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Convert final step to until step to avoid unnecessary delays

This commit is contained in:
Dean Herbert 2021-08-27 18:39:36 +09:00
parent 7d9bae4507
commit 34d185d846

View File

@ -184,12 +184,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddRepeatStep("player joins", playerJoin, 5);
// all ready
AddRepeatStep("players ready up", () =>
AddUntilStep("all players ready", () =>
{
var nextUnready = client.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
client.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}, 40);
return client.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
});
}
/// <summary>