mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 18:42:56 +08:00
Merge branch 'master' into lounge-redesign
This commit is contained in:
commit
ac26374a93
@ -27,7 +27,7 @@
|
||||
]
|
||||
},
|
||||
"ppy.localisationanalyser.tools": {
|
||||
"version": "2021.608.0",
|
||||
"version": "2021.705.0",
|
||||
"commands": [
|
||||
"localisation"
|
||||
]
|
||||
|
@ -11,7 +11,7 @@
|
||||
|
||||
A free-to-win rhythm game. Rhythm is just a *click* away!
|
||||
|
||||
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
|
||||
The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Currently known by and released under the codename "*lazer*". As in sharper than cutting-edge.
|
||||
|
||||
## Status
|
||||
|
||||
@ -23,7 +23,7 @@ We are accepting bug reports (please report with as much detail as possible and
|
||||
|
||||
- Detailed release changelogs are available on the [official osu! site](https://osu.ppy.sh/home/changelog/lazer).
|
||||
- You can learn more about our approach to [project management](https://github.com/ppy/osu/wiki/Project-management).
|
||||
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where lazer is currently and the roadmap going forward.
|
||||
- Read peppy's [latest blog post](https://blog.ppy.sh/a-definitive-lazer-faq/) exploring where the project is currently and the roadmap going forward.
|
||||
|
||||
## Running osu!
|
||||
|
||||
|
@ -51,8 +51,8 @@
|
||||
<Reference Include="Java.Interop" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.701.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.707.0" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->
|
||||
|
@ -6,6 +6,7 @@ using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
{
|
||||
@ -23,5 +24,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
: base(new THitObject())
|
||||
{
|
||||
}
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,8 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
public abstract class CatchSelectionBlueprint<THitObject> : HitObjectSelectionBlueprint<THitObject>
|
||||
where THitObject : CatchHitObject
|
||||
{
|
||||
protected override bool AlwaysShowWhenSelected => true;
|
||||
|
||||
public override Vector2 ScreenSpaceSelectionPoint
|
||||
{
|
||||
get
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -18,7 +19,6 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
Origin = Anchor.Centre;
|
||||
Size = new Vector2(2 * CatchHitObject.OBJECT_RADIUS);
|
||||
InternalChild = new BorderPiece();
|
||||
}
|
||||
|
||||
@ -28,10 +28,10 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
Colour = osuColour.Yellow;
|
||||
}
|
||||
|
||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
|
||||
public void UpdateFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject, [CanBeNull] CatchHitObject parent = null)
|
||||
{
|
||||
X = hitObject.EffectiveX;
|
||||
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
|
||||
X = hitObject.EffectiveX - (parent?.OriginalX ?? 0);
|
||||
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime, parent?.StartTime ?? hitObjectContainer.Time.Current);
|
||||
Scale = new Vector2(hitObject.Scale);
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,53 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class NestedOutlineContainer : CompositeDrawable
|
||||
{
|
||||
private readonly List<CatchHitObject> nestedHitObjects = new List<CatchHitObject>();
|
||||
|
||||
public NestedOutlineContainer()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
}
|
||||
|
||||
public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
|
||||
{
|
||||
X = parentHitObject.OriginalX;
|
||||
Y = hitObjectContainer.PositionAtTime(parentHitObject.StartTime);
|
||||
}
|
||||
|
||||
public void UpdateNestedObjectsFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject parentHitObject)
|
||||
{
|
||||
nestedHitObjects.Clear();
|
||||
nestedHitObjects.AddRange(parentHitObject.NestedHitObjects
|
||||
.OfType<CatchHitObject>()
|
||||
.Where(h => !(h is TinyDroplet)));
|
||||
|
||||
while (nestedHitObjects.Count < InternalChildren.Count)
|
||||
RemoveInternal(InternalChildren[^1]);
|
||||
|
||||
while (InternalChildren.Count < nestedHitObjects.Count)
|
||||
AddInternal(new FruitOutline());
|
||||
|
||||
for (int i = 0; i < nestedHitObjects.Count; i++)
|
||||
{
|
||||
var hitObject = nestedHitObjects[i];
|
||||
var outline = (FruitOutline)InternalChildren[i];
|
||||
outline.UpdateFrom(hitObjectContainer, hitObject, parentHitObject);
|
||||
outline.Scale *= hitObject is Droplet ? 0.5f : 1;
|
||||
}
|
||||
}
|
||||
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Catch.Edit.Blueprints.Components
|
||||
{
|
||||
public class ScrollingPath : CompositeDrawable
|
||||
{
|
||||
private readonly Path drawablePath;
|
||||
|
||||
private readonly List<(double Distance, float X)> vertices = new List<(double, float)>();
|
||||
|
||||
public ScrollingPath()
|
||||
{
|
||||
Anchor = Anchor.BottomLeft;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
drawablePath = new SmoothPath
|
||||
{
|
||||
PathRadius = 2,
|
||||
Alpha = 0.5f
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
public void UpdatePositionFrom(ScrollingHitObjectContainer hitObjectContainer, CatchHitObject hitObject)
|
||||
{
|
||||
X = hitObject.OriginalX;
|
||||
Y = hitObjectContainer.PositionAtTime(hitObject.StartTime);
|
||||
}
|
||||
|
||||
public void UpdatePathFrom(ScrollingHitObjectContainer hitObjectContainer, JuiceStream hitObject)
|
||||
{
|
||||
double distanceToYFactor = -hitObjectContainer.LengthAtTime(hitObject.StartTime, hitObject.StartTime + 1 / hitObject.Velocity);
|
||||
|
||||
computeDistanceXs(hitObject);
|
||||
drawablePath.Vertices = vertices
|
||||
.Select(v => new Vector2(v.X, (float)(v.Distance * distanceToYFactor)))
|
||||
.ToArray();
|
||||
drawablePath.OriginPosition = drawablePath.PositionInBoundingBox(Vector2.Zero);
|
||||
}
|
||||
|
||||
private void computeDistanceXs(JuiceStream hitObject)
|
||||
{
|
||||
vertices.Clear();
|
||||
|
||||
var sliderVertices = new List<Vector2>();
|
||||
hitObject.Path.GetPathToProgress(sliderVertices, 0, 1);
|
||||
|
||||
if (sliderVertices.Count == 0)
|
||||
return;
|
||||
|
||||
double distance = 0;
|
||||
Vector2 lastPosition = Vector2.Zero;
|
||||
|
||||
for (int repeat = 0; repeat < hitObject.RepeatCount + 1; repeat++)
|
||||
{
|
||||
foreach (var position in sliderVertices)
|
||||
{
|
||||
distance += Vector2.Distance(lastPosition, position);
|
||||
lastPosition = position;
|
||||
|
||||
vertices.Add((distance, position.X));
|
||||
}
|
||||
|
||||
sliderVertices.Reverse();
|
||||
}
|
||||
}
|
||||
|
||||
// Because this has 0x0 size, the contents are otherwise masked away if the start position is outside the screen.
|
||||
protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => false;
|
||||
}
|
||||
}
|
@ -3,7 +3,10 @@
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Primitives;
|
||||
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osuTK;
|
||||
@ -17,9 +20,20 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
private float minNestedX;
|
||||
private float maxNestedX;
|
||||
|
||||
private readonly ScrollingPath scrollingPath;
|
||||
|
||||
private readonly NestedOutlineContainer nestedOutlineContainer;
|
||||
|
||||
private readonly Cached pathCache = new Cached();
|
||||
|
||||
public JuiceStreamSelectionBlueprint(JuiceStream hitObject)
|
||||
: base(hitObject)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
scrollingPath = new ScrollingPath(),
|
||||
nestedOutlineContainer = new NestedOutlineContainer()
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -29,7 +43,28 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
|
||||
computeObjectBounds();
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject _) => computeObjectBounds();
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (!IsSelected) return;
|
||||
|
||||
scrollingPath.UpdatePositionFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.UpdatePositionFrom(HitObjectContainer, HitObject);
|
||||
|
||||
if (pathCache.IsValid) return;
|
||||
|
||||
scrollingPath.UpdatePathFrom(HitObjectContainer, HitObject);
|
||||
nestedOutlineContainer.UpdateNestedObjectsFrom(HitObjectContainer, HitObject);
|
||||
|
||||
pathCache.Validate();
|
||||
}
|
||||
|
||||
private void onDefaultsApplied(HitObject _)
|
||||
{
|
||||
computeObjectBounds();
|
||||
pathCache.Invalidate();
|
||||
}
|
||||
|
||||
private void computeObjectBounds()
|
||||
{
|
||||
|
@ -2,6 +2,8 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Edit;
|
||||
@ -20,6 +22,16 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
LayerBelowRuleset.Add(new PlayfieldBorder
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
PlayfieldBorderStyle = { Value = PlayfieldBorderStyle.Corners }
|
||||
});
|
||||
}
|
||||
|
||||
protected override DrawableRuleset<CatchHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null) =>
|
||||
new DrawableCatchEditorRuleset(ruleset, beatmap, mods);
|
||||
|
||||
|
@ -1,9 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Rulesets.Catch.Objects;
|
||||
using osu.Game.Rulesets.Catch.UI;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.UI;
|
||||
using osu.Game.Rulesets.UI.Scrolling;
|
||||
@ -24,15 +27,20 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
var blueprint = moveEvent.Blueprint;
|
||||
Vector2 originalPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint);
|
||||
Vector2 targetPosition = HitObjectContainer.ToLocalSpace(blueprint.ScreenSpaceSelectionPoint + moveEvent.ScreenSpaceDelta);
|
||||
|
||||
float deltaX = targetPosition.X - originalPosition.X;
|
||||
deltaX = limitMovement(deltaX, EditorBeatmap.SelectedHitObjects);
|
||||
|
||||
if (deltaX == 0)
|
||||
{
|
||||
// Even if there is no positional change, there may be a time change.
|
||||
return true;
|
||||
}
|
||||
|
||||
EditorBeatmap.PerformOnSelection(h =>
|
||||
{
|
||||
if (!(h is CatchHitObject hitObject)) return;
|
||||
|
||||
if (hitObject is BananaShower) return;
|
||||
|
||||
// TODO: confine in bounds
|
||||
hitObject.OriginalX += deltaX;
|
||||
|
||||
// Move the nested hit objects to give an instant result before nested objects are recreated.
|
||||
@ -42,5 +50,67 @@ namespace osu.Game.Rulesets.Catch.Edit
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Limit positional movement of the objects by the constraint that moved objects should stay in bounds.
|
||||
/// </summary>
|
||||
/// <param name="deltaX">The positional movement.</param>
|
||||
/// <param name="movingObjects">The objects to be moved.</param>
|
||||
/// <returns>The positional movement with the restriction applied.</returns>
|
||||
private float limitMovement(float deltaX, IEnumerable<HitObject> movingObjects)
|
||||
{
|
||||
float minX = float.PositiveInfinity;
|
||||
float maxX = float.NegativeInfinity;
|
||||
|
||||
foreach (float x in movingObjects.SelectMany(getOriginalPositions))
|
||||
{
|
||||
minX = Math.Min(minX, x);
|
||||
maxX = Math.Max(maxX, x);
|
||||
}
|
||||
|
||||
// To make an object with position `x` stay in bounds after `deltaX` movement, `0 <= x + deltaX <= WIDTH` should be satisfied.
|
||||
// Subtracting `x`, we get `-x <= deltaX <= WIDTH - x`.
|
||||
// We only need to apply the inequality to extreme values of `x`.
|
||||
float lowerBound = -minX;
|
||||
float upperBound = CatchPlayfield.WIDTH - maxX;
|
||||
// The inequality may be unsatisfiable if the objects were already out of bounds.
|
||||
// In that case, don't move objects at all.
|
||||
if (lowerBound > upperBound)
|
||||
return 0;
|
||||
|
||||
return Math.Clamp(deltaX, lowerBound, upperBound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Enumerate X positions that should be contained in-bounds after move offset is applied.
|
||||
/// </summary>
|
||||
private IEnumerable<float> getOriginalPositions(HitObject hitObject)
|
||||
{
|
||||
switch (hitObject)
|
||||
{
|
||||
case Fruit fruit:
|
||||
yield return fruit.OriginalX;
|
||||
|
||||
break;
|
||||
|
||||
case JuiceStream juiceStream:
|
||||
foreach (var nested in juiceStream.NestedHitObjects.OfType<CatchHitObject>())
|
||||
{
|
||||
// Even if `OriginalX` is outside the playfield, tiny droplets can be moved inside the playfield after the random offset application.
|
||||
if (!(nested is TinyDroplet))
|
||||
yield return nested.OriginalX;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case BananaShower _:
|
||||
// A banana shower occupies the whole screen width.
|
||||
// If the selection contains a banana shower, the selection cannot be moved horizontally.
|
||||
yield return 0;
|
||||
yield return CatchPlayfield.WIDTH;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,37 +12,29 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
{
|
||||
public class CatchModDifficultyAdjust : ModDifficultyAdjust, IApplicableToBeatmapProcessor
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.CircleSize,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 1,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
|
||||
};
|
||||
|
||||
[SettingSource("Spicy Patterns", "Adjust the patterns as if Hard Rock is enabled.")]
|
||||
public BindableBool HardRockOffsets { get; } = new BindableBool();
|
||||
|
||||
protected override void ApplyLimits(bool extended)
|
||||
{
|
||||
base.ApplyLimits(extended);
|
||||
|
||||
CircleSize.MaxValue = extended ? 11 : 10;
|
||||
ApproachRate.MaxValue = extended ? 11 : 10;
|
||||
}
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
@ -61,20 +53,12 @@ namespace osu.Game.Rulesets.Catch.Mods
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
|
||||
|
||||
TransferSetting(CircleSize, difficulty.CircleSize);
|
||||
TransferSetting(ApproachRate, difficulty.ApproachRate);
|
||||
}
|
||||
|
||||
protected override void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
|
||||
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
|
||||
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
|
||||
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
|
||||
}
|
||||
|
||||
public void ApplyToBeatmapProcessor(IBeatmapProcessor beatmapProcessor)
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -11,34 +10,26 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
{
|
||||
public class OsuModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
|
||||
public BindableNumber<float> CircleSize { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable CircleSize { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.CircleSize,
|
||||
};
|
||||
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ApproachRate { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable ApproachRate { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.ApproachRate,
|
||||
};
|
||||
|
||||
protected override void ApplyLimits(bool extended)
|
||||
{
|
||||
base.ApplyLimits(extended);
|
||||
|
||||
CircleSize.MaxValue = extended ? 11 : 10;
|
||||
ApproachRate.MaxValue = extended ? 11 : 10;
|
||||
}
|
||||
|
||||
public override string SettingDescription
|
||||
{
|
||||
get
|
||||
@ -55,20 +46,12 @@ namespace osu.Game.Rulesets.Osu.Mods
|
||||
}
|
||||
}
|
||||
|
||||
protected override void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.TransferSettings(difficulty);
|
||||
|
||||
TransferSetting(CircleSize, difficulty.CircleSize);
|
||||
TransferSetting(ApproachRate, difficulty.ApproachRate);
|
||||
}
|
||||
|
||||
protected override void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(CircleSize, cs => difficulty.CircleSize = cs);
|
||||
ApplySetting(ApproachRate, ar => difficulty.ApproachRate = ar);
|
||||
if (CircleSize.Value != null) difficulty.CircleSize = CircleSize.Value.Value;
|
||||
if (ApproachRate.Value != null) difficulty.ApproachRate = ApproachRate.Value.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
@ -11,14 +10,13 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
[SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1)]
|
||||
public BindableNumber<float> ScrollSpeed { get; } = new BindableFloat
|
||||
[SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable ScrollSpeed { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.05f,
|
||||
MinValue = 0.25f,
|
||||
MaxValue = 4,
|
||||
Default = 1,
|
||||
Value = 1,
|
||||
ReadCurrentFromDifficulty = _ => 1,
|
||||
};
|
||||
|
||||
public override string SettingDescription
|
||||
@ -39,7 +37,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
|
||||
{
|
||||
base.ApplySettings(difficulty);
|
||||
|
||||
ApplySetting(ScrollSpeed, scroll => difficulty.SliderMultiplier *= scroll);
|
||||
if (ScrollSpeed.Value != null) difficulty.SliderMultiplier *= ScrollSpeed.Value.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
165
osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs
Normal file
165
osu.Game.Tests/Mods/ModDifficultyAdjustTest.cs
Normal file
@ -0,0 +1,165 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Difficulty;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Tests.Mods
|
||||
{
|
||||
[TestFixture]
|
||||
public class ModDifficultyAdjustTest
|
||||
{
|
||||
private TestModDifficultyAdjust testMod;
|
||||
|
||||
[SetUp]
|
||||
public void Setup()
|
||||
{
|
||||
testMod = new TestModDifficultyAdjust();
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUnchangedSettingsFollowAppliedDifficulty()
|
||||
{
|
||||
var result = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 10,
|
||||
OverallDifficulty = 10
|
||||
});
|
||||
|
||||
Assert.That(result.DrainRate, Is.EqualTo(10));
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(10));
|
||||
|
||||
result = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 1
|
||||
});
|
||||
|
||||
Assert.That(result.DrainRate, Is.EqualTo(1));
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(1));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangedSettingsOverrideAppliedDifficulty()
|
||||
{
|
||||
testMod.OverallDifficulty.Value = 4;
|
||||
|
||||
var result = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 10,
|
||||
OverallDifficulty = 10
|
||||
});
|
||||
|
||||
Assert.That(result.DrainRate, Is.EqualTo(10));
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(4));
|
||||
|
||||
result = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 1,
|
||||
OverallDifficulty = 1
|
||||
});
|
||||
|
||||
Assert.That(result.DrainRate, Is.EqualTo(1));
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangedSettingsRetainedWhenSameValueIsApplied()
|
||||
{
|
||||
testMod.OverallDifficulty.Value = 4;
|
||||
|
||||
// Apply and de-apply the same value as the mod.
