1
0
mirror of https://github.com/ppy/osu.git synced 2024-11-06 06:17:23 +08:00

Add lobby sfx for join/leave/kick/ready/unready events

This commit is contained in:
Jamie Taylor 2021-08-26 15:29:22 +09:00
parent f02b6b3657
commit e341f471b0
No known key found for this signature in database
GPG Key ID: 2ACFA8B6370B8C8C
3 changed files with 278 additions and 17 deletions

View File

@ -0,0 +1,216 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerLobbyEvents : ScreenTestScene
{
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private DependenciesScreen dependenciesScreen;
private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
private TestRequestHandlingMultiplayerRoomManager roomManager => multiplayerScreen.RoomManager;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
AddStep("load dependencies", () =>
{
client = new TestMultiplayerClient(roomManager);
// The screen gets suspended so it stops receiving updates.
Child = client;
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
});
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
}
[Test]
public void TestLobbyEvents()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
}
private void playerJoin()
{
int randomUser = RNG.Next(200000, 500000);
client.AddUser(new User { Id = randomUser, Username = $"user {randomUser}" });
}
private void playerLeave()
{
User lastUser = client.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
return;
client.RemoveUser(lastUser);
}
private void playerKicked()
{
User lastUser = client.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
return;
client.KickUser(lastUser.Id);
}
private void playerReady()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}
private void playerUnready()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
}
private void randomEvent()
{
int eventToPerform = RNG.Next(1, 6);
switch (eventToPerform)
{
case 1:
playerJoin();
break;
case 2:
playerLeave();
break;
case 3:
playerKicked();
break;
case 4:
playerReady();
break;
case 5:
playerUnready();
break;
}
}
private void createRoom(Func<Room> room)
{
AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
AddRepeatStep("random stuff happens", randomEvent, 30);
// ensure we have a handful of players so the ready-up sounds good :9
AddRepeatStep("player joins", playerJoin, 5);
// all ready
AddRepeatStep("players ready up", () =>
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}, 40);
}
/// <summary>
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
public DependenciesScreen(TestMultiplayerClient client)
{
Client = client;
}
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
}
}
}

View File

@ -35,7 +35,10 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
private IBindable<bool> operationInProgress;
private Sample sampleReadyCount;
private Sample sampleReady;
private Sample sampleReadyAll;
private Sample sampleUnready;
private double unreadyLastPlaybackTime;
private readonly ButtonWithTrianglesExposed button;
@ -54,10 +57,14 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
sampleReadyCount = audio.Samples.Get(@"SongSelect/select-difficulty");
operationInProgress = ongoingOperationTracker.InProgress.GetBoundCopy();
operationInProgress.BindValueChanged(_ => updateState());
sampleReady = audio.Samples.Get(@"Multiplayer/player-ready");
sampleReadyAll = audio.Samples.Get(@"Multiplayer/player-ready-all");
sampleUnready = audio.Samples.Get(@"Multiplayer/player-unready");
unreadyLastPlaybackTime = Time.Current;
}
protected override void OnRoomUpdated()
@ -107,21 +114,27 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Match
button.Enabled.Value = enableButton;
if (newCountReady != countReady)
{
countReady = newCountReady;
Scheduler.AddOnce(playSound);
}
}
private void playSound()
{
if (sampleReadyCount == null)
if (newCountReady == countReady)
return;
var channel = sampleReadyCount.GetChannel();
channel.Frequency.Value = 0.77f + countReady * 0.06f;
channel.Play();
if (newCountReady > countReady)
{
if (newCountReady == newCountTotal)
sampleReadyAll?.Play();
else
sampleReady?.Play();
}
else
{
// debounce sample playback to prevent the mass-unready of game mode changes from deafening players
if (Time.Current - unreadyLastPlaybackTime > 10)
{
sampleUnready?.Play();
unreadyLastPlaybackTime = Time.Current;
}
}
countReady = newCountReady;
}
private void updateButtonColour(bool green)

View File

@ -3,10 +3,13 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Online.Multiplayer;
using osuTK;
namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
@ -15,8 +18,12 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
{
private FillFlowContainer<ParticipantPanel> panels;
private Sample userJoinSample;
private Sample userLeftSample;
private Sample userKickedSample;
[BackgroundDependencyLoader]
private void load()
private void load(AudioManager audio)
{
InternalChild = new OsuContextMenuContainer
{
@ -34,6 +41,31 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer.Participants
}
}
};
userJoinSample = audio.Samples.Get(@"Multiplayer/player-joined");
userLeftSample = audio.Samples.Get(@"Multiplayer/player-left");
userKickedSample = audio.Samples.Get(@"Multiplayer/player-kicked");
}
protected override void UserJoined(MultiplayerRoomUser user)
{
base.UserJoined(user);
userJoinSample?.Play();
}
protected override void UserLeft(MultiplayerRoomUser user)
{
base.UserLeft(user);
userLeftSample?.Play();
}
protected override void UserKicked(MultiplayerRoomUser user)
{
base.UserKicked(user);
userKickedSample?.Play();
}
protected override void OnRoomUpdated()