-11-29 20:59:02 -05:00
Dean Herbert
3346c06aca
Rename variable/text to be more verbose as to toggle purpose
2020-11-26 20:04:44 +09:00
Dean Herbert
1d82557d9f
Avoid blocking global actions when skip overlay is not actually active
2020-11-24 15:42:14 +09:00
Dean Herbert
72b8eef36e
Add ability to pause/resume replay playback
2020-11-24 15:41:56 +09:00
Dean Herbert
2db42f8e67
Remove default allowRetry parameter value from ResultsScreen
2020-11-20 14:35:44 +09:00
Bartłomiej Dach
b344a13734
Add support for previewing tracks on spectator screen
2020-11-14 17:08:27 +01:00
Bartłomiej Dach
d55eae55ad
Merge branch 'master' into fix-combo-break-rewind-replay
2020-11-13 21:46:32 +01:00
Bartłomiej Dach
405407ff9e
Merge branch 'master' into fix-combo-break-sounds
2020-11-13 21:07:34 +01:00
Dean Herbert
4b5743d993
Fix combo break sound not playing after rewind
2020-11-13 13:38:14 +09:00
Dean Herbert
43626573df
Fix combo break sounds playing when seeking
2020-11-13 13:36:19 +09:00
smoogipoo
6f7a1dd57d
Merge branch 'master' into hitobject-pooling-base
2020-11-11 17:09:18 +09:00
Dean Herbert
11cf04eed1
Fix frames potentially getting added to spectator replay in wrong format
...
The way spectator currently works, the `Spectator` screen is responsible
for adding new frames to the replay, even when it has a child
(`SpectatorPlayer`) present.
There was a possibility that a new play had already started, and on
returning to the Spectator screen (to initialise the new play) there
would be a brief period where the Player instance is still reading from
the replay, the `userBeganPlaying` call had not yet finished
initialising the new target replay, and `userSentFrames` is run
(asynchronously), writing frames to the previous replay using the
incorrect ruleset instance).
To make this work, it doesn't `Schedule` frame addition to the replay
(making things a bit unsafe). Changing this itself isn't such a simple
one to do, so I instead opted to fix this via locking.
Closes https://github.com/ppy/osu/issues/10777 .
2020-11-11 13:39:43 +09:00
smoogipoo
66213f2ed0
Add pooling support to DrawableRuleset + Playfield
2020-11-10 23:56:32 +09:00
Dean Herbert
07166ec819
Fix a couple of remaining unnecessary casts
2020-11-06 13:29:47 +09:00
Dean Herbert
1b2bd6a8c9
Remove redundant base call
2020-11-03 20:10:13 +09:00
Dean Herbert
3e29e468ea
Ensure "start watching" button starts in a disabled state
2020-11-03 20:06:42 +09:00
Dean Herbert
414f65c1ef
Merge branch 'master' into spectator-listing
2020-11-02 15:48:21 +09:00
Dan Balasescu
04178e9458
Merge branch 'master' into spectator-replay-watcher
2020-11-02 14:54:51 +09:00
Dan Balasescu
1b53e6c782
Merge branch 'master' into sample-lookup-improvements
2020-11-02 13:04:35 +09:00
Bartłomiej Dach
716458344f
Ensure spectator player is unsubscribed to prevent leak
2020-11-01 16:13:19 +01:00
Bartłomiej Dach
b7696c85ad
Add more xmldocs
2020-11-01 15:23:03 +01:00
Dean Herbert
a088151e58
Merge branch 'spectator-replay-watcher' into spectator-listing
2020-10-31 16:22:10 +09:00
Dean Herbert
79aecc9a98
Merge branch 'master' into spectator-replay-watcher
2020-10-30 16:31:24 +09:00
Dan Balasescu
0ef1459f4b
Merge pull request #10621 from peppy/hud-momentary-visibility
...
Add momentary HUD toggle
2020-10-30 15:40:54 +09:00
Dean Herbert
8928aa6d92
Add key binding to show HUD while held
2020-10-30 14:19:40 +09:00
Dean Herbert
b4eda65383
Commit missing pieces
2020-10-30 13:53:51 +09:00
Dean Herbert
9bb86ccb83
Change shift-tab to cycle available HUD visibility modes
2020-10-30 13:09:22 +09:00
Dean Herbert
2ea4aa0a37
Fix incorrect specification on some sample lookups
2020-10-30 11:59:41 +09:00
Dean Herbert
bca317b151
Remove excess using statement
2020-10-28 23:43:16 +09:00
Dean Herbert
e1bf751dac
Merge branch 'spectator-replay-watcher' into spectator-listing
2020-10-28 23:17:50 +09:00
Dean Herbert
5d02de29ca
Fix attempt to change ruleset/beatmap bindables while screen is not active
2020-10-28 22:50:45 +09:00
Dean Herbert
25ab3a5fea
Construct replay after being sure a ruleset is available to avoid nullrefs
2020-10-28 22:10:37 +09:00
Dean Herbert
dd2f44f393
Add basic "currently watching" text to player to signify that spectator is active
2020-10-28 19:43:06 +09:00
Dean Herbert
93fd913876
Add setting to allow automatically downloading during a spectating session
2020-10-28 19:43:06 +09:00
Dean Herbert
9807089834
Fix screen exit potentially occuring during transition
2020-10-28 19:43:06 +09:00
Dean Herbert
4df8119852
Add missing schedule
2020-10-28 19:43:06 +09:00
Dean Herbert
93e3e1a4db
Don't inherit ReplayPlayer to make results screen work correctly
2020-10-28 19:02:38 +09:00
Dean Herbert
344ff8f4bc
"Improve" visuals of spectator screen
2020-10-28 19:02:38 +09:00
Dean Herbert
2d73dfbe39
Add more safety around beatmap panel and button display logic
2020-10-28 19:02:38 +09:00
Dean Herbert
c97feb09bf
Allow continuing to automatically spectate user from results screen
2020-10-28 19:02:38 +09:00
Dean Herbert
16b0a7b33e
Add button flow to allow resuming watching after exiting manually
2020-10-28 19:02:38 +09:00
Dean Herbert
6169349f7c
Fix switching to new beatmap not working correctly
2020-10-28 17:44:11 +09:00
Dean Herbert
730cc645fb
Avoid reconstructing ruleset for each frame bundle
2020-10-28 16:33:52 +09:00
Dean Herbert
48b0357e7d
Fix "finished playing" events handled for potentially incorrect user
2020-10-28 16:11:14 +09:00
Dean Herbert
0a7f3dc19b
Avoid null reference on finalization
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2020-10-28 07:29:07 +09:00
Dean Herbert
d5e0fa322b
Fix a couple of inspections
2020-10-27 22:30:45 +09:00
Dean Herbert
2cacdaa11b
Add basic beatmap download and play flow
2020-10-27 19:28:34 +09:00
Dean Herbert
42b3aa3359
Fix spectating when starting from a point that isn't at the beginning of the beatmap
2020-10-27 18:58:37 +09:00
Dean Herbert
851d45d2eb
Add sane pausing logic
2020-10-27 18:58:37 +09:00
Dean Herbert
3ec3321a3d
Add missing space
2020-10-27 18:58:37 +09:00
Dean Herbert
b737a8bf6e
Add field to Replay denoting whether the full replay have been received or not
2020-10-27 18:58:37 +09:00
Dean Herbert
9bac8f3792
Add null check on replay as safety measure
2020-10-27 18:58:37 +09:00
Dean Herbert
ac4671c594
Add basic implementation of spectator screen
2020-10-27 18:58:37 +09:00
Dean Herbert
5fd97bd043
Add basic spectator screen
2020-10-27 18:58:37 +09:00
Dean Herbert
9cfb81589e
Use bindable flow instead
2020-10-27 14:10:12 +09:00
Dean Herbert
6853da459d
Move sample pausing logic out of FrameStabilityContainer
2020-10-27 13:54:33 +09:00
Dean Herbert
b86347dc81
Merge branch 'master' into spectator