|
||||
applyDifficulty(new BeatmapDifficulty { OverallDifficulty = 4 });
|
||||
var result = applyDifficulty(new BeatmapDifficulty { OverallDifficulty = 10 });
|
||||
|
||||
Assert.That(result.OverallDifficulty, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangedSettingSerialisedWhenSameValueIsApplied()
|
||||
{
|
||||
applyDifficulty(new BeatmapDifficulty { OverallDifficulty = 4 });
|
||||
testMod.OverallDifficulty.Value = 4;
|
||||
|
||||
var result = (TestModDifficultyAdjust)new APIMod(testMod).ToMod(new TestRuleset());
|
||||
|
||||
Assert.That(result.OverallDifficulty.Value, Is.EqualTo(4));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangedSettingsRevertedToDefault()
|
||||
{
|
||||
applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 10,
|
||||
OverallDifficulty = 10
|
||||
});
|
||||
|
||||
testMod.OverallDifficulty.Value = 4;
|
||||
testMod.ResetSettingsToDefaults();
|
||||
|
||||
Assert.That(testMod.DrainRate.Value, Is.Null);
|
||||
Assert.That(testMod.OverallDifficulty.Value, Is.Null);
|
||||
|
||||
var applied = applyDifficulty(new BeatmapDifficulty
|
||||
{
|
||||
DrainRate = 10,
|
||||
OverallDifficulty = 10
|
||||
});
|
||||
|
||||
Assert.That(applied.OverallDifficulty, Is.EqualTo(10));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a <see cref="BeatmapDifficulty"/> to the mod and returns a new <see cref="BeatmapDifficulty"/>
|
||||
/// representing the result if the mod were applied to a fresh <see cref="BeatmapDifficulty"/> instance.
|
||||
/// </summary>
|
||||
private BeatmapDifficulty applyDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
// ensure that ReadFromDifficulty doesn't pollute the values.
|
||||
var newDifficulty = difficulty.Clone();
|
||||
|
||||
testMod.ReadFromDifficulty(difficulty);
|
||||
|
||||
testMod.ApplyToDifficulty(newDifficulty);
|
||||
return newDifficulty;
|
||||
}
|
||||
|
||||
private class TestModDifficultyAdjust : ModDifficultyAdjust
|
||||
{
|
||||
}
|
||||
|
||||
private class TestRuleset : Ruleset
|
||||
{
|
||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||
{
|
||||
if (type == ModType.DifficultyIncrease)
|
||||
yield return new TestModDifficultyAdjust();
|
||||
}
|
||||
|
||||
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap)
|
||||
{
|
||||
throw new System.NotImplementedException();
|
||||
}
|
||||
|
||||
public override string Description => string.Empty;
|
||||
public override string ShortName => string.Empty;
|
||||
}
|
||||
}
|
||||
}
|
@ -184,6 +184,9 @@ namespace osu.Game.Tests.NonVisual
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath2));
|
||||
Assert.That(File.Exists(Path.Combine(customPath2, database_filename)));
|
||||
|
||||
// some files may have been left behind for whatever reason, but that's not what we're testing here.
|
||||
customPath = prepareCustomPath();
|
||||
|
||||
Assert.DoesNotThrow(() => osu.Migrate(customPath));
|
||||
Assert.That(File.Exists(Path.Combine(customPath, database_filename)));
|
||||
}
|
||||
|
11
osu.Game.Tests/Resources/Shaders/sh_TestFragment.fs
Normal file
11
osu.Game.Tests/Resources/Shaders/sh_TestFragment.fs
Normal file
@ -0,0 +1,11 @@
|
||||
#include "sh_Utils.h"
|
||||
|
||||
varying mediump vec2 v_TexCoord;
|
||||
varying mediump vec4 v_TexRect;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
float hueValue = v_TexCoord.x / (v_TexRect[2] - v_TexRect[0]);
|
||||
gl_FragColor = hsv2rgb(vec4(hueValue, 1, 1, 1));
|
||||
}
|
||||
|
31
osu.Game.Tests/Resources/Shaders/sh_TestVertex.vs
Normal file
31
osu.Game.Tests/Resources/Shaders/sh_TestVertex.vs
Normal file
@ -0,0 +1,31 @@
|
||||
#include "sh_Utils.h"
|
||||
|
||||
attribute highp vec2 m_Position;
|
||||
attribute lowp vec4 m_Colour;
|
||||
attribute mediump vec2 m_TexCoord;
|
||||
attribute mediump vec4 m_TexRect;
|
||||
attribute mediump vec2 m_BlendRange;
|
||||
|
||||
varying highp vec2 v_MaskingPosition;
|
||||
varying lowp vec4 v_Colour;
|
||||
varying mediump vec2 v_TexCoord;
|
||||
varying mediump vec4 v_TexRect;
|
||||
varying mediump vec2 v_BlendRange;
|
||||
|
||||
uniform highp mat4 g_ProjMatrix;
|
||||
uniform highp mat3 g_ToMaskingSpace;
|
||||
|
||||
void main(void)
|
||||
{
|
||||
// Transform from screen space to masking space.
|
||||
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
|
||||
v_MaskingPosition = maskingPos.xy / maskingPos.z;
|
||||
|
||||
v_Colour = m_Colour;
|
||||
v_TexCoord = m_TexCoord;
|
||||
v_TexRect = m_TexRect;
|
||||
v_BlendRange = m_BlendRange;
|
||||
|
||||
gl_Position = gProjMatrix * vec4(m_Position, 1.0, 1.0);
|
||||
}
|
||||
|
@ -13,8 +13,10 @@ using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.UI;
|
||||
@ -31,12 +33,14 @@ namespace osu.Game.Tests.Rulesets
|
||||
DrawableWithDependencies drawable = null;
|
||||
TestTextureStore textureStore = null;
|
||||
TestSampleStore sampleStore = null;
|
||||
TestShaderManager shaderManager = null;
|
||||
|
||||
AddStep("add dependencies", () =>
|
||||
{
|
||||
Child = drawable = new DrawableWithDependencies();
|
||||
textureStore = drawable.ParentTextureStore;
|
||||
sampleStore = drawable.ParentSampleStore;
|
||||
shaderManager = drawable.ParentShaderManager;
|
||||
});
|
||||
|
||||
AddStep("clear children", Clear);
|
||||
@ -52,12 +56,14 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
AddAssert("parent texture store not disposed", () => !textureStore.IsDisposed);
|
||||
AddAssert("parent sample store not disposed", () => !sampleStore.IsDisposed);
|
||||
AddAssert("parent shader manager not disposed", () => !shaderManager.IsDisposed);
|
||||
}
|
||||
|
||||
private class DrawableWithDependencies : CompositeDrawable
|
||||
{
|
||||
public TestTextureStore ParentTextureStore { get; private set; }
|
||||
public TestSampleStore ParentSampleStore { get; private set; }
|
||||
public TestShaderManager ParentShaderManager { get; private set; }
|
||||
|
||||
public DrawableWithDependencies()
|
||||
{
|
||||
@ -70,6 +76,7 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
dependencies.CacheAs<TextureStore>(ParentTextureStore = new TestTextureStore());
|
||||
dependencies.CacheAs<ISampleStore>(ParentSampleStore = new TestSampleStore());
|
||||
dependencies.CacheAs<ShaderManager>(ParentShaderManager = new TestShaderManager());
|
||||
|
||||
return new DrawableRulesetDependencies(new OsuRuleset(), dependencies);
|
||||
}
|
||||
@ -135,5 +142,23 @@ namespace osu.Game.Tests.Rulesets
|
||||
|
||||
public int PlaybackConcurrency { get; set; }
|
||||
}
|
||||
|
||||
private class TestShaderManager : ShaderManager
|
||||
{
|
||||
public TestShaderManager()
|
||||
: base(new ResourceStore<byte[]>())
|
||||
{
|
||||
}
|
||||
|
||||
public override byte[] LoadRaw(string name) => null;
|
||||
|
||||
public bool IsDisposed { get; private set; }
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
IsDisposed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
94
osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs
Normal file
94
osu.Game.Tests/Skins/TestSceneSkinProvidingContainer.cs
Normal file
@ -0,0 +1,94 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Audio;
|
||||
using osu.Game.Skinning;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Skins
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class TestSceneSkinProvidingContainer : OsuTestScene
|
||||
{
|
||||
/// <summary>
|
||||
/// Ensures that the first inserted skin after resetting (via source change)
|
||||
/// is always prioritised over others when providing the same resource.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestPriorityPreservation()
|
||||
{
|
||||
TestSkinProvidingContainer provider = null;
|
||||
TestSkin mostPrioritisedSource = null;
|
||||
|
||||
AddStep("setup sources", () =>
|
||||
{
|
||||
var sources = new List<TestSkin>();
|
||||
for (int i = 0; i < 10; i++)
|
||||
sources.Add(new TestSkin());
|
||||
|
||||
mostPrioritisedSource = sources.First();
|
||||
|
||||
Child = provider = new TestSkinProvidingContainer(sources);
|
||||
});
|
||||
|
||||
AddAssert("texture provided by expected skin", () =>
|
||||
{
|
||||
return provider.FindProvider(s => s.GetTexture(TestSkin.TEXTURE_NAME) != null) == mostPrioritisedSource;
|
||||
});
|
||||
|
||||
AddStep("trigger source change", () => provider.TriggerSourceChanged());
|
||||
|
||||
AddAssert("texture still provided by expected skin", () =>
|
||||
{
|
||||
return provider.FindProvider(s => s.GetTexture(TestSkin.TEXTURE_NAME) != null) == mostPrioritisedSource;
|
||||
});
|
||||
}
|
||||
|
||||
private class TestSkinProvidingContainer : SkinProvidingContainer
|
||||
{
|
||||
private readonly IEnumerable<ISkin> sources;
|
||||
|
||||
public TestSkinProvidingContainer(IEnumerable<ISkin> sources)
|
||||
{
|
||||
this.sources = sources;
|
||||
}
|
||||
|
||||
public new void TriggerSourceChanged() => base.TriggerSourceChanged();
|
||||
|
||||
protected override void OnSourceChanged()
|
||||
{
|
||||
ResetSources();
|
||||
sources.ForEach(AddSource);
|
||||
}
|
||||
}
|
||||
|
||||
private class TestSkin : ISkin
|
||||
{
|
||||
public const string TEXTURE_NAME = "virtual-texture";
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component) => throw new System.NotImplementedException();
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
if (componentName == TEXTURE_NAME)
|
||||
return Texture.WhitePixel;
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo) => throw new System.NotImplementedException();
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new System.NotImplementedException();
|
||||
}
|
||||
}
|
||||
}
|
@ -7,6 +7,7 @@ using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Configuration.Tracking;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Testing;
|
||||
@ -45,6 +46,14 @@ namespace osu.Game.Tests.Testing
|
||||
Dependencies.Get<ISampleStore>().Get(@"test-sample") != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestRetrieveShader()
|
||||
{
|
||||
AddAssert("ruleset shaders retrieved", () =>
|
||||
Dependencies.Get<ShaderManager>().LoadRaw(@"sh_TestVertex.vs") != null &&
|
||||
Dependencies.Get<ShaderManager>().LoadRaw(@"sh_TestFragment.fs") != null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResolveConfigManager()
|
||||
{
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Play.Break;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
@ -36,18 +35,6 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("rewind", () => Player.GameplayClockContainer.Seek(-80000));
|
||||
AddUntilStep("key counter reset", () => Player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||
|
||||
double? time = null;
|
||||
|
||||
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
||||
|
||||
// test seek via keyboard
|
||||
AddStep("seek with right arrow key", () => InputManager.Key(Key.Right));
|
||||
AddAssert("time seeked forward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime > time + 2000);
|
||||
|
||||
AddStep("store time", () => time = Player.GameplayClockContainer.GameplayClock.CurrentTime);
|
||||
AddStep("seek with left arrow key", () => InputManager.Key(Key.Left));
|
||||
AddAssert("time seeked backward", () => Player.GameplayClockContainer.GameplayClock.CurrentTime < time);
|
||||
|
||||
seekToBreak(0);
|
||||
seekToBreak(1);
|
||||
|
||||
|
@ -87,7 +87,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
showOverlay();
|
||||
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().Selected.Value);
|
||||
AddAssert("Last button selected", () => pauseOverlay.Buttons.Last().State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -99,7 +99,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
showOverlay();
|
||||
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -111,11 +111,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -127,11 +127,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Show overlay", () => failOverlay.Show());
|
||||
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().Selected.Value);
|
||||
AddAssert("Last button selected", () => failOverlay.Buttons.Last().State == SelectionState.Selected);
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().Selected.Value);
|
||||
AddAssert("First button selected", () => failOverlay.Buttons.First().State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -145,7 +145,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Hover first button", () => InputManager.MoveMouseTo(failOverlay.Buttons.First()));
|
||||
AddStep("Hide overlay", () => failOverlay.Hide());
|
||||
|
||||
AddAssert("Overlay state is reset", () => !failOverlay.Buttons.Any(b => b.Selected.Value));
|
||||
AddAssert("Overlay state is reset", () => failOverlay.Buttons.All(b => b.State == SelectionState.NotSelected));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -162,11 +162,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Hide overlay", () => pauseOverlay.Hide());
|
||||
showOverlay();
|
||||
|
||||
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
|
||||
AddAssert("First button not selected", () => getButton(0).State == SelectionState.NotSelected);
|
||||
|
||||
AddStep("Move slightly", () => InputManager.MoveMouseTo(InputManager.CurrentState.Mouse.Position + new Vector2(1)));
|
||||
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -179,8 +179,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddAssert("First button not selected", () => !getButton(0).Selected.Value);
|
||||
AddAssert("Second button selected", () => getButton(1).Selected.Value);
|
||||
AddAssert("First button not selected", () => getButton(0).State == SelectionState.NotSelected);
|
||||
AddAssert("Second button selected", () => getButton(1).State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -196,8 +196,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddStep("Up arrow", () => InputManager.Key(Key.Up));
|
||||
AddAssert("Second button not selected", () => !getButton(1).Selected.Value);
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value);
|
||||
AddAssert("Second button not selected", () => getButton(1).State == SelectionState.NotSelected);
|
||||
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -211,7 +211,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddStep("Hover second button", () => InputManager.MoveMouseTo(getButton(1)));
|
||||
AddStep("Unhover second button", () => InputManager.MoveMouseTo(Vector2.Zero));
|
||||
AddStep("Down arrow", () => InputManager.Key(Key.Down));
|
||||
AddAssert("First button selected", () => getButton(0).Selected.Value); // Initial state condition
|
||||
AddAssert("First button selected", () => getButton(0).State == SelectionState.Selected); // Initial state condition
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -282,7 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
showOverlay();
|
||||
|
||||
AddAssert("No button selected",
|
||||
() => pauseOverlay.Buttons.All(button => !button.Selected.Value));
|
||||
() => pauseOverlay.Buttons.All(button => button.State == SelectionState.NotSelected));
|
||||
}
|
||||
|
||||
private void showOverlay() => AddStep("Show overlay", () => pauseOverlay.Show());
|
||||
|
@ -1,38 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Judgements;
|
||||
using osu.Game.Rulesets.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Tests.Beatmaps;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestScenePlayerScoreSubmission : OsuPlayerTestScene
|
||||
public class TestScenePlayerScoreSubmission : PlayerTestScene
|
||||
{
|
||||
protected override bool AllowFail => allowFail;
|
||||
|
||||
private bool allowFail;
|
||||
|
||||
private Func<RulesetInfo, IBeatmap> createCustomBeatmap;
|
||||
private Func<Ruleset> createCustomRuleset;
|
||||
|
||||
private DummyAPIAccess dummyAPI => (DummyAPIAccess)API;
|
||||
|
||||
protected override bool HasCustomSteps => true;
|
||||
|
||||
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(false);
|
||||
|
||||
protected override Ruleset CreatePlayerRuleset() => createCustomRuleset?.Invoke() ?? new OsuRuleset();
|
||||
|
||||
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => createCustomBeatmap?.Invoke(ruleset) ?? createTestBeatmap(ruleset);
|
||||
|
||||
private IBeatmap createTestBeatmap(RulesetInfo ruleset)
|
||||
{
|
||||
var beatmap = (TestBeatmap)base.CreateBeatmap(ruleset);
|
||||
|
||||
beatmap.HitObjects = beatmap.HitObjects.Take(10).ToList();
|
||||
|
||||
return beatmap;
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnResultsWithNoToken()
|
||||
{
|
||||
prepareTokenResponse(false);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -52,7 +72,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -71,7 +91,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
prepareTokenResponse(false);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -88,7 +108,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
CreateTest(() => allowFail = true);
|
||||
createPlayerTest(true);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -103,7 +123,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
CreateTest(() => allowFail = true);
|
||||
createPlayerTest(true);
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -120,7 +140,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -133,7 +153,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
CreateTest(() => allowFail = false);
|
||||
createPlayerTest();
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
@ -143,18 +163,49 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
AddAssert("ensure failing submission", () => Player.SubmittedScore?.ScoreInfo.Passed == false);
|
||||
}
|
||||
|
||||
private void addFakeHit()
|
||||
[Test]
|
||||
public void TestNoSubmissionOnLocalBeatmap()
|
||||
{
|
||||
AddUntilStep("wait for first result", () => Player.Results.Count > 0);
|
||||
prepareTokenResponse(true);
|
||||
|
||||
AddStep("force successfuly hit", () =>
|
||||
createPlayerTest(false, r =>
|
