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Refactor playlists room manager to handle dummy API requests
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parent
f4ae587a33
commit
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@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneLoungeRoomsContainer : OnlinePlayTestScene
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{
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protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
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protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
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private RoomsContainer container;
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@ -38,7 +38,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("add rooms", () => RoomManager.AddRooms(3));
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AddAssert("has 3 rooms", () => container.Rooms.Count == 3);
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AddStep("remove first room", () => RoomManager.Rooms.Remove(RoomManager.Rooms.FirstOrDefault()));
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AddStep("remove first room", () => RoomManager.RemoveRoom(RoomManager.Rooms.FirstOrDefault()));
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AddAssert("has 2 rooms", () => container.Rooms.Count == 2);
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AddAssert("first room removed", () => container.Rooms.All(r => r.Room.RoomID.Value != 0));
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@ -18,7 +18,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerLoungeSubScreen : OnlinePlayTestScene
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{
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protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
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protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
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private LoungeSubScreen loungeScreen;
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Playlists
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{
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public class TestScenePlaylistsLoungeSubScreen : OnlinePlayTestScene
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{
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protected new BasicTestRoomManager RoomManager => (BasicTestRoomManager)base.RoomManager;
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protected new TestRequestHandlingRoomManager RoomManager => (TestRequestHandlingRoomManager)base.RoomManager;
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private LoungeSubScreen loungeScreen;
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@ -11,7 +11,6 @@ using osu.Framework.Platform;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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@ -36,18 +35,6 @@ namespace osu.Game.Tests.Visual.Playlists
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{
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Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
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Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default));
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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switch (req)
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{
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case CreateRoomScoreRequest createRoomScoreRequest:
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createRoomScoreRequest.TriggerSuccess(new APIScoreToken { ID = 1 });
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return true;
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}
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return false;
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};
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}
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[SetUpSteps]
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@ -1,111 +0,0 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Game.Beatmaps;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.OnlinePlay
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{
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/// <summary>
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/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
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/// </summary>
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public class BasicTestRoomManager : IRoomManager
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{
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public event Action RoomsUpdated;
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public readonly BindableList<Room> Rooms = new BindableList<Room>();
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public Action<Room, string> JoinRoomRequested;
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public IBindable<bool> InitialRoomsReceived { get; } = new Bindable<bool>(true);
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IBindableList<Room> IRoomManager.Rooms => Rooms;
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private int currentRoomId;
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public void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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room.RoomID.Value ??= Rooms.Select(r => r.RoomID.Value).Where(id => id != null).Select(id => id.Value).DefaultIfEmpty().Max() + 1;
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onSuccess?.Invoke(room);
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AddOrUpdateRoom(room);
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}
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public void AddOrUpdateRoom(Room room)
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{
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var existing = Rooms.FirstOrDefault(r => r.RoomID.Value != null && r.RoomID.Value == room.RoomID.Value);
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if (existing != null)
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existing.CopyFrom(room);
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else
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Rooms.Add(room);
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RoomsUpdated?.Invoke();
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}
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public void RemoveRoom(Room room)
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{
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Rooms.Remove(room);
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RoomsUpdated?.Invoke();
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}
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public void ClearRooms()
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{
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Rooms.Clear();
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RoomsUpdated?.Invoke();
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}
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public void JoinRoom(Room room, string password, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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JoinRoomRequested?.Invoke(room, password);
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onSuccess?.Invoke(room);
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}
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public void PartRoom()
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{
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}
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public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false)
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{
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for (int i = 0; i < count; i++)
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{
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var room = new Room
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{
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RoomID = { Value = currentRoomId },
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Position = { Value = currentRoomId },
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Name = { Value = $"Room {currentRoomId}" },
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Host = { Value = new User { Username = "Host" } },
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EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
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Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
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Password = { Value = withPassword ? "password" : string.Empty }
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};
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if (ruleset != null)
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{
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room.Playlist.Add(new PlaylistItem
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{
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Ruleset = { Value = ruleset },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata()
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}
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}
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});
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}
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CreateRoom(room);
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currentRoomId++;
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}
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}
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}
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}
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@ -71,6 +71,6 @@ namespace osu.Game.Tests.Visual.OnlinePlay
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drawableComponents.Add(drawable);
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}
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protected virtual IRoomManager CreateRoomManager() => new BasicTestRoomManager();
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protected virtual IRoomManager CreateRoomManager() => new TestRequestHandlingRoomManager();
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}
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}
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@ -0,0 +1,76 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Online.API;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Screens.OnlinePlay.Components;
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using osu.Game.Users;
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namespace osu.Game.Tests.Visual.OnlinePlay
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{
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/// <summary>
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/// A very simple <see cref="RoomManager"/> for use in online play test scenes.
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/// </summary>
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public class TestRequestHandlingRoomManager : RoomManager
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{
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public Action<Room, string> JoinRoomRequested;
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private int currentRoomId;
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private readonly TestRoomRequestsHandler handler = new TestRoomRequestsHandler();
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[BackgroundDependencyLoader]
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private void load(IAPIProvider api, OsuGameBase game)
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{
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((DummyAPIAccess)api).HandleRequest = request => handler.HandleRequest(request, api.LocalUser.Value, game);
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}
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public override void JoinRoom(Room room, string password = null, Action<Room> onSuccess = null, Action<string> onError = null)
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{
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JoinRoomRequested?.Invoke(room, password);
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base.JoinRoom(room, password, onSuccess, onError);
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}
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public void AddRooms(int count, RulesetInfo ruleset = null, bool withPassword = false)
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{
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for (int i = 0; i < count; i++)
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{
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var room = new Room
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{
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RoomID = { Value = -currentRoomId },
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Name = { Value = $@"Room {currentRoomId}" },
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Host = { Value = new User { Username = @"Host" } },
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EndDate = { Value = DateTimeOffset.Now + TimeSpan.FromSeconds(10) },
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Category = { Value = i % 2 == 0 ? RoomCategory.Spotlight : RoomCategory.Normal },
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};
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if (withPassword)
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room.Password.Value = @"password";
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if (ruleset != null)
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{
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room.Playlist.Add(new PlaylistItem
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{
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Ruleset = { Value = ruleset },
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Beatmap =
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{
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Value = new BeatmapInfo
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{
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Metadata = new BeatmapMetadata()
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}
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}
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});
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}
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CreateRoom(room);
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currentRoomId++;
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}
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}
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}
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}
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