Dan Balasescu
a521d1b835
Wait for ready button to be enabled first
2021-11-23 17:09:38 +09:00
Dan Balasescu
69a9fc9732
Fix a few more multiplayer test timeouts
...
These can be tested by adding a `Task.Delay(3000);` at the end of the
`MultiplayerClient.JoinRoom` task. The reason is typically that
`Client.Room` becomes not-null but the join task still hasn't completed
yet, so e.g. the ready button is still disabled.
2021-11-23 16:07:03 +09:00
Dan Balasescu
10bd7176e0
Fix potential test failure in TestSceneMultiplayerReadyButton
...
Couldn't exactly reproduce https://github.com/ppy/osu/runs/4294316800 ,
but I found a similar issue via:
```diff
diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
index 84b63a5733..29cac9b061 100644
--- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
+++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs
@@ -3,6 +3,7 @@
using System;
using System.Linq;
+using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
@@ -81,6 +82,8 @@ private void load(GameHost host, AudioManager audio)
await Client.ToggleReady();
+ Thread.Sleep(1000);
+
readyClickOperation.Dispose();
});
}
```
2021-11-23 14:07:55 +09:00
Dan Balasescu
f64d20ed71
Fix APIRoom queue mode not updated on change
2021-11-22 13:46:01 +09:00
Dan Balasescu
cad6d1d25d
Adjust test to match new logic
2021-11-22 11:20:19 +09:00
Dan Balasescu
53dbbd6d64
Compare playlist item IDs instead in tests
2021-11-22 11:17:32 +09:00
Dan Balasescu
4e625b78e2
Update queue mode names
2021-11-19 18:28:43 +09:00
Dan Balasescu
a6a786b167
Remove namespacing of queue tests
2021-11-19 15:43:11 +09:00
Dean Herbert
0c289bf8e5
Remove pointless namespace
2021-11-19 14:46:53 +09:00
Dan Balasescu
1dacc50ecb
Merge branch 'master' into multi-queueing-modes
2021-11-18 15:16:27 +09:00
Dean Herbert
2d125893fc
Add tests and disable selection on invalid items
2021-11-16 17:23:52 +09:00
Dan Balasescu
29d0d5badf
Rename QueueModes -> QueueMode
2021-11-16 14:53:10 +09:00
Dan Balasescu
6fb2ccbb86
Add failing test ensuring room is updated after join
2021-11-13 02:32:00 +09:00
Dan Balasescu
060b4fa526
Fix failing multiplayer player test
2021-11-13 02:01:48 +09:00
Dan Balasescu
3b24ec3643
Merge branch 'master' into multi-queueing-modes
2021-11-12 22:16:04 +09:00
Dean Herbert
692e846acd
Rename BeatmapSetInfo.OnlineBeatmapSetID
to OnlineID
to match interface
2021-11-12 17:52:44 +09:00
Dean Herbert
6a098a8634
Rename BeatmapInfo.OnlineBeatmapID
to OnlineID
to match interface
2021-11-12 17:46:24 +09:00
Dan Balasescu
5c8c121446
Update behaviour to match server (removing playlist items) + tests
2021-11-11 23:39:15 +09:00
Dan Balasescu
07a7b4bcdc
Merge branch 'master' into multi-queueing-modes
2021-11-11 22:19:30 +09:00
Dan Balasescu
4db2ad1cb3
Merge branch 'master' into rename-ef-model-properties
2021-11-11 19:12:54 +09:00
Dean Herbert
51a353e12d
Rename BeatmapInfo.Version
to DifficultyName
to match underlying interface
2021-11-11 17:20:53 +09:00
Dean Herbert
ebe58cee11
Rename BeatmapInfo.StarDifficulty
to StarRating
to match underlying interface
2021-11-11 17:19:46 +09:00
Bartłomiej Dach
f38d6ef8db
Add failing test steps
2021-11-11 09:01:50 +01:00
Dean Herbert
52c740b377
Add failing test showing team display display failure
2021-11-10 13:44:31 +09:00
smoogipoo
c716051530
Merge branch 'master' into multi-queueing-modes
2021-11-08 19:19:50 +09:00
Dean Herbert
0ecf5f201c
Rename User
to APIUser
and move to correct namespace
2021-11-07 11:26:01 +09:00
smoogipoo
7bbb2a7a67
Fix post-merge issues
2021-11-05 15:57:32 +09:00
smoogipoo
e6deb0c873
Merge branch 'master' into multi-queueing-modes
2021-11-05 15:57:25 +09:00
Dean Herbert
9c926e5514
Remove BeatmapSetInfo.OnlineInfo
and all usages
2021-11-04 15:23:04 +09:00
Dean Herbert
66f4516eee
Allow creating sample API models without specifying a ruleset
2021-11-04 15:23:04 +09:00
Bartłomiej Dach
6e33fa088f
Add test case for drawable room with too long beatmap name
2021-11-03 17:32:53 +01:00
Dean Herbert
1bfa1365a0
Rename "null user" tests to better explain purpose
2021-11-02 17:13:37 +09:00
Dean Herbert
e472656b37
Add test coverage of room participants updating on room join
2021-11-02 17:13:37 +09:00
smoogipoo
887fa54988
Add FFA queueing mode tests
2021-11-01 19:25:47 +09:00
smoogipoo
1564048d8d
Add one more test
2021-11-01 18:55:42 +09:00
smoogipoo
3db199292f
Fix queue mode not passed from room to settings overlay
2021-11-01 18:52:57 +09:00
smoogipoo
7c6b3cb080
Rename test scene
2021-10-29 16:45:40 +09:00
smoogipoo
2408011c81
Don't replace identical playlist items
2021-10-29 16:44:51 +09:00
smoogipoo
e667ef4eea
Add basic tests
2021-10-29 15:44:48 +09:00
smoogipoo
746f4a49c1
Add base test scene
2021-10-29 13:56:07 +09:00
smoogipoo
f076b72fbe
Merge branch 'master' into multi-queueing-modes
2021-10-29 10:48:16 +09:00
smoogipoo
2b3e63470d
Merge branch 'master' into always-unique-test-online-ids
2021-10-28 18:23:45 +09:00
Dean Herbert
8076e22e70
Replace weird import handling
2021-10-28 17:27:16 +09:00
smoogipoo
0e293471c2
Clean up multiplayer-screen tests by removing intermediate screen
2021-10-28 14:29:49 +09:00
smoogipoo
1213c5553a
Remove forgotten attribute
2021-10-28 13:16:50 +09:00
Bartłomiej Dach
cd04ca1240
Remove unused using statement
2021-10-27 20:35:19 +02:00
smoogipoo
72bb72a559
Fix a case of missed base.SetUpSteps()
2021-10-27 20:56:11 +09:00
smoogipoo
a87d8d0359
Fix dependency missing in a few TestScenes
...