||||
{
|
||||
Player.ScoreProcessor.RevertResult(Player.Results.First());
|
||||
Player.ScoreProcessor.ApplyResult(new OsuJudgementResult(Beatmap.Value.Beatmap.HitObjects.First(), new OsuJudgement())
|
||||
{
|
||||
Type = HitResult.Great,
|
||||
});
|
||||
var beatmap = createTestBeatmap(r);
|
||||
beatmap.BeatmapInfo.OnlineBeatmapID = null;
|
||||
return beatmap;
|
||||
});
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestNoSubmissionOnCustomRuleset()
|
||||
{
|
||||
prepareTokenResponse(true);
|
||||
|
||||
createPlayerTest(false, createRuleset: () => new OsuRuleset { RulesetInfo = { ID = 10 } });
|
||||
|
||||
AddUntilStep("wait for token request", () => Player.TokenCreationRequested);
|
||||
|
||||
addFakeHit();
|
||||
|
||||
AddStep("exit", () => Player.Exit());
|
||||
AddAssert("ensure no submission", () => Player.SubmittedScore == null);
|
||||
}
|
||||
|
||||
private void createPlayerTest(bool allowFail = false, Func<RulesetInfo, IBeatmap> createBeatmap = null, Func<Ruleset> createRuleset = null)
|
||||
{
|
||||
CreateTest(() => AddStep("set up requirements", () =>
|
||||
{
|
||||
this.allowFail = allowFail;
|
||||
createCustomBeatmap = createBeatmap;
|
||||
createCustomRuleset = createRuleset;
|
||||
}));
|
||||
}
|
||||
|
||||
private void prepareTokenResponse(bool validToken)
|
||||
@ -177,5 +228,19 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
private void addFakeHit()
|
||||
{
|
||||
AddUntilStep("wait for first result", () => Player.Results.Count > 0);
|
||||
|
||||
AddStep("force successfuly hit", () =>
|
||||
{
|
||||
Player.ScoreProcessor.RevertResult(Player.Results.First());
|
||||
Player.ScoreProcessor.ApplyResult(new OsuJudgementResult(Beatmap.Value.Beatmap.HitObjects.First(), new OsuJudgement())
|
||||
{
|
||||
Type = HitResult.Great,
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
87
osu.Game.Tests/Visual/Gameplay/TestSceneReplayPlayer.cs
Normal file
87
osu.Game.Tests/Visual/Gameplay/TestSceneReplayPlayer.cs
Normal file
@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.Gameplay
|
||||
{
|
||||
public class TestSceneReplayPlayer : RateAdjustedBeatmapTestScene
|
||||
{
|
||||
protected TestReplayPlayer Player;
|
||||
|
||||
public override void SetUpSteps()
|
||||
{
|
||||
base.SetUpSteps();
|
||||
|
||||
AddStep("Initialise player", () => Player = CreatePlayer(new OsuRuleset()));
|
||||
AddStep("Load player", () => LoadScreen(Player));
|
||||
AddUntilStep("player loaded", () => Player.IsLoaded);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestPause()
|
||||
{
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Pause playback", () => InputManager.Key(Key.Space));
|
||||
|
||||
AddUntilStep("Time stopped progressing", () =>
|
||||
{
|
||||
double current = Player.GameplayClockContainer.CurrentTime;
|
||||
bool changed = lastTime != current;
|
||||
lastTime = current;
|
||||
|
||||
return !changed;
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 10);
|
||||
|
||||
AddAssert("Time still stopped", () => lastTime == Player.GameplayClockContainer.CurrentTime);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSeekBackwards()
|
||||
{
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Seek backwards", () =>
|
||||
{
|
||||
lastTime = Player.GameplayClockContainer.CurrentTime;
|
||||
InputManager.Key(Key.Left);
|
||||
});
|
||||
|
||||
AddAssert("Jumped backwards", () => Player.GameplayClockContainer.CurrentTime - lastTime < 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSeekForwards()
|
||||
{
|
||||
double? lastTime = null;
|
||||
|
||||
AddUntilStep("wait for first hit", () => Player.ScoreProcessor.TotalScore.Value > 0);
|
||||
|
||||
AddStep("Seek forwards", () =>
|
||||
{
|
||||
lastTime = Player.GameplayClockContainer.CurrentTime;
|
||||
InputManager.Key(Key.Right);
|
||||
});
|
||||
|
||||
AddAssert("Jumped forwards", () => Player.GameplayClockContainer.CurrentTime - lastTime > 500);
|
||||
}
|
||||
|
||||
protected TestReplayPlayer CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
Beatmap.Value = CreateWorkingBeatmap(ruleset.RulesetInfo);
|
||||
SelectedMods.Value = new[] { ruleset.GetAutoplayMod() };
|
||||
|
||||
return new TestReplayPlayer(false);
|
||||
}
|
||||
}
|
||||
}
|
@ -168,7 +168,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
public void Disable()
|
||||
{
|
||||
allow = false;
|
||||
OnSourceChanged();
|
||||
TriggerSourceChanged();
|
||||
}
|
||||
|
||||
public SwitchableSkinProvidingContainer(ISkin skin)
|
||||
|
@ -122,10 +122,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
public void TestToggleWhenIdle(MultiplayerUserState initialState)
|
||||
{
|
||||
addClickSpectateButtonStep();
|
||||
AddAssert("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
|
||||
AddUntilStep("user is spectating", () => Client.Room?.Users[0].State == MultiplayerUserState.Spectating);
|
||||
|
||||
addClickSpectateButtonStep();
|
||||
AddAssert("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
AddUntilStep("user is idle", () => Client.Room?.Users[0].State == MultiplayerUserState.Idle);
|
||||
}
|
||||
|
||||
[TestCase(MultiplayerRoomState.Closed)]
|
||||
@ -174,9 +174,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
||||
});
|
||||
|
||||
private void assertSpectateButtonEnablement(bool shouldBeEnabled)
|
||||
=> AddAssert($"spectate button {(shouldBeEnabled ? "is" : "is not")} enabled", () => spectateButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
|
||||
=> AddUntilStep($"spectate button {(shouldBeEnabled ? "is" : "is not")} enabled", () => spectateButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
|
||||
|
||||
private void assertReadyButtonEnablement(bool shouldBeEnabled)
|
||||
=> AddAssert($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
|
||||
=> AddUntilStep($"ready button {(shouldBeEnabled ? "is" : "is not")} enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value == shouldBeEnabled);
|
||||
}
|
||||
}
|
||||
|
@ -58,8 +58,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestPerformAtSongSelectFromPlayerLoader()
|
||||
{
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
importAndWaitForSongSelect();
|
||||
|
||||
AddStep("Press enter", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
|
||||
@ -72,8 +71,7 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
[Test]
|
||||
public void TestPerformAtMenuFromPlayerLoader()
|
||||
{
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
importAndWaitForSongSelect();
|
||||
|
||||
AddStep("Press enter", () => InputManager.Key(Key.Enter));
|
||||
AddUntilStep("Wait for new screen", () => Game.ScreenStack.CurrentScreen is PlayerLoader);
|
||||
@ -172,6 +170,13 @@ namespace osu.Game.Tests.Visual.Navigation
|
||||
}
|
||||
}
|
||||
|
||||
private void importAndWaitForSongSelect()
|
||||
{
|
||||
AddStep("import beatmap", () => ImportBeatmapTest.LoadQuickOszIntoOsu(Game).Wait());
|
||||
PushAndConfirm(() => new TestPlaySongSelect());
|
||||
AddUntilStep("beatmap updated", () => Game.Beatmap.Value.BeatmapSetInfo.OnlineBeatmapSetID == 241526);
|
||||
}
|
||||
|
||||
public class DialogBlockingScreen : OsuScreen
|
||||
{
|
||||
[Resolved]
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Add(new DirectorySelector { RelativeSizeAxes = Axes.Both });
|
||||
Add(new OsuDirectorySelector { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,13 +12,13 @@ namespace osu.Game.Tests.Visual.Settings
|
||||
[Test]
|
||||
public void TestAllFiles()
|
||||
{
|
||||
AddStep("create", () => Child = new FileSelector { RelativeSizeAxes = Axes.Both });
|
||||
AddStep("create", () => Child = new OsuFileSelector { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestJpgFilesOnly()
|
||||
{
|
||||
AddStep("create", () => Child = new FileSelector(validFileExtensions: new[] { ".jpg" }) { RelativeSizeAxes = Axes.Both });
|
||||
AddStep("create", () => Child = new OsuFileSelector(validFileExtensions: new[] { ".jpg" }) { RelativeSizeAxes = Axes.Both });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,208 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneModDifficultyAdjustSettings : OsuManualInputManagerTestScene
|
||||
{
|
||||
private OsuModDifficultyAdjust modDifficultyAdjust;
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("create control", () =>
|
||||
{
|
||||
modDifficultyAdjust = new OsuModDifficultyAdjust();
|
||||
|
||||
Child = new Container
|
||||
{
|
||||
Size = new Vector2(300),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = Color4.Black,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
new FillFlowContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
AutoSizeAxes = Axes.Y,
|
||||
ChildrenEnumerable = modDifficultyAdjust.CreateSettingsControls(),
|
||||
},
|
||||
}
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestFollowsBeatmapDefaultsVisually()
|
||||
{
|
||||
setBeatmapWithDifficultyParameters(5);
|
||||
|
||||
checkSliderAtValue("Circle Size", 5);
|
||||
checkBindableAtValue("Circle Size", null);
|
||||
|
||||
setBeatmapWithDifficultyParameters(8);
|
||||
|
||||
checkSliderAtValue("Circle Size", 8);
|
||||
checkBindableAtValue("Circle Size", null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestOutOfRangeValueStillApplied()
|
||||
{
|
||||
AddStep("set override cs to 11", () => modDifficultyAdjust.CircleSize.Value = 11);
|
||||
|
||||
checkSliderAtValue("Circle Size", 11);
|
||||
checkBindableAtValue("Circle Size", 11);
|
||||
|
||||
// this is a no-op, just showing that it won't reset the value during deserialisation.
|
||||
setExtendedLimits(false);
|
||||
|
||||
checkSliderAtValue("Circle Size", 11);
|
||||
checkBindableAtValue("Circle Size", 11);
|
||||
|
||||
// setting extended limits will reset the serialisation exception.
|
||||
// this should be fine as the goal is to allow, at most, the value of extended limits.
|
||||
setExtendedLimits(true);
|
||||
|
||||
checkSliderAtValue("Circle Size", 11);
|
||||
checkBindableAtValue("Circle Size", 11);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestExtendedLimits()
|
||||
{
|
||||
setSliderValue("Circle Size", 99);
|
||||
|
||||
checkSliderAtValue("Circle Size", 10);
|
||||
checkBindableAtValue("Circle Size", 10);
|
||||
|
||||
setExtendedLimits(true);
|
||||
|
||||
checkSliderAtValue("Circle Size", 10);
|
||||
checkBindableAtValue("Circle Size", 10);
|
||||
|
||||
setSliderValue("Circle Size", 99);
|
||||
|
||||
checkSliderAtValue("Circle Size", 11);
|
||||
checkBindableAtValue("Circle Size", 11);
|
||||
|
||||
setExtendedLimits(false);
|
||||
|
||||
checkSliderAtValue("Circle Size", 10);
|
||||
checkBindableAtValue("Circle Size", 10);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserOverrideMaintainedOnBeatmapChange()
|
||||
{
|
||||
setSliderValue("Circle Size", 9);
|
||||
|
||||
setBeatmapWithDifficultyParameters(2);
|
||||
|
||||
checkSliderAtValue("Circle Size", 9);
|
||||
checkBindableAtValue("Circle Size", 9);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestResetToDefault()
|
||||
{
|
||||
setBeatmapWithDifficultyParameters(2);
|
||||
|
||||
setSliderValue("Circle Size", 9);
|
||||
checkSliderAtValue("Circle Size", 9);
|
||||
checkBindableAtValue("Circle Size", 9);
|
||||
|
||||
resetToDefault("Circle Size");
|
||||
checkSliderAtValue("Circle Size", 2);
|
||||
checkBindableAtValue("Circle Size", null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestUserOverrideMaintainedOnMatchingBeatmapValue()
|
||||
{
|
||||
setBeatmapWithDifficultyParameters(3);
|
||||
|
||||
checkSliderAtValue("Circle Size", 3);
|
||||
checkBindableAtValue("Circle Size", null);
|
||||
|
||||
// need to initially change it away from the current beatmap value to trigger an override.
|
||||
setSliderValue("Circle Size", 4);
|
||||
setSliderValue("Circle Size", 3);
|
||||
|
||||
checkSliderAtValue("Circle Size", 3);
|
||||
checkBindableAtValue("Circle Size", 3);
|
||||
|
||||
setBeatmapWithDifficultyParameters(4);
|
||||
|
||||
checkSliderAtValue("Circle Size", 3);
|
||||
checkBindableAtValue("Circle Size", 3);
|
||||
}
|
||||
|
||||
private void resetToDefault(string name)
|
||||
{
|
||||
AddStep($"Reset {name} to default", () =>
|
||||
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
|
||||
.Current.SetDefault());
|
||||
}
|
||||
|
||||
private void setExtendedLimits(bool status) =>
|
||||
AddStep($"Set extended limits {status}", () => modDifficultyAdjust.ExtendedLimits.Value = status);
|
||||
|
||||
private void setSliderValue(string name, float value)
|
||||
{
|
||||
AddStep($"Set {name} slider to {value}", () =>
|
||||
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
|
||||
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = value);
|
||||
}
|
||||
|
||||
private void checkBindableAtValue(string name, float? expectedValue)
|
||||
{
|
||||
AddAssert($"Bindable {name} is {(expectedValue?.ToString() ?? "null")}", () =>
|
||||
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
|
||||
.Current.Value == expectedValue);
|
||||
}
|
||||
|
||||
private void checkSliderAtValue(string name, float expectedValue)
|
||||
{
|
||||
AddAssert($"Slider {name} at {expectedValue}", () =>
|
||||
this.ChildrenOfType<DifficultyAdjustSettingsControl>().First(c => c.LabelText == name)
|
||||
.ChildrenOfType<SettingsSlider<float>>().First().Current.Value == expectedValue);
|
||||
}
|
||||
|
||||
private void setBeatmapWithDifficultyParameters(float value)
|
||||
{
|
||||
AddStep($"set beatmap with all {value}", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
||||
{
|
||||
BeatmapInfo = new BeatmapInfo
|
||||
{
|
||||
BaseDifficulty = new BeatmapDifficulty
|
||||
{
|
||||
OverallDifficulty = value,
|
||||
CircleSize = value,
|
||||
DrainRate = value,
|
||||
ApproachRate = value,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mania;
|
||||
using osu.Game.Rulesets.Mania.Mods;
|
||||
@ -50,6 +51,38 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("show", () => modSelect.Show());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Ensure that two mod overlays are not cross polluting via central settings instances.
|
||||
/// </summary>
|
||||
[Test]
|
||||
public void TestSettingsNotCrossPolluting()
|
||||
{
|
||||
Bindable<IReadOnlyList<Mod>> selectedMods2 = null;
|
||||
|
||||
AddStep("select diff adjust", () => SelectedMods.Value = new Mod[] { new OsuModDifficultyAdjust() });
|
||||
|
||||
AddStep("set setting", () => modSelect.ChildrenOfType<SettingsSlider<float>>().First().Current.Value = 8);
|
||||
|
||||
AddAssert("ensure setting is propagated", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
|
||||
|
||||
AddStep("create second bindable", () => selectedMods2 = new Bindable<IReadOnlyList<Mod>>(new Mod[] { new OsuModDifficultyAdjust() }));
|
||||
|
||||
AddStep("create second overlay", () =>
|
||||
{
|
||||
Add(modSelect = new TestModSelectOverlay().With(d =>
|
||||
{
|
||||
d.Origin = Anchor.TopCentre;
|
||||
d.Anchor = Anchor.TopCentre;
|
||||
d.SelectedMods.BindTarget = selectedMods2;
|
||||
}));
|
||||
});
|
||||
|
||||
AddStep("show", () => modSelect.Show());
|
||||
|
||||
AddAssert("ensure first is unchanged", () => SelectedMods.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == 8);
|
||||
AddAssert("ensure second is default", () => selectedMods2.Value.OfType<OsuModDifficultyAdjust>().Single().CircleSize.Value == null);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSettingsResetOnDeselection()
|
||||
{
|
||||
|
@ -0,0 +1,32 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Volume;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
public class TestSceneVolumeOverlay : OsuTestScene
|
||||
{
|
||||
private VolumeOverlay volume;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
AddRange(new Drawable[]
|
||||
{
|
||||
volume = new VolumeOverlay(),
|
||||
new VolumeControlReceptor
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
ActionRequested = action => volume.Adjust(action),
|
||||
ScrollActionRequested = (action, amount, isPrecise) => volume.Adjust(action, amount, isPrecise),
|
||||
},
|
||||
});
|
||||
|
||||
AddStep("show controls", () => volume.Show());
|
||||
}
|
||||
}
|
||||
}
|
@ -30,7 +30,7 @@ namespace osu.Game.Tournament.Screens.Setup
|
||||
[Resolved]
|
||||
private MatchIPCInfo ipc { get; set; }
|
||||
|
||||
private DirectorySelector directorySelector;
|
||||
private OsuDirectorySelector directorySelector;
|
||||
private DialogOverlay overlay;
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
@ -79,7 +79,7 @@ namespace osu.Game.Tournament.Screens.Setup
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
directorySelector = new DirectorySelector(initialPath)
|
||||
directorySelector = new OsuDirectorySelector(initialPath)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
|
2
osu.Game/.editorconfig
Normal file
2
osu.Game/.editorconfig
Normal file
@ -0,0 +1,2 @@
|
||||
[*.cs]
|
||||
dotnet_diagnostic.OLOC001.prefix_namespace = osu.Game.Resources.Localisation
|
@ -18,7 +18,7 @@ namespace osu.Game.Graphics.Containers
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected virtual HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
|
||||
protected virtual HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverClickSounds(sampleSet);
|
||||
|
||||
public OsuClickableContainer(HoverSampleSet sampleSet = HoverSampleSet.Default)
|
||||
{
|
||||
@ -39,7 +39,7 @@ namespace osu.Game.Graphics.Containers
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
content,
|
||||
CreateHoverClickSounds(sampleSet)
|
||||
CreateHoverSounds(sampleSet)
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,87 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Graphics.Containers
|
||||
{
|
||||
/// <summary>
|
||||
/// A FillFlowContainer that provides functionality to cycle selection between children
|
||||
/// The selection wraps around when overflowing past the first or last child.