2020-10-26 13:39:07 +09:00
Bartłomiej Dach
0542a45c43
Change to manual adjustment add/remove
2020-10-25 12:33:35 +01:00
Bartłomiej Dach
85e14f3f0c
Shorten fade duration to make fade out snappier
2020-10-25 00:40:11 +02:00
Bartłomiej Dach
e101ba5cba
Move volume manipulations to player loader
2020-10-25 00:40:11 +02:00
Bartłomiej Dach
73174961f0
Rework animation sequence for readability
2020-10-24 22:30:08 +02:00
Dean Herbert
4fca7675b0
Don't send spectate data when an autoplay mod is active
2020-10-23 14:47:21 +09:00
Dan Balasescu
bd4e0e1a60
Merge branch 'master' into epilepsy-warning
2020-10-20 17:43:37 +09:00
Dean Herbert
55d08fad5c
Remove unused field
2020-10-20 15:18:15 +09:00
Dean Herbert
7a68636f71
Adjust fade sequence and durations to feel better
2020-10-20 15:03:33 +09:00
Dean Herbert
4e57751ca1
Fix background dim application to avoid overdraw, transition smoother
2020-10-20 15:03:12 +09:00
Dean Herbert
80b1f816c7
Merge branch 'master' into hide-hud-during-break-time
2020-10-20 14:19:04 +09:00
Dean Herbert
c57fecd1fc
Update comment to make it clear this is a hack
2020-10-20 12:43:57 +09:00
Bartłomiej Dach
fd4bab85cf
Merge branch 'master' into epilepsy-warning
2020-10-20 01:06:46 +02:00
Bartłomiej Dach
05251c646e
Fade volume back up on pop out
2020-10-20 01:06:20 +02:00
Bartłomiej Dach
1fc22bdbff
Only show warning once on given map
2020-10-20 00:59:36 +02:00
Bartłomiej Dach
a164d330e5
Improve feel of transition
2020-10-20 00:51:31 +02:00
Bartłomiej Dach
6e50ae0458
Reformulate push sequence code
2020-10-20 00:22:30 +02:00
Bartłomiej Dach
8505903041
Move warning construction to load()
2020-10-20 00:08:05 +02:00
Bartłomiej Dach
aeca61eb3e
Split warning to separate file
2020-10-19 23:48:02 +02:00
Bartłomiej Dach
44279ed347
Remove unused using directive
2020-10-19 23:46:09 +02:00
Salman Ahmed
6e4b28ed1e
Different version of epilepsy warning display
2020-10-20 00:32:44 +03:00
Joehu
fef6e55b39
Remove unused using and field
2020-10-19 12:32:16 -07:00
Joehu
dbda18acea
Fix autoplay/replay settings going off screen on some legacy skins
2020-10-19 12:04:23 -07:00
Dan Balasescu
b5cadd6a2c
Merge pull request #10555 from peppy/fix-score-display-zero-padding
...
Fix incorrect zero padding for classic scoring mode
2020-10-19 15:54:12 +09:00
Dean Herbert
ba99c5c134
Remove rolling delay on default combo counter
2020-10-19 14:39:02 +09:00
Dean Herbert
cb1784a846
Fix score displays using non-matching zero padding depending on user score display mode
2020-10-19 14:05:28 +09:00
Dan Balasescu
b7c12ff61e
Merge pull request #10530 from peppy/fix-catch-dual-combo-counter
...
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 23:52:14 +09:00
smoogipoo
dfbc0965e4
Merge branch 'master' into peppy/skinnable-health-display
2020-10-16 23:17:17 +09:00
Dean Herbert
8a3bce3cc3
Fix osu!catch showing two combo counters for legacy skins
2020-10-16 18:20:17 +09:00
Dean Herbert
a774de2270
Also add support in LegacyComboCounter
2020-10-16 17:52:22 +09:00
Dean Herbert
77bf050a80
Ignore IgnoreHits for flashiness
2020-10-16 17:24:43 +09:00
Dean Herbert
f0b15813e2
Add support for both legacy styles
2020-10-16 17:08:46 +09:00
Dean Herbert
a810f56ec8
Move "flash on hit only" logic to binding
2020-10-16 17:08:46 +09:00
Dean Herbert
c0a1f2158c
Add basic component structure for skinnable health displays
2020-10-16 17:08:46 +09:00
Dan Balasescu
583fdc3a95
Merge pull request #10510 from peppy/skinnable-accuracy-display
...
Add legacy skinning support for accuracy display
2020-10-15 21:20:48 +09:00
Dan Balasescu
5d8cf87155
Merge pull request #10511 from peppy/bottom-error-display
...
Add support for bottom-anchored hit error display
2020-10-15 20:51:09 +09:00
Dan Balasescu
70b050f212
Merge branch 'master' into skinnable-accuracy-display
2020-10-15 20:28:57 +09:00
Dan Balasescu
1ce0e83e59
Merge branch 'master' into skinnable-score-display
2020-10-15 19:16:03 +09:00
Dan Balasescu
93dfbd5d9e
Merge pull request #10505 from peppy/skin-disabler-refactor
...
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-15 19:14:52 +09:00
Dean Herbert
70806deba1
Add support for bottom-anchored hit error display
2020-10-15 19:14:02 +09:00
Dean Herbert
d76365ed1b
Make container readonly
2020-10-15 18:38:41 +09:00
Dan Balasescu
5640d33d1a
Merge branch 'master' into skin-disabler-refactor
2020-10-15 18:32:50 +09:00
Dean Herbert
6983978c98
Correct top-right element offset by finding the lower top anchor element
2020-10-15 18:30:44 +09:00
Dean Herbert
b31a3fbabb
Add test
2020-10-15 18:11:30 +09:00
Dean Herbert
254eba9008
Add and consume skinnable accuracy counter
2020-10-15 17:53:16 +09:00
Dean Herbert
90ff8ff050
Merge branch 'skinnable-combo-counter' into skinnable-score-display
2020-10-15 17:52:06 +09:00
Dean Herbert
37e9f331ad
Simplify score font lookup
2020-10-15 17:49:55 +09:00
Dean Herbert
43e5cb90e2
Merge branch 'skinnable-combo-counter' into skinnable-score-display
2020-10-15 17:30:29 +09:00
Dean Herbert
9f51327e4b
Fix completely incorrect default positioning logic
2020-10-15 17:29:40 +09:00
Dean Herbert
5b5ba7df93
Remove unused offset
2020-10-15 17:22:34 +09:00
Dean Herbert
d8d085ede9
Align top-right elements with lowest point in score display
2020-10-15 17:14:42 +09:00
Dean Herbert
74c031cfbb
Fix ModOverlay not including "UNRANKED" text in size
2020-10-15 17:14:42 +09:00
Dean Herbert
b210147c2e
Update combo counter to read from default score display's position correctly
2020-10-15 17:14:42 +09:00
Dean Herbert
950c47287c
Fix positioning of score display in HUD overlay
2020-10-15 17:14:42 +09:00
Dean Herbert
e1da64398e
Add and consume skinnable score counter
2020-10-15 17:14:42 +09:00
Dean Herbert
219cbec6bd
Split out DefaultScoreCounter and make ScoreCounter abstract
2020-10-15 16:32:30 +09:00
Dean Herbert
d5f2aab52e
Tidy up SkinnableComboCounter class slightly
2020-10-15 15:37:40 +09:00
Dean Herbert
e0210f5c4c
Ignore failed casts to make tests happy
2020-10-14 23:52:58 +09:00
Dean Herbert
e3eaba7b2c
Move ISampleDisabler implementation to Player and FrameStabilityContainer
2020-10-14 19:39:48 +09:00
Dean Herbert
ac4f56403d
Adjust size/position
2020-10-14 19:16:34 +09:00
Dean Herbert
7f5ea57bd4
Clean-up pass (best effort) on LegacyComboCounter
2020-10-14 19:16:34 +09:00
Dean Herbert
9bb8a43bce
Combine LegacyComboCounter and ComboCounter classes
2020-10-14 19:16:34 +09:00
Dean Herbert
fbbea48c8c
Add score text skinnability
2020-10-14 19:16:34 +09:00
Dean Herbert
2fce064e32
Add basic legacy combo counter and updating positioning logic
2020-10-14 19:16:34 +09:00
Dean Herbert
6a6718ebab
Allow bypassing origin/anchor setting of skinnable components
...
