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osu-lazer/osu.Game/Overlays/Rankings/Tables/RankingsTable.cs
Dean Herbert e42609f092
Merge pull request #8038 from thewildtree/adjust-rankings-overlay
Adjust rankings overlay elements to better match osu-web
2021-07-07 20:24:11 +09:00

148 lines
5.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Users;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Overlays.Rankings.Tables
{
public abstract class RankingsTable<TModel> : TableContainer
{
protected const int TEXT_SIZE = 12;
private const float horizontal_inset = 20;
private const float row_height = 32;
private const float row_spacing = 3;
private const int items_per_page = 50;
private readonly int page;
private readonly IReadOnlyList<TModel> rankings;
protected RankingsTable(int page, IReadOnlyList<TModel> rankings)
{
this.page = page;
this.rankings = rankings;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Padding = new MarginPadding { Horizontal = horizontal_inset };
RowSize = new Dimension(GridSizeMode.Absolute, row_height + row_spacing);
}
[BackgroundDependencyLoader]
private void load()
{
FillFlowContainer backgroundFlow;
AddInternal(backgroundFlow = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Depth = 1f,
Margin = new MarginPadding { Top = row_height + row_spacing },
Spacing = new Vector2(0, row_spacing),
});
rankings.ForEach(_ => backgroundFlow.Add(new TableRowBackground { Height = row_height }));
Columns = mainHeaders.Concat(CreateAdditionalHeaders()).ToArray();
Content = rankings.Select((s, i) => createContent((page - 1) * items_per_page + i, s)).ToArray().ToRectangular();
}
private Drawable[] createContent(int index, TModel item) => new Drawable[] { createIndexDrawable(index), createMainContent(item) }.Concat(CreateAdditionalContent(item)).ToArray();
private static TableColumn[] mainHeaders => new[]
{
new TableColumn(string.Empty, Anchor.Centre, new Dimension(GridSizeMode.Absolute, 40)), // place
new TableColumn(string.Empty, Anchor.CentreLeft, new Dimension()), // flag and username (country name)
};
protected abstract TableColumn[] CreateAdditionalHeaders();
protected abstract Drawable[] CreateAdditionalContent(TModel item);
protected virtual string HighlightedColumn => @"Performance";
protected override Drawable CreateHeader(int index, TableColumn column)
{
var title = column?.Header ?? string.Empty;
return new HeaderText(title, title == HighlightedColumn);
}
protected abstract Country GetCountry(TModel item);
protected abstract Drawable CreateFlagContent(TModel item);
private OsuSpriteText createIndexDrawable(int index) => new RowText
{
Text = $"#{index + 1}",
Font = OsuFont.GetFont(size: TEXT_SIZE, weight: FontWeight.SemiBold)
};
private FillFlowContainer createMainContent(TModel item) => new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(10, 0),
Margin = new MarginPadding { Bottom = row_spacing },
Children = new[]
{
new UpdateableFlag(GetCountry(item))
{
Size = new Vector2(30, 20),
ShowPlaceholderOnNull = false,
},
CreateFlagContent(item)
}
};
protected class HeaderText : OsuSpriteText
{
private readonly bool isHighlighted;
public HeaderText(string text, bool isHighlighted)
{
this.isHighlighted = isHighlighted;
Text = text;
Font = OsuFont.GetFont(size: 12);
Margin = new MarginPadding { Vertical = 5, Horizontal = 10 };
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
if (!isHighlighted)
Colour = colourProvider.Foreground1;
}
}
protected class RowText : OsuSpriteText
{
public RowText()
{
Font = OsuFont.GetFont(size: TEXT_SIZE);
Margin = new MarginPadding { Horizontal = 10, Bottom = row_spacing };
}
}
protected class ColoredRowText : RowText
{
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Colour = colourProvider.Foreground1;
}
}
}
}