|
||||
/// </summary>
|
||||
public class SelectionCycleFillFlowContainer<T> : FillFlowContainer<T> where T : Drawable, IStateful<SelectionState>
|
||||
{
|
||||
public T Selected => (selectedIndex >= 0 && selectedIndex < Count) ? this[selectedIndex.Value] : null;
|
||||
|
||||
private int? selectedIndex;
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
if (!selectedIndex.HasValue || selectedIndex == Count - 1)
|
||||
setSelected(0);
|
||||
else
|
||||
setSelected(selectedIndex.Value + 1);
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
if (!selectedIndex.HasValue || selectedIndex == 0)
|
||||
setSelected(Count - 1);
|
||||
else
|
||||
setSelected(selectedIndex.Value - 1);
|
||||
}
|
||||
|
||||
public void Deselect() => setSelected(null);
|
||||
|
||||
public void Select(T item)
|
||||
{
|
||||
var newIndex = IndexOf(item);
|
||||
|
||||
if (newIndex < 0)
|
||||
setSelected(null);
|
||||
else
|
||||
setSelected(IndexOf(item));
|
||||
}
|
||||
|
||||
public override void Add(T drawable)
|
||||
{
|
||||
base.Add(drawable);
|
||||
|
||||
Debug.Assert(drawable != null);
|
||||
|
||||
drawable.StateChanged += state => selectionChanged(drawable, state);
|
||||
}
|
||||
|
||||
public override bool Remove(T drawable)
|
||||
=> throw new NotSupportedException($"Cannot remove drawables from {nameof(SelectionCycleFillFlowContainer<T>)}");
|
||||
|
||||
private void setSelected(int? value)
|
||||
{
|
||||
if (selectedIndex == value)
|
||||
return;
|
||||
|
||||
// Deselect the previously-selected button
|
||||
if (selectedIndex.HasValue)
|
||||
this[selectedIndex.Value].State = SelectionState.NotSelected;
|
||||
|
||||
selectedIndex = value;
|
||||
|
||||
// Select the newly-selected button
|
||||
if (selectedIndex.HasValue)
|
||||
this[selectedIndex.Value].State = SelectionState.Selected;
|
||||
}
|
||||
|
||||
private void selectionChanged(T drawable, SelectionState state)
|
||||
{
|
||||
if (state == SelectionState.NotSelected)
|
||||
Deselect();
|
||||
else
|
||||
Select(drawable);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,25 +1,26 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Bindables;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using System;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.Backgrounds;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterface
|
||||
{
|
||||
public class DialogButton : OsuClickableContainer
|
||||
public class DialogButton : OsuClickableContainer, IStateful<SelectionState>
|
||||
{
|
||||
private const float idle_width = 0.8f;
|
||||
private const float hover_width = 0.9f;
|
||||
@ -27,7 +28,22 @@ namespace osu.Game.Graphics.UserInterface
|
||||
private const float hover_duration = 500;
|
||||
private const float click_duration = 200;
|
||||
|
||||
public readonly BindableBool Selected = new BindableBool();
|
||||
public event Action<SelectionState> StateChanged;
|
||||
|
||||
private SelectionState state;
|
||||
|
||||
public SelectionState State
|
||||
{
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
|
||||
state = value;
|
||||
StateChanged?.Invoke(value);
|
||||
}
|
||||
}
|
||||
|
||||
private readonly Container backgroundContainer;
|
||||
private readonly Container colourContainer;
|
||||
@ -153,7 +169,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
updateGlow();
|
||||
|
||||
Selected.ValueChanged += selectionChanged;
|
||||
StateChanged += selectionChanged;
|
||||
}
|
||||
|
||||
private Color4 buttonColour;
|
||||
@ -221,7 +237,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
.OnComplete(_ =>
|
||||
{
|
||||
clickAnimating = false;
|
||||
Selected.TriggerChange();
|
||||
StateChanged?.Invoke(State);
|
||||
});
|
||||
|
||||
return base.OnClick(e);
|
||||
@ -235,7 +251,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
protected override void OnMouseUp(MouseUpEvent e)
|
||||
{
|
||||
if (Selected.Value)
|
||||
if (State == SelectionState.Selected)
|
||||
colourContainer.ResizeWidthTo(hover_width, click_duration, Easing.In);
|
||||
base.OnMouseUp(e);
|
||||
}
|
||||
@ -243,7 +259,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
{
|
||||
base.OnHover(e);
|
||||
Selected.Value = true;
|
||||
State = SelectionState.Selected;
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -251,15 +267,15 @@ namespace osu.Game.Graphics.UserInterface
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
base.OnHoverLost(e);
|
||||
Selected.Value = false;
|
||||
State = SelectionState.NotSelected;
|
||||
}
|
||||
|
||||
private void selectionChanged(ValueChangedEvent<bool> args)
|
||||
private void selectionChanged(SelectionState newState)
|
||||
{
|
||||
if (clickAnimating)
|
||||
return;
|
||||
|
||||
if (args.NewValue)
|
||||
if (newState == SelectionState.Selected)
|
||||
{
|
||||
spriteText.TransformSpacingTo(hoverSpacing, hover_duration, Easing.OutElastic);
|
||||
colourContainer.ResizeWidthTo(hover_width, hover_duration, Easing.OutElastic);
|
||||
|
@ -1,297 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Platform;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class DirectorySelector : CompositeDrawable
|
||||
{
|
||||
private FillFlowContainer directoryFlow;
|
||||
|
||||
[Resolved]
|
||||
private GameHost host { get; set; }
|
||||
|
||||
[Cached]
|
||||
public readonly Bindable<DirectoryInfo> CurrentPath = new Bindable<DirectoryInfo>();
|
||||
|
||||
public DirectorySelector(string initialPath = null)
|
||||
{
|
||||
CurrentPath.Value = new DirectoryInfo(initialPath ?? Environment.GetFolderPath(Environment.SpecialFolder.UserProfile));
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Padding = new MarginPadding(10);
|
||||
|
||||
InternalChild = new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
RowDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.Absolute, 50),
|
||||
new Dimension(),
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new CurrentDirectoryDisplay
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
new OsuScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = directoryFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Y,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(2),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
CurrentPath.BindValueChanged(updateDisplay, true);
|
||||
}
|
||||
|
||||
private void updateDisplay(ValueChangedEvent<DirectoryInfo> directory)
|
||||
{
|
||||
directoryFlow.Clear();
|
||||
|
||||
try
|
||||
{
|
||||
if (directory.NewValue == null)
|
||||
{
|
||||
var drives = DriveInfo.GetDrives();
|
||||
|
||||
foreach (var drive in drives)
|
||||
directoryFlow.Add(new DirectoryPiece(drive.RootDirectory));
|
||||
}
|
||||
else
|
||||
{
|
||||
directoryFlow.Add(new ParentDirectoryPiece(CurrentPath.Value.Parent));
|
||||
|
||||
directoryFlow.AddRange(GetEntriesForPath(CurrentPath.Value));
|
||||
}
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
CurrentPath.Value = directory.OldValue;
|
||||
this.FlashColour(Color4.Red, 300);
|
||||
}
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<DisplayPiece> GetEntriesForPath(DirectoryInfo path)
|
||||
{
|
||||
foreach (var dir in path.GetDirectories().OrderBy(d => d.Name))
|
||||
{
|
||||
if ((dir.Attributes & FileAttributes.Hidden) == 0)
|
||||
yield return new DirectoryPiece(dir);
|
||||
}
|
||||
}
|
||||
|
||||
private class CurrentDirectoryDisplay : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private Bindable<DirectoryInfo> currentDirectory { get; set; }
|
||||
|
||||
private FillFlowContainer flow;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
flow = new FillFlowContainer
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Spacing = new Vector2(5),
|
||||
Height = DisplayPiece.HEIGHT,
|
||||
Direction = FillDirection.Horizontal,
|
||||
},
|
||||
};
|
||||
|
||||
currentDirectory.BindValueChanged(updateDisplay, true);
|
||||
}
|
||||
|
||||
private void updateDisplay(ValueChangedEvent<DirectoryInfo> dir)
|
||||
{
|
||||
flow.Clear();
|
||||
|
||||
List<DirectoryPiece> pathPieces = new List<DirectoryPiece>();
|
||||
|
||||
DirectoryInfo ptr = dir.NewValue;
|
||||
|
||||
while (ptr != null)
|
||||
{
|
||||
pathPieces.Insert(0, new CurrentDisplayPiece(ptr));
|
||||
ptr = ptr.Parent;
|
||||
}
|
||||
|
||||
flow.ChildrenEnumerable = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText { Text = "Current Directory: ", Font = OsuFont.Default.With(size: DisplayPiece.HEIGHT), },
|
||||
new ComputerPiece(),
|
||||
}.Concat(pathPieces);
|
||||
}
|
||||
|
||||
private class ComputerPiece : CurrentDisplayPiece
|
||||
{
|
||||
protected override IconUsage? Icon => null;
|
||||
|
||||
public ComputerPiece()
|
||||
: base(null, "Computer")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class CurrentDisplayPiece : DirectoryPiece
|
||||
{
|
||||
public CurrentDisplayPiece(DirectoryInfo directory, string displayName = null)
|
||||
: base(directory, displayName)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Flow.Add(new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
Size = new Vector2(FONT_SIZE / 2)
|
||||
});
|
||||
}
|
||||
|
||||
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) ? base.Icon : null;
|
||||
}
|
||||
}
|
||||
|
||||
private class ParentDirectoryPiece : DirectoryPiece
|
||||
{
|
||||
protected override IconUsage? Icon => FontAwesome.Solid.Folder;
|
||||
|
||||
public ParentDirectoryPiece(DirectoryInfo directory)
|
||||
: base(directory, "..")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
protected class DirectoryPiece : DisplayPiece
|
||||
{
|
||||
protected readonly DirectoryInfo Directory;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<DirectoryInfo> currentDirectory { get; set; }
|
||||
|
||||
public DirectoryPiece(DirectoryInfo directory, string displayName = null)
|
||||
: base(displayName)
|
||||
{
|
||||
Directory = directory;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
currentDirectory.Value = Directory;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override string FallbackName => Directory.Name;
|
||||
|
||||
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
|
||||
? FontAwesome.Solid.Database
|
||||
: FontAwesome.Regular.Folder;
|
||||
}
|
||||
|
||||
protected abstract class DisplayPiece : CompositeDrawable
|
||||
{
|
||||
public const float HEIGHT = 20;
|
||||
|
||||
protected const float FONT_SIZE = 16;
|
||||
|
||||
private readonly string displayName;
|
||||
|
||||
protected FillFlowContainer Flow;
|
||||
|
||||
protected DisplayPiece(string displayName = null)
|
||||
{
|
||||
this.displayName = displayName;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Colour = colours.GreySeafoamDarker,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
Flow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Margin = new MarginPadding { Vertical = 2, Horizontal = 5 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(5),
|
||||
}
|
||||
};
|
||||
|
||||
if (Icon.HasValue)
|
||||
{
|
||||
Flow.Add(new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = Icon.Value,
|
||||
Size = new Vector2(FONT_SIZE)
|
||||
});
|
||||
}
|
||||
|
||||
Flow.Add(new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Text = displayName ?? FallbackName,
|
||||
Font = OsuFont.Default.With(size: FONT_SIZE)
|
||||
});
|
||||
}
|
||||
|
||||
protected abstract string FallbackName { get; }
|
||||
|
||||
protected abstract IconUsage? Icon { get; }
|
||||
}
|
||||
}
|
||||
}
|
@ -1,94 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class FileSelector : DirectorySelector
|
||||
{
|
||||
private readonly string[] validFileExtensions;
|
||||
|
||||
[Cached]
|
||||
public readonly Bindable<FileInfo> CurrentFile = new Bindable<FileInfo>();
|
||||
|
||||
public FileSelector(string initialPath = null, string[] validFileExtensions = null)
|
||||
: base(initialPath)
|
||||
{
|
||||
this.validFileExtensions = validFileExtensions ?? Array.Empty<string>();
|
||||
}
|
||||
|
||||
protected override IEnumerable<DisplayPiece> GetEntriesForPath(DirectoryInfo path)
|
||||
{
|
||||
foreach (var dir in base.GetEntriesForPath(path))
|
||||
yield return dir;
|
||||
|
||||
IEnumerable<FileInfo> files = path.GetFiles();
|
||||
|
||||
if (validFileExtensions.Length > 0)
|
||||
files = files.Where(f => validFileExtensions.Contains(f.Extension));
|
||||
|
||||
foreach (var file in files.OrderBy(d => d.Name))
|
||||
{
|
||||
if ((file.Attributes & FileAttributes.Hidden) == 0)
|
||||
yield return new FilePiece(file);
|
||||
}
|
||||
}
|
||||
|
||||
protected class FilePiece : DisplayPiece
|
||||
{
|
||||
private readonly FileInfo file;
|
||||
|
||||
[Resolved]
|
||||
private Bindable<FileInfo> currentFile { get; set; }
|
||||
|
||||
public FilePiece(FileInfo file)
|
||||
{
|
||||
this.file = file;
|
||||
}
|
||||
|
||||
protected override bool OnClick(ClickEvent e)
|
||||
{
|
||||
currentFile.Value = file;
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override string FallbackName => file.Name;
|
||||
|
||||
protected override IconUsage? Icon
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (file.Extension)
|
||||
{
|
||||
case ".ogg":
|
||||
case ".mp3":
|
||||
case ".wav":
|
||||
return FontAwesome.Regular.FileAudio;
|
||||
|
||||
case ".jpg":
|
||||
case ".jpeg":
|
||||
case ".png":
|
||||
return FontAwesome.Regular.FileImage;
|
||||
|
||||
case ".mp4":
|
||||
case ".avi":
|
||||
case ".mov":
|
||||
case ".flv":
|
||||
return FontAwesome.Regular.FileVideo;
|
||||
|
||||
default:
|
||||
return FontAwesome.Regular.File;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
38
osu.Game/Graphics/UserInterfaceV2/OsuDirectorySelector.cs
Normal file
38
osu.Game/Graphics/UserInterfaceV2/OsuDirectorySelector.cs
Normal file
@ -0,0 +1,38 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuDirectorySelector : DirectorySelector
|
||||
{
|
||||
public const float ITEM_HEIGHT = 20;
|
||||
|
||||
public OsuDirectorySelector(string initialPath = null)
|
||||
: base(initialPath)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Padding = new MarginPadding(10);
|
||||
}
|
||||
|
||||
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
|
||||
|
||||
protected override DirectorySelectorBreadcrumbDisplay CreateBreadcrumb() => new OsuDirectorySelectorBreadcrumbDisplay();
|
||||
|
||||
protected override DirectorySelectorDirectory CreateParentDirectoryItem(DirectoryInfo directory) => new OsuDirectorySelectorParentDirectory(directory);
|
||||
|
||||
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuDirectorySelectorDirectory(directory, displayName);
|
||||
|
||||
protected override void NotifySelectionError() => this.FlashColour(Colour4.Red, 300);
|
||||
}
|
||||
}
|
@ -0,0 +1,64 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
internal class OsuDirectorySelectorBreadcrumbDisplay : DirectorySelectorBreadcrumbDisplay
|
||||
{
|
||||
protected override Drawable CreateCaption() => new OsuSpriteText
|
||||
{
|
||||
Text = "Current Directory: ",
|
||||
Font = OsuFont.Default.With(size: OsuDirectorySelector.ITEM_HEIGHT),
|
||||
};
|
||||
|
||||
protected override DirectorySelectorDirectory CreateRootDirectoryItem() => new OsuBreadcrumbDisplayComputer();
|
||||
|
||||
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuBreadcrumbDisplayDirectory(directory, displayName);
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Height = 50;
|
||||
}
|
||||
|
||||
private class OsuBreadcrumbDisplayComputer : OsuBreadcrumbDisplayDirectory
|
||||
{
|
||||
protected override IconUsage? Icon => null;
|
||||
|
||||
public OsuBreadcrumbDisplayComputer()
|
||||
: base(null, "Computer")
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private class OsuBreadcrumbDisplayDirectory : OsuDirectorySelectorDirectory
|
||||
{
|
||||
public OsuBreadcrumbDisplayDirectory(DirectoryInfo directory, string displayName = null)
|
||||
: base(directory, displayName)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Flow.Add(new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Solid.ChevronRight,
|
||||
Size = new Vector2(FONT_SIZE / 2)
|
||||
});
|
||||
}
|
||||
|
||||
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar) ? base.Icon : null;
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,58 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
internal class OsuDirectorySelectorDirectory : DirectorySelectorDirectory
|
||||
{
|
||||
public OsuDirectorySelectorDirectory(DirectoryInfo directory, string displayName = null)
|
||||
: base(directory, displayName)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Flow.AutoSizeAxes = Axes.X;
|
||||
Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
|
||||
|
||||
AddInternal(new Background
|
||||
{
|
||||
Depth = 1
|
||||
});
|
||||
}
|
||||
|
||||
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
|
||||
|
||||
protected override IconUsage? Icon => Directory.Name.Contains(Path.DirectorySeparatorChar)
|
||||
? FontAwesome.Solid.Database
|
||||
: FontAwesome.Regular.Folder;
|
||||
|
||||
internal class Background : CompositeDrawable
|
||||
{
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
|
||||
Masking = true;
|
||||
CornerRadius = 5;
|
||||
|
||||
InternalChild = new Box
|
||||
{
|
||||
Colour = colours.GreySeafoamDarker,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
internal class OsuDirectorySelectorParentDirectory : OsuDirectorySelectorDirectory
|
||||
{
|
||||
protected override IconUsage? Icon => FontAwesome.Solid.Folder;
|
||||
|
||||
public OsuDirectorySelectorParentDirectory(DirectoryInfo directory)
|
||||
: base(directory, "..")