It makes little sense to set these when using RelativeSizeAxes.Both
2020-10-14 19:16:34 +09:00
Dean Herbert
899bac6ca5
Rename catch combo counter for clarity
2020-10-14 19:16:34 +09:00
Dean Herbert
f5623ee21e
Setup skinnable combo counter component with default implementation
2020-10-14 19:16:34 +09:00
Dean Herbert
60603d2918
Add skin components and interfaces
2020-10-14 19:16:34 +09:00
Dean Herbert
98acf1e31d
Make field read only
2020-10-14 19:16:25 +09:00
Dean Herbert
a7f8e26e35
Adjust bottom-right elements positions based on song progress display
2020-10-14 18:51:53 +09:00
Dean Herbert
0cf3e90904
Update SongProgress height based on its dynamic height during resize
2020-10-14 18:44:22 +09:00
Dean Herbert
ace9fbc8d3
Confine available area for HUD components to excluse the song progress area
2020-10-14 18:44:22 +09:00
Dean Herbert
de6fe34361
Bind to local bindable and combine dual bindings
2020-10-11 21:51:48 +09:00
Dean Herbert
5fcdee6fd8
Remove cast and expose as IBindable
2020-10-11 21:46:55 +09:00
unknown
6a52c98a42
make IsBreakTime its own bindable and bind it to BreakTracker on load
2020-10-11 06:15:20 +08:00
unknown
7bbdd6ab25
expose break time bindable
2020-10-10 21:07:17 +08:00
Dean Herbert
8dddd8aff5
Merge pull request #9883 from swoolcock/confine-during-gameplay
...
Add "During Gameplay" option for mouse confining
2020-10-08 20:25:27 +09:00
Dean Herbert
dbdb25ccf7
Move reset logic to OsuGame
2020-10-08 18:29:19 +09:00
Dean Herbert
43a575484a
Remove pointless comments
2020-10-08 18:29:09 +09:00
Dean Herbert
0f6eb9d4cb
Ensure music playback is stopped when retrying by any means
2020-10-07 17:40:54 +09:00
Shane Woolcock
2e0a9f53c1
Add test coverage
2020-10-07 17:52:39 +10:30
Shane Woolcock
8b8eb00bd7
Permit nulls rather than casting to OsuGame
2020-10-07 16:16:58 +10:30
Shane Woolcock
485bd962c7
Also reset LocalUserPlaying in OnSuspending
2020-10-07 16:15:17 +10:30
Shane Woolcock
7fff762dfc
Rename IsGameplay
2020-10-07 16:14:49 +10:30
Shane Woolcock
8847b88e65
Fix unit tests trying to resolve OsuGame
2020-10-07 11:44:41 +10:30
Shane Woolcock
ec12a21088
Merge branch 'master' into confine-during-gameplay
...
# Conflicts:
# osu.Game/Overlays/Settings/Sections/Input/MouseSettings.cs
2020-10-07 11:07:00 +10:30
Shane Woolcock
478f2dec96
Maintain the current gameplay state in OsuGame
2020-10-06 22:39:35 +10:30
Shane Woolcock
782fc1d60f
Use OsuGame.OverlayActivationMode rather than per-Player
2020-10-06 20:27:35 +10:30
Dean Herbert
d5782c95bd
Merge branch 'master' into confine-during-gameplay
2020-10-06 18:05:15 +09:00
Dean Herbert
9d7880afda
Make SettingsItem conform to IHasCurrentValue
2020-10-06 17:18:54 +09:00
Dean Herbert
e4710f82ec
Fix sample disabled status not being updated correctly from seek state
2020-10-05 14:27:51 +09:00
Shane Woolcock
a483dfd2d7
Allow confineMouseTracker to be null
2020-10-05 11:54:39 +10:30
Shane Woolcock
5859755886
Use current OverlayActivationMode to determine confine logic
2020-10-05 11:11:46 +10:30
Shane Woolcock
4b6f893408
Merge branch 'master' into confine-during-gameplay
...
# Conflicts:
# osu.Game/Configuration/OsuConfigManager.cs
# osu.Game/OsuGame.cs
# osu.Game/Screens/Play/Player.cs
2020-10-05 10:23:37 +10:30
Bartłomiej Dach
6f2b991b32
Ensure true gameplay rate is finite when paused externally
2020-10-04 14:54:51 +02:00
Bartłomiej Dach
1f0620ffd4
Replace assignment references to HitResult.Miss with Judgement.MinResult
2020-10-02 23:31:24 +02:00
Bartłomiej Dach
2b1ef16f89
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Dean Herbert
367b35bb10
Merge branch 'master' into fix-storyboard-sample-pausing
2020-09-30 22:42:26 +09:00
Dean Herbert
b0f8e11bd4
Fix incorrect caching
2020-09-30 17:34:14 +09:00
Dean Herbert
7f579850dd
Merge branch 'master' into fix-editor-silence-on-seek
2020-09-30 17:03:23 +09:00
Dean Herbert
414c40d298
Reverse inheritance order of SkinnableSound's pause logic
2020-09-30 15:45:14 +09:00
Dean Herbert
136843c8e4
Make DrawableStoryboardSample a SkinnableSound
...
Allows sharing pause logic with gameplay samples.
2020-09-29 14:25:39 +09:00
Dean Herbert
74e74e1c31
Fix pause loop sound not working because paused
2020-09-29 14:20:41 +09:00
Dean Herbert
c5f6b77bba
Add missing cached type
2020-09-29 13:42:17 +09:00
Dean Herbert
d6f3beffb6
Use existing bindable flow instead
2020-09-29 12:50:17 +09:00
Dean Herbert
4f0c0ea5f9
Fix hit samples playing while paused / seeking in the editor
2020-09-28 18:17:47 +09:00
Dean Herbert
26ba7d3100
Remove unused method (was moved to a more local location)
2020-09-25 13:20:19 +09:00
Dean Herbert
7df8b5bce7
Merge branch 'master' into fix-spinner-rpm-user-rate-adjust
2020-09-25 13:17:03 +09:00
Joehu
c5b684bd2e
Fix typo in log when beatmap fails to load
2020-09-23 00:30:20 -07:00
Dean Herbert
3276b9ae9c
Fix fail animation breaking on post-fail judgements
2020-09-22 15:08:53 +09:00
Dean Herbert
508278505f
Make local clock private
2020-09-21 19:40:57 +09:00
Dean Herbert
3f788da06d
Fix SPM changing incorrectly with playback rate changes
2020-09-21 19:39:54 +09:00
smoogipoo
06c49070b1
Remove player collection settings
2020-09-11 16:04:09 +09:00
Dean Herbert
d3957e6155
Move title specification for settings groups to constructor
...
Using an abstract property was awkward for this as it is being consumed
in the underlying constructor but could not be dynamically set in time from a
derived class.
2020-09-09 18:50:31 +09:00
Lucas A
82e314da59
Fix merge conflicts.
2020-09-03 21:56:47 +02:00
Dan Balasescu
84b3604192
Merge branch 'master' into game-overlay-activation-mode
2020-09-03 13:34:22 +09:00
smoogipoo
7e1844ed77
Fix track adjusments being reset incorrectly
2020-09-01 18:07:19 +09:00
smoogipoo
26b4226b55
Fix ModTimeRamp not working
2020-09-01 16:55:10 +09:00
Dan Balasescu
f08e7828da
Merge branch 'master' into beatmap-track-rework
2020-09-01 16:06:38 +09:00
Lucas A
dd093f44d8
Cast base immutable bindable to mutable for testing purposes and make InitialOverlayActivationMode property protected
2020-08-31 11:26:55 +02:00
Dean Herbert
a171d0e292
Remove unused methods and classes
2020-08-31 18:14:22 +09:00
Dean Herbert
3b03116179
Remove unnecessary using statement
2020-08-21 16:45:59 +09:00
Dean Herbert
f7e4feee34
Update remaining Player components to use WorkingBeatmap again
2020-08-21 15:25:57 +09:00
Dean Herbert
357fb3a10e
Merge branch 'master' into beatmap-track-rework
2020-08-21 12:53:09 +09:00
Dean Herbert
5714c761eb
Merge pull request #9768 from frenzibyte/allow-counter-customize-sprite-text
...