Hopefully these are rather temporary cases until a better solution is
found for these dependency-loading screens.
2021-10-27 20:47:40 +09:00
smoogipoo
48f280440c
Fix incorrect clearing of room
2021-10-27 19:36:43 +09:00
smoogipoo
f3dba49aae
Rename room managers
2021-10-27 19:36:32 +09:00
smoogipoo
676070946c
Fix missed base.SetUpSteps()
2021-10-27 15:25:26 +09:00
Dean Herbert
95837990f3
Apply some second-pass inspections that appeared after previous changes
2021-10-27 13:09:30 +09:00
Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
6c38028d06
Fix gameplay chat display not losing focus on escape key press
...
Closes #15293 .
2021-10-26 13:55:08 +09:00
smoogipoo
d7a98097a1
Make DrawableRoomPlaylist handle expired items
2021-10-22 21:04:52 +09:00
Dean Herbert
fd01a226db
Remove redundant parenthesis
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-20 18:11:33 +09:00
smoogipoo
116ce09e49
Merge branch 'master' into multi-queueing-modes
2021-10-20 17:27:25 +09:00
Dean Herbert
32cbf6e54b
Add test coverage ensuring password popover keeps focus
2021-10-19 15:53:29 +09:00
Dean Herbert
8944b1dd78
Add basic test coverage of DrawableLoungeRoom
2021-10-19 15:36:27 +09:00
Dean Herbert
f7ec135b9b
Fix TestSceneLoungeRoomsContainer
crashing on selecting a room with a password
2021-10-19 15:36:27 +09:00
5ln
3529f34c98
Multi: Hide mods when spectating or Beatmap isn't Locally Available.
...
Signed-off-by: 5ln <xnafumie@gmail.com>
2021-10-18 02:01:50 +08:00
smoogipoo
6cc8184041
Make test scene create room immediately
2021-10-15 20:17:43 +09:00
smoogipoo
0fd5fa17c0
Add more thorough check
2021-10-14 16:50:38 +09:00
Dean Herbert
119e9ad83e
Fix multiplayer gameplay flow test scene failures due to button not being ready
2021-10-14 15:58:42 +09:00
Dean Herbert
1a784b788d
Fix incorrect load state check
...
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2021-10-06 05:31:07 +09:00
Dean Herbert
e6efdae7c9
Add various logging output in an atttempt to figure multiplayer test failure
2021-10-05 18:53:20 +09:00
Dean Herbert
853cf6feaa
Rename last remaining BeatmapInfo Beatmap
usage
2021-10-04 17:35:53 +09:00
smoogipoo
18ab6747f7
Fix tests
2021-09-30 12:01:28 +09:00
smoogipoo
67d847fbd3
Add room status text to DrawableRoom
2021-09-29 20:24:49 +09:00
smoogipoo
d89577b2e7
Add host to DrawableRoomParticipantsList
2021-09-29 19:34:40 +09:00
smoogipoo
73ee82ee2b
Rename RecentParticipantsList -> DrawableRoomParticipantsList
2021-09-29 19:15:58 +09:00
Dean Herbert
a1f587f2c5
Add failing test coverage of password entry textbox not regaining focus
2021-09-17 18:25:25 +09:00
smoogipoo
cdb44d7239
Fix match footer test scene not working in visual testing
2021-09-15 17:16:11 +09:00
Bartłomiej Dach
7b9e501fa0
Merge branch 'master' into 14421-multi-password-error-handling
2021-09-14 22:58:20 +02:00
Dean Herbert
6851e0000d
Add test coverage
2021-09-14 14:06:24 +09:00
Dean Herbert
3865988e48
Add test coverage for back button support in password popover
2021-09-10 02:15:13 +09:00
Dean Herbert
6fc46792d3
Fix test regressions
2021-09-09 00:39:54 +09:00
Dean Herbert
9e21f5a59c
Rename LocalPlayer
to User
in mod select prefixes
2021-09-01 17:22:52 +09:00
Dan Balasescu
7be825f470
Merge pull request #14488 from frenzibyte/multi-spectator-player-leaving
...
Gray out and stop player instances who quit during multi-spectator sessions
2021-08-30 12:04:19 +09:00
Salman Ahmed
1650fbb8be
Add failing test steps
2021-08-27 13:24:37 +03:00
Salman Ahmed
b7a0316194
Shorten test player count to 4 for less steps
2021-08-27 13:14:56 +03:00
Dean Herbert
97f27897b1
Add test coverage of mass multiplayer event firing
2021-08-27 18:57:35 +09:00
Dean Herbert
23414b0c63
Combine test scene to avoid huge copy paste
2021-08-27 18:44:44 +09:00
Dean Herbert
34d185d846
Convert final step to until step to avoid unnecessary delays
2021-08-27 18:39:36 +09:00
Jamie Taylor
e341f471b0
Add lobby sfx for join/leave/kick/ready/unready events
2021-08-26 15:29:22 +09:00
Salman Ahmed
5acaafa708
Make end
accept one user ID rather than unnecessarily an array
2021-08-25 18:28:25 +03:00
Salman Ahmed
998abcbf31
Replace occurences of Enumerable.Range(PLAYER_1_ID, ...)