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
90
osu.Game/Graphics/UserInterfaceV2/OsuFileSelector.cs
Normal file
90
osu.Game/Graphics/UserInterfaceV2/OsuFileSelector.cs
Normal file
@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.IO;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
|
||||
namespace osu.Game.Graphics.UserInterfaceV2
|
||||
{
|
||||
public class OsuFileSelector : FileSelector
|
||||
{
|
||||
public OsuFileSelector(string initialPath = null, string[] validFileExtensions = null)
|
||||
: base(initialPath, validFileExtensions)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Padding = new MarginPadding(10);
|
||||
}
|
||||
|
||||
protected override ScrollContainer<Drawable> CreateScrollContainer() => new OsuScrollContainer();
|
||||
|
||||
protected override DirectorySelectorBreadcrumbDisplay CreateBreadcrumb() => new OsuDirectorySelectorBreadcrumbDisplay();
|
||||
|
||||
protected override DirectorySelectorDirectory CreateParentDirectoryItem(DirectoryInfo directory) => new OsuDirectorySelectorParentDirectory(directory);
|
||||
|
||||
protected override DirectorySelectorDirectory CreateDirectoryItem(DirectoryInfo directory, string displayName = null) => new OsuDirectorySelectorDirectory(directory, displayName);
|
||||
|
||||
protected override DirectoryListingFile CreateFileItem(FileInfo file) => new OsuDirectoryListingFile(file);
|
||||
|
||||
protected override void NotifySelectionError() => this.FlashColour(Colour4.Red, 300);
|
||||
|
||||
protected class OsuDirectoryListingFile : DirectoryListingFile
|
||||
{
|
||||
public OsuDirectoryListingFile(FileInfo file)
|
||||
: base(file)
|
||||
{
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
Flow.AutoSizeAxes = Axes.X;
|
||||
Flow.Height = OsuDirectorySelector.ITEM_HEIGHT;
|
||||
|
||||
AddInternal(new OsuDirectorySelectorDirectory.Background
|
||||
{
|
||||
Depth = 1
|
||||
});
|
||||
}
|
||||
|
||||
protected override IconUsage? Icon
|
||||
{
|
||||
get
|
||||
{
|
||||
switch (File.Extension)
|
||||
{
|
||||
case @".ogg":
|
||||
case @".mp3":
|
||||
case @".wav":
|
||||
return FontAwesome.Regular.FileAudio;
|
||||
|
||||
case @".jpg":
|
||||
case @".jpeg":
|
||||
case @".png":
|
||||
return FontAwesome.Regular.FileImage;
|
||||
|
||||
case @".mp4":
|
||||
case @".avi":
|
||||
case @".mov":
|
||||
case @".flv":
|
||||
return FontAwesome.Regular.FileVideo;
|
||||
|
||||
default:
|
||||
return FontAwesome.Regular.File;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected override SpriteText CreateSpriteText() => new OsuSpriteText();
|
||||
}
|
||||
}
|
||||
}
|
@ -102,8 +102,15 @@ namespace osu.Game.IO
|
||||
|
||||
protected override void ChangeTargetStorage(Storage newStorage)
|
||||
{
|
||||
var lastStorage = UnderlyingStorage;
|
||||
base.ChangeTargetStorage(newStorage);
|
||||
Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
|
||||
|
||||
if (lastStorage != null)
|
||||
{
|
||||
// for now we assume that if there was a previous storage, this is a migration operation.
|
||||
// the logger shouldn't be set during initialisation as it can cause cross-talk in tests (due to being static).
|
||||
Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
|
||||
}
|
||||
}
|
||||
|
||||
public override void Migrate(Storage newStorage)
|
||||
|
@ -87,6 +87,8 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Shift, InputKey.Tab }, GlobalAction.ToggleInGameInterface),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
||||
new KeyBinding(InputKey.Left, GlobalAction.SeekReplayBackward),
|
||||
new KeyBinding(InputKey.Right, GlobalAction.SeekReplayForward),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
};
|
||||
|
||||
@ -103,6 +105,9 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Up }, GlobalAction.IncreaseVolume),
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Down }, GlobalAction.DecreaseVolume),
|
||||
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Left }, GlobalAction.PreviousVolumeMeter),
|
||||
new KeyBinding(new[] { InputKey.Alt, InputKey.Right }, GlobalAction.NextVolumeMeter),
|
||||
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.F4 }, GlobalAction.ToggleMute),
|
||||
|
||||
new KeyBinding(InputKey.TrackPrevious, GlobalAction.MusicPrev),
|
||||
@ -263,5 +268,17 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Toggle skin editor")]
|
||||
ToggleSkinEditor,
|
||||
|
||||
[Description("Previous volume meter")]
|
||||
PreviousVolumeMeter,
|
||||
|
||||
[Description("Next volume meter")]
|
||||
NextVolumeMeter,
|
||||
|
||||
[Description("Seek replay forward")]
|
||||
SeekReplayForward,
|
||||
|
||||
[Description("Seek replay backward")]
|
||||
SeekReplayBackward,
|
||||
}
|
||||
}
|
||||
|
@ -1,38 +0,0 @@
|
||||
<root>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>1.3</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="solo" xml:space="preserve">
|
||||
<value>ソロ</value>
|
||||
</data>
|
||||
<data name="playlists" xml:space="preserve">
|
||||
<value>プレイリスト</value>
|
||||
</data>
|
||||
<data name="play" xml:space="preserve">
|
||||
<value>遊ぶ</value>
|
||||
</data>
|
||||
<data name="multi" xml:space="preserve">
|
||||
<value>マルチ</value>
|
||||
</data>
|
||||
<data name="edit" xml:space="preserve">
|
||||
<value>エディット</value>
|
||||
</data>
|
||||
<data name="browse" xml:space="preserve">
|
||||
<value>ブラウズ</value>
|
||||
</data>
|
||||
<data name="exit" xml:space="preserve">
|
||||
<value>閉じる</value>
|
||||
</data>
|
||||
<data name="settings" xml:space="preserve">
|
||||
<value>設定</value>
|
||||
</data>
|
||||
</root>
|
@ -1,88 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="solo" xml:space="preserve">
|
||||
<value>solo</value>
|
||||
</data>
|
||||
<data name="multi" xml:space="preserve">
|
||||
<value>multi</value>
|
||||
</data>
|
||||
<data name="playlists" xml:space="preserve">
|
||||
<value>playlists</value>
|
||||
</data>
|
||||
<data name="play" xml:space="preserve">
|
||||
<value>play</value>
|
||||
</data>
|
||||
<data name="edit" xml:space="preserve">
|
||||
<value>edit</value>
|
||||
</data>
|
||||
<data name="browse" xml:space="preserve">
|
||||
<value>browse</value>
|
||||
</data>
|
||||
<data name="settings" xml:space="preserve">
|
||||
<value>settings</value>
|
||||
</data>
|
||||
<data name="back" xml:space="preserve">
|
||||
<value>back</value>
|
||||
</data>
|
||||
<data name="exit" xml:space="preserve">
|
||||
<value>exit</value>
|
||||
</data>
|
||||
</root>
|
@ -7,7 +7,7 @@ namespace osu.Game.Localisation
|
||||
{
|
||||
public static class ButtonSystemStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Localisation.ButtonSystem";
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.ButtonSystem";
|
||||
|
||||
/// <summary>
|
||||
/// "solo"
|
||||
@ -56,4 +56,4 @@ namespace osu.Game.Localisation
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,67 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="header_title" xml:space="preserve">
|
||||
<value>chat</value>
|
||||
</data>
|
||||
<data name="header_description" xml:space="preserve">
|
||||
<value>join the real-time discussion</value>
|
||||
</data>
|
||||
</root>
|
@ -7,7 +7,7 @@ namespace osu.Game.Localisation
|
||||
{
|
||||
public static class ChatStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Localisation.Chat";
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.Chat";
|
||||
|
||||
/// <summary>
|
||||
/// "chat"
|
||||
|
@ -1,64 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="cancel" xml:space="preserve">
|
||||
<value>Cancel</value>
|
||||
</data>
|
||||
</root>
|
@ -7,7 +7,7 @@ namespace osu.Game.Localisation
|
||||
{
|
||||
public static class CommonStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Localisation.Common";
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.Common";
|
||||
|
||||
/// <summary>
|
||||
/// "Cancel"
|
||||
|
@ -1,67 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="header_title" xml:space="preserve">
|
||||
<value>notifications</value>
|
||||
</data>
|
||||
<data name="header_description" xml:space="preserve">
|
||||
<value>waiting for 'ya</value>
|
||||
</data>
|
||||
</root>
|
@ -7,7 +7,7 @@ namespace osu.Game.Localisation
|
||||
{
|
||||
public static class NotificationsStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Localisation.Notifications";
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.Notifications";
|
||||
|
||||
/// <summary>
|
||||
/// "notifications"
|
||||
|
@ -1,67 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="header_title" xml:space="preserve">
|
||||
<value>now playing</value>
|
||||
</data>
|
||||
<data name="header_description" xml:space="preserve">
|
||||
<value>manage the currently playing track</value>
|
||||
</data>
|
||||
</root>
|
@ -7,7 +7,7 @@ namespace osu.Game.Localisation
|
||||
{
|
||||
public static class NowPlayingStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Localisation.NowPlaying";
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.NowPlaying";
|
||||
|
||||
/// <summary>
|
||||
/// "now playing"
|
||||
|
@ -1,67 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<data name="header_title" xml:space="preserve">
|
||||
<value>settings</value>
|
||||
</data>
|
||||
<data name="header_description" xml:space="preserve">
|
||||
<value>change the way osu! behaves</value>
|
||||
</data>
|
||||
</root>
|
@ -7,7 +7,7 @@ namespace osu.Game.Localisation
|
||||
{
|
||||
public static class SettingsStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Localisation.Settings";
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.Settings";
|
||||
|
||||
/// <summary>
|
||||
/// "settings"
|
||||
|
@ -28,7 +28,7 @@ namespace osu.Game.Online.Chat
|
||||
|
||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => Parts.Any(d => d.ReceivePositionalInputAt(screenSpacePos));
|
||||
|
||||
protected override HoverClickSounds CreateHoverClickSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
|
||||
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new LinkHoverSounds(sampleSet, Parts);
|
||||
|
||||
public DrawableLinkCompiler(IEnumerable<Drawable> parts)
|
||||
{
|
||||
|
@ -429,7 +429,7 @@ namespace osu.Game.Overlays.Mods
|
||||
if (!Stacked)
|
||||
modEnumeration = ModUtils.FlattenMods(modEnumeration);
|
||||
|
||||
section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null);
|
||||
section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null).Select(m => m.CreateCopy());
|
||||
}
|
||||
|
||||
updateSelectedButtons();
|
||||
|
@ -2,11 +2,14 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Profile.Header.Components
|
||||
@ -18,18 +21,29 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
public override LocalisableString TooltipText => DetailsVisible.Value ? "collapse" : "expand";
|
||||
|
||||
private SpriteIcon icon;
|
||||
private Sample sampleOpen;
|
||||
private Sample sampleClose;
|
||||
|
||||
protected override HoverSounds CreateHoverSounds(HoverSampleSet sampleSet) => new HoverSounds();
|
||||
|
||||
public ExpandDetailsButton()
|
||||
{
|
||||
Action = () => DetailsVisible.Toggle();
|
||||
Action = () =>
|
||||
{
|
||||
DetailsVisible.Toggle();
|
||||
(DetailsVisible.Value ? sampleOpen : sampleClose)?.Play();
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
private void load(OverlayColourProvider colourProvider, AudioManager audio)
|
||||
{
|
||||
IdleColour = colourProvider.Background2;
|
||||
HoverColour = colourProvider.Background2.Lighten(0.2f);
|
||||
|
||||
sampleOpen = audio.Samples.Get(@"UI/dropdown-open");
|
||||
sampleClose = audio.Samples.Get(@"UI/dropdown-close");
|
||||
|
||||
Child = icon = new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
@ -17,7 +17,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
public class CountryFilter : CompositeDrawable, IHasCurrentValue<Country>
|
||||
{
|
||||
private const int duration = 200;
|
||||
private const int height = 50;
|
||||
private const int height = 70;
|
||||
|
||||
private readonly BindableWithCurrent<Country> current = new BindableWithCurrent<Country>();
|
||||
|
||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
|
||||
InternalChild = content = new CircularContainer
|
||||
{
|
||||
Height = 25,
|
||||
Height = 30,
|
||||
AutoSizeDuration = duration,
|
||||
AutoSizeEasing = Easing.OutQuint,
|
||||
Masking = true,
|
||||
@ -58,9 +58,9 @@ namespace osu.Game.Overlays.Rankings
|
||||
Origin = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Horizontal = 10 },
|
||||
Margin = new MarginPadding { Horizontal = 15 },
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(8, 0),
|
||||
Spacing = new Vector2(15, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new FillFlowContainer
|
||||
@ -70,14 +70,14 @@ namespace osu.Game.Overlays.Rankings
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(3, 0),
|
||||
Spacing = new Vector2(5, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flag = new UpdateableFlag
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Size = new Vector2(22, 15)
|
||||
Size = new Vector2(30, 20)
|
||||
},
|
||||
countryName = new OsuSpriteText
|
||||
{
|
||||
@ -148,7 +148,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Add(icon = new SpriteIcon
|
||||
{
|
||||
Size = new Vector2(8),
|
||||
Size = new Vector2(10),
|
||||
Icon = FontAwesome.Solid.Times
|
||||
});
|
||||
}
|
||||
|
@ -15,6 +15,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
@ -46,6 +47,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
@ -139,7 +141,7 @@ namespace osu.Game.Overlays.Rankings
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Direction = FillDirection.Vertical;
|
||||
Margin = new MarginPadding { Vertical = 10 };
|
||||
Padding = new MarginPadding { Vertical = 15 };
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
@ -150,11 +152,11 @@ namespace osu.Game.Overlays.Rankings
|
||||
new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = 20,
|
||||
Height = 25,
|
||||
Child = valueText = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Light),
|
||||
}
|
||||
}
|
||||
@ -174,11 +176,34 @@ namespace osu.Game.Overlays.Rankings
|
||||
|
||||
protected override DropdownMenu CreateMenu() => menu = base.CreateMenu().With(m => m.MaxHeight = 400);
|
||||
|
||||
protected override DropdownHeader CreateHeader() => new SpotlightsDropdownHeader();
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
// osu-web adds a 0.6 opacity container on top of the 0.5 base one when hovering, 0.8 on a single container here matches the resulting colour
|
||||
AccentColour = colourProvider.Background6.Opacity(0.8f);
|
||||
menu.BackgroundColour = colourProvider.Background5;
|
||||
AccentColour = colourProvider.Background6;
|
||||
Padding = new MarginPadding { Vertical = 20 };
|
||||
}
|
||||
|
||||
private class SpotlightsDropdownHeader : OsuDropdownHeader
|
||||
{
|
||||
public SpotlightsDropdownHeader()
|
||||
{
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Text.Font = OsuFont.GetFont(size: 15);
|
||||
Text.Padding = new MarginPadding { Vertical = 1.5f }; // osu-web line-height difference compensation
|
||||
Foreground.Padding = new MarginPadding { Horizontal = 10, Vertical = 15 };
|
||||
Margin = Icon.Margin = new MarginPadding(0);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
BackgroundColour = colourProvider.Background6.Opacity(0.5f);
|
||||
BackgroundColourHover = colourProvider.Background5;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using System;
|
||||
using osu.Game.Users;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using System.Collections.Generic;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.Containers;
|
||||
|
||||
namespace osu.Game.Overlays.Rankings.Tables
|
||||
{
|
||||
@ -62,35 +61,20 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
}
|
||||
};
|
||||
|
||||
private class CountryName : OsuHoverContainer
|
||||
private class CountryName : LinkFlowContainer
|
||||
{
|
||||
protected override IEnumerable<Drawable> EffectTargets => new[] { text };
|
||||
|
||||
[Resolved(canBeNull: true)]
|
||||
private RankingsOverlay rankings { get; set; }
|
||||
|
||||
private readonly OsuSpriteText text;
|
||||
private readonly Country country;
|
||||
|
||||
public CountryName(Country country)
|
||||
: base(t => t.Font = OsuFont.GetFont(size: 12))
|
||||
{
|
||||
this.country = country;
|
||||
AutoSizeAxes = Axes.X;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
TextAnchor = Anchor.CentreLeft;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
Add(text = new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.GetFont(size: 12),
|
||||
Text = country.FullName ?? string.Empty,
|
||||
});
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
IdleColour = colourProvider.Light2;
|
||||
HoverColour = colourProvider.Content2;
|
||||
|
||||
Action = () => rankings?.ShowCountry(country);
|
||||
if (!string.IsNullOrEmpty(country.FullName))
|
||||
AddLink(country.FullName, () => rankings?.ShowCountry(country));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
@ -20,7 +20,8 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
{
|
||||
protected const int TEXT_SIZE = 12;
|
||||
private const float horizontal_inset = 20;
|
||||
private const float row_height = 25;
|
||||
private const float row_height = 32;
|
||||
private const float row_spacing = 3;
|
||||
private const int items_per_page = 50;
|
||||
|
||||
private readonly int page;
|
||||
@ -35,7 +36,7 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
AutoSizeAxes = Axes.Y;
|
||||
|
||||
Padding = new MarginPadding { Horizontal = horizontal_inset };
|
||||
RowSize = new Dimension(GridSizeMode.Absolute, row_height);
|
||||
RowSize = new Dimension(GridSizeMode.Absolute, row_height + row_spacing);
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
@ -47,10 +48,11 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Depth = 1f,
|
||||
Margin = new MarginPadding { Top = row_height }
|
||||
Margin = new MarginPadding { Top = row_height + row_spacing },
|
||||
Spacing = new Vector2(0, row_spacing),
|
||||
});
|
||||
|
||||
rankings.ForEach(_ => backgroundFlow.Add(new TableRowBackground()));
|
||||
rankings.ForEach(_ => backgroundFlow.Add(new TableRowBackground { Height = row_height }));
|
||||
|
||||
Columns = mainHeaders.Concat(CreateAdditionalHeaders()).ToArray();
|
||||
Content = rankings.Select((s, i) => createContent((page - 1) * items_per_page + i, s)).ToArray().ToRectangular();
|
||||
@ -68,13 +70,19 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
|
||||
protected abstract Drawable[] CreateAdditionalContent(TModel item);
|
||||
|
||||
protected override Drawable CreateHeader(int index, TableColumn column) => new HeaderText(column?.Header ?? string.Empty, HighlightedColumn());
|
||||
protected virtual string HighlightedColumn => @"Performance";
|
||||
|
||||
protected override Drawable CreateHeader(int index, TableColumn column)
|
||||
{
|
||||
var title = column?.Header ?? string.Empty;
|
||||
return new HeaderText(title, title == HighlightedColumn);
|
||||
}
|
||||
|
||||
protected abstract Country GetCountry(TModel item);
|
||||
|
||||
protected abstract Drawable CreateFlagContent(TModel item);
|
||||
|
||||
private OsuSpriteText createIndexDrawable(int index) => new OsuSpriteText
|
||||
private OsuSpriteText createIndexDrawable(int index) => new RowText
|
||||
{
|
||||
Text = $"#{index + 1}",
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.SemiBold)
|
||||
@ -84,37 +92,36 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Spacing = new Vector2(7, 0),
|
||||
Spacing = new Vector2(10, 0),
|
||||
Margin = new MarginPadding { Bottom = row_spacing },
|
||||
Children = new[]
|
||||
{
|
||||
new UpdateableFlag(GetCountry(item))
|
||||
{
|
||||
Size = new Vector2(20, 13),
|
||||
Size = new Vector2(30, 20),
|
||||
ShowPlaceholderOnNull = false,
|
||||
},
|
||||
CreateFlagContent(item)
|
||||
}
|
||||
};
|
||||
|
||||
protected virtual string HighlightedColumn() => @"Performance";
|
||||
|
||||
private class HeaderText : OsuSpriteText
|
||||
protected class HeaderText : OsuSpriteText
|
||||
{
|
||||
private readonly string highlighted;
|
||||
private readonly bool isHighlighted;
|
||||
|
||||
public HeaderText(string text, string highlighted)
|
||||
public HeaderText(string text, bool isHighlighted)
|
||||
{
|
||||
this.highlighted = highlighted;
|
||||
this.isHighlighted = isHighlighted;
|
||||
|
||||
Text = text;
|
||||
Font = OsuFont.GetFont(size: 12);
|
||||
Margin = new MarginPadding { Horizontal = 10 };
|
||||
Margin = new MarginPadding { Vertical = 5, Horizontal = 10 };
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
{
|
||||
if (Text != highlighted)
|
||||
if (!isHighlighted)
|
||||
Colour = colourProvider.Foreground1;
|
||||
}
|
||||
}
|
||||
@ -124,7 +131,7 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
public RowText()
|
||||
{
|
||||
Font = OsuFont.GetFont(size: TEXT_SIZE);
|
||||
Margin = new MarginPadding { Horizontal = 10 };
|
||||
Margin = new MarginPadding { Horizontal = 10, Bottom = row_spacing };
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,6 +33,6 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
}
|
||||
};
|
||||
|
||||
protected override string HighlightedColumn() => @"Ranked Score";
|
||||
protected override string HighlightedColumn => @"Ranked Score";
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,4 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
@ -22,10 +22,10 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
public TableRowBackground()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
Height = 25;
|
||||
|
||||
CornerRadius = 3;
|
||||
CornerRadius = 4;
|
||||
Masking = true;
|
||||
MaskingSmoothness = 0.5f;
|
||||
|
||||
InternalChild = background = new Box
|
||||
{
|
||||
|
@ -19,22 +19,32 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
{
|
||||
}
|
||||
|
||||
protected virtual IEnumerable<string> GradeColumns => new List<string> { "SS", "S", "A" };
|
||||
|
||||
protected override TableColumn[] CreateAdditionalHeaders() => new[]
|
||||
{
|
||||
new TableColumn("Accuracy", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
|
||||
new TableColumn("Play Count", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
|
||||
}.Concat(CreateUniqueHeaders())
|
||||
.Concat(GradeColumns.Select(grade => new TableColumn(grade, Anchor.Centre, new Dimension(GridSizeMode.AutoSize))))
|
||||
.ToArray();
|
||||
|
||||
protected override Drawable CreateHeader(int index, TableColumn column)
|
||||
{
|
||||
new TableColumn("Accuracy", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
|
||||
new TableColumn("Play Count", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
|
||||
}.Concat(CreateUniqueHeaders()).Concat(new[]
|
||||
{
|
||||
new TableColumn("SS", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
|
||||
new TableColumn("S", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
|
||||
new TableColumn("A", Anchor.Centre, new Dimension(GridSizeMode.AutoSize)),
|
||||
}).ToArray();
|
||||
var title = column?.Header ?? string.Empty;
|
||||
return new UserTableHeaderText(title, HighlightedColumn == title, GradeColumns.Contains(title));
|
||||
}
|
||||
|
||||
protected sealed override Country GetCountry(UserStatistics item) => item.User.Country;
|
||||
|
||||
protected sealed override Drawable CreateFlagContent(UserStatistics item)
|
||||
{
|
||||
var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: TEXT_SIZE, italics: true)) { AutoSizeAxes = Axes.Both };
|
||||
var username = new LinkFlowContainer(t => t.Font = OsuFont.GetFont(size: TEXT_SIZE, italics: true))
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
TextAnchor = Anchor.CentreLeft
|
||||
};
|
||||
username.AddUserLink(item.User);
|
||||
return username;
|
||||
}
|
||||
@ -53,5 +63,19 @@ namespace osu.Game.Overlays.Rankings.Tables
|
||||
protected abstract TableColumn[] CreateUniqueHeaders();
|
||||
|
||||
protected abstract Drawable[] CreateUniqueContent(UserStatistics item);
|
||||
|
||||
private class UserTableHeaderText : HeaderText
|
||||
{
|
||||
public UserTableHeaderText(string text, bool isHighlighted, bool isGrade)
|
||||
: base(text, isHighlighted)
|
||||
{
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
// Grade columns have extra horizontal padding for readibility
|
||||
Horizontal = isGrade ? 20 : 10,
|
||||
Vertical = 5
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
{
|
||||
private TriangleButton selectionButton;
|
||||
|
||||
private DirectorySelector directorySelector;
|
||||
private OsuDirectorySelector directorySelector;
|
||||
|
||||
/// <summary>
|
||||
/// Text to display in the header to inform the user of what they are selecting.
