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Refactor test a bit
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b672d4b936
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@ -44,6 +44,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private TestMultiplayer multiplayerScreen;
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private TestMultiplayerClient client;
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private TestRequestHandlingMultiplayerRoomManager roomManager => multiplayerScreen.RoomManager;
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestUserLookupCache();
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@ -68,7 +70,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("load dependencies", () =>
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{
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client = new TestMultiplayerClient(multiplayerScreen.RoomManager);
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client = new TestMultiplayerClient(roomManager);
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// The screen gets suspended so it stops receiving updates.
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Child = client;
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@ -134,7 +136,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room", () =>
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{
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multiplayerScreen.RoomManager.AddServerSideRoom(new Room
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roomManager.AddServerSideRoom(new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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@ -164,7 +166,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room", () =>
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{
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multiplayerScreen.RoomManager.AddServerSideRoom(new Room
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roomManager.AddServerSideRoom(new Room
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{
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Name = { Value = "Test Room" },
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Playlist =
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@ -213,7 +215,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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AddStep("create room", () =>
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{
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multiplayerScreen.RoomManager.AddServerSideRoom(new Room
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roomManager.AddServerSideRoom(new Room
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{
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Name = { Value = "Test Room" },
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Password = { Value = "password" },
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