with a method
2021-08-25 18:25:31 +03:00
Salman Ahmed
13acdb5f19
Add test coverage
2021-08-25 11:31:02 +03:00
Bartłomiej Dach
e503182a8d
Merge branch 'master' into activity-on-multiplayer-screens
2021-08-24 18:50:55 +02:00
smoogipoo
b719887810
Fix test compile errors
2021-08-24 13:34:23 +09:00
smoogipoo
df170afbc4
Fix multiplayer crashing when entering gameplay
2021-08-24 13:22:06 +09:00
smoogipoo
c2974cfc65
Add full multiplayer gameplay flow test
2021-08-24 13:20:01 +09:00
smoogipoo
610a162271
Merge branch 'master' into remove-current-room
2021-08-20 16:23:36 +09:00
Dan Balasescu
c95bf735fe
Merge branch 'master' into multiplayer-chat
2021-08-20 11:54:42 +09:00
Dean Herbert
e25592f325
Merge branch 'master' into fix-lounge-loading
2021-08-19 20:01:47 +09:00
smoogipoo
00be7f4cca
Make RoomsContainer/DrawableRoom not resolve via DI
2021-08-19 16:52:54 +09:00
smoogipoo
1fd746524d
Remove realtime room category, fix end-date showing for realtime
2021-08-19 16:09:28 +09:00
Dean Herbert
6d00ea3375
Allow toggling focus via binding
2021-08-19 14:19:59 +09:00
Dean Herbert
786beb9759
Fix missing initial state test step
2021-08-19 14:14:47 +09:00
Salman Ahmed
49bc3a8250
Refactor playlists room manager to handle dummy API requests
2021-08-19 06:25:47 +03:00
smoogipoo
eadf02933a
Split lounge-specific implementation from DrawableRoom
2021-08-18 20:56:44 +09:00
smoogipoo
63af67f61b
Cleanup around footers
2021-08-18 20:25:48 +09:00
Dean Herbert
1faf789f0e
Allow expanding chat using key binding even when it is hidden
2021-08-18 18:25:21 +09:00
Dean Herbert
2099298444
Disallow clicking on chat textbox during gameplay
2021-08-18 17:30:50 +09:00
smoogipoo
5faf2df9b4
Revert unintentional change
2021-08-18 16:56:42 +09:00
smoogipoo
f3bc9c3e45
Merge branch 'master' into match-subscreen-redesign
2021-08-18 15:19:29 +09:00
Dan Balasescu
eaf7bd72fc
Merge branch 'master' into multiplayer-chat
2021-08-17 20:08:01 +09:00
smoogipoo
4b198d14eb
Initial refactor of RoomSubScreen
2021-08-17 17:05:20 +09:00
Dean Herbert
a901fca54a
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 16:23:46 +09:00
Dean Herbert
6a2d82c81a
Add test coverage
2021-08-17 16:17:31 +09:00
Dean Herbert
e3b29df299
Add test scene for MultiplayerPlayer
2021-08-17 16:16:49 +09:00
smoogipoo
f4b7ee5c7f
Merge branch 'master' into hide-player-settings-overlay
2021-08-17 13:44:33 +09:00
smoogipoo
5214731dc1
Refactor test a bit
2021-08-17 09:45:10 +09:00
smoogipoo
b672d4b936
Refactor RequestHandlingMultiplayerRoomManager to avoid confusion
2021-08-17 09:43:37 +09:00
smoogipoo
352949069a
Move filter to LoungeSubScreen
2021-08-17 09:36:43 +09:00
smoogipoo
6320768a67
Merge branch 'master' into multi-polling-request-refactor
2021-08-17 08:44:56 +09:00
Salman Ahmed
67bac207cf
Cover kicking a multiplayer room user with null User
2021-08-16 09:37:31 +03:00
Salman Ahmed
f82ed64aa7
Fix participant panel null user test no longer functioning properly
...
I guess the changes that involved `MultiplayerTestScene` having a test
user lookup cache caused this test case to false-pass silently.
Added an explicit assert which ensures the added user indeed has a null
`User` value.
2021-08-16 09:07:00 +03:00
Salman Ahmed
53c3eccfb5
Force HUD visibility mode to "Always" during testing
2021-08-16 07:21:37 +03:00
smoogipoo
08d347f10b
Merge branch 'master' into multi-polling-request-refactor
2021-08-16 13:12:08 +09:00
Bartłomiej Dach
8f3fedade3
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 21:30:44 +02:00
Bartłomiej Dach
2e9ab78275
Split test scene into two to follow class split
2021-08-13 21:30:26 +02:00
Salman Ahmed
1fed9193f8
Revert reverted segment to fix failure
2021-08-13 15:24:10 +03:00
Salman Ahmed
c32ba9e38f
Remove arbitrarily-set wait step with until step instead, keeping the comment
2021-08-13 15:06:11 +03:00
Salman Ahmed
7cf6b551d3
Replace until step with wait step with explanatory comment
2021-08-13 13:01:17 +03:00
smoogipoo
fbadc4897e
Remove test scene
2021-08-13 18:28:20 +09:00
Salman Ahmed
f5cea0cacd
Fix failing test and rename to match new behaviour
2021-08-13 12:12:20 +03:00
smoogipoo
8910781bcd
Move listing polling component to LoungeSubScreen
2021-08-13 17:39:09 +09:00
Dean Herbert
df24f7a81e
Merge pull request #14256 from smoogipoo/multiplayer-header-redesign
...
Update multiplayer header to the latest designs
2021-08-13 16:16:25 +09:00
Dean Herbert
732dcd30c7
Merge branch 'master' into multiplayer-team-vs-results
2021-08-13 16:03:10 +09:00
Dean Herbert
699a61500a
Merge pull request #14264 from smoogipoo/fix-multi-spectate-test-failure
...
Fix multiplayer spectating test failures
2021-08-13 14:53:11 +09:00
smoogipoo
755b6460b6
Fix multiplayer navigation test failure
2021-08-13 14:05:44 +09:00
smoogipoo
8fc0edb283
Fix some multiplayer test failures
2021-08-13 13:54:52 +09:00
Salman Ahmed
fc22e806f4
Cover newly hidden/expired elements in existing test
2021-08-13 07:30:24 +03:00
Salman Ahmed
1892db7f37
Add test coverage
2021-08-13 06:38:28 +03:00
smoogipoo
7aa361d772
Remove now-incorrect test
2021-08-13 09:02:19 +09:00
Bartłomiej Dach
70005cb39d
Merge branch 'master' into multiplayer-team-vs-results
2021-08-12 20:39:48 +02:00
Bartłomiej Dach
53b4cdfb02
Handle ties in team vs. results screen
2021-08-12 20:38:24 +02:00
Bartłomiej Dach
d9190607e4
Add test coverage for both teams winning
2021-08-12 20:21:53 +02:00
Bartłomiej Dach
f06f13215b
Split off multiplayer team results screen to separate class
...
The previous version tried to keep both normal multiplayer and team
multiplayer results as one screen, but didn't check that team-specific
components aren't null in `LoadComplete()`.
To decrease number of conditional, split off the team results screen to
a separate implementation, and choose one or the other at push time in
`MultiplayerPlayer`, depending on team count.
2021-08-12 20:01:31 +02:00
Bartłomiej Dach
d08d22e3e9
Ensure tests wait for screen load
2021-08-12 19:57:05 +02:00
Dean Herbert
8249ce7988
Merge branch 'master' into multiplayer-header-redesign
2021-08-12 21:00:46 +09:00
smoogipoo
83703e4283
Add colour provider to online play dependencies
2021-08-12 20:08:14 +09:00
Dean Herbert
7b66616dc4
Simplify logic and test/fix edge case
2021-08-12 19:47:26 +09:00
Dean Herbert
8a67304b9f
Fix recent participants hidden user logic not handling edge case correctly
...
Hiding just one user never makes sense, so this will now always show up
to the required circle count until two users are required to be hidden.
This will make the listing more consistent with the width requirement
spec.