Allow providing custom sprite text for RollingCounter<T>
2020-08-20 00:14:48 +09:00
Salman Ahmed
8f1a71c6b1
Remove counter sprite attributes for not being of any reasonable use
2020-08-19 07:44:45 +03:00
Dean Herbert
93a8bc3d5a
Remove local reset method in GameplayClockContainer
2020-08-17 22:36:09 +09:00
Dean Herbert
d9debef156
Add explicit LoadTrack method
2020-08-17 15:38:16 +09:00
Lucas A
589d4eeb52
Remove setting.
2020-08-16 17:18:40 +02:00
Shane Woolcock
85b3fff9c8
Update mouse confine when gameplay state changes
2020-08-16 23:11:09 +09:30
Dean Herbert
71f4e753f0
Merge branch 'master' into beatmap-track-rework
2020-08-16 22:35:32 +09:00
Bartłomiej Dach
a426ff1d5b
Refactor gameplay menu overlay to fix regression
2020-08-15 14:18:50 +02:00
Dean Herbert
e465afa280
Merge branch 'master' into beatmap-track-rework
2020-08-14 20:02:43 +09:00
Dan Balasescu
b7ae70ff96
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-14 19:01:32 +09:00
Lucas A
84cb36b6a8
Defer subscriptions for updateOverlayActivationMode() to OnEntering()
2020-08-13 10:57:18 +02:00
Dean Herbert
99bea6b8e9
Add missing null check (player construction is potentially delayed now)
2020-08-13 12:52:35 +09:00
Dean Herbert
27cd9e119a
Delay beatmap load until after transition has finished
...
Previously the beatmap would begin loading at the same time the
`PlayerLoader` class was. This can cause a horribly visible series of
stutters, especially when a storyboard is involved.
Obviously we should be aiming to reduce the stutters via changes to the
beatmap load process (such as incremental storyboard loading,
`DrawableHitObject` pooling, etc.) but this improves user experience
tenfold in the mean time.
2020-08-13 12:04:32 +09:00
smoogipoo
c0031955c9
Update with further framework changes
2020-08-12 01:50:18 +09:00
smoogipoo
e47a1eb313
Use adjustable ITrack
2020-08-12 01:41:21 +09:00
smoogipoo
eec94e1f53
Make track not-null in GameplayClockContainer/FailAnimation
2020-08-12 00:51:43 +09:00
smoogipoo
c66a14e9c5
Remove beatmap from FailAnimation
2020-08-11 12:37:48 +09:00
Lucas A
f74e162bbc
Fix overlay activation mode being updated when player is not current screen.
2020-08-10 20:27:42 +02:00
Lucas A
052bb06c91
Add ability to open overlays during gameplay breaks.
2020-08-10 20:13:50 +02:00
Dean Herbert
365aae799e
Merge branch 'master' into fix-skinnable-sound-mute
2020-08-10 23:55:51 +09:00
Bartłomiej Dach
9a09f97478
Extract constant to avoid double initial value spec
2020-08-08 21:21:30 +02:00
Dean Herbert
e3105fd4c8
Add more resilient logic for whether to avoid playing SkinnableSound on no volume
2020-08-06 19:16:26 +09:00
smoogipoo
2e3ecf71c7
Pass track from Player to components
2020-08-06 18:31:08 +09:00
smoogipoo
5c05fe3988
Expose track from MusicController
2020-08-06 16:24:14 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
smoogipoo
9a00ad48c6
Update components to use extension methods
2020-08-06 14:43:39 +09:00
Lucas A
71895964f4
Refactor overlay activation logic and reword tip.
2020-08-05 11:21:09 +02:00
Lucas A
30c7a6f6a7
Fix CI issue and use method instead of triggering change on bindable.
2020-08-03 21:33:18 +02:00
Lucas A
242a035f7e
Apply review suggestions.
2020-08-03 21:25:45 +02:00
Lucas A
25ebb8619d
Add tests.
2020-08-03 16:04:11 +02:00
Lucas A
fe97d472df
Enable back overlays when a replay is loaded.
2020-08-02 21:53:13 +02:00
Lucas A
f1ba576438
Disable overlay activation when in gameplay.
2020-08-02 21:34:35 +02:00
Joe Yuan
e795b1ea31
Failing effect displays vertically
2020-07-28 00:42:48 -07:00
Dean Herbert
ee05d5cb14
Remove no-longer-necessary play trigger on skin change
2020-07-23 09:06:15 +09:00
Dean Herbert
fea6389f69
Hide HUD elements during break time by default
2020-07-22 12:41:06 +09:00
Gagah Pangeran
95f52573f7
change font size
2020-07-21 15:58:25 +07:00
Gagah Pangeran
055e31ddd5
update minor
2020-07-20 18:37:02 +07:00
Gagah Pangeran
6a144fba80
add epilepsy warning in metadata display
2020-07-20 17:24:17 +07:00
Dean Herbert
a39c4236c7
Fix multiple issues and standardise transforms
2020-07-17 19:08:50 +09:00
Dean Herbert
aa992f2e34
Merge branch 'master' into Issue#9170
2020-07-17 18:29:40 +09:00
Joehu
ecbd8067e9
Add ability to seek replays/auto with arrow keys
2020-07-14 20:18:47 -07:00
Dan Balasescu
c49ce65326
Merge pull request #9540 from peppy/gameplay-pause-via-middle-mouse
...
Allow pausing gameplay via middle mouse button
2020-07-14 21:13:31 +09:00
Dean Herbert
2626ab41c3
Add implicit braces for clarity
2020-07-14 20:15:31 +09:00
Dean Herbert
c7d3b025ad
Rename variable and change default to true
2020-07-14 20:11:54 +09:00
Dean Herbert
690f2fd482
Merge branch 'master' into always-combo-break
2020-07-14 20:11:02 +09:00
Dean Herbert
f442df75a9
Add missing released conditional
2020-07-13 09:00:10 +09:00
Dean Herbert
c1aafe83fa
Add note about future behaviour
2020-07-12 23:05:47 +09:00
Dean Herbert
08696b9bca
Allow pausing gameplay via middle mouse button
2020-07-12 23:03:03 +09:00
BananeVolante
f03303573e
formating
2020-07-08 13:54:22 +02:00
BananeVolante
e8f23e35a5
WIP : replaced TransformBindableTo by VolumeTo
...
Currently, the VolumeTO calls taht use a fading does not do anything.
calling VolumeTo calls pauseLoop.samplesContainer.TransformBindableTo(....), while i used to call pauseLoop.TransformBindableTo(....)
2020-07-03 14:33:42 +02:00
BananeVolante
ab1eb469af
removed unneeded null checks
2020-07-01 13:30:23 +02:00
BananeVolante
ab134c0ed7
removed unneeded information in a comment
2020-07-01 13:27:33 +02:00
BananeVolante
946fcf75ac
Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
...
update local code
2020-07-01 13:06:44 +02:00
Dan Balasescu
0e80d6629b
Merge branch 'master' into red-tint
2020-06-30 15:44:22 +09:00
Bartłomiej Dach
678767918e
Centralise logic further
2020-06-28 23:32:04 +02:00
Bartłomiej Dach
3637bf2f9b
Clean up member order & access modifiers
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
02f590309d
Add xmldoc for public property
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
a63b6a3ddf
Simplify binding
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
415e1c05ff
Simplify implementation
2020-06-26 19:39:55 +02:00
Bartłomiej Dach
3783fe8d6a
Rename fields for clarity
2020-06-26 19:39:53 +02:00
Power Maker
798e8e7a8d
Fix CI fail
2020-06-26 15:12:01 +02:00
Power Maker
efeaa1cc10
Make some changes, fix and add tests
2020-06-26 14:58:42 +02:00
Power Maker
97a212a7f6
Hide red tint based on "Show health display even when you can't fail" setting
2020-06-26 14:32:01 +02:00
BananeVolante
a4bb238c45
fixed bug preventing the pause loop from playing during the first pause after changing a skin
2020-06-26 14:07:27 +02:00
BananeVolante
7d2d6a52c9
now uses SkinnableSample instead of Drawable sample
...