|
||||
@ -91,7 +91,7 @@ namespace osu.Game.Overlays.Settings.Sections.Maintenance
|
||||
},
|
||||
new Drawable[]
|
||||
{
|
||||
directorySelector = new DirectorySelector
|
||||
directorySelector = new OsuDirectorySelector
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
|
@ -101,10 +101,10 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
public event Action SettingChanged;
|
||||
|
||||
private readonly RestoreDefaultValueButton<T> restoreDefaultButton;
|
||||
|
||||
protected SettingsItem()
|
||||
{
|
||||
RestoreDefaultValueButton<T> restoreDefaultButton;
|
||||
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
Padding = new MarginPadding { Right = SettingsPanel.CONTENT_MARGINS };
|
||||
@ -126,14 +126,19 @@ namespace osu.Game.Overlays.Settings
|
||||
|
||||
// all bindable logic is in constructor intentionally to support "CreateSettingsControls" being used in a context it is
|
||||
// never loaded, but requires bindable storage.
|
||||
if (controlWithCurrent != null)
|
||||
{
|
||||
controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
|
||||
controlWithCurrent.Current.DisabledChanged += _ => updateDisabled();
|
||||
if (controlWithCurrent == null)
|
||||
throw new ArgumentException(@$"Control created via {nameof(CreateControl)} must implement {nameof(IHasCurrentValue<T>)}");
|
||||
|
||||
if (ShowsDefaultIndicator)
|
||||
restoreDefaultButton.Current = controlWithCurrent.Current;
|
||||
}
|
||||
controlWithCurrent.Current.ValueChanged += _ => SettingChanged?.Invoke();
|
||||
controlWithCurrent.Current.DisabledChanged += _ => updateDisabled();
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
if (ShowsDefaultIndicator)
|
||||
restoreDefaultButton.Current = controlWithCurrent.Current;
|
||||
}
|
||||
|
||||
private void updateDisabled()
|
||||
|
@ -30,6 +30,8 @@ namespace osu.Game.Overlays.Volume
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleMute:
|
||||
case GlobalAction.NextVolumeMeter:
|
||||
case GlobalAction.PreviousVolumeMeter:
|
||||
ActionRequested?.Invoke(action);
|
||||
return true;
|
||||
}
|
||||
|
@ -3,10 +3,12 @@
|
||||
|
||||
using System;
|
||||
using System.Globalization;
|
||||
using osu.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
@ -19,13 +21,14 @@ using osu.Framework.Threading;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Volume
|
||||
{
|
||||
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>
|
||||
public class VolumeMeter : Container, IKeyBindingHandler<GlobalAction>, IStateful<SelectionState>
|
||||
{
|
||||
private CircularProgress volumeCircle;
|
||||
private CircularProgress volumeCircleGlow;
|
||||
@ -38,9 +41,33 @@ namespace osu.Game.Overlays.Volume
|
||||
private OsuSpriteText text;
|
||||
private BufferedContainer maxGlow;
|
||||
|
||||
private Sample sample;
|
||||
private Container selectedGlowContainer;
|
||||
|
||||
private Sample hoverSample;
|
||||
private Sample notchSample;
|
||||
private double sampleLastPlaybackTime;
|
||||
|
||||
public event Action<SelectionState> StateChanged;
|
||||
|
||||
private SelectionState state;
|
||||
|
||||
public SelectionState State
|
||||
{
|
||||
get => state;
|
||||
set
|
||||
{
|
||||
if (state == value)
|
||||
return;
|
||||
|
||||
state = value;
|
||||
StateChanged?.Invoke(value);
|
||||
|
||||
updateSelectedState();
|
||||
}
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
public VolumeMeter(string name, float circleSize, Color4 meterColour)
|
||||
{
|
||||
this.circleSize = circleSize;
|
||||
@ -53,7 +80,8 @@ namespace osu.Game.Overlays.Volume
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours, AudioManager audio)
|
||||
{
|
||||
sample = audio.Samples.Get(@"UI/notch-tick");
|
||||
hoverSample = audio.Samples.Get($"UI/{HoverSampleSet.Button.GetDescription()}-hover");
|
||||
notchSample = audio.Samples.Get(@"UI/notch-tick");
|
||||
sampleLastPlaybackTime = Time.Current;
|
||||
|
||||
Color4 backgroundColour = colours.Gray1;
|
||||
@ -75,7 +103,6 @@ namespace osu.Game.Overlays.Volume
|
||||
{
|
||||
new BufferedContainer
|
||||
{
|
||||
Alpha = 0.9f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
@ -147,6 +174,24 @@ namespace osu.Game.Overlays.Volume
|
||||
},
|
||||
},
|
||||
},
|
||||
selectedGlowContainer = new CircularContainer
|
||||
{
|
||||
Masking = true,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
Child = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Alpha = 0,
|
||||
AlwaysPresent = true,
|
||||
},
|
||||
EdgeEffect = new EdgeEffectParameters
|
||||
{
|
||||
Type = EdgeEffectType.Glow,
|
||||
Colour = meterColour.Opacity(0.1f),
|
||||
Radius = 10,
|
||||
}
|
||||
},
|
||||
maxGlow = (text = new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
@ -171,7 +216,6 @@ namespace osu.Game.Overlays.Volume
|
||||
{
|
||||
new Box
|
||||
{
|
||||
Alpha = 0.9f,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Colour = backgroundColour,
|
||||
},
|
||||
@ -233,7 +277,7 @@ namespace osu.Game.Overlays.Volume
|
||||
if (Time.Current - sampleLastPlaybackTime <= tick_debounce_time)
|
||||
return;
|
||||
|
||||
var channel = sample.GetChannel();
|
||||
var channel = notchSample.GetChannel();
|
||||
|
||||
channel.Frequency.Value = 0.99f + RNG.NextDouble(0.02f) + displayVolume * 0.1f;
|
||||
|
||||
@ -305,17 +349,14 @@ namespace osu.Game.Overlays.Volume
|
||||
return true;
|
||||
}
|
||||
|
||||
private const float transition_length = 500;
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
|
||||
return false;
|
||||
State = SelectionState.Selected;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
|
||||
protected override void OnHoverLost(HoverLostEvent e)
|
||||
{
|
||||
this.ScaleTo(1f, transition_length, Easing.OutExpo);
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
@ -326,10 +367,12 @@ namespace osu.Game.Overlays.Volume
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SelectPrevious:
|
||||
State = SelectionState.Selected;
|
||||
adjust(1, false);
|
||||
return true;
|
||||
|
||||
case GlobalAction.SelectNext:
|
||||
State = SelectionState.Selected;
|
||||
adjust(-1, false);
|
||||
return true;
|
||||
}
|
||||
@ -340,5 +383,22 @@ namespace osu.Game.Overlays.Volume
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
}
|
||||
|
||||
private void updateSelectedState()
|
||||
{
|
||||
switch (state)
|
||||
{
|
||||
case SelectionState.Selected:
|
||||
this.ScaleTo(1.04f, transition_length, Easing.OutExpo);
|
||||
selectedGlowContainer.FadeIn(transition_length, Easing.OutExpo);
|
||||
hoverSample?.Play();
|
||||
break;
|
||||
|
||||
case SelectionState.NotSelected:
|
||||
this.ScaleTo(1f, transition_length, Easing.OutExpo);
|
||||
selectedGlowContainer.FadeOut(transition_length, Easing.OutExpo);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Overlays.Volume;
|
||||
using osuTK;
|
||||
@ -32,6 +33,8 @@ namespace osu.Game.Overlays
|
||||
|
||||
public Bindable<bool> IsMuted { get; } = new Bindable<bool>();
|
||||
|
||||
private SelectionCycleFillFlowContainer<VolumeMeter> volumeMeters;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(AudioManager audio, OsuColour colours)
|
||||
{
|
||||
@ -53,7 +56,7 @@ namespace osu.Game.Overlays
|
||||
Margin = new MarginPadding(10),
|
||||
Current = { BindTarget = IsMuted }
|
||||
},
|
||||
new FillFlowContainer
|
||||
volumeMeters = new SelectionCycleFillFlowContainer<VolumeMeter>
|
||||
{
|
||||
Direction = FillDirection.Vertical,
|
||||
AutoSizeAxes = Axes.Both,
|
||||
@ -61,7 +64,7 @@ namespace osu.Game.Overlays
|
||||
Origin = Anchor.CentreLeft,
|
||||
Spacing = new Vector2(0, offset),
|
||||
Margin = new MarginPadding { Left = offset },
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker),
|
||||
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
|
||||
@ -87,9 +90,9 @@ namespace osu.Game.Overlays
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
volumeMeterMaster.Bindable.ValueChanged += _ => Show();
|
||||
volumeMeterEffect.Bindable.ValueChanged += _ => Show();
|
||||
volumeMeterMusic.Bindable.ValueChanged += _ => Show();
|
||||
foreach (var volumeMeter in volumeMeters)
|
||||
volumeMeter.Bindable.ValueChanged += _ => Show();
|
||||
|
||||
muteButton.Current.ValueChanged += _ => Show();
|
||||
}
|
||||
|
||||
@ -102,23 +105,27 @@ namespace osu.Game.Overlays
|
||||
case GlobalAction.DecreaseVolume:
|
||||
if (State.Value == Visibility.Hidden)
|
||||
Show();
|
||||
else if (volumeMeterMusic.IsHovered)
|
||||
volumeMeterMusic.Decrease(amount, isPrecise);
|
||||
else if (volumeMeterEffect.IsHovered)
|
||||
volumeMeterEffect.Decrease(amount, isPrecise);
|
||||
else
|
||||
volumeMeterMaster.Decrease(amount, isPrecise);
|
||||
volumeMeters.Selected?.Decrease(amount, isPrecise);
|
||||
return true;
|
||||
|
||||
case GlobalAction.IncreaseVolume:
|
||||
if (State.Value == Visibility.Hidden)
|
||||
Show();
|
||||
else if (volumeMeterMusic.IsHovered)
|
||||
volumeMeterMusic.Increase(amount, isPrecise);
|
||||
else if (volumeMeterEffect.IsHovered)
|
||||
volumeMeterEffect.Increase(amount, isPrecise);
|
||||
else
|
||||
volumeMeterMaster.Increase(amount, isPrecise);
|
||||
volumeMeters.Selected?.Increase(amount, isPrecise);
|
||||
return true;
|
||||
|
||||
case GlobalAction.NextVolumeMeter:
|
||||
if (State.Value == Visibility.Visible)
|
||||
volumeMeters.SelectNext();
|
||||
Show();
|
||||
return true;
|
||||
|
||||
case GlobalAction.PreviousVolumeMeter:
|
||||
if (State.Value == Visibility.Visible)
|
||||
volumeMeters.SelectPrevious();
|
||||
Show();
|
||||
return true;
|
||||
|
||||
case GlobalAction.ToggleMute:
|
||||
@ -134,6 +141,10 @@ namespace osu.Game.Overlays
|
||||
|
||||
public override void Show()
|
||||
{
|
||||
// Focus on the master meter as a default if previously hidden
|
||||
if (State.Value == Visibility.Hidden)
|
||||
volumeMeters.Select(volumeMeterMaster);
|
||||
|
||||
if (State.Value == Visibility.Visible)
|
||||
schedulePopOut();
|
||||
|
||||
|
112
osu.Game/Rulesets/Mods/DifficultyAdjustSettingsControl.cs
Normal file
112
osu.Game/Rulesets/Mods/DifficultyAdjustSettingsControl.cs
Normal file
@ -0,0 +1,112 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class DifficultyAdjustSettingsControl : SettingsItem<float?>
|
||||
{
|
||||
[Resolved]
|
||||
private IBindable<WorkingBeatmap> beatmap { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Used to track the display value on the setting slider.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// When the mod is overriding a default, this will match the value of <see cref="Current"/>.
|
||||
/// When there is no override (ie. <see cref="Current"/> is null), this value will match the beatmap provided default via <see cref="updateCurrentFromSlider"/>.
|
||||
/// </remarks>
|
||||
private readonly BindableNumber<float> sliderDisplayCurrent = new BindableNumber<float>();
|
||||
|
||||
protected override Drawable CreateControl() => new SliderControl(sliderDisplayCurrent);
|
||||
|
||||
/// <summary>
|
||||
/// Guards against beatmap values displayed on slider bars being transferred to user override.
|
||||
/// </summary>
|
||||
private bool isInternalChange;
|
||||
|
||||
private DifficultyBindable difficultyBindable;
|
||||
|
||||
public override Bindable<float?> Current
|
||||
{
|
||||
get => base.Current;
|
||||
set
|
||||
{
|
||||
// Intercept and extract the internal number bindable from DifficultyBindable.
|
||||
// This will provide bounds and precision specifications for the slider bar.
|
||||
difficultyBindable = ((DifficultyBindable)value).GetBoundCopy();
|
||||
sliderDisplayCurrent.BindTo(difficultyBindable.CurrentNumber);
|
||||
|
||||
base.Current = difficultyBindable;
|
||||
}
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(current => updateCurrentFromSlider());
|
||||
beatmap.BindValueChanged(b => updateCurrentFromSlider(), true);
|
||||
|
||||
sliderDisplayCurrent.BindValueChanged(number =>
|
||||
{
|
||||
// this handles the transfer of the slider value to the main bindable.
|
||||
// as such, should be skipped if the slider is being updated via updateFromDifficulty().
|
||||
if (!isInternalChange)
|
||||
Current.Value = number.NewValue;
|
||||
});
|
||||
}
|
||||
|
||||
private void updateCurrentFromSlider()
|
||||
{
|
||||
if (Current.Value != null)
|
||||
{
|
||||
// a user override has been added or updated.
|
||||
sliderDisplayCurrent.Value = Current.Value.Value;
|
||||
return;
|
||||
}
|
||||
|
||||
var difficulty = beatmap.Value.BeatmapInfo.BaseDifficulty;
|
||||
|
||||
if (difficulty == null)
|
||||
return;
|
||||
|
||||
// generally should always be implemented, else the slider will have a zero default.
|
||||
if (difficultyBindable.ReadCurrentFromDifficulty == null)
|
||||
return;
|
||||
|
||||
isInternalChange = true;
|
||||
sliderDisplayCurrent.Value = difficultyBindable.ReadCurrentFromDifficulty(difficulty);
|
||||
isInternalChange = false;
|
||||
}
|
||||
|
||||
private class SliderControl : CompositeDrawable, IHasCurrentValue<float?>
|
||||
{
|
||||
// This is required as SettingsItem relies heavily on this bindable for internal use.
|
||||
// The actual update flow is done via the bindable provided in the constructor.
|
||||
public Bindable<float?> Current { get; set; } = new Bindable<float?>();
|
||||
|
||||
public SliderControl(BindableNumber<float> currentNumber)
|
||||
{
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new SettingsSlider<float>
|
||||
{
|
||||
ShowsDefaultIndicator = false,
|
||||
Current = currentNumber,
|
||||
}
|
||||
};
|
||||
|
||||
AutoSizeAxes = Axes.Y;
|
||||
RelativeSizeAxes = Axes.X;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
107
osu.Game/Rulesets/Mods/DifficultyBindable.cs
Normal file
107
osu.Game/Rulesets/Mods/DifficultyBindable.cs
Normal file
@ -0,0 +1,107 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
public class DifficultyBindable : Bindable<float?>
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether the extended limits should be applied to this bindable.