2021-08-12 19:47:26 +09:00
Dean Herbert
512382987e
Add colour provider for multiplayer usage
2021-08-12 19:47:26 +09:00
Dean Herbert
5f3ceaf0ad
Merge branch 'master' into lounge-redesign
2021-08-12 16:31:14 +09:00
smoogipoo
14fe2eea2a
Add empty step to multiplayer TestEmpty() test
2021-08-12 16:20:08 +09:00
Dan Balasescu
60e988aac3
Merge branch 'master' into multiplayer-kick-support
2021-08-12 11:46:56 +09:00
smoogipoo
9393c6351d
Fix another potential test case failure
2021-08-12 11:08:52 +09:00
smoogipoo
531fba8f39
Fix potential test case failure
2021-08-12 11:05:31 +09:00
smoogipoo
5d0b92e28c
Fix multi spectator test not showing teams
2021-08-12 10:38:20 +09:00
smoogipoo
c160e50f4f
Merge branch 'master' into multiplayer-team-vs-leaderboard
2021-08-12 10:27:31 +09:00
smoogipoo
0f5bea235c
Merge branch 'master' into lounge-redesign
2021-08-11 18:15:34 +09:00
Dean Herbert
bb51ebd0ef
Don't show button on self
2021-08-11 17:42:46 +09:00
Dean Herbert
50bda6023c
Add test coverage
2021-08-11 17:31:54 +09:00
Dean Herbert
c376e652a4
Convey and show team scores at the multiplayer results screen
2021-08-11 15:32:14 +09:00
Dean Herbert
a503274e1d
Pass through MultiplayerRoomUser
s instead of int
s to avoid re-retrieval
2021-08-10 18:39:20 +09:00
Dean Herbert
53d03745e0
Remove unused test scene
2021-08-10 17:48:47 +09:00
smoogipoo
e0e0d5deb0
Remove unused using
2021-08-10 17:25:10 +09:00
Dean Herbert
5ea7909eea
Fix incorrectly failing test
2021-08-10 16:23:53 +09:00
Dean Herbert
ea6e441dec
Simplify method of marking players as playing in test scenes
2021-08-09 19:21:22 +09:00
Dean Herbert
551929cf5a
Simplify method of marking players as playing in test scenes
2021-08-09 19:18:13 +09:00
Dean Herbert
5f3d087101
Also add team score display to multiplayer spectator screen
2021-08-09 19:17:51 +09:00
Dean Herbert
121648b593
Add gameplay-specific team score display which can expand and contract
2021-08-09 19:17:51 +09:00
Dean Herbert
ebbf6467e8
Support more than two teams
2021-08-09 17:23:02 +09:00
Dean Herbert
cdc173e867
Add tracking of team totals to leaderboard implementation
2021-08-09 17:08:32 +09:00
Dean Herbert
ab522e1569
Add test coverage of team display on leaderboard
2021-08-09 17:06:21 +09:00
Dean Herbert
1e5d9003d3
Add the ability for tests to alter the room and user states which during testing
2021-08-09 16:58:36 +09:00
Dean Herbert
54ffb8dc4e
Add basic multiplayer gameplay test coverage
2021-08-09 16:31:18 +09:00
smoogipoo
bdfdd00afe
Adjust spacings and sizings of left-side details
2021-08-06 18:52:01 +09:00
smoogipoo
0ea982c036
Update recent participants list to use participant_count
2021-08-05 22:49:41 +09:00
smoogipoo
fd6d488657
Add thousands separator to rank range pill
2021-08-05 21:40:09 +09:00
smoogipoo
bd394d9377
Fix pluralisation
2021-08-05 20:56:23 +09:00
smoogipoo
c56b6a5379
Fix compilation failure
2021-08-05 20:52:40 +09:00
smoogipoo
0246e6f850
Merge branch 'master' into lounge-redesign
2021-08-05 19:55:15 +09:00
Dan Balasescu
0211521a97
Merge branch 'master' into multiplayer-create-with-enter
2021-08-05 17:07:03 +09:00
Dan Balasescu
5811dff853
Merge pull request #14120 from peppy/multiplayer-team-vs-team-selection
...
Add ability to choose Team Versus match type and view / switch teams
2021-08-05 17:02:14 +09:00
smoogipoo
fbf89493ad
Merge branch 'master' into lounge-redesign
2021-08-04 19:53:55 +09:00
Dean Herbert
42e14fb492
Merge branch 'update-platform-action-triggers' into multiplayer-create-with-enter
2021-08-04 17:31:38 +09:00
Dean Herbert
9b9dacf3fe
Update usages of Drawable.Click()
2021-08-04 17:30:33 +09:00
Dean Herbert
69e6c08cc2
Add test coverage of changing teams via clicking
2021-08-03 23:42:37 +09:00
Dean Herbert
75426f84f1
Fire initial match user states in TestMultiplayerClient
2021-08-03 23:42:37 +09:00
Dean Herbert
a0119f8cd6
Add basic test coverage
2021-08-03 23:42:37 +09:00
smoogipoo
56ded4fde6
Fix DrawableRoom test scene
2021-08-03 20:33:34 +09:00
smoogipoo
8b3feaabfc
Fix more compile errors
2021-08-03 20:07:42 +09:00
smoogipoo
1b6b7ce343
Merge branch 'master' into lounge-redesign
2021-08-03 20:02:31 +09:00
Dean Herbert
3c7a49f431
Add test coverage of keyboard room creation flow
2021-08-03 19:11:10 +09:00
Dean Herbert
888954747c
Rename class, add commenting and avoid firing requests to create rooms for testing purposes
2021-07-26 15:47:13 +09:00
Dan Balasescu
488dd3ea52
Merge pull request #13980 from peppy/fix-online-song-select-background
...