Still does not support switching skins after Pause overlay loading,
there will be no sound for the first pause (works fine the the nexts)
Also, the pause loop seems to play for approximately 1 second when exiting the
screens via restart or quit
finally, since SkinnableSound does not play a sound if its aggregate
volume is at 0, i had turn up the volume a bit before playing the loop
2020-06-25 18:58:04 +02:00
BananeVolante
9e5cc1b7a2
added skin support for the pause loop
2020-06-25 13:26:42 +02:00
BananeVolante
2e8f30461f
play/stops music when entering the pause overlay, instead of letting it play silently in the background
2020-06-24 14:22:12 +02:00
BananeVolante
53107973a3
merged 2 lines
...
Co-authored-by: Salman Ahmed <email@iisalman.me>
2020-06-24 14:01:13 +02:00
Dean Herbert
9119f41604
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-24 18:22:51 +09:00
Bartłomiej Dach
43be75d481
Merge branch 'master' into Issue#9170
2020-06-23 20:49:13 +02:00
BananeVolante
624ad65806
formating
2020-06-23 13:09:24 +02:00
Dean Herbert
a6c6e391ca
Fix player not exiting immediately on Alt-F4
2020-06-23 17:38:30 +09:00
BananeVolante
579d7cedcc
Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
...
updated local source
2020-06-22 15:29:05 +02:00
BananeVolante
836386d03b
removed duplicate lines
2020-06-22 15:22:13 +02:00
BananeVolante
9dea96e5fd
added pause sound with fading
2020-06-22 14:02:21 +02:00
BananeVolante
a4eb6c81c5
undid changes to the file
2020-06-22 13:40:31 +02:00
smoogipoo
261adfc4e6
Create a local playable beatmap instead
2020-06-22 18:38:41 +09:00
smoogipoo
33fdd7466c
Merge branch 'master' into results-screen-statistics-overlapping-transition
2020-06-22 15:38:48 +09:00
smoogipoo
49bdd89775
Cleanup ReplayPlayer adjustments
2020-06-19 21:54:09 +09:00
Dean Herbert
290ae37346
Add assertion of only usage game-wide
2020-06-18 23:54:20 +09:00
Dean Herbert
7da56ec7fd
Add null check and xmldoc
2020-06-18 23:52:35 +09:00
Dean Herbert
add1265d53
Block screen suspend while gameplay is active
2020-06-18 23:48:00 +09:00
smoogipoo
9442fc00ac
Temporary hack to make replay player populate scores
2020-06-16 17:48:59 +09:00
Dean Herbert
17a70bf6ee
Add test coverage
2020-06-15 20:32:27 +09:00
BananeVolante
4e7d60b6ff
Merge branch 'master' of https://github.com/ppy/osu into Issue#9170
...
updated local source
2020-06-15 12:58:47 +02:00
Dean Herbert
0d53d0ffc8
Fix back-to-front math
2020-06-15 00:46:20 +09:00
Dean Herbert
7b95c55afb
Fix HardwareCorrectionOffsetClock breaking ElapsedTime readings
2020-06-14 11:33:59 +09:00
BananeVolante
04c1efe298
resolved issues with inspect code script
2020-06-13 14:33:55 +02:00
BananeVolante
794b8673e2
formated using dotnet format
2020-06-13 10:56:02 +02:00
BananeVolante
8b8f2dfda2
Removed duplicate samplepause.stop() calls, removed test lines
...
Since restart() always call perform immediate exit when the function lead
to a restart, there is no need to stop the pause sample in restart
2020-06-13 10:31:54 +02:00
BananeVolante
6fd8548f79
no longer crash if the restart sample isn't found
2020-06-13 10:13:41 +02:00
BananeVolante
2feaf2c74a
added music during pause
2020-06-12 19:17:52 +02:00
Dean Herbert
64550fe87c
Merge branch 'master' into fix-draining-in-between-break-sections
2020-06-02 16:06:08 +09:00
smoogipoo
de0b6ec9f1
Create abstract implementation
2020-05-26 17:00:41 +09:00
Dean Herbert
ce223a2bd8
Silence hit sounds while seeking
2020-05-21 11:08:06 +09:00
smoogipoo
e5de382760
Merge branch 'master' into storyboard-overlay-layer
2020-05-20 15:08:45 +09:00
smoogipoo
85088c9b3b
Privatise setter
2020-05-20 15:08:33 +09:00
Bartłomiej Dach
ce4301c5b8
Add overlay layer to player by proxying
2020-05-19 19:47:50 +02:00
smoogipoo
6d70f4b410
Merge branch 'master' into allowgameplayoverlays-hide-skip
2020-05-18 19:54:38 +09:00
smoogipoo
49ee05c3c4
Make into CompositeDrawable
2020-05-18 19:37:49 +09:00
Lucas A
4096463d02
Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
2020-05-15 19:43:01 +02:00
Dean Herbert
9b6525bb03
Fix applied platform/user offsets being incorrect when rate adjust mods are active
2020-05-15 18:44:47 +09:00
Lucas A
7874045b1f
Allow disabling SkipOverlay through AllowGameplayOverlays.
2020-05-12 23:05:56 +02:00
Dean Herbert
de50b725d5
Fix mod failure checks executing actual game logic
2020-05-12 20:08:35 +09:00
Dan Balasescu
6841bd5609
Merge branch 'master' into taiko-scroller
2020-05-11 11:10:55 +09:00
Bartłomiej Dach
ee2ff77b89
Merge branch 'master' into fix-draining-in-between-break-sections
2020-05-10 17:57:44 +02:00
Dean Herbert
c712e98f2b
Merge branch 'master' into publicly-expose-hud
2020-05-10 20:06:28 +09:00
Dean Herbert
9b8589583c
Merge branch 'master' into taiko-scroller
2020-05-08 19:10:39 +09:00
Lucas A
30dd158c33
Rename property to AllowGameplayOverlays and update XMLDoc accordingly.
2020-05-08 09:37:50 +02:00
Lucas A
83be5455d3
Disable the display of HUD through DisplayHud property.
2020-05-07 08:52:36 +02:00
Lucas A
aff74db80d
Publicly expose HUDOverlay in Player.
2020-05-05 10:40:10 +02:00
alex
0e2ccac33b
Add spaces to comments
2020-05-04 18:36:24 -07:00
Dean Herbert
cea6be5e52
Expose as JudgementResult instead of "passing" state
2020-05-03 23:55:44 +09:00
Bartłomiej Dach
8118747732
Make PeriodTracker actually immutable
2020-05-02 01:33:33 +02:00
Dean Herbert
ff1d63060d
Add and consume passing state in GameplayBeatmap
2020-05-01 20:08:18 +09:00
Salman Ahmed
6fa9feb15c
Merge remote-tracking branch 'upstream/master' into add-interval-list
2020-04-29 05:14:40 +03:00
Salman Ahmed
6e76e5900a
Rename is-in-any check method to a more legible name
2020-04-29 05:11:44 +03:00
Salman Ahmed
8d899f4e77
Apply changes to the BreakTracker and more adjustment
2020-04-29 05:11:43 +03:00
Dean Herbert
a91c63819b
Refactor updateCompletionState implementation for legibility and code share
2020-04-21 11:55:28 +09:00
Salman Ahmed
e12e3391fb
Base wait steps duration on the delay used for results display
...
With `* 2` for safety of not potentially going to the next step and the delegate not executed yet.