|
||||
/// </summary>
|
||||
public readonly BindableBool ExtendedLimits = new BindableBool();
|
||||
|
||||
/// <summary>
|
||||
/// An internal numeric bindable to hold and propagate min/max/precision.
|
||||
/// The value of this bindable should not be set.
|
||||
/// </summary>
|
||||
internal readonly BindableFloat CurrentNumber = new BindableFloat
|
||||
{
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// A function that can extract the current value of this setting from a beatmap difficulty for display purposes.
|
||||
/// </summary>
|
||||
public Func<BeatmapDifficulty, float> ReadCurrentFromDifficulty;
|
||||
|
||||
public float Precision
|
||||
{
|
||||
set => CurrentNumber.Precision = value;
|
||||
}
|
||||
|
||||
public float MinValue
|
||||
{
|
||||
set => CurrentNumber.MinValue = value;
|
||||
}
|
||||
|
||||
private float maxValue;
|
||||
|
||||
public float MaxValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == maxValue)
|
||||
return;
|
||||
|
||||
maxValue = value;
|
||||
updateMaxValue();
|
||||
}
|
||||
}
|
||||
|
||||
private float? extendedMaxValue;
|
||||
|
||||
/// <summary>
|
||||
/// The maximum value to be used when extended limits are applied.
|
||||
/// </summary>
|
||||
public float? ExtendedMaxValue
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == extendedMaxValue)
|
||||
return;
|
||||
|
||||
extendedMaxValue = value;
|
||||
updateMaxValue();
|
||||
}
|
||||
}
|
||||
|
||||
public DifficultyBindable()
|
||||
{
|
||||
ExtendedLimits.BindValueChanged(_ => updateMaxValue());
|
||||
}
|
||||
|
||||
public override float? Value
|
||||
{
|
||||
get => base.Value;
|
||||
set
|
||||
{
|
||||
// Ensure that in the case serialisation runs in the wrong order (and limit extensions aren't applied yet) the deserialised value is still propagated.
|
||||
if (value != null)
|
||||
CurrentNumber.MaxValue = MathF.Max(CurrentNumber.MaxValue, value.Value);
|
||||
|
||||
base.Value = value;
|
||||
}
|
||||
}
|
||||
|
||||
private void updateMaxValue()
|
||||
{
|
||||
CurrentNumber.MaxValue = ExtendedLimits.Value && extendedMaxValue != null ? extendedMaxValue.Value : maxValue;
|
||||
}
|
||||
|
||||
public new DifficultyBindable GetBoundCopy() => new DifficultyBindable
|
||||
{
|
||||
BindTarget = this,
|
||||
CurrentNumber = { BindTarget = CurrentNumber },
|
||||
ExtendedLimits = { BindTarget = ExtendedLimits },
|
||||
ReadCurrentFromDifficulty = ReadCurrentFromDifficulty,
|
||||
// the following is only safe as long as these values are effectively constants.
|
||||
MaxValue = maxValue,
|
||||
ExtendedMaxValue = extendedMaxValue
|
||||
};
|
||||
}
|
||||
}
|
@ -1,13 +1,12 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Beatmaps;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using System.Linq;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -33,24 +32,24 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
protected const int LAST_SETTING_ORDER = 2;
|
||||
|
||||
[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER)]
|
||||
public BindableNumber<float> DrainRate { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("HP Drain", "Override a beatmap's set HP.", FIRST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable DrainRate { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.DrainRate,
|
||||
};
|
||||
|
||||
[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER)]
|
||||
public BindableNumber<float> OverallDifficulty { get; } = new BindableFloatWithLimitExtension
|
||||
[SettingSource("Accuracy", "Override a beatmap's set OD.", LAST_SETTING_ORDER, SettingControlType = typeof(DifficultyAdjustSettingsControl))]
|
||||
public DifficultyBindable OverallDifficulty { get; } = new DifficultyBindable
|
||||
{
|
||||
Precision = 0.1f,
|
||||
MinValue = 0,
|
||||
MaxValue = 10,
|
||||
Default = 5,
|
||||
Value = 5,
|
||||
ExtendedMaxValue = 11,
|
||||
ReadCurrentFromDifficulty = diff => diff.OverallDifficulty,
|
||||
};
|
||||
|
||||
[SettingSource("Extended Limits", "Adjust difficulty beyond sane limits.")]
|
||||
@ -58,17 +57,11 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
protected ModDifficultyAdjust()
|
||||
{
|
||||
ExtendedLimits.BindValueChanged(extend => ApplyLimits(extend.NewValue));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Changes the difficulty adjustment limits. Occurs when the value of <see cref="ExtendedLimits"/> is changed.
|
||||
/// </summary>
|
||||
/// <param name="extended">Whether limits should extend beyond sane ranges.</param>
|
||||
protected virtual void ApplyLimits(bool extended)
|
||||
{
|
||||
DrainRate.MaxValue = extended ? 11 : 10;
|
||||
OverallDifficulty.MaxValue = extended ? 11 : 10;
|
||||
foreach (var (_, property) in this.GetOrderedSettingsSourceProperties())
|
||||
{
|
||||
if (property.GetValue(this) is DifficultyBindable diffAdjustBindable)
|
||||
diffAdjustBindable.ExtendedLimits.BindTo(ExtendedLimits);
|
||||
}
|
||||
}
|
||||
|
||||
public override string SettingDescription
|
||||
@ -86,146 +79,20 @@ namespace osu.Game.Rulesets.Mods
|
||||
}
|
||||
}
|
||||
|
||||
private BeatmapDifficulty difficulty;
|
||||
|
||||
public void ReadFromDifficulty(BeatmapDifficulty difficulty)
|
||||
{
|
||||
if (this.difficulty == null || this.difficulty.ID != difficulty.ID)
|
||||
{
|
||||
TransferSettings(difficulty);
|
||||
this.difficulty = difficulty;
|
||||
}
|
||||
}
|
||||
|
||||
public void ApplyToDifficulty(BeatmapDifficulty difficulty) => ApplySettings(difficulty);
|
||||
|
||||
/// <summary>
|
||||
/// Transfer initial settings from the beatmap to settings.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The beatmap's initial values.</param>
|
||||
protected virtual void TransferSettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
TransferSetting(DrainRate, difficulty.DrainRate);
|
||||
TransferSetting(OverallDifficulty, difficulty.OverallDifficulty);
|
||||
}
|
||||
|
||||
private readonly Dictionary<IBindable, bool> userChangedSettings = new Dictionary<IBindable, bool>();
|
||||
|
||||
/// <summary>
|
||||
/// Transfer a setting from <see cref="BeatmapDifficulty"/> to a configuration bindable.
|
||||
/// Only performs the transfer if the user is not currently overriding.
|
||||
/// </summary>
|
||||
protected void TransferSetting<T>(BindableNumber<T> bindable, T beatmapDefault)
|
||||
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
|
||||
{
|
||||
bindable.UnbindEvents();
|
||||
|
||||
userChangedSettings.TryAdd(bindable, false);
|
||||
|
||||
bindable.Default = beatmapDefault;
|
||||
|
||||
// users generally choose a difficulty setting and want it to stick across multiple beatmap changes.
|
||||
// we only want to value transfer if the user hasn't changed the value previously.
|
||||
if (!userChangedSettings[bindable])
|
||||
bindable.Value = beatmapDefault;
|
||||
|
||||
bindable.ValueChanged += _ => userChangedSettings[bindable] = !bindable.IsDefault;
|
||||
}
|
||||
|
||||
internal override void CopyAdjustedSetting(IBindable target, object source)
|
||||
{
|
||||
// if the value is non-bindable, it's presumably coming from an external source (like the API) - therefore presume it is not default.
|
||||
// if the value is bindable, defer to the source's IsDefault to be able to tell.
|
||||
userChangedSettings[target] = !(source is IBindable bindableSource) || !bindableSource.IsDefault;
|
||||
base.CopyAdjustedSetting(target, source);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Applies a setting from a configuration bindable using <paramref name="applyFunc"/>, if it has been changed by the user.
|
||||
/// </summary>
|
||||
protected void ApplySetting<T>(BindableNumber<T> setting, Action<T> applyFunc)
|
||||
where T : struct, IComparable<T>, IConvertible, IEquatable<T>
|
||||
{
|
||||
if (userChangedSettings.TryGetValue(setting, out bool userChangedSetting) && userChangedSetting)
|
||||
applyFunc.Invoke(setting.Value);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Apply all custom settings to the provided beatmap.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The beatmap to have settings applied.</param>
|
||||
protected virtual void ApplySettings(BeatmapDifficulty difficulty)
|
||||
{
|
||||
ApplySetting(DrainRate, dr => difficulty.DrainRate = dr);
|
||||
ApplySetting(OverallDifficulty, od => difficulty.OverallDifficulty = od);
|
||||
}
|
||||
|
||||
public override void ResetSettingsToDefaults()
|
||||
{
|
||||
base.ResetSettingsToDefaults();
|
||||
|
||||
if (difficulty != null)
|
||||
{
|
||||
// base implementation potentially overwrite modified defaults that came from a beatmap selection.
|
||||
TransferSettings(difficulty);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="BindableDouble"/> that extends its min/max values to support any assigned value.
|
||||
/// </summary>
|
||||
protected class BindableDoubleWithLimitExtension : BindableDouble
|
||||
{
|
||||
public override double Value
|
||||
{
|
||||
get => base.Value;
|
||||
set
|
||||
{
|
||||
if (value < MinValue)
|
||||
MinValue = value;
|
||||
if (value > MaxValue)
|
||||
MaxValue = value;
|
||||
base.Value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="BindableFloat"/> that extends its min/max values to support any assigned value.
|
||||
/// </summary>
|
||||
protected class BindableFloatWithLimitExtension : BindableFloat
|
||||
{
|
||||
public override float Value
|
||||
{
|
||||
get => base.Value;
|
||||
set
|
||||
{
|
||||
if (value < MinValue)
|
||||
MinValue = value;
|
||||
if (value > MaxValue)
|
||||
MaxValue = value;
|
||||
base.Value = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A <see cref="BindableInt"/> that extends its min/max values to support any assigned value.
|
||||
/// </summary>
|
||||
protected class BindableIntWithLimitExtension : BindableInt
|
||||
{
|
||||
public override int Value
|
||||
{
|
||||
get => base.Value;
|
||||
set
|
||||
{
|
||||
if (value < MinValue)
|
||||
MinValue = value;
|
||||
if (value > MaxValue)
|
||||
MaxValue = value;
|
||||
base.Value = value;
|
||||
}
|
||||
}
|
||||
if (DrainRate.Value != null) difficulty.DrainRate = DrainRate.Value.Value;
|
||||
if (OverallDifficulty.Value != null) difficulty.OverallDifficulty = OverallDifficulty.Value.Value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Audio.Sample;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics.OpenGL.Textures;
|
||||
using osu.Framework.Graphics.Shaders;
|
||||
using osu.Framework.Graphics.Textures;
|
||||
using osu.Framework.IO.Stores;
|
||||
using osu.Framework.Platform;
|
||||
@ -34,6 +35,11 @@ namespace osu.Game.Rulesets.UI
|
||||
/// </remarks>
|
||||
public ISampleStore SampleStore { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The shader manager to be used for the ruleset.
|
||||
/// </summary>
|
||||
public ShaderManager ShaderManager { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The ruleset config manager.
|
||||
/// </summary>
|
||||
@ -52,6 +58,9 @@ namespace osu.Game.Rulesets.UI
|
||||
SampleStore = parent.Get<AudioManager>().GetSampleStore(new NamespacedResourceStore<byte[]>(resources, @"Samples"));
|
||||
SampleStore.PlaybackConcurrency = OsuGameBase.SAMPLE_CONCURRENCY;
|
||||
CacheAs(SampleStore = new FallbackSampleStore(SampleStore, parent.Get<ISampleStore>()));
|
||||
|
||||
ShaderManager = new ShaderManager(new NamespacedResourceStore<byte[]>(resources, @"Shaders"));
|
||||
CacheAs(ShaderManager = new FallbackShaderManager(ShaderManager, parent.Get<ShaderManager>()));
|
||||
}
|
||||
|
||||
RulesetConfigManager = parent.Get<RulesetConfigCache>().GetConfigFor(ruleset);
|
||||
@ -84,6 +93,7 @@ namespace osu.Game.Rulesets.UI
|
||||
|
||||
SampleStore?.Dispose();
|
||||
TextureStore?.Dispose();
|
||||
ShaderManager?.Dispose();
|
||||
RulesetConfigManager = null;
|
||||
}
|
||||
|
||||
@ -172,5 +182,26 @@ namespace osu.Game.Rulesets.UI
|
||||
primary?.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
private class FallbackShaderManager : ShaderManager
|
||||
{
|
||||
private readonly ShaderManager primary;
|
||||
private readonly ShaderManager fallback;
|
||||
|
||||
public FallbackShaderManager(ShaderManager primary, ShaderManager fallback)
|
||||
: base(new ResourceStore<byte[]>())
|
||||
{
|
||||
this.primary = primary;
|
||||
this.fallback = fallback;
|
||||
}
|
||||
|
||||
public override byte[] LoadRaw(string name) => primary.LoadRaw(name) ?? fallback.LoadRaw(name);
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
base.Dispose(disposing);
|
||||
primary?.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -56,9 +56,9 @@ namespace osu.Game.Screens.Edit.Setup
|
||||
|
||||
public void DisplayFileChooser()
|
||||
{
|
||||
FileSelector fileSelector;
|
||||
OsuFileSelector fileSelector;
|
||||
|
||||
Target.Child = fileSelector = new FileSelector(currentFile.Value?.DirectoryName, handledExtensions)
|
||||
Target.Child = fileSelector = new OsuFileSelector(currentFile.Value?.DirectoryName, handledExtensions)
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = 400,
|
||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens.Import
|
||||
{
|
||||
public override bool HideOverlaysOnEnter => true;
|
||||
|
||||
private FileSelector fileSelector;
|
||||
private OsuFileSelector fileSelector;
|
||||
private Container contentContainer;
|
||||
private TextFlowContainer currentFileText;
|
||||
|
||||
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Import
|
||||
Colour = colours.GreySeafoamDark,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
fileSelector = new FileSelector(validFileExtensions: game.HandledExtensions.ToArray())
|
||||
fileSelector = new OsuFileSelector(validFileExtensions: game.HandledExtensions.ToArray())
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.65f
|
||||
|
@ -2,23 +2,24 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Humanizer;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.Color4Extensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Containers;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Input.Bindings;
|
||||
using Humanizer;
|
||||
using osu.Framework.Graphics.Effects;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
@ -46,13 +47,13 @@ namespace osu.Game.Screens.Play
|
||||
/// <summary>
|
||||
/// Action that is invoked when <see cref="GlobalAction.Select"/> is triggered.
|
||||
/// </summary>
|
||||
protected virtual Action SelectAction => () => InternalButtons.Children.FirstOrDefault(f => f.Selected.Value)?.Click();
|
||||
protected virtual Action SelectAction => () => InternalButtons.Selected?.Click();
|
||||
|
||||
public abstract string Header { get; }
|
||||
|
||||
public abstract string Description { get; }
|
||||
|
||||
protected ButtonContainer InternalButtons;
|
||||
protected SelectionCycleFillFlowContainer<DialogButton> InternalButtons;
|
||||
public IReadOnlyList<DialogButton> Buttons => InternalButtons;
|
||||
|
||||
private FillFlowContainer retryCounterContainer;
|
||||
@ -116,7 +117,7 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
}
|
||||
},
|
||||
InternalButtons = new ButtonContainer
|
||||
InternalButtons = new SelectionCycleFillFlowContainer<DialogButton>
|
||||
{
|
||||
Origin = Anchor.TopCentre,
|
||||
Anchor = Anchor.TopCentre,
|
||||
@ -183,8 +184,6 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
};
|
||||
|
||||
button.Selected.ValueChanged += selected => buttonSelectionChanged(button, selected.NewValue);
|
||||
|
||||
InternalButtons.Add(button);
|
||||
}
|
||||
|
||||
@ -216,14 +215,6 @@ namespace osu.Game.Screens.Play
|
||||
{
|
||||
}
|
||||
|
||||
private void buttonSelectionChanged(DialogButton button, bool isSelected)
|
||||
{
|
||||
if (!isSelected)
|
||||
InternalButtons.Deselect();
|
||||
else
|
||||
InternalButtons.Select(button);
|
||||
}
|
||||
|
||||
private void updateRetryCount()
|
||||
{
|
||||
// "You've retried 1,065 times in this session"
|
||||
@ -255,46 +246,6 @@ namespace osu.Game.Screens.Play
|
||||
};
|
||||
}
|
||||
|
||||
protected class ButtonContainer : FillFlowContainer<DialogButton>
|
||||
{
|
||||
private int selectedIndex = -1;
|
||||
|
||||
private void setSelected(int value)
|
||||
{
|
||||
if (selectedIndex == value)
|
||||
return;
|
||||
|
||||
// Deselect the previously-selected button
|
||||
if (selectedIndex != -1)
|
||||
this[selectedIndex].Selected.Value = false;
|
||||
|
||||
selectedIndex = value;
|
||||
|
||||
// Select the newly-selected button
|
||||
if (selectedIndex != -1)
|
||||
this[selectedIndex].Selected.Value = true;
|
||||
}
|
||||
|
||||
public void SelectNext()
|
||||
{
|
||||
if (selectedIndex == -1 || selectedIndex == Count - 1)
|
||||
setSelected(0);
|
||||
else
|
||||
setSelected(selectedIndex + 1);
|
||||
}
|
||||
|
||||
public void SelectPrevious()
|
||||
{
|
||||
if (selectedIndex == -1 || selectedIndex == 0)
|
||||
setSelected(Count - 1);
|
||||
else
|
||||
setSelected(selectedIndex - 1);
|
||||
}
|
||||
|
||||
public void Deselect() => setSelected(-1);
|
||||
public void Select(DialogButton button) => setSelected(IndexOf(button));
|
||||
}
|
||||
|
||||
private class Button : DialogButton
|
||||
{
|
||||
// required to ensure keyboard navigation always starts from an extremity (unless the cursor is moved)
|
||||
@ -302,7 +253,7 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||
{
|
||||
Selected.Value = true;
|
||||
State = SelectionState.Selected;
|
||||
return base.OnMouseMove(e);
|
||||
}
|
||||
}
|
||||
|
@ -3,11 +3,15 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Framework.Threading;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Extensions;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
@ -43,10 +47,24 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
protected override ResultsScreen CreateResults(ScoreInfo score) => new SoloResultsScreen(score, false);
|
||||
|
||||
private ScheduledDelegate keyboardSeekDelegate;
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
const double keyboard_seek_amount = 5000;
|
||||
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SeekReplayBackward:
|
||||
keyboardSeekDelegate?.Cancel();
|
||||
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(-1));
|
||||
return true;
|
||||
|
||||
case GlobalAction.SeekReplayForward:
|
||||
keyboardSeekDelegate?.Cancel();
|
||||
keyboardSeekDelegate = this.BeginKeyRepeat(Scheduler, () => keyboardSeek(1));
|
||||
return true;
|
||||
|
||||
case GlobalAction.TogglePauseReplay:
|
||||
if (GameplayClockContainer.IsPaused.Value)
|
||||
GameplayClockContainer.Start();
|
||||
@ -56,10 +74,24 @@ namespace osu.Game.Screens.Play
|
||||
}
|
||||
|
||||
return false;
|
||||
|
||||
void keyboardSeek(int direction)
|
||||
{
|
||||
double target = Math.Clamp(GameplayClockContainer.CurrentTime + direction * keyboard_seek_amount, 0, GameplayBeatmap.HitObjects.Last().GetEndTime());
|
||||
|
||||
Seek(target);
|
||||
}
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SeekReplayBackward:
|
||||
case GlobalAction.SeekReplayForward:
|
||||
keyboardSeekDelegate?.Cancel();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using System.Diagnostics;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Rooms;
|
||||
using osu.Game.Online.Solo;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Scoring;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
@ -27,7 +28,7 @@ namespace osu.Game.Screens.Play
|
||||
if (!(Beatmap.Value.BeatmapInfo.OnlineBeatmapID is int beatmapId))
|
||||
return null;
|
||||
|
||||
if (!(Ruleset.Value.ID is int rulesetId))
|
||||
if (!(Ruleset.Value.ID is int rulesetId) || Ruleset.Value.ID > ILegacyRuleset.MAX_LEGACY_RULESET_ID)
|
||||
return null;
|
||||
|
||||
return new CreateSoloScoreRequest(beatmapId, rulesetId, Game.VersionHash);
|
||||
|
@ -57,8 +57,6 @@ namespace osu.Game.Screens.Play
|
||||
set => CurrentNumber.Value = value;
|
||||
}
|
||||
|
||||
protected override bool AllowKeyboardInputWhenNotHovered => true;
|
||||
|
||||
public SongProgressBar(float barHeight, float handleBarHeight, Vector2 handleSize)
|
||||
{
|
||||
CurrentNumber.MinValue = 0;
|
||||
|
@ -83,9 +83,9 @@ namespace osu.Game.Skinning
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
beatmapSkins.BindValueChanged(_ => OnSourceChanged());
|
||||
beatmapColours.BindValueChanged(_ => OnSourceChanged());
|
||||
beatmapHitsounds.BindValueChanged(_ => OnSourceChanged());
|
||||
beatmapSkins.BindValueChanged(_ => TriggerSourceChanged());
|
||||
beatmapColours.BindValueChanged(_ => TriggerSourceChanged());
|
||||
beatmapHitsounds.BindValueChanged(_ => TriggerSourceChanged());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,8 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
@ -46,57 +48,51 @@ namespace osu.Game.Skinning
|
||||
};
|
||||
}
|
||||
|
||||
private ISkinSource parentSource;
|
||||
|
||||
private ResourceStoreBackedSkin rulesetResourcesSkin;
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
parentSource = parent.Get<ISkinSource>();
|
||||
parentSource.SourceChanged += OnSourceChanged;
|
||||
|
||||
if (Ruleset.CreateResourceStore() is IResourceStore<byte[]> resources)
|
||||
rulesetResourcesSkin = new ResourceStoreBackedSkin(resources, parent.Get<GameHost>(), parent.Get<AudioManager>());
|
||||
|
||||
// ensure sources are populated and ready for use before childrens' asynchronous load flow.