Fix song select background not showing in multiplayer/playlists
2021-07-26 15:16:39 +09:00
Dean Herbert
32e29d0428
Ensure lounge is loaded before continuing with tests
2021-07-26 14:29:16 +09:00
Dean Herbert
971a67c669
Add failing test coverage for misordered rooms
2021-07-26 13:46:55 +09:00
Bartłomiej Dach
db9cf443c7
Allow confirming room password by pressing Enter
2021-07-21 00:04:51 +02:00
Dean Herbert
26cc4af87c
Revert unintended changes
2021-07-20 16:44:51 +09:00
Dean Herbert
4113eae6ad
Add test coverage of fail scenario
2021-07-20 16:37:13 +09:00
smoogipoo
7956f73f62
Move initial content into step
2021-07-19 22:31:53 +09:00
smoogipoo
57a99886d5
Fix password icon not disappearing when no password
2021-07-19 22:31:01 +09:00
smoogipoo
05295241b8
Add room joining tests
2021-07-19 20:55:14 +09:00
smoogipoo
2eec524f27
Fix password not copied from multiplayer client
2021-07-19 20:20:08 +09:00
smoogipoo
1b9d297911
Add test
2021-07-19 20:08:29 +09:00
Dean Herbert
c6bc95767d
Simplify popover hide logic and add test coverage
2021-07-17 22:31:47 +09:00
Dean Herbert
567a94a28b
Remove unused using statements
2021-07-17 15:35:08 +09:00
Dean Herbert
d609839ff6
Fix test not working due to popover container being too global
2021-07-17 15:04:00 +09:00
Dean Herbert
b5dd9403b1
Merge branch 'master' into add-password-support
2021-07-14 23:53:03 +09:00
smoogipoo
dfe7cc40a9
Move create room button into the lounge
2021-07-14 18:55:01 +09:00
smoogipoo
0e89bafd17
Add special category pill + secondary background
2021-07-14 16:48:53 +09:00
smoogipoo
c5977f3318
Merge branch 'master' into lounge-redesign
2021-07-14 12:47:16 +09:00
smoogipoo
28ff92e34e
Add test
2021-07-13 17:31:28 +09:00
smoogipoo
0cb80e105b
Renamespace classes
2021-07-13 16:02:18 +09:00
smoogipoo
ab282b9e59
Remove RoomInspector from the lounge
2021-07-13 16:00:42 +09:00
smoogipoo
8c4a257742
Add recent participants
2021-07-13 15:10:44 +09:00
Dean Herbert
947460c3c5
Add test flow for joining passworded rooms via UI
2021-07-12 18:25:04 +09:00
Dean Herbert
a3e0168a46
Update tests
2021-07-12 18:25:04 +09:00
Dean Herbert
3c49b46c5f
Add lock overlay for rooms which are password protected
2021-07-12 18:22:52 +09:00
smoogipoo
aba09b20a5
Add host under room title
2021-07-12 16:28:22 +09:00
smoogipoo
4ac812de86
Add rank range pill
2021-07-12 16:15:26 +09:00
Dean Herbert
84b0a3290c
Add multiplayer lounge test coverage
2021-07-12 15:49:19 +09:00
smoogipoo
ac26374a93
Merge branch 'master' into lounge-redesign
2021-07-12 13:54:42 +09:00
smoogipoo
8929aa0ca7
Initial redesign of DrawableRoom
2021-07-07 14:47:24 +09:00
smoogipoo
1a832a4e6b
Add clickability to test
2021-07-07 14:47:24 +09:00
smoogipoo
33615646bd
Rename DrawableRoom test scene
2021-07-07 14:47:24 +09:00
smoogipoo
6bc0020825
Fix intermittent spectate button test failures
2021-07-06 20:28:55 +09:00
smoogipoo
b209868d96
Fix another potential failure
2021-07-06 17:57:24 +09:00
smoogipoo
8b12ec9586
Fix intermittent ready button test failures
2021-07-06 17:52:27 +09:00
Dan Balasescu
32e6c9c5d3
Merge pull request #13786 from peppy/multiplayer-test-fixes
...
Fix multiplayer test failures due to leaderboard load process
2021-07-06 16:33:41 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
Dean Herbert
10e7c846e5
Add local UserLookupCache
to avoid online requests being fired from multiplayer tests
2021-07-05 19:41:00 +09:00
Dean Herbert
9c2fed4806
Move setup steps to SetUpSteps
and add empty test case
2021-07-05 19:10:27 +09:00
Dean Herbert
7b0f970e7d
Fix ongoing operation being begun in an async context
2021-07-02 16:09:02 +09:00
Dean Herbert
f2d9d78455
Fix some incorrectly invoked async
calls
2021-07-02 14:43:48 +09:00
smoogipoo
4c95af4b16
Add star rating range display
2021-07-01 20:35:31 +09:00
smoogipoo
aa7405afa1
Increase number of sent frames to prevent timing issues
2021-06-30 20:16:57 +09:00
Dean Herbert
741ecbb2df
Merge branch 'master' into spectator-start-at-end-2
2021-06-30 15:06:30 +09:00
Dean Herbert
4337577448
Remove unused private methods
2021-06-30 14:31:27 +09:00
smoogipoo
331b7237ab
Attempt to fix one more intermittent test failure
2021-06-29 23:02:20 +09:00
smoogipoo
6dd3c6fe93
Make MultiSpectatorScreen and tests more resillient to timing
2021-06-29 22:45:51 +09:00
smoogipoo
8e04d73b67
Merge branch 'rework-multiplayer-test-scenes' into spectator-start-at-end-2
2021-06-29 17:06:57 +09:00
smoogipoo
bcdf36e77b
Merge branch 'master' into spectator-start-at-end-2
2021-06-29 15:53:58 +09:00
smoogipoo
06beeee4d8
Cleanup match header test
2021-06-29 15:39:01 +09:00
smoogipoo
d035633f95
Load participants list after joining room
2021-06-25 20:56:13 +09:00
smoogipoo
3e5ae7ea58
Don't join room in participants test
2021-06-25 20:44:00 +09:00
smoogipoo
1ed61b9b98
Fix up dependencies class names
2021-06-25 20:11:38 +09:00
smoogipoo
57f2b4f812
Fix incorrect parent class
2021-06-25 20:09:03 +09:00
smoogipoo
04cc390c41
Fix TestSceneMultiplayer resolving the wrong client
2021-06-25 19:16:54 +09:00
smoogipoo
a27a647ae7
Rename RoomDependencies -> OnlinePlayDependencies
2021-06-25 18:07:47 +09:00
smoogipoo
c0d2b41d4c
Move SpectatorClient into multiplayer dependencies
2021-06-25 17:55:16 +09:00
smoogipoo
7aefbe3da1
Move UserLookupCache inside dependencies
2021-06-25 17:37:02 +09:00
smoogipoo
d6ab08c958
Remove manual dependencies in TestSceneMultiplayerGameplayLeaderboard
2021-06-25 15:30:28 +09:00
smoogipoo
81a812e216
Rework MultiplayerTestScene to make use of OnlinePlayTestScene
2021-06-25 15:00:10 +09:00
smoogipoo
aa5d22d04a
Remove "test container", make everything go through OnlinePlayTestScene
2021-06-25 13:02:19 +09:00
smoogipoo
8fba7d2423
Remove MultiplayerTestScene inheritance from simple test scenes
2021-06-24 21:02:29 +09:00
smoogipoo
a21cf87b5f
Split room manager and allow overrides
2021-06-24 19:14:05 +09:00
smoogipoo
5115299e9a
Merge RoomManagerTestScene into OnlinePlaySubScreenTestScene
2021-06-24 19:09:31 +09:00
smoogipoo
a7b5c3bed1
Add OnlinePlaySubScreenTestScene
2021-06-24 17:01:28 +09:00
smoogipoo
4af119a407
Re-namespace
2021-06-24 16:29:06 +09:00
smoogipoo
c9ec4b9da4
Remove RoomTestScene inheritance from simple test scenes
2021-06-24 16:02:20 +09:00
Joseph Madamba
49000b9501
Add multiplayer leave navigation tests
2021-06-22 19:30:40 -07:00
smoogipoo
0a8daab4f7
Pause master clock when too far ahead
2021-06-11 19:15:53 +09:00
smoogipoo
e9ebbd298d
Add a few more tests
2021-06-11 18:13:54 +09:00
smoogipoo
58d71e4aea
Remove local "next frame" storage
2021-06-10 22:41:38 +09:00
Dean Herbert
6ef9b346e1
Fix newly found inspections from 2021.1EAP1
2021-06-01 14:33:21 +09:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
121dd175e6
Fix test failure in TestSceneMultiplayerGameplayLeaderboard
...