2020-04-20 06:42:33 +03:00
Endrik Tombak
f893d523f5
User setting for always playing first combo break
2020-04-19 12:23:41 +03:00
Salman Ahmed
6d276890a7
Fix results screen pushed after rewinding in-between push delay
2020-04-19 05:59:56 +03:00
Salman Ahmed
7e64bec94f
Use HasCompleted in Player
2020-04-19 05:58:22 +03:00
Salman Ahmed
fc6c245de5
Replace all judged event logic with HasCompleted bindable
2020-04-19 05:36:04 +03:00
smoogipoo
f3dbddd75c
Update bindings in LoadComplete()
2020-04-14 15:52:38 +09:00
smoogipoo
b8b334ca27
Always unbind bindings
2020-04-14 15:21:56 +09:00
smoogipoo
3183827329
Reorder fields
2020-04-14 15:09:31 +09:00
smoogipoo
7d2d0785fd
Fix potential unsafe ordering of binds
2020-04-14 15:07:32 +09:00
smoogipoo
9619fb9f6a
Remove bind in Player
2020-04-14 15:00:36 +09:00
Salman Ahmed
9a29797a5b
Use IntervalList<double> for tracking break periods
2020-04-09 23:00:16 +03:00
Dean Herbert
c5005eb378
Adjust gradient size slightly and make const
2020-04-09 14:55:02 +09:00
Dean Herbert
5a78e74470
Use Lerp instead of ValueAt
2020-04-09 14:51:50 +09:00
Dean Herbert
c44957db3f
Change initial health to 1 to avoid false fail display
2020-04-09 14:49:09 +09:00
Dean Herbert
947745d87e
Change fail effect to be less distracting
2020-04-09 14:34:23 +09:00
Dean Herbert
4976f80b71
Move implementation to HUD
2020-04-09 14:31:25 +09:00
Dean Herbert
0e2d5213ce
Merge branch 'master' into low-hp-red-layer
2020-04-09 13:53:57 +09:00
Joehu
0f11ecce01
Make icons container private
2020-04-05 14:53:49 -07:00
Salman Ahmed
7fab07670e
Remove no longer necessary usage of IsBreakTime
2020-04-05 21:35:09 +03:00
Joehu
493b654011
Remove horizontal margin from mod display
...
Can skew center alignment on fill flow containers.
Fixes affected areas. Vector2(5, 0) is similar to MarginPadding { Left = 10 }.
2020-04-03 11:30:02 -07:00
smoogipoo
1f797207f7
Rework lookups to not require total playfield columns
2020-04-03 12:31:05 +09:00
Lucas A
1562612f41
Update visual tests and remove unessecary XMLDoc tag
2020-04-01 15:12:31 +02:00
Lucas A
ab01111c36
Fix merge conflicts.
2020-03-30 17:39:11 +02:00
Lucas A
3cae0cedee
Add a game setting to disable the layer
2020-03-30 12:59:39 +02:00
Dean Herbert
6e68b968f8
Hide "retry" button on results screen after watching a replay
2020-03-29 23:52:50 +09:00
Dean Herbert
4f5557096c
Fix auto mod results not displaying correctly
2020-03-29 22:51:28 +09:00
Dean Herbert
944926e950
Merge branch 'master' into fix-break-overlay-z-order
2020-03-28 13:04:19 +09:00
Dean Herbert
a317ef65b8
Remove default for argument
2020-03-28 12:18:28 +09:00
Bartłomiej Dach
3a3bfe9a5e
Reorder children to fix pause overlay z-order
2020-03-27 21:19:49 +01:00
Bartłomiej Dach
adc759771f
Hook up score processor in player
2020-03-27 19:47:42 +01:00
Dan Balasescu
5e1cb0e9e9
Merge branch 'master' into fix-minia-mod-replay-recording
2020-03-27 19:26:41 +09:00
Dean Herbert
f75c082601
Fix osu!mania replays recording incorrectly when key mod applied
2020-03-27 15:50:11 +09:00
Lucas A
00c1ff993a
Fix merge conflicts.
2020-03-26 15:48:18 +01:00
Lucas A
c1ac57e70f
Add back visual tests and add easing to alpha fade.
2020-03-26 12:14:44 +01:00
Dean Herbert
07462120e4
Split break tracking into its own component
2020-03-26 15:30:23 +09:00
Dean Herbert
d372ddaadd
Move break overlay to a location it is not affected by gameplay scale
2020-03-26 12:50:18 +09:00
Dean Herbert
800e395bc8
Merge branch 'master' into replay-recording
2020-03-25 20:20:59 +09:00
Dean Herbert
6d81da5419
Merge branch 'master' into video-offset
2020-03-25 11:28:59 +09:00
Dean Herbert
a7bfaad60f
More correctly handle rulesets which don't support replay recording
2020-03-24 15:44:39 +09:00
Dean Herbert
022465f546
Add encoding and import support
2020-03-24 14:51:52 +09:00
voidedWarranties
4bb15a8b93
Allow individual storyboard layers to disable masking
2020-03-23 22:51:37 -07:00
Dean Herbert
617149fb27
Implement in player
2020-03-23 20:06:18 +09:00
Dean Herbert
729e006c3a
Merge branch 'master' into video-offset
2020-03-21 20:03:46 +09:00
Dean Herbert
855f0a4253
Fix bracket style
2020-03-19 14:38:49 +09:00
Dean Herbert
17c3455b36
Fix potentially invalid push in player while already exiting
2020-03-19 14:10:59 +09:00
Lucas A
a4171253a3
Make LowHealthThreshold a field.
2020-03-18 21:45:01 +01:00
Lucas A
e9f224b5e8
Apply review suggestions
2020-03-18 21:16:54 +01:00
Lucas A
a1274a9eb0
Fix and add missing XMLDoc
2020-03-18 08:29:00 +01:00
Lucas A
ed4f9f8ba9
Bind every HealthDisplay on Player load
2020-03-17 22:57:47 +01:00
Lucas A
6b0c5bc65d
Rename to LowHealthLayer to FaillingLayer.
2020-03-17 22:32:07 +01:00
smoogipoo
3628814e4e
Merge branch 'fix-score-population' into results-screen
2020-03-17 17:48:39 +09:00
smoogipoo
1c4296f5e7
Implement the new results screen
2020-03-17 17:43:16 +09:00
smoogipoo
daa5e63d0d
Fix replay scores not being populated via player
2020-03-17 16:42:55 +09:00
Joehu
f7ea20a926
Limit font weight to bold
2020-03-16 16:32:25 -07:00
Lucas A
1aacd1aaa2
Initial implementation of LowHealthLayer
2020-03-16 21:04:59 +01:00
voidedWarranties
c27751050b
Switch back to strings and update setting labels
2020-03-12 23:29:11 -07:00
Dan Balasescu
1d556bfc5f
Merge branch 'master' into video-offset
2020-03-11 15:13:18 +09:00
voidedWarranties
6de244389b
Use OffsetClock instead of ManualClock
2020-03-10 22:50:20 -07:00
Dan Balasescu
5b8035052f
Merge branch 'master' into fix-hit-error-ticks-outside-bounds
2020-03-09 09:16:51 +09:00
voidedWarranties
22dd93a4f6
Code quality, read position offsets
2020-03-08 14:02:39 -07:00
Lucas A
0953751d24
Clamp relative position of judgement ticks in range [0;1]
2020-03-08 15:51:57 +01:00
voidedWarranties
48282dea8b
Remove individual setting to disable videos, fix tests
2020-03-07 22:08:38 -08:00
voidedWarranties
76c832518f
Render video as a part of the storyboard
2020-03-07 21:32:03 -08:00
voidedWarranties
d68d7edea3
Start background video playback based on provided offset
2020-03-07 14:08:13 -08:00
Dean Herbert
fa8e7adf07
Merge branch 'master' into fix-testscene-rate
2020-03-06 22:40:02 +09:00
Dean Herbert
a59c3d997d
Refactor implementation to better match what already existed
2020-03-06 18:00:17 +09:00
Dean Herbert
90dbb90470
Merge branch 'master' into disable-keycounter-breaks
2020-03-06 17:53:10 +09:00
Dean Herbert
ebc86c1075
Fix random test failure
2020-03-06 02:14:16 +09:00
Dan Balasescu
e77cefeabe
Merge branch 'master' into fix-volume-bninding-handling
2020-03-03 16:32:18 +09:00
smoogipoo
2e4adc056f
Fix potential deadlock during gameplay tests
2020-03-03 13:42:05 +09:00
naoey
3d344a076d
Add test for disabled keycounter, don't discard change event values
2020-03-03 06:17:25 +05:30
Dean Herbert
48f2f615cd
Merge branch 'master' into fix-volume-bninding-handling
2020-03-02 19:28:36 +09:00
Dean Herbert
489bf16bea
Add SelectNext and SelectPrevious global actions
2020-03-02 18:55:28 +09:00
Dean Herbert
dc79c11b6a
Merge branch 'master' into layout-rework
2020-03-02 16:36:48 +09:00
naoey
bca58ddb42
Make KeyCounter stop counting during breaks
2020-02-29 21:18:43 +05:30
Dean Herbert
f18a1cde53
Fix crash when reaching results screen on single threaded execution mode
2020-02-29 08:39:27 +09:00
Dean Herbert
ed2bdd7106
Fix stutter when showing game HUD after being hidden for a while
2020-02-26 20:45:57 +09:00
smoogipoo
da89798765
Merge remote-tracking branch 'origin/master' into layout-rework
2020-02-26 15:06:40 +09:00
smoogipoo
6c28fd21c7
osu-side changes
2020-02-24 20:52:15 +09:00
Dean Herbert
0c3286fa5e
Merge branch 'judgement-line-performance' into follow-point-performance
2020-02-23 05:36:22 +09:00
Dean Herbert
560cf21b12
Add lenience to comparison
...
