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mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00

Combine test scene to avoid huge copy paste

This commit is contained in:
Dean Herbert 2021-08-27 18:44:44 +09:00
parent 34d185d846
commit 23414b0c63
2 changed files with 101 additions and 218 deletions

View File

@ -12,6 +12,7 @@ using osu.Framework.Input;
using osu.Framework.Platform;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
@ -94,6 +95,106 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("empty step", () => { });
}
[Test]
public void TestLobbyEvents()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
AddRepeatStep("random stuff happens", performRandomAction, 30);
// ensure we have a handful of players so the ready-up sounds good :9
AddRepeatStep("player joins", addRandomPlayer, 5);
// all ready
AddUntilStep("all players ready", () =>
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
});
}
private void addRandomPlayer()
{
int randomUser = RNG.Next(200000, 500000);
client.AddUser(new User { Id = randomUser, Username = $"user {randomUser}" });
}
private void removeLastUser()
{
User lastUser = client.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
return;
client.RemoveUser(lastUser);
}
private void kickLastUser()
{
User lastUser = client.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
return;
client.KickUser(lastUser.Id);
}
private void markNextPlayerReady()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}
private void markNextPlayerIdle()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
}
private void performRandomAction()
{
int eventToPerform = RNG.Next(1, 6);
switch (eventToPerform)
{
case 1:
addRandomPlayer();
break;
case 2:
removeLastUser();
break;
case 3:
kickLastUser();
break;
case 4:
markNextPlayerReady();
break;
case 5:
markNextPlayerIdle();
break;
}
}
[Test]
public void TestCreateRoomViaKeyboard()
{

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@ -1,218 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.OnlinePlay.Lounge;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match;
using osu.Game.Tests.Resources;
using osu.Game.Users;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerLobbyEvents : ScreenTestScene
{
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
private DependenciesScreen dependenciesScreen;
private TestMultiplayer multiplayerScreen;
private TestMultiplayerClient client;
private TestRequestHandlingMultiplayerRoomManager roomManager => multiplayerScreen.RoomManager;
[Cached(typeof(UserLookupCache))]
private UserLookupCache lookupCache = new TestUserLookupCache();
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
}
public override void SetUpSteps()
{
base.SetUpSteps();
AddStep("import beatmap", () =>
{
beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).Wait();
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
});
AddStep("create multiplayer screen", () => multiplayerScreen = new TestMultiplayer());
AddStep("load dependencies", () =>
{
client = new TestMultiplayerClient(roomManager);
// The screen gets suspended so it stops receiving updates.
Child = client;
LoadScreen(dependenciesScreen = new DependenciesScreen(client));
});
AddUntilStep("wait for dependencies to load", () => dependenciesScreen.IsLoaded);
AddStep("load multiplayer", () => LoadScreen(multiplayerScreen));
AddUntilStep("wait for multiplayer to load", () => multiplayerScreen.IsLoaded);
AddUntilStep("wait for lounge to load", () => this.ChildrenOfType<MultiplayerLoungeSubScreen>().FirstOrDefault()?.IsLoaded == true);
}
[Test]
public void TestLobbyEvents()
{
createRoom(() => new Room
{
Name = { Value = "Test Room" },
Playlist =
{
new PlaylistItem
{
Beatmap = { Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First(b => b.RulesetID == 0)).BeatmapInfo },
Ruleset = { Value = new OsuRuleset().RulesetInfo },
}
}
});
}
private void playerJoin()
{
int randomUser = RNG.Next(200000, 500000);
client.AddUser(new User { Id = randomUser, Username = $"user {randomUser}" });
}
private void playerLeave()
{
User lastUser = client.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
return;
client.RemoveUser(lastUser);
}
private void playerKicked()
{
User lastUser = client.Room?.Users.Last().User;
if (lastUser == null || lastUser == client.LocalUser?.User)
return;
client.KickUser(lastUser.Id);
}
private void playerReady()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}
private void playerUnready()
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
}
private void randomEvent()
{
int eventToPerform = RNG.Next(1, 6);
switch (eventToPerform)
{
case 1:
playerJoin();
break;
case 2:
playerLeave();
break;
case 3:
playerKicked();
break;
case 4:
playerReady();
break;
case 5:
playerUnready();
break;
}
}
private void createRoom(Func<Room> room)
{
AddUntilStep("wait for lounge", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().SingleOrDefault()?.IsLoaded == true);
AddStep("open room", () => multiplayerScreen.ChildrenOfType<LoungeSubScreen>().Single().Open(room()));
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddWaitStep("wait for transition", 2);
AddStep("create room", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<MultiplayerMatchSettingsOverlay.CreateOrUpdateButton>().Single());
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for join", () => client.Room != null);
AddRepeatStep("random stuff happens", randomEvent, 30);
// ensure we have a handful of players so the ready-up sounds good :9
AddRepeatStep("player joins", playerJoin, 5);
// all ready
AddUntilStep("all players ready", () =>
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
});
}
/// <summary>
/// Used for the sole purpose of adding <see cref="TestMultiplayerClient"/> as a resolvable dependency.
/// </summary>
private class DependenciesScreen : OsuScreen
{
[Cached(typeof(MultiplayerClient))]
public readonly TestMultiplayerClient Client;
public DependenciesScreen(TestMultiplayerClient client)
{
Client = client;
}
}
private class TestMultiplayer : Screens.OnlinePlay.Multiplayer.Multiplayer
{
public new TestRequestHandlingMultiplayerRoomManager RoomManager { get; private set; }
protected override RoomManager CreateRoomManager() => RoomManager = new TestRequestHandlingMultiplayerRoomManager();
}
}
}