The transfer of users was not accounting for the fact that the
`StartPlay` calls are now scheduled and not necessarily run in time.
2021-05-27 19:57:21 +09:00
smoogipoo
a74405d0ed
Merge branch 'master' into restructure-spectator-client
2021-05-20 18:53:42 +09:00
smoogipoo
9d07749959
Improve implementation of TestSpectatorClient
...
There was a lot of weirdness here, such as storing the playing users,
clearing the playing users from test scenes (!!), and storing the users
being wathed.
This was all a thing because the previous implementation overrode the
base method implementations, which is no longer a thing.
2021-05-20 17:41:46 +09:00
smoogipoo
6beeb7f7c4
Rename SpectatorStreamingClient -> SpectatorClient
2021-05-20 15:55:07 +09:00
smoogipoo
d197a7f6f5
Rename multiplayer client classes
2021-05-20 15:39:45 +09:00
smoogipoo
5b03092968
Fix possible test failure
2021-05-13 11:53:50 +09:00
smoogipoo
273cd18b8a
Use test streaming client in gameplay leaderboard test
2021-05-12 14:19:36 +09:00
smoogipoo
21fc0ba43b
Combine test spectator streaming client implementations
2021-05-12 13:05:02 +09:00
smoogipoo
f5bc389998
Fix flaky tests
2021-05-11 19:31:32 +09:00
smoogipoo
bc4213eea1
Add test for changing back to idle on deletion
2021-05-11 19:26:58 +09:00
smoogipoo
7fe8737d94
Add failing tests
2021-05-11 19:21:44 +09:00
smoogipoo
811282a975
Add failing test
2021-05-11 19:01:41 +09:00
Dean Herbert
6da4105da6
Remove Sync namespace (feels unnecessary)
2021-05-03 13:38:53 +09:00
smoogipoo
94d0b06493
Expose mute adjustment instead
2021-04-26 19:01:30 +09:00
Dean Herbert
120fb8974d
Combine more instances of test player IDs
2021-04-26 17:22:16 +09:00
Dean Herbert
737a15c2d4
Extract out test player IDs to constants
2021-04-26 17:04:39 +09:00
Dean Herbert
55f383c71e
Rename test to match new MultiSpectatorLeaderboard
class name
2021-04-26 16:48:40 +09:00
Dean Herbert
6d30a1a80f
Reference constant for test startup delay
2021-04-26 16:45:20 +09:00
smoogipoo
b41897fd9b
Rename testscene to match class
2021-04-23 19:23:52 +09:00
smoogipoo
b25340653d
Fix failing tests
2021-04-23 00:49:14 +09:00
smoogipoo
4f0857f946
Xmldocs and general refactorings
2021-04-22 23:52:22 +09:00
smoogipoo
ee25949751
Rename classes
2021-04-22 23:39:02 +09:00
smoogipoo
64579d50ac
Use only single PlayerInstance for hit sample playback
2021-04-22 22:59:47 +09:00
smoogipoo
2bea625613
Fix initial playback states not being correct
2021-04-21 23:22:11 +09:00
smoogipoo
d5b26b0ab5
Fix incorrect test spectator client implementation
2021-04-16 23:01:34 +09:00
smoogipoo
a7aa3cb263
Merge branch 'gcc-abstraction' into multiplayer-spectator-screen
2021-04-16 20:16:26 +09:00
smoogipoo
25f0f17766
Attempt to fix match subscreen test failure
2021-04-16 16:16:28 +09:00
smoogipoo
5ac0eb02cd
Always add player instances at first, populate later
2021-04-16 12:25:29 +09:00
smoogipoo
1705d472b5
Reimplement multiplayer syncing using new master/slave clocks
2021-04-15 19:12:52 +09:00
smoogipoo
3039b7b0f9
Make tests a bit more resilient
2021-04-13 22:40:24 +09:00
smoogipoo
20823abb30
Make resyncing a bit more resilient
2021-04-13 22:10:35 +09:00
smoogipoo
5b53a2b211
Merge branch 'master' into multiplayer-spectator-screen
2021-04-13 20:07:56 +09:00
Dean Herbert
2884ed3ab9
Merge pull request #12350 from smoogipoo/multiplayer-spectator-player-grid
...
Add the multiplayer spectator player grid
2021-04-13 19:25:32 +09:00
smoogipoo
1e002841cf
Add test for scoring mode changes
2021-04-12 22:03:45 +09:00
smoogipoo
c531e38a36
Rework to create a derived tracked user data instead
2021-04-12 22:00:27 +09:00
smoogipoo
27660265b5
Merge branch 'master' into multiplayer-spectator-leaderboard
2021-04-12 21:02:18 +09:00
Dean Herbert
9be3163592
Merge branch 'master' into multiplayer-spectator-player-grid
2021-04-12 14:14:13 +09:00
smoogipoo
4fcddfb44b
Fix multiplayer test failure
2021-04-12 13:42:14 +09:00
smoogipoo
61c400b1a1
Fix filename
2021-04-09 20:18:26 +09:00
smoogipoo
eccd269cce
Implement maximum start delay
2021-04-09 20:17:57 +09:00
smoogipoo
950e4e05ef
Merge branch 'multiplayer-spectator-leaderboard' into multiplayer-spectator-screen
2021-04-09 18:30:21 +09:00
smoogipoo
e73f3f52d7
Add some more asserts
2021-04-09 18:23:41 +09:00
smoogipoo
9ddcd686ac
Fix incorrect assert
2021-04-09 18:23:38 +09:00
smoogipoo
b49997f531
Add test for no frames
2021-04-09 18:18:23 +09:00
smoogipoo
589ce4bdc2
Add test
2021-04-09 18:16:10 +09:00
smoogipoo
7958a257e8
Add tests
2021-04-08 22:14:30 +09:00
smoogipoo
70cd018a98
Fix intermittent test failure
2021-04-08 21:38:58 +09:00
smoogipoo
125358158b
Merge branch 'master' into multiplayer-spectator-screen
2021-04-08 21:13:37 +09:00
smoogipoo
b38d332268
Fix broken test
2021-04-08 16:31:39 +09:00
smoogipoo
72a42ceaf7
Merge branch 'multiplayer-spectator-player-grid' into multiplayer-spectator-screen
2021-04-08 00:19:00 +09:00
smoogipoo
024adb699c
Add test and fix several issues
2021-04-08 00:12:21 +09:00
smoogipoo
214813154b
Fix class name
2021-04-07 22:28:22 +09:00
smoogipoo
99bee73ac1
Merge branch 'master' into add-spectate-button-and-state
2021-04-07 22:07:52 +09:00
smoogipoo
93c5935ebc
Add match subscreen support + test
2021-04-07 20:46:30 +09:00
smoogipoo
abd637ffaa
Add button to footer
2021-04-07 17:35:18 +09:00
smoogipoo
56c13148f1
Fix typo in class name
2021-04-07 16:45:10 +09:00
smoogipoo
c744f77cfa
Add participant panel state
2021-04-07 16:40:24 +09:00
smoogipoo
f5667125a0
Remove unnecessary method
2021-04-07 16:37:43 +09:00
smoogipoo
6be9c9f0f4
Link up ready button to spectate state
2021-04-07 16:35:50 +09:00
smoogipoo
1f57b6884d
Add ready button to test scene
2021-04-07 16:30:40 +09:00
smoogipoo
6de91d7b6b
Add spectate button + test
2021-04-06 21:37:27 +09:00
Bartłomiej Dach
a16c0641b2
Revert EF Core to version 2.2
...