Noticed that they could still stack up on maps with hitcircles at the same point in time (centipede).
2020-02-23 05:29:17 +09:00
Dean Herbert
4949977d7e
Merge branch 'judgement-line-performance' into follow-point-performance
2020-02-23 05:14:21 +09:00
Dean Herbert
8dbcdebd28
Use LoadingLayer at player loading screen
2020-02-23 05:00:08 +09:00
Dean Herbert
e8ebb31517
Expire old judgement lines if too many exist
2020-02-23 03:53:51 +09:00
Dean Herbert
3daa49f1bd
Clean up old judgement lines if too many are already present
2020-02-23 03:39:12 +09:00
Dean Herbert
5aa5a1bbdd
Reduce transform time of judgement lines (visually looks almost the same)
2020-02-23 03:36:15 +09:00
Dean Herbert
92f6f0207c
Rename LoadingAnimation to LoadingSpinner
2020-02-21 15:33:31 +09:00
recapitalverb
7c9569c9a3
Merge branch 'master' into remove-duplicated-load
2020-02-15 12:10:34 +07:00
recapitalverb
c753cb46c5
Use [Resolved] wherever possible
2020-02-14 20:14:00 +07:00
Dan Balasescu
851e353093
Merge branch 'master' into fix-player-loader-focused-overlay-interaction
2020-02-14 20:36:38 +09:00
Dan Balasescu
45734f8e8d
Merge branch 'master' into player-loader-code-quality
2020-02-14 19:35:40 +09:00
Dean Herbert
4d4ec3515d
Fix player loading sequence continuing even when a priority overlay is visible
2020-02-14 19:16:08 +09:00
Dean Herbert
2808f8167d
Use more regions
2020-02-14 18:28:58 +09:00
Dean Herbert
b69d1ad678
Reorder and clean up PlayerLoader
2020-02-14 18:22:57 +09:00
Dean Herbert
be30ef3cca
Move BeatmapMetadataDisplay to its own class
2020-02-14 18:13:52 +09:00
Dean Herbert
884a5fbad4
Fix osu! gameplay cursor not adjusting to mod/convert circle size changes
2020-02-14 14:30:15 +09:00
smoogipoo
d4f14e552a
Improve extensibility of mod display expansion
2020-02-13 18:05:53 +09:00
Bartłomiej Dach
9bfd3a1a63
Make PercentageBreakInfoLine use FormatAccuracy
2020-02-08 00:11:19 +01:00
Dean Herbert
b7996f91fc
Update the windows platform offset to match stable
2020-02-07 17:51:38 +09:00
Salman Ahmed
4cd4055e7c
Rename to AlwaysVisible and add XMLDoc
2020-02-03 20:00:43 +03:00
Salman Ahmed
51ed289c59
Revert namings and behaviour changes
2020-02-03 19:59:58 +03:00
Salman Ahmed
351cb8ac1a
Rename Visible to HasReplayLoaded and change default value
...
Doesn't make sense to be true by default
2020-02-03 15:47:52 +03:00
Salman Ahmed
4cdf4b223c
Rename to alwaysShow and add XMLDoc
2020-02-02 18:47:12 +03:00
Salman Ahmed
28e340c486
Inherit Container and fade the key flow instead of individual children
2020-02-02 18:46:27 +03:00
Salman Ahmed
6a11c3a8f9
Expose ConfigVisibility bindable for testing purposes
2020-02-02 14:48:07 +03:00
Salman Ahmed
abccf05155
Update visibility of each key counter instead of this container
...
For isolating changing visibility of the key counter display based on config and internal values from just fading the container.
2020-02-02 14:47:14 +03:00
Dean Herbert
bea20efb64
Merge branch 'master' into mod_content_centering
2020-01-30 10:34:46 +09:00
Bartłomiej Dach
c9dda78ded
Refactor drawable hierarchy to center properly
...
* Use FillFlowContainer.Spacing instead of manually applying margins.
* Use Update() for calculating button padding to preserve it after
mod button expansion and adjust FooterButtonRandom to use this method
while avoiding flickering.
* Expose mod display margin to clear it in the footer button.
2020-01-29 18:59:51 +01:00
unknown
aa264cd2a8
allow tooltip to show as percentage as needed
2020-01-28 12:32:30 +08:00
Dean Herbert
997b49f6dc
Change display to always show progress bar, only hiding seeking handle instead
2020-01-24 14:21:22 +09:00
Dean Herbert
da65fff48e
Merge remote-tracking branch 'upstream/master' into collapse-graph-option
2020-01-24 13:55:42 +09:00
Dean Herbert
eb5abcab8c
Rename and simplify circle logic
2020-01-24 12:01:40 +09:00
Dean Herbert
851b891285
Fix incorrect insert logic
2020-01-24 12:01:14 +09:00
Dean Herbert
c390348eab
Merge remote-tracking branch 'upstream/master' into colour-score-meter
2020-01-24 11:45:33 +09:00
Dean Herbert
8a7f7c5e46
Merge remote-tracking branch 'smoogipoo/void-key-up-returns' into update-framework
2020-01-22 22:57:56 +09:00
Dean Herbert
7c62cc3ac3
Merge remote-tracking branch 'smoogipoo/void-mouse-up-returns' into update-framework
2020-01-22 22:57:52 +09:00
smoogipoo
7b2f58eb30
Apply OnRelease method signature refactorings
2020-01-22 13:22:34 +09:00
smoogipoo
40f502c6d1
Apply input method signature refactorings
2020-01-20 19:35:37 +09:00
smoogipoo
1b1003bd73
Refactor
2020-01-20 18:31:25 +09:00
smoogipoo
bfb056c612
Apply input method signature refactorings
2020-01-20 18:17:21 +09:00
Dan Balasescu
03c778df75
Merge branch 'master' into update-framework
2020-01-09 19:02:26 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Bartłomiej Dach
f0fe3bc804
Pass bindable to BeatmapMetadataDisplay
...
It was reported that mods selected in song select would show up during
loading of replays which were recorded under a different set of mods.
This was caused by BeatmapMetadataDisplay accepting a plain read-only
value of the Mods bindable in PlayerLoader.load(), therefore making the
mod value assignment in ReplayPlayerLoader.OnEntering() have no effect
on that component.
To resolve this issue, make BeatmapMetadataDisplay accept the
higher-level bindable, bind to it locally and pass it down the hierarchy
to ModDisplay.
2020-01-08 20:10:43 +01:00
Bartłomiej Dach
a3f7d3c445
Add failing test
...
Add test case demonstrating the lack of update of the metadata display's
mods upon setting the Mods property in PlayerLoader.