|
||||
UpdateSkinSources();
|
||||
|
||||
return base.CreateChildDependencies(parent);
|
||||
}
|
||||
|
||||
protected override void OnSourceChanged()
|
||||
{
|
||||
UpdateSkinSources();
|
||||
base.OnSourceChanged();
|
||||
}
|
||||
ResetSources();
|
||||
|
||||
protected virtual void UpdateSkinSources()
|
||||
{
|
||||
SkinSources.Clear();
|
||||
// Populate a local list first so we can adjust the returned order as we go.
|
||||
var sources = new List<ISkin>();
|
||||
|
||||
foreach (var skin in parentSource.AllSources)
|
||||
Debug.Assert(ParentSource != null);
|
||||
|
||||
foreach (var skin in ParentSource.AllSources)
|
||||
{
|
||||
switch (skin)
|
||||
{
|
||||
case LegacySkin legacySkin:
|
||||
SkinSources.Add(GetLegacyRulesetTransformedSkin(legacySkin));
|
||||
sources.Add(GetLegacyRulesetTransformedSkin(legacySkin));
|
||||
break;
|
||||
|
||||
default:
|
||||
SkinSources.Add(skin);
|
||||
sources.Add(skin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int lastDefaultSkinIndex = SkinSources.IndexOf(SkinSources.OfType<DefaultSkin>().LastOrDefault());
|
||||
int lastDefaultSkinIndex = sources.IndexOf(sources.OfType<DefaultSkin>().LastOrDefault());
|
||||
|
||||
// Ruleset resources should be given the ability to override game-wide defaults
|
||||
// This is achieved by placing them before the last instance of DefaultSkin.
|
||||
// Note that DefaultSkin may not be present in some test scenes.
|
||||
if (lastDefaultSkinIndex >= 0)
|
||||
SkinSources.Insert(lastDefaultSkinIndex, rulesetResourcesSkin);
|
||||
sources.Insert(lastDefaultSkinIndex, rulesetResourcesSkin);
|
||||
else
|
||||
SkinSources.Add(rulesetResourcesSkin);
|
||||
sources.Add(rulesetResourcesSkin);
|
||||
|
||||
foreach (var skin in sources)
|
||||
AddSource(skin);
|
||||
}
|
||||
|
||||
protected ISkin GetLegacyRulesetTransformedSkin(ISkin legacySkin)
|
||||
@ -115,9 +111,6 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (parentSource != null)
|
||||
parentSource.SourceChanged -= OnSourceChanged;
|
||||
|
||||
rulesetResourcesSkin?.Dispose();
|
||||
}
|
||||
}
|
||||
|
@ -3,8 +3,6 @@
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Specialized;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Audio.Sample;
|
||||
@ -24,19 +22,8 @@ namespace osu.Game.Skinning
|
||||
{
|
||||
public event Action SourceChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Skins which should be exposed by this container, in order of lookup precedence.
|
||||
/// </summary>
|
||||
protected readonly BindableList<ISkin> SkinSources = new BindableList<ISkin>();
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary mapping each <see cref="ISkin"/> from the <see cref="SkinSources"/>
|
||||
/// to one that performs the "allow lookup" checks before proceeding with a lookup.
|
||||
/// </summary>
|
||||
private readonly Dictionary<ISkin, DisableableSkinSource> disableableSkinSources = new Dictionary<ISkin, DisableableSkinSource>();
|
||||
|
||||
[CanBeNull]
|
||||
private ISkinSource fallbackSource;
|
||||
protected ISkinSource ParentSource { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Whether falling back to parent <see cref="ISkinSource"/>s is allowed in this container.
|
||||
@ -53,6 +40,11 @@ namespace osu.Game.Skinning
|
||||
|
||||
protected virtual bool AllowColourLookup => true;
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary mapping each <see cref="ISkin"/> source to a wrapper which handles lookup allowances.
|
||||
/// </summary>
|
||||
private readonly List<(ISkin skin, DisableableSkinSource wrapped)> skinSources = new List<(ISkin, DisableableSkinSource)>();
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <see cref="SkinProvidingContainer"/> initialised with a single skin source.
|
||||
/// </summary>
|
||||
@ -60,87 +52,56 @@ namespace osu.Game.Skinning
|
||||
: this()
|
||||
{
|
||||
if (skin != null)
|
||||
SkinSources.Add(skin);
|
||||
AddSource(skin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructs a new <see cref="SkinProvidingContainer"/> with no sources.
|
||||
/// Implementations can add or change sources through the <see cref="SkinSources"/> list.
|
||||
/// </summary>
|
||||
protected SkinProvidingContainer()
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both;
|
||||
}
|
||||
|
||||
SkinSources.BindCollectionChanged(((_, args) =>
|
||||
{
|
||||
switch (args.Action)
|
||||
{
|
||||
case NotifyCollectionChangedAction.Add:
|
||||
foreach (var skin in args.NewItems.Cast<ISkin>())
|
||||
{
|
||||
disableableSkinSources.Add(skin, new DisableableSkinSource(skin, this));
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged += OnSourceChanged;
|
||||
}
|
||||
ParentSource = dependencies.Get<ISkinSource>();
|
||||
if (ParentSource != null)
|
||||
ParentSource.SourceChanged += TriggerSourceChanged;
|
||||
|
||||
break;
|
||||
dependencies.CacheAs<ISkinSource>(this);
|
||||
|
||||
case NotifyCollectionChangedAction.Reset:
|
||||
case NotifyCollectionChangedAction.Remove:
|
||||
foreach (var skin in args.OldItems.Cast<ISkin>())
|
||||
{
|
||||
disableableSkinSources.Remove(skin);
|
||||
TriggerSourceChanged();
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged -= OnSourceChanged;
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case NotifyCollectionChangedAction.Replace:
|
||||
foreach (var skin in args.OldItems.Cast<ISkin>())
|
||||
{
|
||||
disableableSkinSources.Remove(skin);
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged -= OnSourceChanged;
|
||||
}
|
||||
|
||||
foreach (var skin in args.NewItems.Cast<ISkin>())
|
||||
{
|
||||
disableableSkinSources.Add(skin, new DisableableSkinSource(skin, this));
|
||||
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged += OnSourceChanged;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}), true);
|
||||
return dependencies;
|
||||
}
|
||||
|
||||
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
foreach (var (skin, lookupWrapper) in skinSources)
|
||||
{
|
||||
if (lookupFunction(disableableSkinSources[skin]))
|
||||
if (lookupFunction(lookupWrapper))
|
||||
return skin;
|
||||
}
|
||||
|
||||
return fallbackSource?.FindProvider(lookupFunction);
|
||||
if (!AllowFallingBackToParent)
|
||||
return null;
|
||||
|
||||
return ParentSource?.FindProvider(lookupFunction);
|
||||
}
|
||||
|
||||
public IEnumerable<ISkin> AllSources
|
||||
{
|
||||
get
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
yield return skin;
|
||||
foreach (var i in skinSources)
|
||||
yield return i.skin;
|
||||
|
||||
if (fallbackSource != null)
|
||||
if (AllowFallingBackToParent && ParentSource != null)
|
||||
{
|
||||
foreach (var skin in fallbackSource.AllSources)
|
||||
foreach (var skin in ParentSource.AllSources)
|
||||
yield return skin;
|
||||
}
|
||||
}
|
||||
@ -148,68 +109,110 @@ namespace osu.Game.Skinning
|
||||
|
||||
public Drawable GetDrawableComponent(ISkinComponent component)
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
foreach (var (_, lookupWrapper) in skinSources)
|
||||
{
|
||||
Drawable sourceDrawable;
|
||||
if ((sourceDrawable = disableableSkinSources[skin]?.GetDrawableComponent(component)) != null)
|
||||
if ((sourceDrawable = lookupWrapper.GetDrawableComponent(component)) != null)
|
||||
return sourceDrawable;
|
||||
}
|
||||
|
||||
return fallbackSource?.GetDrawableComponent(component);
|
||||
if (!AllowFallingBackToParent)
|
||||
return null;
|
||||
|
||||
return ParentSource?.GetDrawableComponent(component);
|
||||
}
|
||||
|
||||
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT)
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
foreach (var (_, lookupWrapper) in skinSources)
|
||||
{
|
||||
Texture sourceTexture;
|
||||
if ((sourceTexture = disableableSkinSources[skin]?.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
|
||||
if ((sourceTexture = lookupWrapper.GetTexture(componentName, wrapModeS, wrapModeT)) != null)
|
||||
return sourceTexture;
|
||||
}
|
||||
|
||||
return fallbackSource?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
if (!AllowFallingBackToParent)
|
||||
return null;
|
||||
|
||||
return ParentSource?.GetTexture(componentName, wrapModeS, wrapModeT);
|
||||
}
|
||||
|
||||
public ISample GetSample(ISampleInfo sampleInfo)
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
foreach (var (_, lookupWrapper) in skinSources)
|
||||
{
|
||||
ISample sourceSample;
|
||||
if ((sourceSample = disableableSkinSources[skin]?.GetSample(sampleInfo)) != null)
|
||||
if ((sourceSample = lookupWrapper.GetSample(sampleInfo)) != null)
|
||||
return sourceSample;
|
||||
}
|
||||
|
||||
return fallbackSource?.GetSample(sampleInfo);
|
||||
if (!AllowFallingBackToParent)
|
||||
return null;
|
||||
|
||||
return ParentSource?.GetSample(sampleInfo);
|
||||
}
|
||||
|
||||
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup)
|
||||
{
|
||||
foreach (var skin in SkinSources)
|
||||
foreach (var (_, lookupWrapper) in skinSources)
|
||||
{
|
||||
IBindable<TValue> bindable;
|
||||
if ((bindable = disableableSkinSources[skin]?.GetConfig<TLookup, TValue>(lookup)) != null)
|
||||
if ((bindable = lookupWrapper.GetConfig<TLookup, TValue>(lookup)) != null)
|
||||
return bindable;
|
||||
}
|
||||
|
||||
return fallbackSource?.GetConfig<TLookup, TValue>(lookup);
|
||||
if (!AllowFallingBackToParent)
|
||||
return null;
|
||||
|
||||
return ParentSource?.GetConfig<TLookup, TValue>(lookup);
|
||||
}
|
||||
|
||||
protected virtual void OnSourceChanged() => SourceChanged?.Invoke();
|
||||
|
||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||
/// <summary>
|
||||
/// Add a new skin to this provider. Will be added to the end of the lookup order precedence.
|
||||
/// </summary>
|
||||
/// <param name="skin">The skin to add.</param>
|
||||
protected void AddSource(ISkin skin)
|
||||
{
|
||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||
skinSources.Add((skin, new DisableableSkinSource(skin, this)));
|
||||
|
||||
if (AllowFallingBackToParent)
|
||||
{
|
||||
fallbackSource = dependencies.Get<ISkinSource>();
|
||||
if (fallbackSource != null)
|
||||
fallbackSource.SourceChanged += OnSourceChanged;
|
||||
}
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged += TriggerSourceChanged;
|
||||
}
|
||||
|
||||
dependencies.CacheAs<ISkinSource>(this);
|
||||
/// <summary>
|
||||
/// Remove a skin from this provider.
|
||||
/// </summary>
|
||||
/// <param name="skin">The skin to remove.</param>
|
||||
protected void RemoveSource(ISkin skin)
|
||||
{
|
||||
if (skinSources.RemoveAll(s => s.skin == skin) == 0)
|
||||
return;
|
||||
|
||||
return dependencies;
|
||||
if (skin is ISkinSource source)
|
||||
source.SourceChanged -= TriggerSourceChanged;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Clears all skin sources.
|
||||
/// </summary>
|
||||
protected void ResetSources()
|
||||
{
|
||||
foreach (var i in skinSources.ToArray())
|
||||
RemoveSource(i.skin);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked when any source has changed (either <see cref="ParentSource"/> or a source registered via <see cref="AddSource"/>).
|
||||
/// This is also invoked once initially during <see cref="CreateChildDependencies"/> to ensure sources are ready for children consumption.
|
||||
/// </summary>
|
||||
protected virtual void OnSourceChanged() { }
|
||||
|
||||
protected void TriggerSourceChanged()
|
||||
{
|
||||
// Expose to implementations, giving them a chance to react before notifying external consumers.
|
||||
OnSourceChanged();
|
||||
|
||||
SourceChanged?.Invoke();
|
||||
}
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
@ -219,11 +222,14 @@ namespace osu.Game.Skinning
|
||||
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
if (fallbackSource != null)
|
||||
fallbackSource.SourceChanged -= OnSourceChanged;
|
||||
if (ParentSource != null)
|
||||
ParentSource.SourceChanged -= TriggerSourceChanged;
|
||||
|
||||
foreach (var source in SkinSources.OfType<ISkinSource>())
|
||||
source.SourceChanged -= OnSourceChanged;
|
||||
foreach (var i in skinSources)
|
||||
{
|
||||
if (i.skin is ISkinSource source)
|
||||
source.SourceChanged -= TriggerSourceChanged;
|
||||
}
|
||||
}
|
||||
|
||||
private class DisableableSkinSource : ISkin
|
||||
|
@ -25,8 +25,11 @@ namespace osu.Game.Tests
|
||||
|
||||
protected override void SetupForRun()
|
||||
{
|
||||
base.SetupForRun();
|
||||
Storage.DeleteDirectory(string.Empty);
|
||||
|
||||
// base call needs to be run *after* storage is emptied, as it updates the (static) logger's storage and may start writing
|
||||
// log entries from another source if a unit test host is shared over multiple tests, causing a file access denied exception.
|
||||
base.SetupForRun();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -57,7 +57,9 @@ namespace osu.Game.Tests.Visual
|
||||
|
||||
protected void LoadPlayer()
|
||||
{
|
||||
var ruleset = Ruleset.Value.CreateInstance();
|
||||
var ruleset = CreatePlayerRuleset();
|
||||
Ruleset.Value = ruleset.RulesetInfo;
|
||||
|
||||
var beatmap = CreateBeatmap(ruleset.RulesetInfo);
|
||||
|
||||
Beatmap.Value = CreateWorkingBeatmap(beatmap);
|
||||
|
@ -31,13 +31,13 @@
|
||||
<PackageReference Include="Microsoft.Extensions.Configuration.Abstractions" Version="5.0.0" />
|
||||
<PackageReference Include="Microsoft.NETCore.Targets" Version="3.1.0" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.614.0">
|
||||
<PackageReference Include="ppy.LocalisationAnalyser" Version="2021.706.0">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="10.2.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.701.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.707.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
|
||||
<PackageReference Include="Sentry" Version="3.6.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
|
@ -70,8 +70,8 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.702.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.701.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2021.707.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2021.706.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
<PropertyGroup>
|
||||
@ -93,7 +93,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2021.707.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.28.3" />
|
||||
<PackageReference Include="NUnit" Version="3.13.2" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user