This reverts commit f3faad74d5
, reversing
changes made to 712e7bc7bf
.
Several issues arose after migrating to 5.0, including, but possibly not
limited to, performance regressions in song select, as well as failures
when attempting to save beatmaps after metadata changes in the editor.
2021-03-21 11:05:15 +01:00
Dean Herbert
fce21f23d6
Add comments marking workarounds required for EFcore 5
2021-03-15 13:29:26 +09:00
Roman Kapustin
c6c616f244
Actualize tests
2021-03-11 21:02:40 +03:00
smoogipoo
77607c06eb
Fix not being able to enter gameplay in TestSceneMultiplayer
2021-03-03 22:07:39 +09:00
smoogipoo
1ecb1d122a
Fix up TestSceneMultiplayer
2021-03-03 21:54:34 +09:00
smoogipoo
6affe33fb2
Fix another test scene
2021-03-03 19:40:19 +09:00
smoogipoo
5cfaf1de1b
Fix duplicate ongoing operation tracker
2021-03-01 17:43:03 +09:00
Dan Balasescu
c0f21c8cbe
Merge branch 'master' into fix-selecting-incompatible-freemods
2021-02-24 15:10:48 +09:00
Dean Herbert
cdbf8de29d
Update other tests which can benefit from using a shorter beatmap
2021-02-22 14:53:32 +09:00
smoogipoo
ca92ad715a
Add test
2021-02-22 13:32:54 +09:00
Dan Balasescu
9fc57b2145
Merge pull request #11832 from peppy/leaderboard-compact-mode
...
Show compact leaderboard during gameplay to reduce distractions
2021-02-19 18:17:46 +09:00
Dean Herbert
43c35c5118
Show local user in test scene
2021-02-19 15:15:31 +09:00
Dean Herbert
ee9e6fff40
Add bindable flow for expanded leaderboard state
2021-02-19 15:09:41 +09:00
Salman Ahmed
a845e96b7a
Replace Ranks.Global
completely with a GlobalRank
property
2021-02-17 08:52:04 +03:00
Salman Ahmed
d7c91a7c6f
Merge branch 'fix-tournament-user-population' into multiplayer-participant-rank
2021-02-17 08:42:59 +03:00
Dean Herbert
e82922f8c5
Add the ability to deselect the currently selected room via clicking away
...
Always felt wrong that you couldn't do this until now.
2021-02-16 13:44:37 +09:00
Salman Ahmed
0e7f52b5cc
Always use JSON property global_rank
for global ranks instead
2021-02-16 07:33:16 +03:00
Salman Ahmed
5b4999e8af
Update user statistics retrieval with API changes
2021-02-16 07:33:13 +03:00
Salman Ahmed
d15ffff9a5
Simplifiy user statistics retrieval to one-time on deserialization
2021-02-16 04:48:36 +03:00
Salman Ahmed
a1496cd8f3
Remove necessity of using CurrentModeRank
as a fallback
2021-02-16 04:48:36 +03:00
Dean Herbert
9ad38ab20e
Move HubClientConnector retrieval to IAPIProvider
2021-02-15 16:43:56 +09:00
Salman Ahmed
d3c1b47592
Replace nullable API with null connector instead
2021-02-11 12:34:39 +03:00
Salman Ahmed
0c5e66205b
Merge branch 'master' into abstract-hub-connection
2021-02-11 02:14:22 +03:00
Dean Herbert
9e400acd1a
Merge branch 'master' into fix-mod-settings-fuckery
2021-02-10 17:43:03 +09:00
Dan Balasescu
92599aa02b
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-09 21:06:09 +09:00
Dean Herbert
4e3bb27cd5
Merge branch 'master' into fix-mod-settings-fuckery
2021-02-09 16:47:39 +09:00
Dean Herbert
b87327841d
Add test covering initial state propagation
2021-02-09 15:46:23 +09:00
Salman Ahmed
a0ead38496
Prevent test spectator clients from attempting hub connections
2021-02-09 08:02:51 +03:00
Salman Ahmed
f04d6d5e5e
Update hub clients with changes to connecotr
2021-02-09 08:02:32 +03:00
Dean Herbert
3133ccacfa
Reset selected mods between each test method
...
This doesn't actually fix or change behaviour, but does seem like
something we probably want to do here.
2021-02-09 13:09:40 +09:00
Salman Ahmed
f76f92515e
Clean up spectator streaming client with new hub connector
2021-02-09 02:15:56 +03:00
Dean Herbert
5fbed05d04
Merge pull request #11551 from smoogipoo/fix-leave-room-race-2
...
Fix client potentially not leaving a room on exiting multiplayer
2021-02-08 19:23:14 +09:00
smoogipoo
6e34e7d750
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-08 19:08:53 +09:00
Dean Herbert
42c169054a
Revert "Disable failing test temporarily pending resolution"
...
This reverts commit 10142a4471
.