2020-01-08 19:55:35 +01:00
Dean Herbert
ca862124a5
Fix replay import from main menu causing a hard crash
2019-12-27 19:36:48 +09:00
Dean Herbert
b330aec03e
Drain starting at the first hitobject, not gameplay start
2019-12-27 16:16:30 +09:00
Dean Herbert
cac011edc1
Merge branch 'master' into hp-drain
2019-12-26 23:51:12 +09:00
Dean Herbert
033bb15500
Fix early-escape not continuing to results screen ( #7362 )
...
Fix early-escape not continuing to results screen
2019-12-26 23:50:21 +09:00
Dean Herbert
a041f32072
Use cleaner solution via cancellation of older schedule
2019-12-26 19:05:32 +09:00
smoogipoo
8903f286ef
Fix escape not continuing to results screen
2019-12-26 18:27:48 +09:00
smoogipoo
522847987b
Implement break/gameplay start times
2019-12-26 15:00:58 +09:00
smoogipoo
b348abcd07
Only drain health in non-break times
2019-12-26 14:59:49 +09:00
smoogipoo
977fb3d1bf
Make processors and break overlay frame-stable
2019-12-26 14:59:49 +09:00
smoogipoo
a4b1c79e18
Initial implementation of HP drain
2019-12-26 14:59:49 +09:00
smoogipoo
90cb9d9162
Simplify scoreprocesor/healthprocessor implementations
2019-12-26 14:59:49 +09:00
smoogipoo
7414a6aadd
Merge remote-tracking branch 'huoyaoyuan/master' into health-processor
...
# Conflicts:
# osu.Game.Rulesets.Catch/CatchRuleset.cs
# osu.Game.Rulesets.Mania/ManiaRuleset.cs
# osu.Game.Rulesets.Taiko/TaikoRuleset.cs
2019-12-26 14:56:54 +09:00
smoogipoo
c7936e40d5
Protect against potential nullref
2019-12-23 19:13:36 +09:00
Andrei Zavatski
7a0d76ae77
Fix nullref
2019-12-22 03:41:19 +03:00
Andrei Zavatski
aded12af9e
Refactoor to avoid bindable usage
2019-12-22 03:30:17 +03:00
Andrei Zavatski
eb75c6c70f
Update FadeIn animation for new judgement
2019-12-22 03:17:56 +03:00
Andrei Zavatski
46501cf0ac
Use FillFlowContainer
2019-12-22 03:06:57 +03:00
Andrei Zavatski
14a77a8f16
Improve animations
2019-12-21 16:08:28 +03:00
Andrei Zavatski
b61aa660c6
Move colours to HitErrorMeter class
2019-12-21 14:52:53 +03:00
Andrei Zavatski
5e3c3f2a90
Make judgements work
2019-12-21 14:30:41 +03:00
Andrei Zavatski
5b115d8d8a
Implement basic logic
2019-12-21 13:41:50 +03:00
Salman Ahmed
7d090d6cd9
Fix key overlay appearing regardless of the setting
2019-12-19 17:52:58 +03:00
smoogipoo
76f2fb378f
Separate score and health parts of ScoreProcessor
2019-12-19 20:03:14 +09:00
Dean Herbert
e0ce87adca
Move CreateScoreProcessor() to Ruleset ( #7244 )
...
Move CreateScoreProcessor() to Ruleset
2019-12-17 22:15:42 +09:00
Dan Balasescu
fd2785bab3
Merge branch 'master' into fxcop
2019-12-17 20:14:45 +09:00
smoogipoo
49bf8d27d1
Move CreateScoreProcessor() to Ruleset
2019-12-17 20:08:13 +09:00
Huo Yaoyuan
d5994ed484
CA2208: create exceptions correctly.
2019-12-17 13:00:10 +08:00
Huo Yaoyuan
ecfc6dfa3d
CA1825: use Array.Empty.
2019-12-17 12:59:48 +08:00
Dean Herbert
b5db927d93
Merge branch 'master' into cinema-mod
2019-12-17 12:56:06 +09:00
smoogipoo
6cf318c34b
Merge remote-tracking branch 'refs/remotes/origin/master' into improve-hud-hiding
2019-12-16 18:41:21 +09:00
smoogipoo
a276643a4b
Reorder health display and score elements
2019-12-16 18:41:14 +09:00
smoogipoo
83f77d9c35
Make the layout faster
2019-12-16 18:41:02 +09:00
Dean Herbert
59538bfd32
Merge branch 'global-available-mods' into adjustable-rate-mods
2019-12-13 21:57:27 +09:00
Dean Herbert
7559012fb7
Merge remote-tracking branch 'upstream/master' into lighten-playfield-during-breaks
2019-12-12 19:55:09 +09:00
Dean Herbert
d15f49f60f
Also hide the break overlay
2019-12-12 16:13:02 +09:00
Dean Herbert
37a94988a3
Merge branch 'improve-hud-hiding' into cinema-mod
2019-12-12 16:12:19 +09:00
Dean Herbert
94f3dbb2f6
Adjust transitions slightly
2019-12-12 16:09:50 +09:00
Dean Herbert
3ccfee64f6
Add HUDOverlay tests
2019-12-12 16:09:42 +09:00
smoogipoo
5861eca80d
Make DrawableRuleset take a converted beatmap
2019-12-12 15:58:11 +09:00
Dean Herbert
ffb5cdc6ae
Hide settings overlay along with other HUD-hidden content
2019-12-12 15:20:42 +09:00
Dean Herbert
ad2528d4d2
Hide key counter along with other hud elements
...
Also tidies up HUD hide logic and protects against incorrect hiding.
2019-12-12 15:19:45 +09:00
Dean Herbert
9961fa7385
Merge branch 'master' into adjustable-rate-mods
2019-12-12 15:10:23 +09:00
Dean Herbert
a93d57b77e
Merge branch 'master' into lighten-playfield-during-breaks
2019-12-12 11:57:21 +09:00
Dean Herbert
d2ada90434
Merge branch 'master' into single-scoreprocessor
2019-12-12 11:36:45 +09:00
Albie
4a1c6db3ed
Merge branch 'master' into cinema-mod
2019-12-11 18:00:17 +00:00
Dan Balasescu
b77f9504d0
Merge branch 'master' into adjustable-rate-mods
2019-12-11 19:28:59 +09:00
smoogipoo
48f1dad4aa
Remove abstract ScoreProcessor class
2019-12-11 17:25:06 +09:00
Dean Herbert
75f9250645
Don't automatically pause when window is inactive if in break time
2019-12-11 15:46:07 +09:00
Dean Herbert
9ebad16436
Fix logic regression
2019-12-11 14:37:10 +09:00
Dean Herbert
77b9989e11
Fix some weird private field names
2019-12-11 14:10:35 +09:00
Salman Ahmed
53daa37eaa
Fix failing tests
2019-12-10 23:06:13 +03:00
Albie
a61f8cc2c3
Merge branch 'master' into cinema-mod
2019-12-10 17:06:53 +00:00
Salman Ahmed
38f1a8bc17
Bind UserDimContainer.IsBreakTime from Player
2019-12-10 15:14:47 +03:00
Dean Herbert
7fd52c21f5
Update mods and user adjust to use adjustments
2019-12-09 19:41:31 +09:00
Dean Herbert
d650bfb6d6
Remove unnecessary cast
2019-12-09 18:05:14 +09:00
Dean Herbert
eb074b7058
Allow mods to apply to track, not clock
2019-12-09 17:44:45 +09:00
Dan Balasescu
54798b134e
Add accessibility modifiers
2019-12-08 03:16:41 +09:00
Dean Herbert
48c6279e8b
Only undo adjustments in GameplayClockContainer if applied at least once
2019-12-06 13:49:22 +09:00
Dean Herbert
de23364608
Add failing test
2019-12-06 13:47:34 +09:00
Albie
7864899249
Merge branch 'master' into cinema-mod
2019-11-28 16:42:01 +00:00
smoogipoo
f504370867
Make player block exit if pausable
2019-11-28 15:58:26 +09:00
Dan Balasescu
c6a85a11bd
Merge branch 'master' into sharpen
2019-11-27 17:09:11 +09:00