2021-02-08 17:46:34 +09:00
Dean Herbert
10142a4471
Disable failing test temporarily pending resolution
2021-02-08 16:59:21 +09:00
Dean Herbert
1368d55152
Add test coverage of precedence of display
2021-02-05 15:58:27 +09:00
Dean Herbert
98c4573240
Add assertions covering new test
2021-02-05 15:52:49 +09:00
Dean Herbert
9e9e382bee
Merge branch 'master' into user-beatmap-downloading-states-2
2021-02-05 15:27:17 +09:00
Dean Herbert
2fc3a97f56
Merge pull request #11516 from frenzibyte/ready-button-clean-up
...
Replace ready button beatmap logic with using `MultiplayerBeatmapTracker` instead
2021-02-05 15:09:25 +09:00
Salman Ahmed
78ea2d50bb
Merge branch 'master' into ready-button-clean-up
2021-02-05 07:23:11 +03:00
Bartłomiej Dach
cb87da2bb8
Merge branch 'master' into freemod-select-overlay
2021-02-03 22:19:35 +01:00
smoogipoo
8bb1391515
Fix inspection
2021-02-03 14:53:55 +09:00
Dan Balasescu
2a4488c11b
Merge branch 'master' into freemods
2021-02-03 14:12:39 +09:00
smoogipoo
6453367a9c
Merge branch 'freemod-select-overlay' into freemods
2021-02-02 21:43:35 +09:00
smoogipoo
643c0605d8
Implement the freemod selection overlay
2021-02-02 21:14:38 +09:00
Dean Herbert
bc8a4f4111
Update test handling
2021-02-02 17:21:54 +09:00
Dean Herbert
6d9ac4d0f0
Increase darkness of gradient on buttons to make text readability (slightly) better
2021-02-02 16:57:27 +09:00
smoogipoo
f166c4c414
Rename test
2021-02-02 11:04:09 +09:00
smoogipoo
97e3023df9
Renamespace/rename MatchSongSelect -> PlaylistsSongSelect
2021-02-01 20:16:58 +09:00
smoogipoo
89a42d60fb
General cleanup
2021-02-01 18:50:32 +09:00
smoogipoo
3a906a89fc
Pin mod position in participant panels
2021-02-01 18:27:15 +09:00
smoogipoo
3cd30d284e
Renamespace
2021-02-01 18:08:49 +09:00
smoogipoo
f538963607
Extra mods -> user mods
2021-02-01 17:57:32 +09:00
smoogipoo
ac2a995041
Add user and panel states
2021-02-01 17:54:56 +09:00
smoogipoo
45e41aaeac
Initial implementation of freemod selection overlay
2021-01-27 22:15:53 +09:00
smoogipoo
5ff76be052
Fix potential test failures due to timing
2021-01-20 19:43:51 +09:00
Salman Ahmed
4a1acdece2
Merge branch 'multiplayer-beatmap-tracker' into ready-button-clean-up
2021-01-18 20:06:47 +03:00
Salman Ahmed
5f2e9c5485
Add visual test case for displaying beatmap availability states
2021-01-18 11:49:27 +03:00
Bartłomiej Dach
2b23c8eabd
Use alpha directly for checking visibility in test
...
`IsPresent` is no longer synonymous with being visible, after applying
the fix to the issue in question.
2021-01-17 18:08:58 +01:00
Salman Ahmed
585aa87c53
Fix playlist item download button never shown back after hiding
2021-01-17 19:17:14 +03:00
Dean Herbert
edb6d3907b
Merge pull request #11472 from frenzibyte/explicit-beatmap-markers
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Add explicit content markers to beatmap panels and overlay
2021-01-17 21:44:10 +09:00
Salman Ahmed
63c0dc9bd9
Update ready button test scene with new logic
2021-01-17 01:11:03 +03:00
Salman Ahmed
7fd55efc43
Add test cases for displaying explicit beatmaps
2021-01-13 12:27:15 +03:00
Dean Herbert
422260797b
Revert polling changes to fix participant list display
...
It turns out this polling was necessary to get extra data that isn't
included in the main listing request. It was removed deemed useless, and
in order to fix the order of rooms changing when selecting a room.
Weirdly, I can't reproduce this happening any more, and on close
inspection of the code can't see how it could happen in the first place.
For now, let's revert this change and iterate from there, if/when the
same issue arises again.
I've discussed avoiding this second poll by potentially including more
data (just `user_id`s?) in the main listing request, but not 100% sure
on this - even if the returned data is minimal it's an extra join
server-side, which could cause performance issues for large numbers of
rooms.
2021-01-12 17:26:00 +09:00
Bartłomiej Dach
8c3955d341
Improve safety of ongoing operation tracker
...
Finishing an operation started via
`OngoingOperationTracker.BeginOperation()` was risky in cases where the
operation ended at a callback on another thread (which, in the case of
multiplayer, is *most* cases). In particular, if any consumer registered
a callback that mutates transforms when the operation ends, it would
result in crashes after the framework-side safety checks.
Rework `OngoingOperationTracker` into an always-present component
residing in the drawable hierarchy, and ensure that the
`operationInProgress` bindable is always updated on the update thread.
This way consumers don't have to add local schedules in multiple places.
2021-01-09 22:45:24 +01:00
Dean Herbert
b69fe8a274
Merge branch 'master' into disable-repeat-multi-actions
2021-01-09 10:15:20 +09:00
Bartłomiej Dach
ff60d652ed
Move out test ongoing operation tracker to higher level
2021-01-08 22:28:21 +01:00
Salman Ahmed
81355652fa
Add simple test coverage
2021-01-05 06:00:15 +03:00
Dean Herbert
deb1ad7bca
Merge branch 'master' into disable-repeat-multi-actions
2021-01-04 23:38:29 +09:00
Bartłomiej Dach
f800448c87
Move game start logic to a higher level
2020-12-30 18:15:48 +01:00
Bartłomiej Dach
d34609b98e
Rename On{ToggleReady -> ReadyClick}
2020-12-30 16:29:36 +01:00
Bartłomiej Dach
f2163a471a
Trim missed reference to deleted member
2020-12-29 11:53:42 +01:00
Bartłomiej Dach
274730de34
Cache tracker in test scene to resolve test fails
2020-12-29 09:16:08 +01:00
Bartłomiej Dach
e9b0652359
Move ready-up operation logic again to client
...
To salvage ready up button tests.
2020-12-29 09:16:02 +01:00
Bartłomiej Dach
db52255bbe
Adjust tracker usages to match new API
2020-12-29 08:20:43 +01:00
Bartłomiej Dach
f68e4fc88f
Merge branch 'master' into disable-repeat-multi-actions
2020-12-29 07:42:20 +01:00
Dean Herbert
e3a41f6118
Rename variable to make more sense
...
It needs to be explicitly stated that the users in this list are related
to the *joined* room. Especially since it's sharing its variable name
with `SpectatorStreamingClient` where it has the opposite meaning (is a
list of *globally* playing players).
2020-12-29 14:27:35 +09:00